Garrison: Archangel is a fast-paced, customizable, mecha fighting game designed for one-on-one and multiplayer team battles. Design, build and pilot your Archangels today!
All Reviews:
Very Positive (83) - 87% of the 83 user reviews for this game are positive.
Release Date:
Mar 28, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“When we decided to make Garrison: Archangel, we drew on our love for giant robots, mecha and anime to make the game of our dreams. When we released our free demo and got greenlit, we soon learned that there were others like us who loved the same things and saw in this game the potential we sought.
Early Access is our way to get those players to help us make Garrison: Archangel a reality. We want to make that fast-paced, competitive, customizable anime-style mecha game you can play with your friends - online or on your couch. Let's make this dream game together!”

Approximately how long will this game be in Early Access?

“We are looking at at least 8 months more development time, but this could take longer or shorter depending on how the feedback we receive from the community shapes our own direction of the game.”

How is the full version planned to differ from the Early Access version?

“The full version of the game will have more game modes beyond the competitive duel and elimination matches, such as survival, horde mode and death tickets. We also plan to add more sets of weapons and equipment, more arenas and even more customization options such as patterns and decals.”

What is the current state of the Early Access version?

“Garrison: Archangel is still a work in progress, but the core gameplay of combat and customization is playable, and in fact, has already seen competitive play. The game will have more than 80 parts and equipment to mix and match, all of which can be colored freely with our extensive color customization feature. We also have more than a dozen other customization options from poses and taunts. We have 4 different arenas to fight in. The game has network and couch play of up to 4 players as well as practice modes against the AI and single-player arcade.
However, as we add more parts, equipment, weapons and features, issues will definitely arise. Feedback and continued development will be absolutely necessary to get this game completed!”

Will the game be priced differently during and after Early Access?

“We plan on having a set price throughout Early Access, and raise the price when the full game comes out.”

How are you planning on involving the Community in your development process?

“Ever since our Steam Greenlight and free demo period, we've been close to our communities on discord and our various social media pages, receiving feedback, bug reports, and suggestions from our players. Our free demos had received continuous updates in the past year, fueled by this dialogue between us and our playerbase. This bond won't change - and we hope to grow our community to make Garrison: Archangel the best game we can!”
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Recent updates View all (45)

December 22, 2018

Happy Holidays! Garrison: Archangel Public Update v0.17.2

Happy Holidays from the Garrison: Archangel staff! This is the December 2018 Public Update to Garrison: Archangel.

Stability System Rework

The stability system has been reworked to become a more straightforward stat. The value presented on the stability stat now purely refers to the amount of stability damage one can take before flinching, a state now formally called 'Vulnerability'.

This means archangels with higher stability can resist more damage before being stunned or flinched, regardless of their load values.

New System : Vulnerability

Vulnerability is a state in which an Archangel becomes susceptible to getting stunned or flinching from attacks that deal at least one point of stability damage. After a certain amount of stability damage is dealt during this state, Archangels are destabilized.

This state is represented by the red portion of the stability bar on the HUD. Its value (the amount of stability damage one can take in this state before being destabilized) is modified by an Archangel's load percentage.

During this state, Archangels also suffer from a penalty to dodge cancel, which are called vulnerable dodge cancels. Archangels in this state also lose their passive deflection bonuses until they regain at least one stability point.

Boost System Rework

The boost system has also been overhauled.

First, All types of Dodging now cause a longer pause before boost can be regenerated. Boosting and Flight no longer have this pause.

Second, Dodge now has three formal types:
Normal Dodge - which is dodging while neutral (not in the middle of any animation).
Dodge Cancel - which is dodging while in the middle of an animation and not in the vulnerable state. This costs 1.5x the normal dodge costs.
Vulnerable Dodge Cancel (V.Dodge Cancel) - which is any dodge cancel performed during the vulnerable state. This costs 3x the normal dodge costs.

Third, a new stat called 'Boost Regeneration' has been introduced and shown in the garage stat list. It determines how fast an Archangel regains Boost. It is linked to the Speed Stat.

New Weapon : Star Gauntlet

The Archangel Arms Concept Competition 2018 winner finally makes its public debut! This giant fist offers a wide variety of different attacks with different movements and options! It's secondary ability is 'Charge' - which allows it to power up its forward melee attack, transforming it into different attacks depending on the charge level!

Check it out!

New Maps

Two new maps, Riocorte Dam and the Solar Farm have been added. These are maps planned to be used for single-player campaigns that take place on the planet Baja Secunda, and are thus works in progress! Please expect more updates for them soon!

Changelog List

Includes changes from v0.17.0 up to v0.17.2

New Items and Features

Gameplay Changes
Dodge will now delay Boost Regeneration for 0.6s (from 0.3s).
Boost Movement will now delay Boost Regeneration for 0.0s (from 0.3s).
Actions while Boost Regeneration is delayed will now reset the timer to 0.3s,
instead of pausing the timer.
Reworked Stability and Vulnerability (was Stability Threshold) calculations.
Being Parried will force the attacker to be Vulnerable.
Vulnerable state now ignores Deflection passives.
GRAVITIC ENHANCEMENT flat Stability bonus reduced to 100.
SHIELDS raising now starts the Blocking state instead of activating only after perfect guard.
Boost Movement is now instant.
Removed 0.25s delay when holding the button before Boosting.
Improved camera alignment to global up vector.
Improved AI Dodge management.

Updated: Visual effects on mechs when using different cancel types.
Updated: Boost bar color to reflect boost states.
Updated: Meter UI now accurately reflect regeneration delays.
Updated: UI indicator when locked into animations.
Updated: Overall Stats Garage UI.
Updated: Flinch Animation.

Bug Fixes
Fixed: Increased vertical align correction for mechs.
Fixed: Flinch Cancel 3x multiplier not being applied correctly. Increased from 1.5x.
Fixed: Back dash and vertical dash inconsistently dampened at close range.
Fixed: Missiles dealing both direct and blast damage to the same target.
Fixed: Missiles dealing damage but not exploding on contact.
Fixed: UI Scaling on local multiplayer.
Fixed: Attacking State not being added properly after interrupting animations.
Fixed: Attacking State removed twice after melee hits.
Fixed: Attacking State removed incorrectly at the end of an inactive weapon.
Fixed: Tracking not enabled after Guard Break.
Fixed: Able to release shields during Guard Break.
Fixed: Deflected attacks not resetting dodging flag.
Fixed: Missile projectile blast damage not affected by Killshot Correctors.
Fixed: Throwing weapon return animation interrupting active weapon animations.
Fixed: Color grading stacking incorrectly on menu scenes.
Fixed: Melee audio not being controlled by options sliders.
Fixed: UI Scaling on local multiplayer.

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December 3, 2018

Garrison: Archangel Public Update v0.16.8

This announcement had been delayed due to a hotfix that occurred over the weekend regarding the homing lasers.

This Update involves the massive balance patch and weapon overhauls of November, as well as the UI update!

UI Update

The new combat UI has been implemented in the public version, featuring permanent indicators for stability and boost, as well as a diamond shaped indicator of weapon loadouts! Target Indicators, round indicators and more have been changed in preparation for future content!

New Weapon : Agimat Barrier

The Agimat Barrier finally makes its appearance! This shoulder mounted barrier system creates a shield that absorbs a set amount of damage before dispersing, allowing one to weather assaults while maintaining their freedom of action!

Winner's Mechs and Weapons

Several winners from previous tournaments such as Cosmic Clash, ESGS Epic and Spooktober Skirmish have been added to the roster.

The Ziqinile Pelerina, which won the Archangel Arms Concept Competition, has also been added to the equipment list.

Balance Patches and Weapon Overhaul

As promised, below is a changelog of all the balance changes and weapon overhauls throughout the month of november. Certain weapons have had their mechanics changed completely, such as the Schafer and Gram Railgun, changing their playstyle.

Changelog List

Includes changes from v0.16.5 up to v0.16.8

New Items
New Internal: H.E.M.A.
Added: UUSHA IL KARMA Preset.
Added: LEEK SLICER Preset.

Balance Changes
HOMING LASERS cooldown increased by 3 (now 10/12).
P.A.D.S weight reduced to 500.
EMPTY (FISTS) animation changes.
STRELKA weight reduced to 750.
STRELKA animation changes.
STRELKA Unprimed now uses EMPTY (FISTS) moveset.
GUARDSMAN SHIELD durability decreased to 1250 (was 1500)
BULWARK SHIELD bash cooldown increased to 4.5s.
BULWARK SHIELD durability decreased to 1500 (was 2000)
SCHAFER projectiles now deal 20/0 (was 20/5)
SCHAFER projectiles apply Burn stacks.
SCHAFER magazine now only reloads after being emptied.
SCHAFER Trick: fires a projectile for maximum Burn stacks.
SCHAFER weight increased to 1250.
SCHAFER recharge time increased to 2s.
SCHAFER range reduced to 50m from 85m.
MAGNUM BARRETTE side attacks now deal 250/250 damage (was 250/400)
CHARGE THRUSTER startup decreased to 7 frames (was 15).
TRAILBLAZER THRUSTERS changed to be identical to ELUSION THRUSTERS mechanics.
BALANG ARAW trajectory mechanics updated.
TIANGOU MISSILES ammo cooldown increased to 6/5 (was 5/5)
YULONG MISSILES ammo cooldown reduced to 8/10 (was 10/10)
SYTEKH weight reduced to 1000.
KREUZFLUGEL THRUSTERS now also trigger their jump when below 30m.
BLUTREITER AXE Form Neutrals Damage reduced to 200.
SHENQIANG RS weight increased to 1250.
SHENQIANG RS neutrals increased to 250/250.
SHENQIANG RS forward attack increased to 350/350.
SHENQIANG RS side attacks decreased to 300/300.
SHENQIANG RS back attack increased 400/400.
GORGON weight reduced to 1000.
ELUSION THRUSTERS weight reduced to 750.
SPRUNGHAFT THRUSTERS weight reduced to 750.
LABRYS GIGANTAS now instantly charges for its Level 1 projectile.
LABRYS GIGANTAS neutral attacks increased to 300/300.
LABRYS GIGANTAS forward attack increased to 700/700.
LABRYS GIGANTAS side attacks increased to 600/600.
GRAM RAILGUN can now be partially charged for less damage.
MUGENZAKURA weight increased to 1000.
THROWN weapons (HALO, SYTEKH) now use both MDM and RDM on their projectiles.
DOMINUS Neutrals damage increased to 300/300 from 125/250.
DOMINUS Neutrals forward dash range increased.
DOMINUS directional attacks armor damage increased by 100.
NERE CRUCIS (Hammer) forward attack increased 300/400
NERE CRUCIS (Hammer) side attacks decreased 500/500
NERE CRUCIS (Drill) side attacks increased to 400/1000
Rechargeable and Reloadable ammo now use bonuses from AMMO EXPANSION.
AGIMAT BARRIER SYSTEMS cooldown increased to 15.
KREUZFLUGEL THRUSTERS activation i-frames removed.
SPRUNGHAFT THRUSTERS activation i-frames removed.
GRAM RAILGUN max charging time increased to 3s, 150-1500 damage.
ARC MISSILES tracking speed increased.
ARC MISSILES tracking and proximity explosion.
ARC MISSILES direct and blast damage now both deal 200/200.
VINDICATOR predictive tracking.
VINDICATOR ammo to 30.
VINDICATOR damage up to 15/20.
LIBERATOR Alt fire lifetime reduced to 2s.

Updated: In-game UI.
Updated: Implemented Lock-On/Off for Online Multiplayer.
Updated: PVE Soft-lock Camera mechanics. (Toggle Lock-off, then use the Gesture Key);
Updated: Boost UI notifications.
Updated: Stability UI notifications.
Updated: HP and Damage UI notifications.
Updated: RENGE-5 (ARENA) Map
Updated: LAVA (HAZARD) Map
Updated: Boost and Stability UI size.
Updated: Alt equipment flavor text.
Updated: Rebinded Garage UI toggle key to Tab/Y.
Updated: Color Grading, Lighting, and Shadows.

Bug Fixes
Fixed: AI adding friendly units to their Threats list.
Fixed: Hitscan collision rays.
Fixed: Autogun, Railgun, and Missile Hold/Release mechanics.
Fixed: THROWN weapons not transforming into Empty when launched.
Fixed: LABRYS GIGANTAS level 2 projectiles not mirrored on the left.
Fixed: Online Multiplayer desync on during round countdowns.
Fixed: Controllers unable to access the Color Editor.
Fixed: Custom Game AI levels reset to Normal when playing with a Controller.
Fixed: AI and Recharging weapons issues.
Fixed: AI and Shoulder weapons issues.
Fixed: DRAGOON Bash cooldown reduced to 0s.
Fixed: VINDICATOR not aiming properly at less than 20m.
Fixed: AGIMAT BARRIER SYSTEMS evaluating received damage twice.
Fixed: HOMING LASERS tracking.
Fixed: KREUZFLUGEL THRUSTERS ground detection.
Fixed: Hold commands persisting through rounds in Online Multiplayer.
Fixed: Special projectiles from LABRYS GIGANTAS and DOMINUS not firing on Online Multiplayer.
Fixed: Leaving the lobby in Multiplayer can now be done without voting.
Fixed: Deflection passive stats not being applied correctly.
Fixed: Melee weapons not returning to Idle when cancelled.
Fixed: Mech Hitbox inaccuracies made by previous pivot point changes.
Fixed: Mech Alignment innacuracies when in contact with other mechs.
Fixed: REINFORCED STABILIZER weights back to 100.
Fixed: ARC MISSILES tracking deactivating before their expiration.
Fixed: GRAM RAILGUN not using Killshot Corrector passive bonus.
Fixed: Transformable weapon AI.
Fixed: AI Held weapons and player dodge interaction.
Fixed: Alt Offset Near camera being tilted.
Fixed: Added simple physics collision for cloth trails.
Fixed: HL Damage tick fix
Fixed: Other minor issues.
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About This Game

Garrison: Archangel is a fast-paced, customizable, mecha fighting game designed for one-on-one and multiplayer team battles coming soon for Early Access on Steam!

These are the features to expect when Garrison: Archangel is completed!
  • Design a custom Archangel down to the colors of each part.
  • Battle friends and foes in various maps and arenas.
  • Custom Game mode allows you to set up your own local games with changeable rules, stats, teams and options! Have duels, deathmatches, free-for-alls and survival games with your friends and the AI!
  • Couch split-screen of up to four players! (Controllers required!)
  • Connect and fight with players around the globe.

Create the mech of your dreams choosing from a range of carefully designed components and weapons.

Archangels can wield a huge arsenal of weapons each having unique mechanics and gameplay. Each handcrafted weapon allows players to play the way they want whether it’s beating down opponents with the Dominus Sword or blasting them with rockets. Or both.

You and your friends can pilot Archangels from the comfort of your sofa with 4-player local gameplay!

Battle through a variety of arenas that vary from stadiums to trap-filled death pits in our Custom Game mode!

The developers plan for this to be an expansive project with continuous updates. These updates will include new mecha parts, armaments, attachments, maps and game modes.

It will also have a heavily community-driven development cycle so that the players get what they want in terms of content. The development team is opening up multiple avenues for contact and will continue to stay active on social media and the Discord channel. So please feel free to share your thoughts with us!

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 7 or newer
    • Processor: Intel i3
    • Memory: 512 MB RAM
    • Graphics: Nvidia GTX 750Ti / AMD Radeon R7 260X
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Tested with Very Low Settings at 1280x720 at 30 FPS.
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 or newer
    • Processor: Intel i5
    • Memory: 1 GB RAM
    • Graphics: Nvidia GTX 950 / AMD Radeon R9 270X
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    • Additional Notes: Tested with Medium to High Settings at 1920x1080 at 60 FPS.

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