FARMER’S DYNASTY: RISE OF A DYNASTY offers a totally new gaming experience by mixing elements of a life simulation with role-playing elements and a classical farming simulation game.
Recent Reviews:
Mixed (23) - 52% of the 23 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (700) - 77% of the 700 user reviews for this game are positive.
Release Date:
Dec 14, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Farmer’s Dynasty is a game with a vision. What we, UMEO Studios and Toplitz Productions, want to achieve with this game is breaking up old habits and genre stereotypes that are fixed components within the “Simulation” genre. Building up a complex and huge-as-possible life simulation, with RPG elements like questing, is an involved and large scoped task.

As it was always getting harder to make cuts feature-wise, we finally decided that we need the community involved – getting a grasp of their view on features, balancing and overall feel. Releasing the game in Early Access will greatly help to get the game where we want it to be: We want to deliver a long-lasting experience not for the hardcore simulation player, but for everyone who is enjoying a complex, visually stunning open world game.”

Approximately how long will this game be in Early Access?

“We plan to end the Early Access phase in February 2018.”

How is the full version planned to differ from the Early Access version?

“The full version is planned to differ from the Early Access version in the following points:


We are planning to add more comfort features:
- Fixed quick travel points, beside using your machinery as mobile entry points.
- More in-depth machinery and product management.
- Satisfying helper / worker system. You will be able to hand down tasks to NPCs that will get your fieldwork done – even in a visual way.


We are planning to add a level system coupled with perks to easy up your work. E.g. faster growth of green house plants, increased repairing speed. The player should have the feeling to grow and get smarter and craftier throughout the game. In addition, we are planning to add additional side quests and varied ways to earn more money and social points.


We are planning on an in depth environmental AI system with which we will have AI traffic and neighbours working on their fields. Additionally we are planning to add some wildlife.


We are planning to add more freetime activities. First breakdown will be the addition of picking wild mushrooms and berries, which can either be consumed or sold.


We are planning to add a nice SUV-like family vehicle to explore the vast world. We also plan to add vehicle customization. At least the user will be able to apply certain colour patterns / skins to his machinery.”

What is the current state of the Early Access version?

“We have broken down the current status of the Early Access version into the following points:


All basic questlines are implemented – the storyline is built around the main character inheriting a run-down farm from his grandfather.


Farmer’s Dynasty is set on 16 square kilometre Middle European open world in which the user can roam around and pick up different quests, tasks and activities or can also work completely on his own and for his own goals.


You will find a dozen of unique character throughout the world. Beginning with your helpful neighbour Oliver up to John the merchant selling his goods across the street. Most of these are already fully voiced in English and German.


In its core, Farmer’s Dynasty is still a Farming Simulation. This means you can plow, cultivate, fertilize and seed the 85 naturally aligned fields within the world – presumed you already have the starting capital. You are able to grow four different types of grain (Wheat, Maize, Barley, and Canola) and vegetables (peas, soy, and lupine). Of course, you will also be able to sow grass to feed your livestock. Within your own greenhouse, you are able to plant additional vegetables: zucchini, tomatoes and pumpkins.
In addition, the user can own livestock (cows and chicken) producing milk and eggs that can either be sold or used to make delicious home cooked meals to satisfy your characters basic needs (hunger and sleep).


We have an in-depth social system in place. For each quest you fulfill for a NPC your “social bond” will be increased with this particular character. Increasing your “bond” will also be possible by meeting up with NPCs in social places and having daily chitchat. In addition, it is possible for the player to date, marry and even have kids with a chosen NPC from within the vast open world.


We also have an in-depth system for renovating buildings. This covers your own farm with all its different buildings, as well as NPC buildings, which you will be able to repair in different quests. You are able to apply different materials to different surfaces, for which most of them will have unique tools in use and satisfying animations.


The user can relax in social spaces where NPCs are present and will be able to do freetime activities. Currently fishing is implemented.”

Will the game be priced differently during and after Early Access?

“We are not planning to increase the price after release. Everyone should be treated the same, but be sure we will forever be grateful for the interaction and feedback we will get from our EA users.”

How are you planning on involving the Community in your development process?

“The community always is, and should be, a corner stone of game development. We would like to hear critical feedback about overall features, balancing and look and feel of this game. As our target is to break up with habits of the Simulation genre, making it less of a chore but rather a relaxed story- and quest driven game with a simulation core we really need some hands-on feedback to make our vision and ideas come to life.

Our designers and community managers will always be present in the steam forums to track down your feedback, bug reports and ideas.”
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Recent updates View all (31)

October 30

0.987, 2018 10 29 (Lawn Tractor Update)

Hi guys, October Update is now live. We hope you like the additional machines and the visual improvements of the engine. Without further redo, the changelog:

- Fixed Amazone 4000 KG field functionality.
- Fixed bad terrain reflections to ambient and environmental cubemaps.

- Adjustments to tree shadow render by the LOD boundary.
- Tree LODs also cast shadows.
- Improved normal probing params for water shader.
- Improved ambient and reflections contrasts.
- Improved sky intensity, hue and haze.
- Improved light balances during morning and evening.
- Improved environment reflections intensity and tonal hue.
- Sharper and less overflowing blooms (also smaller overbrights in the sky).
- Improved tonemapping, HDR pipeline and overall screen levels.

- New vehicle: Driveable Lawn Tractor.
- New vehicle: Cultivator Boxer GF XL.

your Toplitz & UMEO team
13 comments Read more

September 27

0.986, 2018 09 27 (Maintenance Update)

Hi guys, we're proud to say that the September Update is now live. Without further redo, the changelog:

- Fixed crashing while loading game with workers on field.
- Fixed hay bale hanging below Fliegl trailer.
- Removed menu option to check save integrity. Bug that it was checking (and fixing) should be non-existing for months already.
- Fixed home tiles rebuild appearance - now they appear during work like rest of materials, not rapidly.
- Fixed map prompt for Xbox Gamepad - proper icon instead of a mysterious "#5".
- Restored ability do use Up Arrow for defining keyboard in controls menu.
- Added customisable RUN for keyboard controls menu (can be switched to right shift for instance).
- Better balanced pauses in introduction, so Oliver's voice doesn't overlap.
- Save time reformatted to X Mon Year; hr:min:sec.
- Fixed smaller localization issues.
- Fixed road pole by the new store (standing on the road).

- Old combine leaves less straw (depending on header width and header efficiency).
- Less shiny cultivated field texture.
- Introduced speed limit for working baler: 24 km/h.
- Different building materials have different prices in the store.
- Bale sale price reduced to 50 Euro.
- Increased price for hiring workers.
- Increased field prices.
- Worker prices rounded to full numbers.

- New texture for bus stops.
- Additional vehicle: Amazone KG 4000
- Restored a fixed and improved ability to attach many trailers (if it is possible for a specific trailer).
- Camera cycle key (default 'C' for keyboard) moves along the tractor and all connected trailers now.
- For more than 1 trailers connected, detached will be the trailer that camera is focussed on.
- If camera is focussed on tractor, 1st trailer will be unhitched.
- Added rear hitches for trailers (except for Krampes).
- Proper saving/loading many hitched trailers.

your Toplitz & UMEO team
34 comments Read more
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About This Game

FARMER’S DYNASTY: RISE OF A DYNASTY offers a totally new gaming experience by mixing elements of a life simulation with role-playing elements and a classical farming simulation game.

Remember the good old days visiting your grandfathers farm? The time when you were sitting on your grandfather's tractor together with him driving around and working on your fields? You are back on your farm now. The past years have been full of work for you in the city but you never forgot the good old times. The dream always lived in you: to rebuild your grandfather's farm and start your own dynasty - let the dream come true!

  • A unique mix of building, farming and life simulation
  • Repair, rebuild and expand your farm
  • Interact with the extensive Open World and collect Social Points
  • Follow unique characters through special quest lines
  • Control agricultural machines and tractors

System Requirements

    • OS: Windows 7, 8, 10
    • Processor: Intel Core2Duo / AMD X2, min. 2.2 GHz
    • Memory: 4 GB RAM
    • Graphics: DirectX 11 compatible GPU, min. 1.5GB dedicated VRAM (AMD Radeon HD 7000 series / NVIDIA GeForce GTX 500 series)
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
    • OS: Windows 10
    • Processor: Intel i5 / AMD X4, min. 2.8 GHz
    • Memory: 8 GB RAM
    • Graphics: DirectX 11 compatible GPU, min. 2GB dedicated VRAM (AMD R9 300 series / NVIDIA GeForce GTX 900 series)
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 8 GB available space

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