Engineer spaceships, compose fleets and command them in in real-time battles. All ships are completely defined by their module composition. Achieve victory with brilliant command on the battlefield and by engineering it into your fleet.
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Uitgavedatum:
18 aug 2017
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Vroegtijdige toegang

Krijg direct toegang om te spelen en raak bij dit spel betrokken tijdens het ontwikkelingsproces.

Opmerking: Dit spel in vroegtijdige toegang is nog niet voltooid en kan mogelijk wel of niet veranderen. Als je niet staat te springen om dit spel in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

“Early access allows us leverage community feedback for maturing existing aspects of the game's design and influence prioritization and design of new major features such as campaign gameplay and content.
Funds from early access sales will also be used to commission graphical and audio assets from freelance artists.”

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

“We hope to finish adding currently planned major features and content in 2019, after which the game should be ready for full release.”

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

“Planned new features include:
  • A relatively simple survival sandbox "overworld" with persistent fleet.
  • Battle sandbox mode that allows free spawning and manipulation of ships.
  • Some completely new module types and more powerful variants of existing types for large ships.
  • Steam workshop integration for sharing ships, fleets, levels etc.
  • Online leaderboards for challenge levels.

Wat is de huidige staat van de versie met vroegtijdige toegang?

“All currently implemented features, such as fleet battle gameplay and ship editor, are already mature and technically stable. Upcoming features will mostly expand the game in new directions.”

Zal het spel anders geprijsd worden tijdens en na vroegtijdige toegang?

“The initial price is set relatively low to help kickstart a playerbase needed for community interaction. We plan to gradually raise the price as we ship new content and features.”

Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces?

“The community can provide their ideas for features and comment on design plans of game mechanics. Prioritization of features and content will be influenced by community feedback discussions.”
Meer informatie

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Workshop support

Features Workshop integration for sharing player-made ship designs and battle challenges.

Over dit spel

Battlefleet Engineer is a game about smart ship design, fleet composition and tactical control in real-time battles. Fully physics-based movement, detailed damage model, and ship resource system make designing ships an engineering puzzle where you need to compromize between maneuverability, defence and firepower. This leads to interesting emergent behaviors and specialized ship designs that counter others, providing endless combinations and possibilities. In the battles you need to choose and time your engagements carefully, exploiting your fleet's advantages against the enemy and countering theirs.

If you are more casually inclined, the game comes with a library of ready-made ship designs to use in randomized and custom battles. You can be watching ships tear each other apart or flying around shooting at enemies yourself with just a few clicks.

Features


  • RTS-style battles with up to dozens of ships per side. Doesn't include building of units or resource management mechanics.
  • Ships are made of and entirely defined by their modules. The modules such as generators, thrusters, weapons, armor etc. form the structure and define the behavior of the ship. Ships can have anywhere between 5 to over 1000 modules.
  • Detailed damage model that simulates armor plates and tracks damage to armor segments and each module individually. Ships can get partially disabled and split in two. Projectiles can penetrate or ricochet from armor then pass through multiple modules or whole ship, shields are volumetric instead of simple barriers etc.
  • Ship and level editors. Create new ship designs and levels from scratch or by editing any that come with the game using in-game editors.
  • No-cheating Newtonian physics. All movement is driven by forces from thrusters and other actuators, and there is no friction or dampening. Ships and other objects are simulated as rigid bodies with accurate collision geometries and inertia.
  • Ship resource system. Most modules have a single function such as power generation or heat dissipation. The resource system gathers, stores and distributes resources such as electricity, heat and fuel between modules on every frame. This makes the ships' fire rate, shields and maneuverability dynamic.

Gameplay


Designing efficient (or wacky) ships is an important part of the game, but it is not required. Setting up random and custom battles is made easy, and your ships have basic combat AI so the game can also be played very casually. During battle you can also take full or partial control over any one of your ships to fly them manually, fire weapons etc.

You can design and test ships, then use them in premade challenge levels that give a score when completed, or in custom battles where you define the fleets and level parameters. The game is single player only against a combat AI in independent battles. Progression mechanics from battle to battle are not yet implemented.

To defeat your enemy, you will need to keep on top of the rapidly evolving combat situation and select targets for your ships based on weapon ranges, maneuverability and defences of both your own and the enemy ships. Positioning and timing of engagements is important because different weapons have very different effective ranges and ships usually only have heavy armor at the front. Keeping your fleet close together maximizes your concentrated damage output, but risks getting surrounded by the enemy. Using specialized ships such as "tanks" and "snipers" effectively can often decide the outcome of the battle.

Current content


  • Over 35 premade ship designs.
  • 12 handmade challenge levels. These include fleet design challenges for different kinds of battles, tactical fighting using a single ship, and flying with manual control through obstacle courses.
  • 13 distinct module types (+variants), each with specific purpose.
  • 5 distinct weapon types.

Systeemeisen

    Minimum:
    • Vereist een 64-bits processor en besturingssysteem
    • Besturingssysteem: Windows 7/8/10
    • Processor: 4th generation Intel Core i5
    • Geheugen: 4 GB RAM
    • Grafische kaart: Dedicated GPU with 1GB memory
    • Opslagruimte: 1 GB beschikbare ruimte
    • Aanvullende opmerkingen: Screen resolution 1920 x 1080 or higher recommended.
    Aanbevolen:
    • Vereist een 64-bits processor en besturingssysteem

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