Paradiddle lets you play drums in VR without the limitations of the real world. It opens up many possibilities for learning how to drum, through an intuitive interface, a realistic sound system and recording-playback capabilities.
All Reviews:
Positive (36) - 91% of the 36 user reviews for this game are positive.
Release Date:
Oct 31, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Paradiddle still has a lot of room to grow. Early Access is extremely valuable at this stage in order to get a better idea of how people are using the app and what sorts of improvements they'd like to see. Fostering a community around the app will also get people to share their recordings with each other, which is one of the major ways Paradiddle shines as a teaching tool.”

Approximately how long will this game be in Early Access?

“With the current list of upcoming features, a realistic estimate would be a mid-to-late 2018 full release.”

How is the full version planned to differ from the Early Access version?

“The full version will include features such as:
  • More drum types, such as the xylophone, steelpan and marimba.
  • Improved visuals.
  • Additional audio reactive environments that users can play in.
  • Advanced audio features and tools such as MIDI integration, exporting note sheets, metronome, looping and sequencing.
  • A built-in recording library to help teach users various drumming rudiments and song parts.
  • Mixed reality recording support.
  • A profile tab that will keep track of stats relevant to the user's play style.
These features will be slowly added into the app throughout the Early Access period. The community feedback will play a great part in determining which of these should be prioritized, or whether there are any other crucial features that should be added.”

What is the current state of the Early Access version?

“Paradiddle is perfectly usable as a drumming tool in its Early Access form, and has cross-platform VR support for the Oculus Rift and the HTC Vive. It currently features 9 different drums, some with 100+ sounds just based on hit velocity and hit location on the drum. Users can drag and drop as many drums as they want through an intuitive interface to create their own sets, and record and share their recordings with others.”

Will the game be priced differently during and after Early Access?

“There are currently no plans to change the pricing of the Early Access version, though this might change after Early Access ends.”

How are you planning on involving the Community in your development process?

“Community feedback will play a significant role in determining which upcoming features should be prioritized. Since users can freely record and share their recordings with others, the community will also be invaluable when it comes to sharing recordings of various rhythms, rudiments and song covers.”
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Recent updates View all (16)

December 6

Paradiddle November Update: Vive Tracker Integration, Cymbal Animations, MIDI Hi-Hat Improvements

The November update is out (a couple of days late because of some last minute testing), with lots of fixes, improvements and a few exciting new features! Since the previous update never left beta due to a few bugs that were still in that version, you might also want to take another look at the previous update's notes in case you had not been using the beta over the past couple of months.

Whiplash Cover and Paradiddle in the News
Before going over the changes in this update, I quickly wanted to add a link to the latest Whiplash Drum Cover I recorded in October in order to showcase some of the more advanced features in Paradiddle:
It was performed using electronic drum hi-hat and kick pedals, playing audio out from Superior Drummer 3 through the live MIDI integration, and recorded in mixed reality via LIV (, which Paradiddle fully supports. The video description on YouTube has further details on how everything was set up, but let me know if you have any questions about recording similar content, and I’ll be happy to help out.

Paradiddle was also in the news recently, in a one-on-one interview with VRScout on the future of audio production and drumming in VR & AR! Make sure to check out the article if you’re interested in hearing a bit more about how Paradiddle came to be and some of the design choices behind it:

On to the updates!

Vive Tracker Support for Pedal and Foot Tracking
I’m super excited to announce that Vive Trackers are finally supported in Paradiddle as foot or pedal trackers! They can currently be used to either trigger the kick or control the hi-hat. Here’s what you need to know about setting them up:

Make sure your Vive tracker is connected before you launch the app, as currently Paradiddle can’t detect it if the tracker is connected after the app starts. As long as it’s connected, you should see a little white sphere pop up where your tracker is with some options floating above it. The options are:
  • Kick or Hi-Hat Pedal: Use these to select what functionality you want your tracker to perform. The kick mode currently triggers the kick at one specific velocity, but in further updates I’m hoping to add some velocity sensitivity to this that’s based on how hard the tracker is pressed down.
  • Calibrate: The tracker might just work by default if you’re using it as a foot tracker, but it’s highly recommended to calibrate it on first use. Simply press the Calibrate button, press down on your pedal or your foot down on the ground as the instructions direct you, and pull the trigger to complete your calibration. This value will be automatically saved and loaded, so you won’t have to worry about doing it again each time.
  • Down and Up Threshold: The down threshold determines how close the tracker needs to get to the calibration height before the pedal is triggered. The up threshold is how far it needs to go back up before the pedal is reset to an “up” state. You can also refer to this picture which illustrates how the thresholds work. The thresholds were set to default values where you ideally shouldn’t have to tweak them at all, but you’re free to do so if you want finer control over the tracker movement and how it triggers the kick/hi-hat.
  • Reset Defaults: Resets the tracker mode, threshold values and calibration values to default.

All of the calibration and threshold values are saved automatically when you exit the app, so no need to worry about re-calibrating or resetting those values! The app also supports as many Vive trackers as can be connected, and will keep track of these values for each tracker.

Quick note: This feature is still in development and this is just a big first step, so if you have a Vive tracker, I’d really appreciate it if you could test this out and let me know if you have any comments or further suggestions. The UI will most likely be improved further in future releases as well, I just wanted to get an initial usable version out so that people with Vive trackers could finally use them in Paradiddle.

Physics-Based Cymbal Animations
All cymbals now have the option to toggle cymbal animations on, similar to the ones seen in the Whiplash cover video! My hope is that this’ll make playing on the cymbals a little more fun, while making it feel like real thing even more. The animations are on by default for the ride and crash cymbals, and can be toggled on/off in the newly added “Drum” tab of the drum options menu. I’m curious to hear about your experiences with it and whether you prefer to keep it on or off while drumming, so let me know if you have any thoughts.

MIDI Hi-Hat Change Control Message Support
For those of you with electronic drum hi-hat pedals, Paradiddle now supports Change Control (CC) messages sent through hi-hat pedals to open and close the hi hat. Keep in mind that MIDI In still has to be enabled for the hi-hat drum for this to work. You can see how this works in the Whiplash cover video, as I was using an e-drum hi-hat pedal.

In addition, Change Control hi-hat messages are also supported through MIDI out. So if you connect Paradiddle to a Digital Audio Workstation(DAW) like Superior Drummer, you can open/close the hi-hat in the app, and have it send the relevant hi-hat open/close messages to the DAW. This allows for effects such as hi-hat choking in DAWs, where the sound of an open hi-hat sound will be choked as the pedal is pushed down and the hi-hat closes. Note that you don’t need an e-drum hi-hat pedal for this - if you do have one, Paradiddle will just forward the messages to your DAW, but if you don’t, then it’ll still send the relevant messages when the hi-hat opens or closes as a result a button press, a USB pedal press, etc.

Other Changes and Fixes
  • The tutorial messages are now always oriented towards users, to accommodate the app being launched from any spot within the play area.
  • MIDI: Fixed a MIDI bug where the channel of sent MIDI messages didn’t match up with the MIDI channel selected on the drum. Paradiddle was always sending the message out of the channel+1, but now the MIDI message channel should exactly match up with what’s shown in the drum options.
  • MIDI: Shortened the duration between Note On and Note Off messages sent out of Paradiddle, in other words the MIDI note length, from 2.5 seconds to 250 milliseconds. This was done to ensure Paradiddle worked better with certain drumming games/apps, but let me know if this duration is too short or still too long, or if you’d rather have the option of tweaking this value. I’m considering turning that into a slider that can easily be adjusted.
  • Fixed a bug with the previous (beta) release where saved drum sets were missing a name.
  • The default window size of Paradiddle was changed back to 1280x720 (720p). If you have specific needs to scale the window size up or down, or any preferences when it comes to this, let me know. I might consider making the window size a configurable option in the Graphics menu.
  • The mouse cursor is no longer “captured” and hidden by the Paradiddle window, and no longer bounded by the window boundaries. This should make it easier to move the Paradiddle window around or do other things on your desktop while Paradiddle was open. Note that you’ll still need to make sure Paradiddle is in focus and the active window if you’re using the Space/Ctrl keys to trigger the drums, because Unreal Engine only accepts keyboard input while an app is in focus.
  • Fixed a drum set loading bug that had to do with backwards compatibility. Some older drum set files didn’t load properly, which led to broken values for MIDI notes on drums that had more than one MIDI note, such as the ride cymbals, but this is now fully resolved.
  • Disabled a debug functionality that triggered on a specific key press that displayed additional information when a drum was hit. It wasn’t meant to be enabled for everyone and was just for my own testing.

As always, more changes are on the way, and your feedback can help! Feel free to reach out to me through any of the channels below, or the Steam Discussion Forums, and I’ll consider your suggestions and try to resolve your issues right away. Some of the features and changes I’m looking at for the next release are: stick calibration (repositioning the sticks relative to the controllers), driving pedal support, UI improvements/rework, cymbal choking, and a couple more smaller changes.

If you're enjoying your VR jam sessions in Paradiddle and excited about upcoming features and improvements, I would really appreciate it if you wrote a review on Steam. It doesn't have to be long - any review helps in showing that Paradiddle is trying to be the most flexible, responsive and user-friendly VR drumming app out there. The more we can get the word out, the more support I'll be able to get in realizing that goal. A huge thank you to everyone who's already written a review!

- Emre
Join us on Discord!:
Paradiddle drum covers Youtube playlist (your cover could be on here too!)
Official Paradiddle website:
0 comments Read more

September 13

Paradiddle September Update: WMR Support, Updated LIV Mixed Reality Integration and more!

The September update is out with a few exciting additions!

Windows Mixed Reality Support
I appreciate everyone's patience who has been waiting for this - I'm happy to announce that Paradiddle now officially supports Windows Mixed Reality (WMR) headsets! If you have any trouble running the app with SteamVR on your WMR headset, this article might help:

As far as testing on different WMR headsets go, I've only been able to test the app with my Lenovo Explorer, so if you run into any issues with other WMR headsets, please let me know and I'll try to resolve them.

Updated LIV Mixed Reality Recording/Streaming Support
I'm especially excited to let everyone know that the LIV integration in Paradiddle got a big new update, which means it's easier than ever to start recording mixed reality content as you're drumming in VR. The LIV wiki will make sure you're set up in no time:

Beta Note: While this update is in beta, if you're using an Oculus Rift, you'll have to right click Paradiddle on Steam and select "Play Paradiddle for LIV". This will force Paradiddle into SteamVR/OpenVR mode, which is currently necessary for the LIV integration. You don't have to do anything special if you have a Vive or WMR headset. I really want to see more people recording mixed reality content with Paradiddle, so if you run into any issues, please let me know and I'll be happy to help you out.

Other Changes
  • Autosave/Autoload: Skipping the tutorial by holding down both triggers will now autoload the last drum set that you had open when you quit the app. Let me know how this works out for you, and if you think it could be improved further!
  • The resolution settings under the Graphics tab have been updated to be consistent across all headsets. If you previously didn't think the resolution settings seem to be changing much for you, give it another try, and let me know if you still think the difference between medium/high resolution isn't very visible.
  • Fixed a bug that messed up inputs when trying to remap the Oculus B and Y buttons.
  • Forcing SteamVR/OpenVR mode on an Oculus Rift didn't actually work up until now, but this is finally fixed. I'd still recommend launching in the regular, Oculus SDK mode unless you have a specific need for this (such as using LIV for recording mixed reality videos). Due to how Oculus inputs are used by SteamVR, the A and X buttons don't work, but B and Y do work. Also haptics might feel different when using forced SteamVR mode on Oculus, this will be addressed in a future update.

More changes are on the way! Next on the list are: Vive tracker support for pedals, driving pedal support, pedal support directly through the microphone jack, physically animated cymbals, updated documentation/FAQs and more. As always, suggestions for improvements, or any comments about Paradiddle are appreciated!

If you're enjoying your VR jam sessions in Paradiddle and excited about upcoming features and improvements, I would really appreciate it if you wrote a review on Steam. It doesn't have to be long - any review helps in showing that Paradiddle is trying to be the most flexible, responsive and user-friendly VR drumming app out there. The more we can get the word out, the more support I'll be able to get in realizing that goal. A huge thank you to everyone who's already written a review!

- Emre
Join us on Discord!:
Paradiddle drum covers Youtube playlist (your cover could be on here too!)
Official Paradiddle website:
0 comments Read more
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About This Game

Drumming Reimagined For Virtual Reality

Paradiddle lets you explore your percussion skills freely in a flexible and responsive VR environment. Drag and drop as many drums as you want from your palette. Arrange and scale them with ease to create the setup that works best for you. Save custom drum sets and load your favorites whenever you come back.

Virtual Drums, Realistic Sound

In Paradiddle, drums give off different sounds based on a variety of factors, with some drums supporting over 100 sounds just based on how hard they were hit. Certain percussion instruments, such as the ride cymbals, also play different audio samples depending on what part of the instrument was hit.

A Platform for Sharing and Learning

Record your songs and share them with others in the Paradiddle community. In a song playback, Paradiddle uses visual cues to show when each drum is about to get hit. Speed up, slow down and play along to a recording in a uniquely immersive learning environment—or just sit back and the watch the show.

Full Feature List

  • Play different types of percussion instruments without worrying about making noise, having a dedicated space for them, or buying them.
    The current list of playable drums are: hi-hat, bass drum, snare, 3 types of toms, 2 types of crash cymbals and 2 types of ride cymbals.
  • Realistic and responsive sound system, powered by FMOD.
  • Create and customize your own drum kit.
  • Record and share the songs you’ve played with others in the Paradiddle community.
  • MIDI input/output support. MIDI devices (such as electronic drum pedals) can be integrated into Paradiddle to trigger any drums within the environment. Likewise, Paradiddle can also send MIDI output, which means you can use the app to trigger your own samples in your favorite digital audio workstation. This transforms Paradiddle into an extremely powerful audio creation tool.
  • Peripheral integration. In addition to MIDI devices, any peripheral that can emulate keyboard input (such as USB pedals) can be used in Paradiddle as a way to trigger the kick drum or control the hi-hat.
  • Customizable controls. Remap your VR controller buttons to different actions such as opening/closing the hi-hat or triggering the kick.
  • ASIO Support. Audio enthusiasts that want maximum customization of their audio settings can switch their output device to ASIO. By default, the app uses WASAPI, and a lot of time was spent to ensure that the latency was kept to a minimum with the default settings.
  • Customizable drum sound options. You can customize settings of individual drums, such as their pitch and max volume. These settings will expand in the future to give users greater control over the sound that comes out of their drums.
  • Ability to load and play back audio files from your system as you play on your drums.

System Requirements

    • OS: Windows 7 SP1 or newer
    • Processor: Intel i5-4590 or AMD FX 8350 (equivalent or better)
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GTX 970 or AMD Radeon R9 290 (equivalent or better)
    • Storage: 2 GB available space

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