A mech tycoon simulator game. Mechsprofit takes place in the beginning of a mech industry revolution, where giant mechanized robots are as ubiquitous as cars nowadays. You, as a novice mech factory owner have to produce (profitable) commercial mechs in order to keep your factory running.
All Reviews:
Positive (10) - 90% of the 10 user reviews for this game are positive.
Release Date:
May 4, 2018
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Mechsprofit has been under solo development since February 2016. It has now reached a point, where direct feedback from players will help steer development priority, accelerate bug squashing and verify gameplay strengths.”

Approximately how long will this game be in Early Access?

“Mechsprofit will be in Early Access until approximately Q2 2021.”

How is the full version planned to differ from the Early Access version?

“Mechsprofit final version will include:
  • 180 Body Parts
  • Balanced Gameplay
  • Meaningful Platform Upgrade
  • Stable Attachments System
  • Steam Achievements, Steam Cloud Saves

What is the current state of the Early Access version?

“The current state contains all basic core-gameplay elements.
  • 3 Manufacturer groups, each containing several countries
  • 3 Weight classes (Light, Medium, Heavy)
  • Dynamic market
  • Staff management
  • Research Tree

However, it is still Early Access, which means:
  • Most of the assets are still in placeholder quality.
  • Unbalanced gameplay
  • Sparse audio (sound effect, background music)
  • Incompatible save version
  • Bugs

tl;dr : it might be ok for user who wants to support early access. But for potential player who wants to experience a finished gameplay, it is suggested to wait until the game reached version 0.9.x”

Will the game be priced differently during and after Early Access?

“Price will be raised when Mechsprofit leaves Early Access.”

How are you planning on involving the Community in your development process?

“I personally read every community feedback and it has been proven helpful in accelerating development process. Steam community forums will be used as the main gathering and feedback discussion platform. So please don't hesitate to share your opinion. Thank you”
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Buy Mechsprofit: Mech Tycoon Simulator

 

Recent updates View all (57)

May 24

Update #052 : Build 0.5.49.1

Hello!

A little background on the current focus. Last year focus was the [tycoon module]. It is still work in progress; with the last update; work on the [simulation module] has begun. The 2 modules shared a common [data module] which is also still WIP. It is the aim of starting work on simulation aspect to catalyst the data module completion progress; as it is relatively easier to be tested and improved/balanced upon within a testable environment

Build Update
  • Unreal Engine minor update from version 4.22.1 to 4.22.2
  • This is a minor update; current progress is not included in the newest build as it still needs a lot of tweaking (see GIF for problem example)
Movement Progress Update
(WIP-Not included in the current build):
  • Logic Implementation
    • Locomotion logic is now in c++ for better performance
    • Implemented more abstract solution for leg-type locomotion -> can be adapted to other leg types (quadruped, hexaped, etc) relatively quick
    • Internally using an experimental feature [CCDIK] (Cyclic Coordinate Descent Inverse Kinematic) from Unreal Engine to implement foot surface detection as opposed to simple [TwoBoneIK] in update#051. This has some several trade-offs; a beneficial one is a support for a leg with multiple joints
    • Various other WIP improvements such as hips offset; turn-in-place detection; etc
  • Improved default animation workflow.
    • Internal animation pipeline is now correctly creating a base skeleton with root bone
    • Improved default animation creation. For leg-type basic movement; a total of 9 default animations per leg-skeleton are needed (forward, backward, left, right, 4* diagonal and default stance). In the new workflow; only 3 are needed; the others can be generated from the metadata -> faster development time
    • Implemented bone naming convention -> future implementation of other controllable legs with surface detection will be faster
Next Progress Update: 31st May 2019
Thank you
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May 17

Update #051

Hello!

Progress Update:
  • Initial Implementation of Mecha simulation (WIP)
    • Controllable Mecha
    • Leg Locomotion movement logic; atm using humanoid bipedal
    • Initial implementation of dynamic foot surface detection
  • New build will be uploaded next week. Currently experimenting with biweekly build update to further optimize current workflow (as opposed to weekly build update). Progress update is still being reported weekly.
Next Update: 24th May 2019
Thank you
0 comments Read more
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Early Access Phase


Full Development Roadmap can be found in Trello

About This Game


There is a limit on how much energy one human body can exert. To output more, we need a better mechanism.
Starting with horses, then replaced by cars; Now the inevitable Mech Era has finally come into our lives.



In Mechsprofit, you begin small as a new factory owner. Assemble Mech(s) and market it while managing your workforce; profit is a must in order to improve your factory.
Don't let this simple rule fools you though, only a true MECHpreneur can achieve MECHSimum PROFIT!

  • Numerous Mechs Combinations!

  • Determine your Production Cost (Material Cost, Workforce Cost, Advertising Cost, Research Cost) and MSRP in order to gain Profit! (and not Loss!)
  • Compete in the in-game dynamic market (a randomly generated in-game world event affects the supply and demand of each Mech Category).

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7
    • Processor: Intel i3 or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce 950 1GB
    • Storage: 3 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: Intel i5 5th Generation
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce GTX 970 4 GB or equivalent
    • Storage: 3 GB available space

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