Paradiddle lets you play drums in VR without the limitations of the real world. It opens up many possibilities for learning how to drum, through an intuitive interface, a realistic sound system and recording-playback capabilities.
All Reviews:
Positive (28) - 96% of the 28 user reviews for this game are positive.
Release Date:
Oct 31, 2017
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Paradiddle still has a lot of room to grow. Early Access is extremely valuable at this stage in order to get a better idea of how people are using the app and what sorts of improvements they'd like to see. Fostering a community around the app will also get people to share their recordings with each other, which is one of the major ways Paradiddle shines as a teaching tool.”

Approximately how long will this game be in Early Access?

“With the current list of upcoming features, a realistic estimate would be a mid-to-late 2018 full release.”

How is the full version planned to differ from the Early Access version?

“The full version will include features such as:
  • More drum types, such as the xylophone, steelpan and marimba.
  • Improved visuals.
  • Additional audio reactive environments that users can play in.
  • Advanced audio features and tools such as MIDI integration, exporting note sheets, metronome, looping and sequencing.
  • A built-in recording library to help teach users various drumming rudiments and song parts.
  • Mixed reality recording support.
  • A profile tab that will keep track of stats relevant to the user's play style.
These features will be slowly added into the app throughout the Early Access period. The community feedback will play a great part in determining which of these should be prioritized, or whether there are any other crucial features that should be added.”

What is the current state of the Early Access version?

“Paradiddle is perfectly usable as a drumming tool in its Early Access form, and has cross-platform VR support for the Oculus Rift and the HTC Vive. It currently features 9 different drums, some with 100+ sounds just based on hit velocity and hit location on the drum. Users can drag and drop as many drums as they want through an intuitive interface to create their own sets, and record and share their recordings with others.”

Will the game be priced differently during and after Early Access?

“There are currently no plans to change the pricing of the Early Access version, though this might change after Early Access ends.”

How are you planning on involving the Community in your development process?

“Community feedback will play a significant role in determining which upcoming features should be prioritized. Since users can freely record and share their recordings with others, the community will also be invaluable when it comes to sharing recordings of various rhythms, rudiments and song covers.”
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Recent updates View all (15)

September 13

(Beta) Paradiddle September Update: WMR Support, Updated LIV Mixed Reality Integration and more!

The September update is out with a few exciting additions! The update is currently on the "beta" version of the app on Steam, and will be made the default as soon as it's tested a little more. You can switch to the the beta branch by right clicking Paradiddle in Steam, selecting Properties, and selecting "beta" under the Betas tab.

Windows Mixed Reality Support
I appreciate everyone's patience who has been waiting for this - I'm happy to announce that Paradiddle now officially supports Windows Mixed Reality (WMR) headsets! If you have any trouble running the app with SteamVR on your WMR headset, this article might help: https://docs.microsoft.com/en-us/windows/mixed-reality/enthusiast-guide/using-steamvr-with-windows-mixed-reality

As far as testing on different WMR headsets go, I've only been able to test the app with my Lenovo Explorer, so if you run into any issues with other WMR headsets, please let me know and I'll try to resolve them.

Updated LIV Mixed Reality Recording/Streaming Support
I'm especially excited to let everyone know that the LIV integration in Paradiddle got a big new update, which means it's easier than ever to start recording mixed reality content as you're drumming in VR. The LIV wiki will make sure you're set up in no time: https://wiki.liv.tv/index.php/Main_Page

Beta Note: While this update is in beta, if you're using an Oculus Rift, you'll have to right click Paradiddle on Steam and select "Play Paradiddle for LIV". This will force Paradiddle into SteamVR/OpenVR mode, which is currently necessary for the LIV integration. You don't have to do anything special if you have a Vive or WMR headset. I really want to see more people recording mixed reality content with Paradiddle, so if you run into any issues, please let me know and I'll be happy to help you out.

Other Changes
  • Autosave/Autoload: Skipping the tutorial by holding down both triggers will now autoload the last drum set that you had open when you quit the app. Let me know how this works out for you, and if you think it could be improved further!
  • The resolution settings under the Graphics tab have been updated to be consistent across all headsets. If you previously didn't think the resolution settings seem to be changing much for you, give it another try, and let me know if you still think the difference between medium/high resolution isn't very visible.
  • Fixed a bug that messed up inputs when trying to remap the Oculus B and Y buttons.
  • Forcing SteamVR/OpenVR mode on an Oculus Rift didn't actually work up until now, but this is finally fixed. I'd still recommend launching in the regular, Oculus SDK mode unless you have a specific need for this (such as using LIV for recording mixed reality videos). Due to how Oculus inputs are used by SteamVR, the A and X buttons don't work, but B and Y do work. Also haptics might feel different when using forced SteamVR mode on Oculus, this will be addressed in a future update.

More changes are on the way! Next on the list are: Vive tracker support for pedals, driving pedal support, pedal support directly through the microphone jack, physically animated cymbals, updated documentation/FAQs and more. As always, suggestions for improvements, or any comments about Paradiddle are appreciated!

If you're enjoying your VR jam sessions in Paradiddle and excited about upcoming features and improvements, I would really appreciate it if you wrote a review on Steam. It doesn't have to be long - any review helps in showing that Paradiddle is trying to be the most flexible, responsive and user-friendly VR drumming app out there. The more we can get the word out, the more support I'll be able to get in realizing that goal. A huge thank you to everyone who's already written a review!

- Emre
emre@paradiddleapp.com
Join us on Discord!: https://discordapp.com/invite/wjHnTVr
Twitter: https://twitter.com/ParadidleVR
Paradiddle drum covers Youtube playlist (your cover could be on here too!)
Official Paradiddle website: http://paradiddleapp.com
FAQ: http://paradiddleapp.com/faq
Reddit: http://reddit.com/r/paradiddle
0 comments Read more

July 27

Paradiddle July Update: Metronome and Camera Tools!

The Paradiddle July update is finally out, and it introduces two new features that will make your drumming and recording experience much easier!

Metronome
The metronome tool has been a popular request by many users for a while now, and it will make the process of playing on time and learning how to play much easier, especially if you’re just getting started with drumming. It's super easy to set up: just click on Metronome in the Options tab, grab the metronome window to place it anywhere you want, and use the BPM and volume options to configure it to your own liking.

Quick customization tip: The “click” sounds used for the metronome sit under Program Files(x86)\SteamLibrary\steamapps\common\Paradiddle\Paradiddle\Content\Metronome\ (Click_High.wav and Click_Low.wav). If you have some audio samples you’d like to use for your metronome instead, simply place them (currently have to be .wav files) in there and rename them to Click_High and Click_Low, and you’ll be all set!

Here's a demonstration:
https://www.youtube.com/watch?v=hqUnIBcC1y0
Camera Tool
This update also introduces the camera tool, which makes it easier to record
Great-looking footage from within the app. After clicking the Camera button in the Options tab, you can choose to enable the first person and third person cameras, either separately or together at the same time.

Here's how it works:
https://www.youtube.com/watch?v=8IBYk0uGHDY
The first person camera settings allow you to specify the positional and rotational smoothing amounts, in order to eliminate possible shakiness caused by fast head movements (which are prone to happen in an intense drumming session!). It’s now possible to change the field of view of the first person view to fit more of the drum set in the view, which has been a widely requested feature as well.

The third person camera currently only has field of view controls, and can be placed within the scene with just a simple grab and drop. This makes it incredibly easy to capture your drum covers from any angle you'd like to record it from. If both the first person and third person cameras are enabled at the same time, you can position and resize the individual camera views on the preview window that combines the two, which in turn will be reflected on the desktop spectator view of Paradiddle.

Just a heads-up: Enabling either one of the cameras introduces extra performance overhead, because the scene has to be rendered from another camera again for each one enabled. This is pretty visible with the third-person camera since it’s showing a view from another perspective, but what might not be super obvious is that enabling the first person camera also essentially creates a new camera that smoothly follows your head around. Therefore I’d recommend only enabling these cameras when you know you need those views, such as recording footage, or demoing to friends etc. And if you’re having any performance problems, let me know and try disabling the cameras first to see if it helps!

Bug Fixes/Small Changes
There are also some smaller bug fixes and changes included with this update.
- The hi-hat now smoothly opens and closes rather than immediately opening/closing, which should make it look a bit more pleasing when in use.
- The default desktop window size is now set to be 1920x1080 windowed, it used to be smaller.
- Fixed a bug that sometimes caused the drum particles to fly away really fast in a seemingly random direction.
- Fixed a MIDI bug that used to happen when loading certain drum sets or recordings, where the MIDI notes for the drums would never properly get set up and as a result would never work.

What’s Next
More changes coming soon! Next on the list are: proper Windows Mixed Reality support, Vive tracker support for pedals, driving pedal support, pedal support directly through the microphone jack, physically animated cymbals and more.

As always, suggestions for improvements, or any comments about Paradiddle are appreciated! The metronome and camera tools have been in the works for a while and they're still very new, so if you especially have any suggestions for improving either of these, I'd love to hear them.

If you're enjoying your VR jam sessions in Paradiddle and excited about upcoming features and improvements, I would really appreciate it if you wrote a review on Steam. It doesn't even have to be long - any review helps in proving that Paradiddle is trying to be the most flexible, responsive and user-friendly VR drumming app out there.

- Emre
emre@paradiddleapp.com
Join us on Discord!: https://discordapp.com/invite/wjHnTVr
Twitter: https://twitter.com/ParadidleVR
Paradiddle drum covers Youtube playlist (your cover could be on here too!)
Official Paradiddle website: http://paradiddleapp.com
FAQ: http://paradiddleapp.com/faq
Reddit: http://reddit.com/r/paradiddle
1 comments Read more
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About This Game

Drumming Reimagined For Virtual Reality


Paradiddle lets you explore your percussion skills freely in a flexible and responsive VR environment. Drag and drop as many drums as you want from your palette. Arrange and scale them with ease to create the setup that works best for you. Save custom drum sets and load your favorites whenever you come back.

Virtual Drums, Realistic Sound


In Paradiddle, drums give off different sounds based on a variety of factors, with some drums supporting over 100 sounds just based on how hard they were hit. Certain percussion instruments, such as the ride cymbals, also play different audio samples depending on what part of the instrument was hit.

A Platform for Sharing and Learning

Record your songs and share them with others in the Paradiddle community. In a song playback, Paradiddle uses visual cues to show when each drum is about to get hit. Speed up, slow down and play along to a recording in a uniquely immersive learning environment—or just sit back and the watch the show.

Full Feature List

  • Play different types of percussion instruments without worrying about making noise, having a dedicated space for them, or buying them.
    The current list of playable drums are: hi-hat, bass drum, snare, 3 types of toms, 2 types of crash cymbals and 2 types of ride cymbals.
  • Realistic and responsive sound system, powered by FMOD.
  • Create and customize your own drum kit.
  • Record and share the songs you’ve played with others in the Paradiddle community.
  • MIDI input/output support. MIDI devices (such as electronic drum pedals) can be integrated into Paradiddle to trigger any drums within the environment. Likewise, Paradiddle can also send MIDI output, which means you can use the app to trigger your own samples in your favorite digital audio workstation. This transforms Paradiddle into an extremely powerful audio creation tool.
  • Peripheral integration. In addition to MIDI devices, any peripheral that can emulate keyboard input (such as USB pedals) can be used in Paradiddle as a way to trigger the kick drum or control the hi-hat.
  • Customizable controls. Remap your VR controller buttons to different actions such as opening/closing the hi-hat or triggering the kick.
  • ASIO Support. Audio enthusiasts that want maximum customization of their audio settings can switch their output device to ASIO. By default, the app uses WASAPI, and a lot of time was spent to ensure that the latency was kept to a minimum with the default settings.
  • Customizable drum sound options. You can customize settings of individual drums, such as their pitch and max volume. These settings will expand in the future to give users greater control over the sound that comes out of their drums.
  • Ability to load and play back audio files from your system as you play on your drums.

System Requirements

    Minimum:
    • OS: Windows 7 SP1 or newer
    • Processor: Intel i5-4590 or AMD FX 8350 (equivalent or better)
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GTX 970 or AMD Radeon R9 290 (equivalent or better)
    • Storage: 2 GB available space

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