Garrison: Archangel is a fast-paced, customizable, mecha fighting game designed for one-on-one and multiplayer team battles. Design, build and pilot your Archangels today!
All Reviews:
Very Positive (64) - 89% of the 64 user reviews for this game are positive.
Release Date:
Mar 28, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“When we decided to make Garrison: Archangel, we drew on our love for giant robots, mecha and anime to make the game of our dreams. When we released our free demo and got greenlit, we soon learned that there were others like us who loved the same things and saw in this game the potential we sought.
Early Access is our way to get those players to help us make Garrison: Archangel a reality. We want to make that fast-paced, competitive, customizable anime-style mecha game you can play with your friends - online or on your couch. Let's make this dream game together!”

Approximately how long will this game be in Early Access?

“We are looking at at least 8 months more development time, but this could take longer or shorter depending on how the feedback we receive from the community shapes our own direction of the game.”

How is the full version planned to differ from the Early Access version?

“The full version of the game will have more game modes beyond the competitive duel and elimination matches, such as survival, horde mode and death tickets. We also plan to add more sets of weapons and equipment, more arenas and even more customization options such as patterns and decals.”

What is the current state of the Early Access version?

“Garrison: Archangel is still a work in progress, but the core gameplay of combat and customization is playable, and in fact, has already seen competitive play. The game will have more than 80 parts and equipment to mix and match, all of which can be colored freely with our extensive color customization feature. We also have more than a dozen other customization options from poses and taunts. We have 4 different arenas to fight in. The game has network and couch play of up to 4 players as well as practice modes against the AI and single-player arcade.
However, as we add more parts, equipment, weapons and features, issues will definitely arise. Feedback and continued development will be absolutely necessary to get this game completed!”

Will the game be priced differently during and after Early Access?

“We plan on having a set price throughout Early Access, and raise the price when the full game comes out.”

How are you planning on involving the Community in your development process?

“Ever since our Steam Greenlight and free demo period, we've been close to our communities on discord and our various social media pages, receiving feedback, bug reports, and suggestions from our players. Our free demos had received continuous updates in the past year, fueled by this dialogue between us and our playerbase. This bond won't change - and we hope to grow our community to make Garrison: Archangel the best game we can!”
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Recent updates View all (36)

July 4


Welcome to our second issue of Archangel Announcements.


New Update Direction : Preview Opt-in

We have decided to change the way in which we release updates for the game. Thus far, we had been updating the publicly accessible game weekly, though several major updates we had released suffered from severe bugs and problems that we regretfully had missed or overlooked.

We are a small indie company, and admittedly, we do not have the resources to continue operating with weekly updates like before without running into such issues.

This is why, we have decided to space out our public release updates, without strictly adhering to weekly schedules. This way we can ensure that only our most recent stable build will always be what is publicly accessible.

However, to go with this change, we intend to make a 'preview' version of the game which we will update very frequently (potentially nightly), representing our very latest (and most likely buggy) version of the game. Players may opt into playing this version of G:A and see the latest progress of the game's development if they do not mind dealing with bugs.

We will create a thread in the game's Discussion Forum to track these Preview Updates, as opposed to the announcements we make for Public Release Updates.

More details and instructions on how to opt in to this new system will follow. Stay tuned to our social media and our discussion forums this friday. (07/06/18)

Major Netcode Development Continues

Last month, we discussed our major rework of the game's physics framework to better improve our netcode. We are still in the process of fixing this issue. We aim to fully complete the transition by the end of the month.

We may start testing the new physics and netcode via our preview updates (as explained above) by the second week of July.

Visual Updates and Optimization

We will be updating the visuals for the game, following optimization of its graphics for lower end machines. These updates will include changes to the in-game UI, lighting, hitsparks and projectile particles and trails.

Our Wednesday Warzones will serve as a visual preview of our planned changes going forward, so make sure to subscribe to our youtube channel (links below!) We may also start integrating them in our preview updates, as mentioned above.

Second Bi-monthly Balance

July will be our second month for balancing. We have had several new weapons and parts come out from the previous two months, and several "OP" equipment have come to light. Some older weapons may also need updating as a result of the new balance changes and available equipment pool.

We intend to release the balance changes in the update of 07/13/18.

New Single-Player Focus!

We have officially shifted our focus from fully online multiplayer and progression to making a fully realized single-player experience.

This does not mean we have abandoned our initial plans for a fully-formed multiplayer experience with online stores, leaderboards and progression, only that it will be moved down the development line in favor of our new direction.

Neither does this mean that we will give up our core arena multiplayer game modes. We will continue to balance around PVP and update content for our existing couch and online play.

Now, for the campaign's details!

We intend to make a single-player campaign in which you play as a mercenary accepting missions and upgrading your equipment by buying upgrades and new parts.

As you progress, certain factions will either become your friends... or your enemies. It all depends on the missions you choose to fulfill... and who you decide to fight.

More details on this will follow! Stay tuned to our social media updates and Wednesday Warzones to come!

New Parts Coming!

Staying true to the pattern of updates thus far, we are releasing some new parts at the end of this month.

We aim to add two new shoulder weapons at the end of this month.

One of them will be from a never before seen manufacturer, "Bleeding Edge Designs"!

Fashion Fight Winners, New Presets and Updates!

Congratulations to our fashion fight winners, Anubis, Bad Cop, and the Type 89 A8M "Ripzaku"! They will be added as presets in the game and to the canon of the lore!

As per our last update, we had also added two new presets, Rude Boi and SSS.Crimsontrigger, made by members of the Dev Team!

On top of this, we revisited some of our older presets and updated them with our newer weapons. We hope they give everyone a more unique challenge this time around!


We hope you stick through with us as we continue development of this game, so we can make it the mecha game of our dreams!

As usual, make sure to like/follow us on Facebook and Twitter for news and updates!
We also have a YouTube channel where we post videos of our game's development.
You can also visit our Discord and talk with the devs and players of the game!
13 comments Read more

July 2


Hi, all,

This emergency update was to address the black screens appearing for client players in online games. This issue was linked to our camera optimization and is now fixed.

However, it should be noted that the Labrys Gigantas special abilities currently do not properly work for the client side in our online multiplayer. We know about this bug and are currently working to fix it, which we hope will be resolved by the next update.

We considered delaying this update to resolve both issues, but decided that we could not leave an entire game mode unplayable until then.

We are very sorry for the inconvenience.
0 comments Read more
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About This Game

Garrison: Archangel is a fast-paced, customizable, mecha fighting game designed for one-on-one and multiplayer team battles coming soon for Early Access on Steam!

These are the features to expect when Garrison: Archangel is completed!
  • Design a custom Archangel down to the colors of each part.
  • Battle friends and foes in various maps and arenas.
  • Custom Game mode allows you to set up your own local games with changeable rules, stats, teams and options! Have duels, deathmatches, free-for-alls and survival games with your friends and the AI!
  • Couch split-screen of up to four players! (Controllers required!)
  • Connect and fight with players around the globe.

Create the mech of your dreams choosing from a range of carefully designed components and weapons.

Archangels can wield a huge arsenal of weapons each having unique mechanics and gameplay. Each handcrafted weapon allows players to play the way they want whether it’s beating down opponents with the Dominus Sword or blasting them with rockets. Or both.

You and your friends can pilot Archangels from the comfort of your sofa with 4-player local gameplay!

Battle through a variety of arenas that vary from stadiums to trap-filled death pits in our Custom Game mode!

The developers plan for this to be an expansive project with continuous updates. These updates will include new mecha parts, armaments, attachments, maps and game modes.

It will also have a heavily community-driven development cycle so that the players get what they want in terms of content. The development team is opening up multiple avenues for contact and will continue to stay active on social media and the Discord channel. So please feel free to share your thoughts with us!

System Requirements

    • OS: Windows 7 or newer
    • Processor: Intel i3
    • Memory: 512 MB RAM
    • Graphics: Nvidia GTX 750Ti / AMD Radeon R7 260X
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Tested with Very Low Settings at 1280x720 at 30 FPS.
    • OS: Windows 7 or newer
    • Processor: Intel i5
    • Memory: 1 GB RAM
    • Graphics: Nvidia GTX 950 / AMD Radeon R9 270X
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    • Additional Notes: Tested with Medium to High Settings at 1920x1080 at 60 FPS.

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