Pixelum is a whole world made up entirely from interactive pixels. Explore procedurally generated sandbox with advanced physics. Dig and mine, fight mobs, build bases, craft items, and progress throughout the pixel canvas!
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發行日期:
2020 年 10 月 1 日
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備註:這款搶先體驗遊戲尚未開發完成,且內容可能會有所變動。如果目前的開發進度未使您產生興趣,建議您等待本遊戲開發至下一階段再決定是否購買。了解更多

開發者的話:

為何採用搶先體驗模式?

「During our Alpha and Beta tests, we (I and whoever will join my dev team) expect to receive a lot of feedback about the game mechanics, sound and graphics. After one year of development, Pixelum doesn’t need to be kept behind closed doors, but we still need your feedback on how the game feels on its every stage. We’re going to make a lot of changes and implement a lot of features, and we’re not quite sure how the audience will feel about every of them. And only by the way of interacting directly with the audience and listening carefully to an every game review and a proposal, we will do our best at developing Pixelum and passing it through the every stage of development.」

這款遊戲的搶先體驗時間大約會持續多久?

「From half of a year to two years. Such a wide spread is associated with the uncertainty of the reaction of Community and a number of features that we will try to implement. Soon, this estimation will get narrower.」

正式版預計會與搶先體驗版有何不同?

「We've got a lot of features to implement following our development roadmap, such as:
  • a lot of different NPCs
  • a lot of items
  • better multiplayer
  • graphics improvement
  • advanced crafting
  • vehicles and transport
  • advanced lighting
  • different biomes

搶先體驗版目前的開發進度如何?

「All the features listed in the "About This" section are already implemented, so please refer to that section for details. Also the main video covers features that are already in-game.」

遊戲售價在搶先體驗期間前後會有所變動嗎?

「Yes. It will get more expensive due to loads of new content and amounts of work that will be nested in the development process.」

在開發過程中,您打算如何與社群互動?

「We will carefully listen to every game review and proposal of the Community. So, an everyone can be easily involved in designing and development of Pixelum.」
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搶先測試

Help me developing Pixelum by suggesting ideas and leaving the feedback! Pixelum is still in its current Early Beta Access stage.
Please remember that when leaving review!

About the Developer

Pixelum has been in development for almost 10 years. The author of this game is also known for creating immensely popular CS:GO maps that included zombies, cars and horses.

關於此遊戲

Pixelum is an innovative sandbox survival game made up entirely from interactive pixels, open to the players for exploration and all sorts of different interactions, combining fully destructible environment and survival/building elements.

Features at the moment

Based on a handcrafted C++ engine, Pixelum offers you unlimited possibilities such as vast world canvas and advanced physics. Here, pixels are not just about the graphics - every pixel in a special multilayered canvas has its own function and can be interacted in one way or another.
Pushing forward the 2D survival sandbox genre, Pixelum brings you deeper immersion with game environment.
Survive as long as you can in Survival mode.
  • A procedurally generated 2D world
  • Particle and rigid body physics
  • Multilayered pixel canvas
  • Fully destructible terrain
  • 3 Biomes (forest, arctic, desert)
  • Crafting and building
  • Skills and Levels
  • NPCs
  • FMOD sound system with reverb, ray-tracing and spatial attenuation
  • Dynamic environment with day-night cycles.
    This list will get longer over time, because I have got tons of different ideas on which we are working really hard at the moment.

系統需求

    最低配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統 *: Windows XP 64-bit
    • 處理器: 1.6GHz
    • 記憶體: 2 GB 記憶體
    • 顯示卡: 128mb
    • 儲存空間: 2 GB 可用空間
    建議配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統: Windows 10 64-bit
    • 處理器: Dual Core 3.0 GHz
    • 記憶體: 8 GB 記憶體
    • 顯示卡: 256mb
    • 網路: 寬頻網際網路連線
    • 儲存空間: 8 GB 可用空間
* 自 2024 年 1 月 1 日(PT)起,Steam 用戶端僅支援 Windows 10 及更新版本。

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