Garrison: Archangel is a fast-paced, customizable, mecha fighting game designed for one-on-one and multiplayer team battles. Design, build and pilot your Archangels today!
All Reviews:
Very Positive (74) - 90% of the 74 user reviews for this game are positive.
Release Date:
Mar 28, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“When we decided to make Garrison: Archangel, we drew on our love for giant robots, mecha and anime to make the game of our dreams. When we released our free demo and got greenlit, we soon learned that there were others like us who loved the same things and saw in this game the potential we sought.
Early Access is our way to get those players to help us make Garrison: Archangel a reality. We want to make that fast-paced, competitive, customizable anime-style mecha game you can play with your friends - online or on your couch. Let's make this dream game together!”

Approximately how long will this game be in Early Access?

“We are looking at at least 8 months more development time, but this could take longer or shorter depending on how the feedback we receive from the community shapes our own direction of the game.”

How is the full version planned to differ from the Early Access version?

“The full version of the game will have more game modes beyond the competitive duel and elimination matches, such as survival, horde mode and death tickets. We also plan to add more sets of weapons and equipment, more arenas and even more customization options such as patterns and decals.”

What is the current state of the Early Access version?

“Garrison: Archangel is still a work in progress, but the core gameplay of combat and customization is playable, and in fact, has already seen competitive play. The game will have more than 80 parts and equipment to mix and match, all of which can be colored freely with our extensive color customization feature. We also have more than a dozen other customization options from poses and taunts. We have 4 different arenas to fight in. The game has network and couch play of up to 4 players as well as practice modes against the AI and single-player arcade.
However, as we add more parts, equipment, weapons and features, issues will definitely arise. Feedback and continued development will be absolutely necessary to get this game completed!”

Will the game be priced differently during and after Early Access?

“We plan on having a set price throughout Early Access, and raise the price when the full game comes out.”

How are you planning on involving the Community in your development process?

“Ever since our Steam Greenlight and free demo period, we've been close to our communities on discord and our various social media pages, receiving feedback, bug reports, and suggestions from our players. Our free demos had received continuous updates in the past year, fueled by this dialogue between us and our playerbase. This bond won't change - and we hope to grow our community to make Garrison: Archangel the best game we can!”
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Recent updates View all (42)

October 19

Garrison: Archangel Public Update v0.16.2

We've updated the public version of the game to v0.16.2! This version will be used in the coming Cosmic Clash and ESGS EPIC Tournaments!

Multiplayer Updates

The primary new features for this update are the new centralized chatbox and the default settings changes for online multiplayer. Netcode has also recieved some fixes and adjustments, particularly for positioning.

Graphics Updates

We've also enhanced the animations for the mechs, by giving them dynamic new stances depending on their weapon loadout. We also adjusted other in-game graphics and shaders to enhance the overall look of the game. Check them out!

Changelog List

Includes changes from v0.16.0 and v0.16.1.

New & Updated Features
Added: minimap display for Horde Mode.
Added: Soft-lock camera auto-switching when target is destroyed.
Added: New Idle animations for different weapons.
Added: Simple in-game chat to notify of players going online.
- Click the bar to minimize the chat.
- Click the globe to close chat, until returning to the title screen.
- Use the Backquote/Tilde button to open and close Chat.

Updated: Multiplayer Lobby default filter now set to Worldwide.
Updated: Multiplayer Lobby default game now set to Duel.
Updated: Mech lighting shaders.
Updated: Soft-lock camera look speed.
Updated: Specator camera view distance.
Updated: Spectator cameras now apply postprocessing effects.
Updated: AI Held Trick routines.
Updated: AI Held weapon routines.
Updated: AI Thruster routines.
Updated: AI Dodge routines.
Updated: AI Short and Long ranged weapon routines.
Updated: AI Transformable weapon routines.
Updated: Missile models and tracking logic.
Updated: Melee weapon collisions with raycasting for better accuracy.
Updated: TATZELWURM CANNONS now use arced trajectory.
Updated: In-game Chat UI to display online player count.
Updated: Movement Netcode for Online Multiplayer.
Updated: Attack Netcode for Online Multiplayer.

Bug Fixes
Fixed: MUGENZAKURA neutral attacks stacking charges.
Fixed: Input buffer not working correctly for transformable weapons.
Fixed: Weapons not having Predictive Aim and missing at close range.
Fixed: Mech movement issues after destroying other mechs.
Fixed: Ground Dodge animation sometimes not playing.
Fixed: Attack direction states from Host not being updated to Clients.
Fixed: Delayed Shield weapon activation times.
Fixed: GRAM RAILGUN disabling movement after firing.
Fixed: AI for PEACEMAKER trick activation.
Fixed: Tweaked mech rotation correction speeds.
Fixed: Online Multiplayer Lobby loading issues.
Fixed: Boost/Dodge controls over Online Multiplayer.
Fixed: Movement rubberbanding over Online Multiplayer.
Fixed: Weapon special states not being update over Online Multiplayer Clients.
Fixed: Other minor bugs.
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October 16


Welcome to our fifth issue of Archangel Announcements.


New Feature : Centralized Chat System (and Worldwide Filter changes)

We decided to add a new feature we're testing out in the preview builds at the moment, called a centralized chat box you can access in the upper left field of the game.

The purpose for this centralized chatbox is to track other players currently in the game and to more easily arrange for multiplayer games without relying on external applications like Discord.

In addition to this, we set the multiplayer's default filters to worldwide so that all players can find any lobby set up across the world. We hope more of our players find each other and play more games.

We intend to update the public build by October 19, Friday, to include this new feature (as well as other bug fixes and mechanics updates).

General Bug Fixing, Game Mechanics and Netcode Development Continues

Since our in-game chatbox and recent changes have made multiplayer games much more accessible (at least among players in preview), we've received a lot more feedback. For this reason, we are currently revisiting netcode developments and improvements.

As always, our discord and steam discussion forums are open to receive comments and bug reports. Bug fixes and small mechanics updates come frequently through the preview branch, and go into public once issues have been stabilized.

You can learn how to opt into the preview branch here.

Singleplayer Development : Bodyframe Upgrades

In our planned singleplayer campaign mode, players will be given the option to upgrade their weapons and parts, allowing them to go above and beyond the current stat limitations of the game.

After a set amount of upgrades, body parts and weapons will receive visual updates. Some of these frames, at least cosmetically, were revealed in the First Wednesday Warzone of October.

As stated in the video, the highest base stat attainable from body parts will be 10000 (from the current 7000).

More of these single-player features will be coming soon!


The AACC 2018 has entered its voting phase and as of this writing, is on its mid-point! Vote for the community-submitted weapon ideas you wish to see added into the game!

Cast your votes here!. ( goo. gl/forms/EtIFsgDURLBxNft33 )

Voting ends October 29th.


We are also pleased to announce a contest run by one of our community members and longtime supporters, Maple / Robofights!

The Spooktober Skirmish has a similar format to a contest we've run before early access, known as Mecha Melee! Players just have to submit their Archangel SaveData, and Robofights will pit these mechs against each other using the AI of the game!

Winners can snag gift cards, artwork from community artists, and get champion tags on the official Discord channel!

Check out the instructions in this video on the Robofights channel. Submissions close at October 20th!

Please do subscribe to the channel if you like watching Garrison: Archangel AI fights!


Once again, for all you Arena Jockeys in the Manila area, Cosmic Clash will be held at Cosmic Gorgons Bar and Lounge at the Cubao Expo Center this coming Saturday, October 20th!

The traditional Cosmic Clash Champion Mugs will once again be up for grabs, in split-screen duels among Archangel pilots!

More details/signup sheet here! ( goo. gl/forms/NKiJhv6mNfKLw94l1 )


This year, Garrison: Archangel will be participating in the Philippine's E-Sports and Gaming Summit under the Indie Fiesta along with other Indie Games!

Please do visit our booth and follow our various social media! We'll have a special raffle and a free walk-in Garrison: Archangel tournament on Sunday, October 28! The rules for those contests will soon be updated in our social media accounts on twitter and facebook!

By the way, watch out for another browser game to be featured by Indigo Entertainment called!

See you all there!


October has a lot of G:A related events on its calendar! We hope you all have fun as we continue to develop Garrison: Archangel into the definitive customiseable mecha fighter on the PC!

As usual, make sure to like/follow us on Facebook and Twitter for news and updates!
We also have a YouTube channel where we post videos of our game's development.
You can also visit our Discord and talk with the devs and players of the game!
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About This Game

Garrison: Archangel is a fast-paced, customizable, mecha fighting game designed for one-on-one and multiplayer team battles coming soon for Early Access on Steam!

These are the features to expect when Garrison: Archangel is completed!
  • Design a custom Archangel down to the colors of each part.
  • Battle friends and foes in various maps and arenas.
  • Custom Game mode allows you to set up your own local games with changeable rules, stats, teams and options! Have duels, deathmatches, free-for-alls and survival games with your friends and the AI!
  • Couch split-screen of up to four players! (Controllers required!)
  • Connect and fight with players around the globe.

Create the mech of your dreams choosing from a range of carefully designed components and weapons.

Archangels can wield a huge arsenal of weapons each having unique mechanics and gameplay. Each handcrafted weapon allows players to play the way they want whether it’s beating down opponents with the Dominus Sword or blasting them with rockets. Or both.

You and your friends can pilot Archangels from the comfort of your sofa with 4-player local gameplay!

Battle through a variety of arenas that vary from stadiums to trap-filled death pits in our Custom Game mode!

The developers plan for this to be an expansive project with continuous updates. These updates will include new mecha parts, armaments, attachments, maps and game modes.

It will also have a heavily community-driven development cycle so that the players get what they want in terms of content. The development team is opening up multiple avenues for contact and will continue to stay active on social media and the Discord channel. So please feel free to share your thoughts with us!

System Requirements

    • OS: Windows 7 or newer
    • Processor: Intel i3
    • Memory: 512 MB RAM
    • Graphics: Nvidia GTX 750Ti / AMD Radeon R7 260X
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Tested with Very Low Settings at 1280x720 at 30 FPS.
    • OS: Windows 7 or newer
    • Processor: Intel i5
    • Memory: 1 GB RAM
    • Graphics: Nvidia GTX 950 / AMD Radeon R9 270X
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    • Additional Notes: Tested with Medium to High Settings at 1920x1080 at 60 FPS.

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