Garrison: Archangel is a fast-paced, customizable, mecha fighting game designed for one-on-one and multiplayer team battles. Design, build and pilot your Archangels today!
All Reviews:
Very Positive (90) - 88% of the 90 user reviews for this game are positive.
Release Date:
Mar 28, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“When we decided to make Garrison: Archangel, we drew on our love for giant robots, mecha and anime to make the game of our dreams. When we released our free demo and got greenlit, we soon learned that there were others like us who loved the same things and saw in this game the potential we sought.

Early Access is our way to get those players to help us make Garrison: Archangel a reality. We want to make that fast-paced, competitive, customizable anime-style mecha game you can play with your friends - online or on your couch. Let's make this dream game together!”

Approximately how long will this game be in Early Access?

“The game has been in early access for a year now, and has transformed significantly in terms of gameplay mechanics, content and visuals.

Given our shift from our planned online multiplayer-centric play to a single-player campaign to round out the arcade and local multiplayer content already in the game, we are seeing another year of development before completion. We hope to finish the game by Q3 of 2019.”

How is the full version planned to differ from the Early Access version?

“In our previous year of early access, we released the horde, survival and duel tickets game modes which you can play in single-player our locally via split-screen play. We also released several weapons and changed many mechanics in pursuit of improving the gameplay.

What we aim to complete now is a true single-player campaign to round out the multiplayer and arcade experiences we provide currently. The campaign will provide progression, equipment and customization unlocks, as well as narrative context for the world of Garrison: Archangel. In addition, we will continue to create and release more weapons, equipment and other game content in our endeavor to complete this single-player campaign.”

What is the current state of the Early Access version?

“Garrison: Archangel has changed extensively in a single year of development. Its visuals have dramatically improved, and its game mechanics and content are much different from its demo days.

As a fast-paced, customizeable mecha arena fighter, it has arcade, alternative game modes such as horde and survival, local split-screen play and peer-to-peer net play. The game has over 100 parts and weapons to mix and match in more than a billion possible combinations, and players are free to experiment and try out their builds in the game's garage. It has already gone through several iterations of balance changes and mechanics changes thanks to our community feedback and tournaments, for our original goal of making the game a competitive arena fighter.

In that sense, we had already completed our original goal of making a fast-paced mecha arena fighter suitable for competitive play. We continue to develop along these lines, as that was the original intention when we set out to create Garrison: Archangel.

We now attempt the daunting task of expanding the game beyond this to create a true single-player experience with narrative and progression, a highly requested feature during the first year of Early Access. We believe that with the inclusion of such a game mode, the game will be a complete, standalone title worthy of being the definitive mecha game on steam.

For this past year, we depended heavily on player feedback, and our community's assistance will be absolutely necessary to get this game completed!”

Will the game be priced differently during and after Early Access?

“We've had a set price throughout Early Access for the past year, which we discounted only during sales and specials. We will continue to maintain this price point throughout early access, but we may increase its price on full release.”

How are you planning on involving the Community in your development process?

“Ever since our Steam Greenlight and free demo period, we've been close to our communities on discord and our various social media pages, receiving feedback, bug reports, and suggestions from our players.

For the past several years we've updated the game to become what it is today, fueled by this dialogue between us and our playerbase. A lot of content in the game is actually made by volunteers in the community, so it's not a stretch to say that the game is really a joint effort between us and our players.

This bond won't change - and we hope to grow our community to make Garrison: Archangel the best game we can!”
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Recent updates View all (52)

May 15


Once more, we're running the community fashion contest known as FASHION FIGHT!

Think you've got style? Do you have the most fashionable Archangel around? Submit your works and see if you make the cut!

Online Submission Form and Rules here :

We're accepting submissions until May 31, 8:00 CST!

This year we are introducing a new twist in the form of two contest categories : High Fashion and Made To Order!

High Fashion

This category is the traditional fashion contest carried over from last year. There are no restrictions to the parts and weapons you may equip in the pursuit of looking fashionable.

The top two winners of this category will be added to the character roster and become part of the Garrison: Archangel canon, and they may even be added as ghost mercenaries in the upcoming missions mode if they so wish.

The grand prize winner gains the opportunity to work with the development team to create a reskin of an existing BODY PART or WEAPON equipped on the submission. The reskin will then be equipped on the winning submission.

Made To Order

By popular demand, this new category is for faction grunt units that will be encountered in missions mode! Create a mass-produced archangel unit for any of the game's factions, and see if they make the cut for battlefield deployment!

The restrictions are as follows :
- Each submission must represent an existing faction laid out in the codex and mission mode. We suggest playing the preview version of Garrison: Archangel to see these changes.
- If the faction is a manufacturer, it may only use equipment and parts from that manufacturer.
- EDIT: Manufacturer mechs are allowed one part or equipment from a different faction.
- Due to mission mode systems upgrading and modifying AI equipment as part of progression, the submission must contain no upgraded parts or weapons. Alternate versions (unlocked by kriegsgebiet and fashionfight cheats) are acceptable.
- Sunfield Frontier submissions should have no Montaglione parts or weapons.
- Du Couronne submissions should have no Eagle parts or weapons.

The top two winners of this category will be added to mission mode as mass-produced archangel units of their respective factions.

The grand prize winner gains the opportunity to work with the development team to create a reskin of an existing BODY PART or WEAPON equipped on the submission. The reskin will then be equipped on the winning submission.

How To Join

1. Get the latest version of the Garrison:Archangel on Steam! (
2. Decide which category you wish to join : HIGH FASHION or MADE TO ORDER? read above for what each category entails.
3. Make your Archangel in the garage according to your chosen category.
4. Get your chosen Archangel’s save data from your documents/indigogaming/garrisonarchangel folder. SaveData00 represents the topmost slot, SaveData01 the second, and so on. You may only choose one of these.
5. Take a screenshot of your archangel in game! You may modify by cropping or resizing the picture, but please do not modify the colors or change the appearance of the Archangel using external image manipulation tools. We will compare these with the savefile you submitted, and may invalidate the entry if deemed too different.
6. Fill up this form.
7. Upload your chosen save file and screenshot here.
8. You may submit as many Archangels in any category as you wish, but must fill up this form for each one.
9. Deadline for submissions is May 31, 8:00 CST.
10. The top ten submissions for both categories will be decided by a panel of judges. These Archangels will be revealed on June 5.
11. If you're in the top ten of either category, get people to vote for your Archangel to win!

NOTE : There are many unlockable equipment and upgrades in the preview version of Garrison: Archangel. We suggest using this experimental branch and playing missions mode to unlock these parts to give yourself a wider choice of options. Alternatively, the cheats "kriegsgebiet" and "fashionfight" can be used to instantly unlock alternate versions of existing parts and weapons.


Depending on the category, winners get to add their creations to the canon of Garrison: Archangel and will be able to work with the team to design a reskin for a chosen part/weapon. Both categories will have first and second place prizes.

High Fashion
1st Place - Character Roster Preset, Reskin
2nd Place - Character Roster Preset

Made to Order
1st Place - Mass-Production Unit, Reskin
2nd Place - Mass-Production Unit

Tournament Rules

- Contestant entries will use mech saved data generated by the latest build of Garrison: Archangel. They must be submitted along with a filled form before May 31, 8:00 CST.
- Contestants may submit as many entries as they wish.
- Depending on number of submissions, the above schedules are subject to change.
- After May 31, Judges will score entries and choose the top ten entries, which will then be revealed in a public poll on June 5.
- The poll will be open to the public until June 28.
- The winners will be announced on June 30.
- Mech names and descriptions with profanity and/or offensive content are subject to removal, censorship and/or modification by the tournament organizers.


For more updates, make sure to follow our Facebook and Twitter for news and updates!
We also have a YouTube channel where we post videos of our game's development.
You can also visit our Discord and talk with the devs and players of the game!

We hope you all send us your best works! See you all in the battlefield!
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May 1


This is the Archangel Announcements post for April and May 2019! Here we will discuss the upcoming features soon to be released on preview.


New Game Mode Preview : Missions

After several months in development, we are finally going to release a playable preview of the single-player Baja Secunda Campaign for public testing while we complete the 'narrative' missions and other customization features in the following months.

The single-player mode preview will be called 'Missions' during this interim. It will consist of procedural-generated missions that the player may pick from over a series of turns.

On the desertified planet of Baja Secunda, all-out war has begun between a powerful military family and an energy megacorporation. Sensing opportunity, the many different arms manufacturers also pursue their agenda in the wartorn region. In this conflict you play as a 'Ghost', an Archangel pilot licensed to "resolve conflicts between the different prefectures of the Solar Empire", doing whatever it takes in order to maintain the 'Imperial Peace'.

Basically, a mercenary-for-hire sanctioned by the Solar Empire.

The mission mode to be released on preview will feature the following:

- Missions : Take on missions from the various factions to gain their favor and earn your keep - in the form of the Imperial Currency of Sols.
- Upgrades : Use Sols to buy more parts for your Archangel and upgrade them to make yourself stronger. Gain more powerful weapons and body parts with the right cash and the right friends.
- Prestige : In this war, you must take sides. Every mission you take outside the Tournament pleases a faction and displeases another. There are deadly consequences to making enemies of such powerful factions, but there is much to be gained by gaining others as your allies.
- Escalation : As time continues, the war intensifies. Expect to see more powerful, challenging forces and even rival Ghosts as you play through the game.

As the story missions are still in development, this will be an endless game mode. We will use this preview to gather feedback and test the base systems described above. Expect to see this mode in preview at the end of this week (May 3rd).

Also, and we know people have been waiting for this; any upgraded/alternate part unlocked and bought in mission mode's shop will be unlocked in the main game's garage as a cosmetic.

New Equipment : Hata-Jirushi

Last month, we revealed a new back-mounted armament developed by Yoshikawa: the Hata-Jirushi field generator.

The Hata-Jirushi creates a powerful amplification field around the Archangel and its allies, generating an effect called 'Rushdown'. This allows them to hit harder with melee weapons, dash farther and consume less boost for a short period.

As part of its signature Yoshikawa flair, everyone affected by the Rushdown effect has a holographic 'nobori' flag projected on their backs.

More of these field generators will be revealed soon.

New Maps : City Sector, Desert Ruins and their Arena Versions

City Sector :
Desert Ruins :

4 new maps will be added to the game, utilizing a similar procedural layout algorithm used in the Proving Grounds map. This means that every time you play on these maps, the obstacles and their positions are different.

These maps will be a common sight in the missions mode, but you will also be able to play them and their enclosed arena variants in our custom game and arcade modes.

Bug Fixes and Visual, Sound Adjustments

During the period of April, we also fixed bugs identified in the previous public build released in March. In addition, we adjusted and updated visuals linked to the maps released (Flotilla, Riocorte Dam and Solar Farm) during that time. Audio fixes and new sounds were also created for weapons whose sfx needed updating.


With the initial stage of the campaign open for public testing, we move on to the next steps to complete the game's single-player experience. Please continue to support us as we endeavor to achieve our goal!


As usual, make sure to like/follow us on Facebook and Twitter for news and updates!
We also have a YouTube channel where we post videos of our game's development.
You can also visit our Discord and talk with the devs and players of the game!
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About This Game

Garrison: Archangel is a fast-paced, customizable, mecha fighting game designed for one-on-one and multiplayer team battles coming soon for Early Access on Steam!

These are the features to expect when Garrison: Archangel is completed!
  • Design a custom Archangel down to the colors of each part.
  • Battle friends and foes in various maps and arenas.
  • Custom Game mode allows you to set up your own local games with changeable rules, stats, teams and options! Have duels, deathmatches, free-for-alls and survival games with your friends and the AI!
  • Couch split-screen of up to four players! (Controllers required!)
  • Connect and fight with players around the globe.

Create the mech of your dreams choosing from a range of carefully designed components and weapons.

Archangels can wield a huge arsenal of weapons each having unique mechanics and gameplay. Each handcrafted weapon allows players to play the way they want whether it’s beating down opponents with the Dominus Sword or blasting them with rockets. Or both.

You and your friends can pilot Archangels from the comfort of your sofa with 4-player local gameplay!

Battle through a variety of arenas that vary from stadiums to trap-filled death pits in our Custom Game mode!

The developers plan for this to be an expansive project with continuous updates. These updates will include new mecha parts, armaments, attachments, maps and game modes.

It will also have a heavily community-driven development cycle so that the players get what they want in terms of content. The development team is opening up multiple avenues for contact and will continue to stay active on social media and the Discord channel. So please feel free to share your thoughts with us!

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 7 or newer
    • Processor: Intel i3
    • Memory: 512 MB RAM
    • Graphics: Nvidia GTX 750Ti / AMD Radeon R7 260X
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Tested with Very Low Settings at 1280x720 at 30 FPS.
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 or newer
    • Processor: Intel i5
    • Memory: 1 GB RAM
    • Graphics: Nvidia GTX 950 / AMD Radeon R9 270X
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    • Additional Notes: Tested with Medium to High Settings at 1920x1080 at 60 FPS.

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