How long would you survive in this unrealistic representation of the zombie apocalypse? Scavenge for supplies, find a base, and construct your defenses. Break down furniture and board up your home. Set bear traps, nail your axe to a gun, or find your own ways to fight off the undead.
All Reviews:
Very Positive (98) - 88% of the 98 user reviews for this game are positive.
Release Date:
Oct 24, 2017
Developer:
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Undead Development is a one person project and I think I can make a much better game with a community helping me. Early Access will allow me to better support the community’s favorite features as I add content and polish the game.”

Approximately how long will this game be in Early Access?

“Development time will be mostly determined by how the game is received during Early Access. I would estimate between 3 months to a year.”

How is the full version planned to differ from the Early Access version?

“I have ideas for more content I want to produce but I will be prioritizing where to work based on feedback. I also expect more usability features to be added or improved based on requests. I want to make sure users can experience the game on their chosen headset or with their preferred locomotion. I expect the game to be more polished and bug free when it exits Early Access. I plan to work on a new trap system that would allow for a lot of creativity in creating player made zombie traps.”

What is the current state of the Early Access version?

“I waited to enter Early Access until I felt confident I was delivering enough content to warrant a purchase. The game has 4 open ended maps to explore and strategize in addition to a home base map. Each map has a night version with increased difficulty. Wandering zombies now haunt the levels providing a threat as you scavenge for supplies. A progression system has been added that lets you unlock tons of new loot to find. There are over 70 pieces of loot to find, most of which being unique guns and weapons. The game has initial support for Oculus and various movement / locomotion options. The game is likely to have bugs or performance issues. The game’s difficulty and progression system may not be balanced. I will be working dilligently to make initial improvements to any major issues discovored by users directly after release.”

Will the game be priced differently during and after Early Access?

“The price will increase once the game becomes more polished and more content is added.”

How are you planning on involving the Community in your development process?

“I will be actively listening and engaging anyone who wants to share their feedback on Undead Development. Community feedback will help determine what areas I improve and what content I add to the game.”
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Notice: Requires a virtual reality headset. See the VR Support section for more info.

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Recent updates View all (4)

August 10

Update v.90 live! New zombie types, exp boosts, recycle tool, and more!



Hey everyone, excited to put out this new patch today. I'm very sorry to everyone for the slow down in updates. I hate having to give you guys excuses but I was quite sick for a number of months and was unable to work on Undead Development during that time.

I look at all feedback and bug reports, so please let me know if you run into issues!

I also want to shout out Adrian ( https://twitter.com/AdriMG96 ) who worked on the new art assets found in this update.



Update v.90

New Recycle Tool
  • Vacuum Recycler added to the loot table.
  • Vacuum Recycler can be used to turn unused objects into something more useful and manageable.
  • New research added to start the level with a Vacuum Recycler.

New Zombie Types
  • Puke zombie: A volatile zombie that can attack your defenses with its puke spit.
  • Tank zombie: A hard-hitting and durable new threat.

Zombie Changes
  • Zombies will now fall down and begin to crawl when their lower limbs are dismembered.
  • New zombie giblet effects for dismemberment.

EXP / Skill Point Changes
  • Exp rewarded for completing waves significantly increased. Exp from waves is now multiplicative with the wave complete.
  • Playing in Turbo Mode now awards bonus exp.
  • New 1 HP Mode awards bonus exp.
  • Bonus exp now stacks and is displayed when selecting a level.

Controller Changes
  • The trigger now works as a contextual pick up and drop button.
  • With an empty hand, the trigger can be used to pick up objects. If the object is picked up while hovering it will be held temporarily and dropped when the trigger is released.
  • Grenades and molotovs can be armed with one trigger click and then thrown with a second trigger click and release.
  • Objects with trigger interactions, like flashlights and guns, cannot be dropped with the trigger.
  • Added vibrations to melee weapon hits.
  • *With these changes extracting ammo can now only be done by holding a weapon in one hand and using the trigger with your free off-hand.

Cloud Saves
  • Cloud saving is now enabled through Steam.
  • Saved game data will now automatically be backed up and synced with your Steam account.

New
  • New hammer skin variations added.
  • New health bar UI Added.
  • New zombie dismemberment sounds.
  • Horizontal throws now get a slight boost for easier throwing.
  • New 1 HP mode available in the game settings at the level select whiteboard.

Fixes and Minor Changes
  • Fixed null errors when melee weapons break.
  • Fixed bug with new material overlay code.
  • Changed zombie’s animation system to allow for new animations.
  • Fixed a bug with resetting zombies during game cancel or reset.
  • Recently dropped objects have improved physics detection to prevent dropped objects from falling through the world.
  • Optimizations to area damage code. (this affects stuff like grenades)
  • Fixed bullet particle issue.
  • Fixed health regeneration bug.
  • Fixed zombie idle animation when they can’t reach their target.
  • Fixed issue with zombies resuming movement after receiving damage when they are already in range of their target.
  • Changed zombie navigation to prevent instances where zombies get stuck.
  • Optimizations for dismembered limbs.
  • The “object catcher” that tries to save items that fall through the level has been improved.
  • Fixed bug with recycled objects that were held during a level reset.
  • Holstered explosives can no longer be shot.
  • Fixed bug with ammo looting animation.
  • Reduced the spawn rate of telescopes.
  • Health regen time nerfed to 20 seconds.
5 comments Read more

February 28

Update v.85 live! New damage and repair system.



Hey everyone! I hope you enjoy this new update. Sorry, it has been a while, I was sick for a lot of January and had work outside of Undead Development I had to take care of.

Don't forget to post on the forum about changes you want to see to the game and to report bugs. I try to read all of the feedback I get on the forum. If some bugs are not reported I may not know they exist. If you have gotten a chance to explore the game already consider leaving a review. Thanks!



Update v.85

Major Changes
  • Objects can now be repaired with the hammer.
  • Objects now display their damage taken with an overlayed material.
  • Nail connections between 2 objects is now capped at 3. (this will help prevent players from creating performance issues by using too many nails)

Locomotion Changes
  • Snap turn is now more responsive to tapping
  • New setting for snap turn on click
  • New setting turning speed
  • New setting belt height
  • New setting snap turn angle

WMR support
  • Based on feedback from WMR testing, I am adding WMR support to the Steam store.

Changes
  • New nailing sound effects added for repairing and a basic hit.
  • Added new system for specified objects to ignore bullet collision. Fences unlocked by the research tree now ignore bullet collision, as well as trees in the forest level.
  • Added additional checks for inventory hand collision that should make grabbing objects out of the inventory give more expected results.
  • Added ammo visual to the hip.
  • Changed reload colliders to reduce the chance of reloading unintentionally.
  • Player notification now moves faster to better accommodate different locomotion settings.
  • Rewrote layering material code. (affects highlighting and new damage overlay material)
  • Zombie’s attack collision is now turned off after their first target is hit.
  • Added sight checks for zombies that should help prevent instances where zombies attack the player through walls.
  • Zombies now lose speed when their lower limbs are shot off.
  • Zombies will no longer be able to damage targets when both arms are shot off and will die after a delay.
  • Ammo counters moved to be more visible.
  • Small changes to inventory belts.

Bug Fixes
  • Fixed bug relating to dropped objects still being parented to the hand. (This is when you drop something and moving the hand moves it across the ground or throws it into the air. If you still experience this bug please report it.)
  • Fixed audio issues with zombies’ footsteps and idle audio.
  • Fixed bug preventing zombies’ death vocal sound. Death sound will only occur when a zombie dies with its head intact.
  • Level select board will now disable when in the pause menu to avoid weird interaction with multiple UI panels overlapping.
  • Fixed bug relating to held hammers interacting with inventory objects.
  • Fixed error thrown from zombie hit detection.
11 comments Read more
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About This Game


Undead Development is a virtual reality game with a creative building system. Explore different environments and scavenge for supplies, weapons, and ammo. Choose a base to defend and start boarding up any openings with the hammer tool. Break apart furniture and use the pieces to wall up your new home. The undead horde will soon put your construction skills to the test. See how long you can last with short breaks to rebuild and scavenge again.

Dynamic Nailing


Undead Development has a dynamic nailing system that allows you to nail any object to another. Board up an open doorway to slow down the undead, nail an axe to your rifle, or see what happens when you nail a bear trap to the end of a baseball bat. What creative ways will you come up with to defend your home?

Features

  • Explore maps and choose your base to defend.
  • Scavenge for supplies from randomized loot.
  • Break apart furniture and use it to fortify your base.
  • Use the dynamic nailing system to find creative ways to protect yourself.

Current Content

  • A progression system with over 70 pieces of loot to unlock and with more than 30 being unique guns and weapons.
  • 4 available maps designed to be replayable and open ended. 3 maps have multiple bases to choose from. All maps use a randomized loot system for scavenging supplies.
  • Each map has a night mode to unlock that is spookier and more difficult.
  • A home base with practice range.

FAQ

Is this game scary?
  • Undead development isn’t designed as a horror game. There aren’t any elements designed to jump scare the player. All of the content can be accessed without playing any of the levels at night.

Locomotion options?
  • The game was built around teleport locomotion but the game also has initial support for trackpad smooth walking, smooth turning and snap turning. I will be working to improve locomotion options based on feedback from the current systems.

System Requirements

    Minimum:
    • OS: Windows 7 SP1, Windows 8.1 or Windows 10
    • Processor: Intel™ Core™ i5-4590 or AMD FX™ 8350, equivalent or better
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce™ GTX 1060 or AMD Radeon™ RX 480, equivalent or better
    • Storage: 2 GB available space
    • Additional Notes: The HTC Vive or Oculus Rift is required to play Undead Development

What Curators Say

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