ionAXXIA is a classic space-shooter that uniquely plays the same with mouse, controller, and touch-screen through pioneering software tech. Dodge, weave, spin, shoot. Use a planet's gravity for a speed slingshot, or draw your pursuer into a fatal collision with an explosive asteroid.
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Release Date:
Oct 1, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access isn't quite the right description, and ionAXXIA is aiming more for 'Progressive Development'. Where games these days grow over their lifetime with new content, Progressive Development does the same just starting from a smaller game and with a roadmap that carefully plans features and content to allow development to build quality into each release without significantly delaying the 'final' product.

Key to ionAXXIA's success as an awesome space-combat game achieved through Early Access are:
  • Game balancing - it's nigh impossible for developers to tune their games as we are too close to the game, and seasoned expert players by nature of playing it constantly during development. Feedback is essential to get the game balance right for the end players.
  • Motivation - as a solo dev, motivation from people playing my game is priceless in helping keep momentum going.
  • Financial support for content - money raised this early on will go towards content creation, notably paying artists for graphics and audio effects so I don't have to divert my efforts away from coding. If there's enough income, development can become full time avoiding real-life hold-ups to development.

Approximately how long will this game be in Early Access?

“Content will be added over the coming four months approaching what I'd consider a version 1 release. I anticipate key progressions monthly. That said, delays are very common and unpredictable, and it may be into the Spring of next year before the fully realised version 1 is out.”

How is the full version planned to differ from the Early Access version?

“The full version will include:
  • Loads more content - far more aliens, components, ship designs, and level features.
  • A strategic game structure - if you know Star Control 1, think of the tactical game in that.
  • Randomised star systems - sets of stars providing tactical challenges with differing optimal ship designs.
  • Varied objectives - keeping it fresh with variety in each mission.
  • Upgradeable ship components - for even more customisation of how you play.
In short, a highly varied arcade space shooter with lots of tactical play and variety on top of skill and reflexes, providing many, many hours of replayability.”

What is the current state of the Early Access version?

“As part of the Progressive Development philosophy, every release and update is tested and refined as a 'bug free*' product. Versions with game-breaking bugs won't be tolerated! Development is via cascades, each adding depth or breadth according to the roadmap.

The current Early Access version 1 (ionAXXIA build 0.4) is a small vertical-slice of gameplay, providing a small selection of components and levels. This will quickly be expanded with new content and depth.

View the roadmap here

* Small known bugs may be excepted if they'd be better addressed further along the roadmap.”

Will the game be priced differently during and after Early Access?

“As a bonus to Early Access supporters, pricing will be lower than the later versions of the product.”

How are you planning on involving the Community in your development process?

“The Software Geezers Twitter feed and Facebook page provide frequent updates, with an intention for a Daily Blog that has been mostly updated every two days except for the past month of 'crunch'. All comments will of course be followed up on Steam, and users can engage on the IndieDB forum.

Twitter :
Facebook :
IndieDB :”
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Recent updates View all (4)

April 14

Iteration 2 first draft goes live

Finally got it out the door! Woohoo! :steamhappy:

This is the first step of Iteration 2, being a more fleshed out and solid version of ionAXXIA. There's procedural levels and star maps which are the precursor to the strategic sub-game to come next. AI is much improved and can be punishing on anything other than easy difficulty, which is where using your special abilities and scenery comes in. Component upgrades are in so you can increase things like engine speed, weapon range, damage, hull health, allowing you take on tougher challenges.

There's still some engine work to do and no doubt a few bugs have still managed to sneak through despite god-knows how many hours playing and fixing and playing and fixing and playing and fixing...

However, I'm in a position now where updates should be far more frequent. Each change - moving to a better sprite system to allow larger ships, adding secondary abilities to the enemy ships, creating the strategic sub-game, adding more content - should be rolled out as they happen.

I feel I should have some awesome promo art-work, but truth is I've coding work to do. Upgraded to the latest Unity and things have stopped working...
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January 2

2018 - Progress report (or "what's up?")

Happy 2018! Here's what's been happening...
My last update hoped to get ionAXXIA out before December. Ha. Ha ha. Ha ha haaaaa. Suffice to say, more life got in the way, including Christmas. That is the problem being a part-time dev; it's not just a lack of hours, but a lack of momentum so even when I had time to work on ionAXXIA, it was hard to focus and find clear goals. Booo.

However, post-Christmas with a lot of thinking and pacing, I have a clearer sense of direction now. The AI is improved and the game plays better. Procedural star systems are in. And yesterday was spent solid, implementing a components upgrade system.

This'll form a significant part of the game's progression. I'm thinking of a galactic map that gets harder as you move towards the centre, so you'll have to work on designing and building your ships to become stronger to conquer it. Very Diablo 3 rifts!

Today I'll hopefully finish the back-end to that front-end and have the upgrades active. One area of work is 'pricing' these upgrades. I want to be confident the balance is right.

And finally, a new year and a new communication strategy. My idea of daily updates failed, because I was leaving them to the end of the day when I was busy coding or with something real-life related. So now my plan is to do a morning report on what I achieved yesterday, which I can write in the morning when my dev skills are at their lamest. I'll be posting these every morning on the Software Geezers blog...

Not going to offer any ETA. I've never managed to hit one of those yet! Suffice to say it's coming along. Much of the core elements are in and they just need tidying up.

Wishing you all a great and entertaining 2018!
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About This Game

Awesome arcade space combat on all your devices!

Take to the stars in this classic top-down space shooter inspired by the 16-bit era, the golden age of space games, and the game Star Control in particular.

Arcade game control

Supporting pioneering control schemes as well as hardware controllers, ionAXXIA brings the console/arcade experience to the touchscreen and PC. Dodge, weave, spin, shoot. Use a planet's gravity for a speed slingshot, or draw your pursuer into a fatal collision with an explosive asteroid. This is real gameplay, dependent on reactions and skilful execution on every device it's played on.

Tactical gameplay through design-your-own-ships

Design the perfect vessels to conquer/save the universe, selecting from components in millions of combinations to balance fire-power, manoeuvrability and cost to fit your play style and the current level challenges, whether that's direct combat or using environmental hazards to your advantage.

Classic '90s space-game flavouring

Inspired by the great 1990s space games such as Master of Orion, Ascendancy, and of course Star Control, ionAXXIA indulges in the same delight of varied tech and gobbledegook sci-fi jargon. As well as the typical blasters and laser beams, expect cluster-missiles, gravity wells, and maybe a few 'antimatter cones' and 'space limpits'.

Easy pick-up-and-play gaming

ionAXXIA is designed around short bouts so you can get a decent game when you've just got a few minutes to kill, or blow an afternoon perfecting your skills and levelling your components. A wealth of alternative control options also bring a simpler interface so you can be sure to find a way to play on your Windows tablet/phone that suits your tastes.

System Requirements

    • OS: Windows 7
    • Processor: Intel Atom or better
    • Memory: 1 GB RAM
    • Graphics: Integrated
    • DirectX: Version 9.0
    • Storage: 200 MB available space
    • Additional Notes: Designed to run on tablet and phones, so should run on pretty much anything!
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