Civitatem is a medieval city builder where you help your villagers raise a new settlement in dangerous lands by making use of their skills and available world resources.
All Reviews:
Mixed (30) - 66% of the 30 user reviews for this game are positive.
Release Date:
May 18, 2018
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“City builders are complex beasts, and we are aiming to make this game as fun and as polished is possible. To add more value to the game and improve it further, we'd like to welcome other people to play the game and voice their suggestions.”

Approximately how long will this game be in Early Access?

“It mostly depends on the community feedback, but we are aiming somewhere between 6 to 12 months.”

How is the full version planned to differ from the Early Access version?

“We are planning to add gradually more features and content, and improve the core features, functionality and graphics with each new update. Some of the upcoming updates we are planning to release are:
  • A research system to develop new technologies: craft better weapons, tools, improve the village
  • Tier II buildings which will provide the player with new jobs for his villagers and new challenges.
  • Complex diplomatic system between your village and other settlements in the region, which will help you develop alliances, improved trade relations or even provoke wars.
  • Large scale battles with new formations along with new defensive buildings: walls, gatehouses, towers.
  • Raids on other settlements.

What is the current state of the Early Access version?

“The basic core features are done and the game can offer dozen of hours of gameplay. You can construct several buildings, manage your villagers, gather resources, hunt wild animals, craft tools, cook food and react to random events and your villagers needs. Seasons and weather are also implemented, which can provide a tough challenge due to the production of food, lack of clothes for cold seasons and natural disasters.”

Will the game be priced differently during and after Early Access?

“The price may be increased upon release from early access.”

How are you planning on involving the Community in your development process?

“The community is a major part of our development process, and we expect players to voice their opinions on Steam game's forums, official forums and the most importantly through the in-game submit feedback form. This way we will get a better view on what players think and act accordingly when possible or when is appropriate.”
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Recent updates View all (7)

November 3

Update A 1.60 now live! [UPDATED]



Update 2:

fixed a bug with smokemeat order goin under 0 fixed a bug with villagers wanted to collect resources from the edge of the map

Update 1:

UPDATED to 1.61 since more bugs were found during testing(Save compatible with 1.60, so no need to start a new game)

events now occur between 3AM and 21PM, instead of 1-23. fixed a bug with the hunter getting stuck, due a crazy attack angle fixed a bug with villagers geting stuck in the morning due to bakery not beeing fully constructed fixed a bug with villagers getting stuck at the firespot fixed a bug where the tool tips didnt displayed how much iron is required for a building, while hovering on the icons in build mode. fixed a bug with the hunter refusing to make leather clothes. fixed a bug where some villagers spawned wounded at the game start. Villager list might show a wrong list in some rare cases, open and reopen it to fix this, untill i discover the problem.


Hi Guys,

After a few months of a development hiatus, i am back to the normal development, so expect one or two updates per month, from now on.

For this update, if your saves are under 1.60, is recommended to start a new game!

What's new?

1) FISHING!

You can now build a Fishery and receive a steady amount of food any season, but it relies a lot of the skill of Fishermen, so assign the ones with the highest skills.

Each Fishery can have up to 7 spots in total, but it's based on where you place the building, so look for the fishing spot tool tip to get the maximum spots.

2) SKILL IMPROVEMENTS:

Skills are much more important now, beside reducing the time to complete a job, or if successful, (fishing) now on certain ranges, they can provide you with double resources. For example a villager with a forest skill of 50, has 50% to get double wood (4 instead of 2) when chopping a tree, and 100% chance to get double at 100 skill.

Beside the bonuses, the skills have diffrent color now on the inspect window and villagers list, for a faster recognition: 50 or more Blue, 100 Green.

3) Map is 25% bigger and Villagers now move 30% faster.

4) Added an Event Window which gives you some details on events, or warnings in certain situations.

5) Tweaked the food values, events, jobs timers to give you a more challenging gameplay.

6) Added user folder in My Documents/My Games/Civitatem which now is used for Cloud saving on Steam and storing saves, and certain user options.

7) Added more tool tips, and nutrition info for Barn Icons.

8) Fixed a ton of bugs including:

- font size+ option and edge scroll didnt work properly
- edge scroll speed scales with the current camera depth
- fixed a few bugs related to Villagers List.
- fixed - a bug where you couldnt select/click villagers close to the status UI on the left.
- fixed - on close vlist - vlist top down icon remains tagged.
- fixed - some speed related bugs on low health for villagers
- fixed a sound bug with building sound not taking in consideration the volume in some cases.

Have fun!
5 comments Read more

June 16

Civitatem – Update A 1.40 is Now Live!



Hi Guys,

I received a lot of good feedback from the awesome early adopters, steam forum players, and through the in-game submit feedback, and came up with this update, for now. Overall this update contains bug fixes for over 90% of the issues reported by you, the players, but also tweaks, improvements, and a few small features.

For this update is recommended to start a new game!

What’s new?

1) Building priority:

Many people asked for this, and it was also in the design, so here it is. Builders by default will build the closest building site to them, or one that was is already in construction. By clicking the priority button on your buildings, they will start working on those after they finish their current task (a few seconds) or if they already close to finish the current building, they will continue and then come to this priority building site. A click makes is priority (red), another click changes back to neutral.



2) Buildings have now a name or number. Houses are named after the family that lives there. Specialized buildings have a number for easy identification.



3) Villagers that arrived to your land through events, have a chance to come with their own tools or even bring some food.

4) An option to increase the font size of the tutorial window and tool tips has been added. You can find it in the options tab.

5) Fast speed of the game has been increased by 20%, and the days and nights last a bit less.

6) Villagers that have a specialized job will wait to finish it, before going to sleep or changing their behavior.

7) There were lots of bugs with the herbalist, and now most of them should be fixed, but they are also improvements to herbs collection where the herbalist goes back to the house from time to time, to store the herbs.

8) Hunting is a bit harder now especially on boars, so don’t send a low ranged skill villager to do it, or he won’t be able to do much. Smoking meat requirement has been reduced from 10 to 5.

9) Random events are more random and don’t trigger if they already occurred in the last season, so no more 3 consecutive seasons of plague.

10) Fixed probably the only game breaking bug that sometimes occurred in year 4 or 5, where villagers refused to take the resources to the storage. Sorry for that, that was caused by old feature that wasn’t finished 🙁

11) Added several triggers, for villagers that somehow got stuck on buildings (it takes around 10-20 sec for them to go back to work)

12) Improved further the road building.

13) Updated the tutorial with more info.

14) Arrow keys can be now used for camera scroll

15) Added a warning when trying to load an old version save.

16) Fixed a dozen of bugs, that might’ve caused villagers to loose their behaviors or get stuck.

Thank you for your support,
George,
LW Games
1 comments Read more
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About This Game



Civitatem is a medieval city builder where you help your villagers raise a new settlement in dangerous lands, by making use of their skills and available world resources. Shape the future of your people by managing and assigning the most skilled villager for each task. Educate them and research new technologies, fight off the natural elements or raiders, explore the land for new villages to develop new trades routes, acquire new technologies and develop diplomatic relations.

The most important resource are your villagers, each specialized in some areas, gaining experience each time they perform a task. Educate them in schools and libraries to allow them to perform more complex tasks and jobs. Besides education, the health of your people is imperative, so herbalists and doctors are also quite important.



Nature has always had her way since the beginning of time, so be prepared each season to face storms, disease, quakes and other events. Gaining high education, technology and constructing a strong settlement will help you survive in these troublesome times, but be prepared to defend your village from raiders, wild animals and unfriendly neighbors.

Features:


  • Procedural Maps - Territory Maps and Land maps are procedural generated along with the resources.
  • Villager Needs - Each villager has a certain numbers of needs for him to survive. Not fulfilling his needs like having access to food, shelter and water, might lead to the villager's death or him and his family departing your lands..
  • Dynamic Events - Every season is a challenge. From a chance to being raided by some greedy raiders, getting attacked by wildlife or experiencing a natural disaster, there is no time to relax, unless you are prepared. Not all events are negative. There are also positive events that might help your village grow faster.
  • Seasons, Day and Night cycle and Weather - Seasons are important due to weather, temperature and times to harvest and plant crops.
  • [In Development] - Research System - By educating and acquiring books for your people you can develop new technologies ranging from military to farming and architecture. Some technologies will be unlocked only when you perform certain actions.
  • [In Development] - Crafting - having the best armors, weapons and tools is the route to success in these dangerous lands.
  • [In Development] - Territory Exploration and Diplomacy - Besides your territory, you can send scouts to search the land for other villages and points of interest with which you can interact, providing rewards ranging from acquiring new books for your libraries to developing trade treaties or other diplomatic relations.
  • [In Development] - Combat - Defend your territory against raiders, aggressive neighbors and later, even attack back.

System Requirements

    Minimum:
    • OS: Windows 7
    • Processor: Intel Core 2 CPU
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GT/s 2xx or Equivalent
    • DirectX: Version 9.0c
    • Storage: 600 MB available space

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