Heroes of Hammerwatch is a rogue-lite action-adventure. Explore and battle your way through procedurally generated levels on your own or with up to 3 friends.
Recent Reviews:
Mostly Positive (63) - 74% of the 63 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (872) - 78% of the 872 user reviews for this game are positive.
Release Date:
Mar 1, 2018
Developer:
Publisher:

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Recent updates View all (14)

June 13

Patch notes for version 78

In this patch we have updated some of our rendering technology. If you are having new problems with the game please try updating your graphics card drivers.


Added Tailor
A new NPC has been added to the guild hall where you can change the appearance and names of your characters.
Each class now has a number of equipment color slots with different materials that you can change the color of, you will also find more colors in the dungeon.
This change made it so previous characters now look different, in order to fix this the first visit to the tailor is free.


Miscellaneous Fixes and Changes
  • Added Graveyards to dungeon for breaking soul links
  • Updated some core technology
  • Remove "A1" etc from overlay map and replace with "Mines" etc
  • Fix for empty prison chest rooms
  • Fixed some instability and crashes
  • Worked on imp balance
  • Game now pauses when using a shrine (in singleplayer)
  • Improved performance when a lot of upgrades and items are active
  • Fixed bug where enemies could evade certain damage that they shouldn't
  • Poison and burning debuff damage ticks can no longer be evaded
  • Fixed Anvil icon showing in town when not unlocked
  • Fix for getting stuck behind the guard at the mine entrance
  • Fix for duplicate villager outside the tavern
  • Changed sound for Smite, Holy Light, and Fire Breath
  • Fixed Last Stand drink to an actual -33% movement speed

Fountain Balance
  • Bigger Bottle, moved to level 1
  • Unlimited Springs, moved to level 2
  • Abundant Shops, moved to level 2
  • Mysterious Guidance, moved to level 2
  • Elite Reinforcements, moved to level 1
  • Dry Springs, moved to level 2
  • Relentless Threats, moved to level 2 and changed favor from -4 to -5
  • Lethal Traps, favor changed from -3 to -2
  • Infrequent Threats, favor changed from 4 to 5
31 comments Read more

May 18

Patch notes for version 76

New fountain
The fountain has been reworked in order to give more control to the player, now instead of randomly getting positive and negative effects you get to pick them yourself.

Balance
  • Crimson Death now damages 2.5% of current health per tick instead of doing flat damage
  • Crimson Death life steal now 7.5%
  • Fewer drinks from each barrel
  • Changed The Last Sin from -3 mana regen to -33% mana regen.
  • Buff to Incendiary Demise
  • Paladin's Charge can no longer do damage to the same unit multiple times during the same charge
  • Lowered Paladin's Whirlwind cooldown from 10 to 9 sec
  • Fixed Paladin's Lay on hands skill healing enemies
  • Fixed Paladin's Juggernaut and Charge doing damage to dragon iceblocks
  • Fixed Paladin's Charge doing damage to ethereal Wraiths
  • Fixed Thief's primary doing damage to ethereal Wraiths
  • Increased Flurry of Arrows mana cost by 10 on all levels
  • Removed Ranger's arrow damage falloff
  • Removed lifesteal from return dmg
  • Lowered damage of spike traps slightly
  • Increased damage of floor fire traps
  • Increased range of Cape of the Flamewalker from 50 to 60
  • Increased damage of Cape of the Flamewalker from 5 to 10 damage per tick
  • Increased damage of Talisman of Conflagration from 25 to 40
  • Increased damage of Wrath of the Thundergod from 30 to 50
  • Fixed monolith damage blessing
  • Fixed double monolith use in multiplayer
  • Fix for monolith achievement
  • Removed enemy debuff resistance NG+ scaling
  • Enemy NG+ armor scaling lowered a lot and changed to be diminishing
  • Enemy NG+ move speed scaling changed to be diminishing
  • Tweaked battlemages: increased cast point slightly, lowered the acceleration and max speed of the projectiles slightly, lowered the resistance pierce a bit
  • Lowered speed of ghost ranger arrows
  • Tweaked fire rate of skeleton archers
  • Lowered skeleton archer arrow speed slightly
  • NG+3 wisps now either spawn a new wisp or unleash a nova upon death, but not both
  • Increased cooldown and added a limit on spawners spawning unit when taking damage
  • Removed red wisps from wisp spawners
  • Lowered final boss health
  • Final boss attacks tweaked to do a bit less armor penetration
  • Lowered health of some units

Miscellaneous Fixes and Changes
  • Added more portraits and made them colored from the character colors
  • More variation in Chambers
  • Fixed some item tooltips
  • Fixed bossbars on minibosses not being hidden from darkness view
  • Fixed a gambling bug
  • Show level name in overlay map
  • Change floor number to show the actual floor number of the act instead of the global floor number
  • Fix game unpausing when switching from guildhall to playermenu
  • Show item forge found count
  • Fix triple chests when destroying secret wall after loading game
  • You are now able to see on the mini map if you used a teleport in archives
  • Added some more glass walks
  • Added ui_tooltip_pretty which can be disabled in order to only show a simple transparent black tooltip rather than an opaque sprite-based tooltip
  • Fixed wrong offset in text input widgets when text is too long
  • Netsync triggered effect modifiers (scroll of magic missile, etc.)
  • Chapel convert button is now less confusing; it'll show the cost even when button is disabled
  • Discord Rich Presence now shows "Act X floor Y"
  • Fixes to skill time multipliers
  • More blueprints in levels
  • More barrels/blueprints in higher acts and ng+
  • Thousands separator on upgrade buttons
  • Show proper NG+ values for gold/ore gain in tooltips
  • Fixed some eye boss save/load issues
  • Fix eye boss wisps shaking when game is paused
  • Fix empty town when reaching final guild title
  • Fix slow loading of key purchases
  • Clamp ui_scale between 0.05 and 100.0
  • Fix lifesteal not healing the proper value
  • Fix mouse getting stuck in top left corner in game over screen when console is up
  • Added g_potion_delay
  • Make it a bit clearer that spent stars is spent stars and not available stars
  • Draw item tooltip above HUD
17 comments Read more

About This Game

Heroes of Hammerwatch is a rogue-lite action-adventure game set in the same universe as Hammerwatch. Encounter endless hordes of enemies, traps, puzzles, secrets and lots of loot, as you battle your way through procedurally generated levels to reach the top of the Forsaken Spire.

A rogue-lite with a lot of persistent progression. You will start each run in Outlook, a town which you can upgrade to grant your heroes with various enhancements that will further help you in your quest. The heroes themselves will also remain persistent, you can even bring your own heroes to your friends game!

Features:

  • Procedurally generated content: Random generated levels offers a high replay value and will bring you a new challenge with each run.
  • Persistant progression: Your heroes will retain the experience gained from a run, and will become more powerful as they level up.
  • Town upgrades: Construct/Upgrade 10 different buildings that will help your heroes in various ways.
  • Classes: Choose from 7 different classes, all with unique stats, abilities and playstyles.
  • Items: Find or buy over 100 unique items of various rarity.
  • Co-op: Play with up to 3 friends in co-op.
  • New Game+: Heroes of Hammerwatch will be a real challenge, and even if you beat it, the challenge never ends!

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • OS: Windows 7 or later
    • Processor: Intel Core™ Duo or faster
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.2+ / DirectX 11+
    • Storage: 500 MB available space
    Minimum:
    • OS: Ubuntu 12.04 or later
    • Processor: Intel Core™ Duo or faster
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.2+
    • Storage: 500 MB available space
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