Civitatem is a medieval city builder where you help your villagers raise a new settlement in dangerous lands by making use of their skills and available world resources.
All Reviews:
Mostly Positive (27) - 70% of the 27 user reviews for this game are positive.
Release Date:
May 18, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“City builders are complex beasts, and we are aiming to make this game as fun and as polished is possible. To add more value to the game and improve it further, we'd like to welcome other people to play the game and voice their suggestions.”

Approximately how long will this game be in Early Access?

“It mostly depends on the community feedback, but we are aiming somewhere between 6 to 12 months.”

How is the full version planned to differ from the Early Access version?

“We are planning to add gradually more features and content, and improve the core features, functionality and graphics with each new update. Some of the upcoming updates we are planning to release are:
  • A research system to develop new technologies: craft better weapons, tools, improve the village
  • Tier II buildings which will provide the player with new jobs for his villagers and new challenges.
  • Complex diplomatic system between your village and other settlements in the region, which will help you develop alliances, improved trade relations or even provoke wars.
  • Large scale battles with new formations along with new defensive buildings: walls, gatehouses, towers.
  • Raids on other settlements.

What is the current state of the Early Access version?

“The basic core features are done and the game can offer dozen of hours of gameplay. You can construct several buildings, manage your villagers, gather resources, hunt wild animals, craft tools, cook food and react to random events and your villagers needs. Seasons and weather are also implemented, which can provide a tough challenge due to the production of food, lack of clothes for cold seasons and natural disasters.”

Will the game be priced differently during and after Early Access?

“The price may be increased upon release from early access.”

How are you planning on involving the Community in your development process?

“The community is a major part of our development process, and we expect players to voice their opinions on Steam game's forums, official forums and the most importantly through the in-game submit feedback form. This way we will get a better view on what players think and act accordingly when possible or when is appropriate.”
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Recent updates View all (6)

June 16

Civitatem – Update A 1.40 is Now Live!

Hi Guys,

I received a lot of good feedback from the awesome early adopters, steam forum players, and through the in-game submit feedback, and came up with this update, for now. Overall this update contains bug fixes for over 90% of the issues reported by you, the players, but also tweaks, improvements, and a few small features.

For this update is recommended to start a new game!

What’s new?

1) Building priority:

Many people asked for this, and it was also in the design, so here it is. Builders by default will build the closest building site to them, or one that was is already in construction. By clicking the priority button on your buildings, they will start working on those after they finish their current task (a few seconds) or if they already close to finish the current building, they will continue and then come to this priority building site. A click makes is priority (red), another click changes back to neutral.

2) Buildings have now a name or number. Houses are named after the family that lives there. Specialized buildings have a number for easy identification.

3) Villagers that arrived to your land through events, have a chance to come with their own tools or even bring some food.

4) An option to increase the font size of the tutorial window and tool tips has been added. You can find it in the options tab.

5) Fast speed of the game has been increased by 20%, and the days and nights last a bit less.

6) Villagers that have a specialized job will wait to finish it, before going to sleep or changing their behavior.

7) There were lots of bugs with the herbalist, and now most of them should be fixed, but they are also improvements to herbs collection where the herbalist goes back to the house from time to time, to store the herbs.

8) Hunting is a bit harder now especially on boars, so don’t send a low ranged skill villager to do it, or he won’t be able to do much. Smoking meat requirement has been reduced from 10 to 5.

9) Random events are more random and don’t trigger if they already occurred in the last season, so no more 3 consecutive seasons of plague.

10) Fixed probably the only game breaking bug that sometimes occurred in year 4 or 5, where villagers refused to take the resources to the storage. Sorry for that, that was caused by old feature that wasn’t finished 🙁

11) Added several triggers, for villagers that somehow got stuck on buildings (it takes around 10-20 sec for them to go back to work)

12) Improved further the road building.

13) Updated the tutorial with more info.

14) Arrow keys can be now used for camera scroll

15) Added a warning when trying to load an old version save.

16) Fixed a dozen of bugs, that might’ve caused villagers to loose their behaviors or get stuck.

Thank you for your support,
LW Games
1 comments Read more

May 26

Civitatem – Update A 1.20 is now live!

Update: Deployed a hot fix for the herbalist, there was a problem with the herbalist house, not freeing the patients bed properly and not healing. (wait 1 hour in-game and it will be fixed, save compatible)

Hi Guys,

After reading just about every feedback available from Steam comments, Discord, Youtube, got back to work and today i released, Civitatem – update A 1.20.

I. Customize your Village Elder! – You can now customize your Village Elder before starting a new game. (start a new game, loading old version saves wont work this time) Starting with Name, Fam Name , Gender, the Village name and two specializations point to invest into two skills.

II. Game Difficulty – Since many complained that the game is either too hard or too easy, and since i didn’t want to break my design, i decided to give you more choices, so now they are 3 difficulties to choose from:

Normal – is more on a casual side, the villager get sick less often, village elder doesn’t loose tools durability, events start after one year

Hard – it’s similar to older version with a few tweaks

Survival – it’s basically ironman (you can only save on exiting the game slot
3), with events starting to occur from the first season.

III. Mining Priority – Many complained about this so i implemented a mining priority for Miners. By default they mine stone, but you can change that with one click, if you have other resources selected on the map.

IV. Injuries / Wounds / Diseases – I reworked how injuries work. Now the villagers, will work until they pass out, well kind of. They will go to the herbalist if:

a) if above 50% HP – they will go only when not busy working and the herbalist has the treatments needed (herbs or orange potions)

b) under 50% HP – but above 25% – they will go the herbalist as fast is possible if treatment is available ( orange potions or red potions)

c) 25% and below HP – they will pass out on the ground, and a herbalist will get them to the their house. If he stays there (on the ground) for more than 3 hours, he will bleed out and die (not if he is the Village Elder).

For every villager that is injured/wounded/sick, his travel speed will decrease based on the severity of his wounds.

V. Misc:

– Tutorial Window can be dragged and moved on the screen.
– jobs window lags less, and is updated more often when changing jobs.
– Nights pass 40% faster than Daylight
– more early adopters were added to the villager generator and credits.
– doubled resources on walls until trading is added.
– hunters will refuse to hunt if their health is less than 60%, but they will do other activities (getting meat from dead animals or crafting leather)
– wild boars provide 10 meat and deer 5 instead of 10.
– when most of the events occur, the camera will scroll to that event.

VI. Bugs:

– fixed some problems with some events
– fixed some problems with UI not scaling properly on 1280 displays (including messages, UI and Tutorial)
– fixed a problem with builders refusing to work after some events.
– villager should now loose their jobs far less often
– fixed a bug with placing buildings while clicking on the bottom right buttons.
– fixed a bug with miners refusing to mine walls, if there was no stockpile
– fixed a bug with the hunter not goin to herbalist.

Thank for your support,

LW Games
1 comments Read more
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About This Game

Civitatem is a medieval city builder where you help your villagers raise a new settlement in dangerous lands, by making use of their skills and available world resources. Shape the future of your people by managing and assigning the most skilled villager for each task. Educate them and research new technologies, fight off the natural elements or raiders, explore the land for new villages to develop new trades routes, acquire new technologies and develop diplomatic relations.

The most important resource are your villagers, each specialized in some areas, gaining experience each time they perform a task. Educate them in schools and libraries to allow them to perform more complex tasks and jobs. Besides education, the health of your people is imperative, so herbalists and doctors are also quite important.

Nature has always had her way since the beginning of time, so be prepared each season to face storms, disease, quakes and other events. Gaining high education, technology and constructing a strong settlement will help you survive in these troublesome times, but be prepared to defend your village from raiders, wild animals and unfriendly neighbors.


  • Procedural Maps - Territory Maps and Land maps are procedural generated along with the resources.
  • Villager Needs - Each villager has a certain numbers of needs for him to survive. Not fulfilling his needs like having access to food, shelter and water, might lead to the villager's death or him and his family departing your lands..
  • Dynamic Events - Every season is a challenge. From a chance to being raided by some greedy raiders, getting attacked by wildlife or experiencing a natural disaster, there is no time to relax, unless you are prepared. Not all events are negative. There are also positive events that might help your village grow faster.
  • Seasons, Day and Night cycle and Weather - Seasons are important due to weather, temperature and times to harvest and plant crops.
  • Research System - By educating and acquiring books for your people you can develop new technologies ranging from military to farming and architecture. Some technologies will be unlocked only when you perform certain actions.
  • Crafting - having the best armors, weapons and tools is the route to success in these dangerous lands.
  • Territory Exploration and Diplomacy - Besides your territory, you can send scouts to search the land for other villages and points of interest with which you can interact, providing rewards ranging from acquiring new books for your libraries to developing trade treaties or other diplomatic relations.

System Requirements

    • OS: Windows 7
    • Processor: Intel Core 2 CPU
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GT/s 2xx or Equivalent
    • DirectX: Version 9.0c
    • Storage: 600 MB available space

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