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Kommer snart i tidlig tilgang

Utvikleren av dette spillet har planer om å gi det ut som et pågående arbeid, og utvikle det med tilbakemeldinger fra spillere.

Merk: Spill med tidlig tilgang er ikke ferdige og vil muligens endres ytterligere. Hvis du ikke føler for å spille dette spillet slik det er akkurat nå, burde du vente for å se hvordan spillet utvikles videre. Les mer

Hva utviklerne har å si:

Hvorfor tidlig tilgang?

«Early access will help us to be able to mold WARZONE-X as an FPS game thanks to feedbacks from the world community that like classic fps games. The objective is to be able to concentrate with the players during early access, this will give us the necessary information to make this project something great.»

Hvor lenge antas det at dette spillet vil være i tidlig tilgang?

«The project will be around 6 months to 1 year, it all depends on whether new features are added or not to the game and if there is no problem that could delay the project, the goal is to have it ready in a prudent time finished.»

Hvordan er det planlagt at fullversjonen skal være forskjellig fra versjonen i tidlig tilgang?

«WARZONE-X as a game may be quite different from its alpha version to a final version, many of the changes can be from some sounds to the redesign of some graphic interface among many other changes that can get to see what is currently playable does not represent a final job so you may make important changes to the classic fps project»

Hva er nåværende tilstand for versjonen i tidlig tilgang?

«Currently, its current development status is 65%, it is a fully playable and stable alpha with the classic game modes of Deathmatch, Team deathmatch, Capture The Flag, Domination and Rush, the maps that will contain the complete game are already being designed and these will be added as the project progresses, there are already two finished maps Complex which is a map of the CTF mode and Neox City that is a map of the DOM mode are some weapons available such as the rifle, assault rifle, machine gun, shotgun, Pomegranates, sticky grenades, grenade and smoke grenade will be added more with WARZONE-X advance in its development as every alpha version there are many things to correct and others that must be changed, it is only a matter of time.»

Vil spillet være priset annerledes under og etter tidlig tilgang?

«It will not be a very high price change since the idea is that WARZONE-X can be a game for all the nostalgic players of the old school of the fps so do not think about it currently.»

Hvordan planlegger dere å involvere samfunnet i utviklingsprosessen?

«We want to interact with the community by sharing everything related to WARZONE-X by inviting more players to try it to report bugs, make their comments and suggestions etc. The idea is to involve each player in the development of the video game, WARZONE-X is created by a player for players the idea is to help improve it.»
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Om spillet


WARZONE-X is a multiplayer first-person game developed in 2755 where large corporations fight for the few resources left on earth combining the experience of science fiction and cyberpunk worlds in a death match with futuristic technology. 5 classic game modes based on team fighting and can play up to a total of 12 players per map or solo mode against bots.



Classic game modes:


- Deathmatch: Also known as DM or Deadly Combat, it is the typical all-against-all duel, each by his side. The objective is to have the largest number of frags (deaths made by the player) at the end of the time, or be the one that reaches the limit of frags established in the game. One of the best known modalities that are derived in this way is the one-on-one, also known as 1on1 or Duel.

- Teamdeathmatch:
Also known as TDM or Deadly Team Fight. Here, the rules of the game are the same as in Deathmatch, that is, the winner (this time, "team" instead of "player") is the one who reaches the limit of frags established in the game, or one who, At the end of time, be the one with the most frags. There are 2 teams competing with each other to be the winner.

- Capture The Flag: Also known as CTF or Capture The Flag. Players compete in teams to take the flag of the rival team and take it to their own base, while defending theirs. Competitive teams must have a large share of teamwork. Teams must defend their base from rival attacks, while infiltrating the enemy base, taking their flag, and returning to their base. This requires the team to protect its bearer well from enemies in order to fulfill its objective.

- Domination: DOM, Teams compete to control several control points (these appear on the map as a giant X that changes shape and color according to the team that controls it) with the aim of adding points and winning the game. Standard maps contain three points. The points can be controlled either with the total occupation of the territory (physically occupying the space) or from a distance. Here, again, there are 2 teams competing for the same goal.


- Rush or Assault: A team, called an attacker must place explosive charges on two predetermined targets. When these are destroyed, the next phase is advanced where the same is done. The defending team must defend the objectives until the enemy points or "regeneration tickets" reach zero.

Systemkrav

    Minimum:
    • Krever en 64-biters prosessor og operativsystem
    • OS: Microsoft Windows 10 x64
    • Prosessor: Intel Core 2 Quad 6600, AMD Phenom II X4-945
    • Minne: 4 GB RAM
    • Grafikk: Nvidia GTX 660 2GB / AMD R9 280X
    • DirectX: Versjon 11
    • Nettverk: Bredbåndstilkobling
    • Lagring: 50 GB tilgjengelig plass
    Anbefalt:
    • Krever en 64-biters prosessor og operativsystem
    • OS: Microsoft Windows 10 x64
    • Prosessor: Intel i7 6700k, AMD RYZEN 7 2700X
    • Minne: 8 GB RAM
    • Grafikk: Nvidia GTX 1060, 1070 & 1080, XFX RX 570
    • DirectX: Versjon 11
    • Nettverk: Bredbåndstilkobling
    • Lagring: 65 GB tilgjengelig plass
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