Civitatem is a medieval city builder where you help your villagers raise a new settlement in dangerous lands by making use of their skills and available world resources.
All Reviews:
Mixed (48) - 62% of the 48 user reviews for this game are positive.
Release Date:
May 18, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“City builders are complex beasts, and we are aiming to make this game as fun and as polished is possible. To add more value to the game and improve it further, we'd like to welcome other people to play the game and voice their suggestions.”

Approximately how long will this game be in Early Access?

“It mostly depends on the community feedback, but we are aiming somewhere between 6 to 12 months.”

How is the full version planned to differ from the Early Access version?

“We are planning to add gradually more features and content, and improve the core features, functionality and graphics with each new update. Some of the upcoming updates we are planning to release are:
  • A research system to develop new technologies: craft better weapons, tools, improve the village
  • Tier II buildings which will provide the player with new jobs for his villagers and new challenges.
  • Complex diplomatic system between your village and other settlements in the region, which will help you develop alliances, improved trade relations or even provoke wars.
  • Large scale battles with new formations along with new defensive buildings: walls, gatehouses, towers.
  • Raids on other settlements.

What is the current state of the Early Access version?

“The basic core features are done and the game can offer dozen of hours of gameplay. You can construct several buildings, manage your villagers, gather resources, hunt wild animals, craft tools, cook food and react to random events and your villagers needs. Seasons and weather are also implemented, which can provide a tough challenge due to the production of food, lack of clothes for cold seasons and natural disasters.”

Will the game be priced differently during and after Early Access?

“The price may be increased upon release from early access.”

How are you planning on involving the Community in your development process?

“The community is a major part of our development process, and we expect players to voice their opinions on Steam game's forums, official forums and the most importantly through the in-game submit feedback form. This way we will get a better view on what players think and act accordingly when possible or when is appropriate.”
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Recent updates View all (15)

June 25

Update A 2.50 to A 2.52 (Updated!)

My dear Village Elders,

Today i released another small update to optimize the gameplay further and fix a few bugs reported by awesome people like you.

Updated on June 30 - A 2.52: SAVE COMPATIBLE! No need to start another game.


- Fixed a bug with the herbalist going invisible and stuck when loosing the building (event) - thanks Rainy
- Fixed a bug with villagers refusing to eat/drink in the morning on normal, after 4 seasons with no house
- Fixed a bug with some villagers not properly retaking their jobs in the morning
- Fixed a few missing portraits on the exploration map.



- added 4 more music tracks.
- increased the speed of the villagers by 25%
- increased the font size for map tool tips
- muted audio when in the in-game menu.
- added grain seeds into the trading system
- villages in the region now change their trade goods, once every 12 hours instead of 24.
- added tool tips for each trade good when the trade window is open
- increased the font size for map tool tips

Bug fixes:

- fixed a bug with herbalist during winter.
- fixed a bug where tool tip didn't show how many resources a building needs.
- fixed a bug where builder got stuck if a building only needed 1 wood to start construction.
- fixed a bug with builders were stuck in some instances when trying to building a fishery.
- fixed a bug with canceling building dialog when on the exploration map.
- added some safe tweak to prevent the game going into the debug mode.
- fixed a bug where some fonts types were loading late
- fixed a bug with tutorial text being bigger on load.
- fixed a bug with the update text remaining on screen.
- fixed a bug with some villagers list hints.
- fixed a bug where on load, the pause text remained visible.
- fixed the gold variable which didn't submit to the global database.
- fixed some problems with personal scores.
- fixed a few portraits for kids

As always, thank you for your support and enjoy your summer.

More content coming in the following months:)
1 comments Read more

May 25

Update A 2.45

My fellow Village Elders,

This small update was released to improve further the core mechanics of Civitatem and the features added in A 2.40 update.

Read about A 2.40 here:


  • Villagers now receive damage from malnutrition or lack of water, one every few in-game minutes, not all at once, and they only receive this damage once per season.
  • Improved the refresh, assignment and status of jobs, when on Paused mode (normal difficulty).
  • When kid event dies give more details(his name).
  • Scrolling to a villager or event, zooms the camera closer to see what is happening.
  • Added the game goal at Village Morale tool tip (when hovering with the mouse over the village morale UI bar).
  • When choosing a job, the job window now closes to prevent confusion on other villagers.
  • Font size + option now adds font size to tool tips, tutorial, inspect window and more.
  • On Normal difficulty, during the first year, villagers don't receive damage if they sleep outside in winter, same with the lack of wood at the house.
  • Now you can't assign jobs if a villager has no tools. He will act like a handy man (carries stuff from the ground to the stockpile) until he receives tools from a blacksmith.
  • Villagers that have no jobs, will try to help the village by carrying resource to the stockpile.
  • Food smoking is now reserved when a farmer is assign to this task.
  • On the official website you can now see the Top 50 Villages in the last 30 days:
  • Improved the road building on Pause.


fixed a rare bug when a villager was blocked over a building foundation.
fixed some hints appearance, added more info and fixed some timers(research).
fixed a bug where villagers woke up when they sleept outside and the player was changing jobs.
Herbalist doesn't go to get food if he is carrying somebody (wounded).
fixed a bug where you needed 2 salts instead of 1 to smoke meat.
fixed a problem with the game resetting options(music volume and others) on load.
fixed some problems with villagers retaking a job.
fixed a bug with hunter getting stuck in trees.
fixed a bug with the herbalist refusing to gather herbs when wounded.
fixed a bug with people trying to leave the village even if they had a house.
fixed a bug where the game was spawning more beds then needed.
7 comments Read more
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About This Game

Civitatem is a medieval city builder where you help your villagers raise a new settlement in dangerous lands, by making use of their skills and available world resources. Shape the future of your people by managing and assigning the most skilled villager for each task. Educate them and research new technologies, fight off the natural elements or raiders, explore the land for new villages to develop new trades routes, acquire new technologies and develop diplomatic relations.

The most important resource are your villagers, each specialized in some areas, gaining experience each time they perform a task. Educate them in schools and libraries to allow them to perform more complex tasks and jobs. Besides education, the health of your people is imperative, so herbalists and doctors are also quite important.

Nature has always had her way since the beginning of time, so be prepared each season to face storms, disease, quakes and other events. Gaining high education, technology and constructing a strong settlement will help you survive in these troublesome times, but be prepared to defend your village from raiders, wild animals and unfriendly neighbors.


  • Procedural Maps - Territory Maps and Land maps are procedural generated along with the resources.
  • Villager Needs - Each villager has a certain numbers of needs for him to survive. Not fulfilling his needs like having access to food, shelter and water, might lead to the villager's death or him and his family departing your lands..
  • Dynamic Events - Every season is a challenge. From a chance to being raided by some greedy raiders, getting attacked by wildlife or experiencing a natural disaster, there is no time to relax, unless you are prepared. Not all events are negative. There are also positive events that might help your village grow faster.
  • Seasons, Day and Night cycle and Weather - Seasons are important due to weather, temperature and times to harvest and plant crops.
  • Research System - By educating and acquiring books for your people you can develop new technologies ranging from military to farming and architecture. Some technologies will be unlocked only when you perform certain actions.
  • Territory Exploration and Trade - Besides your territory, you can send scouts to search the land for other villages and points of interest with which you can interact, providing rewards ranging from acquiring new books for your research. Trade with other villages for books or other goods.
  • [In Development] - Advanced Crafting - having the best armors, weapons and tools is the route to success in these dangerous lands.
  • [In Development] - Combat and Diplomacy - Defend your territory against raiders, aggressive neighbors and later, even attack back. Develop trade treaties or other diplomatic relations.

System Requirements

    • OS: Windows 7
    • Processor: Intel Core 2 CPU
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GT/s 2xx or Equivalent
    • DirectX: Version 9.0c
    • Storage: 600 MB available space

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