Fight enemies, craft weapons and complete quests with your friends in virtual reality! Available for HTC Vive and Oculus Touch platforms in Early Access.
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Release Date:
Oct 31, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“While SojournVR has received excellent feedback from private testers, we wish to expand the coverage of the game. The foundation of our game has been finished, and as a result, we now need an expanding community to put strain on our systems for future development. In addition, we want to take this opportunity to develop alongside our players. The features and concepts we've worked on have only been our own ideas and to keep us on track with what the community really wants, we've decided to go with Early Access.”

Approximately how long will this game be in Early Access?

“The scheduled full release date is August 28th, 2018, however this may change based on features that users request and how long it takes us to implement the features we want in the game.

If this date changes at any time in the future, we will do an update post on it and update the store page.”

How is the full version planned to differ from the Early Access version?

“The full release of SojournVR won't have any game-breaking bugs or glitches and will have a large map filled with a ton of content that can be played either on your own or with a group of friends (a party). There will also be lots of items and weapons that can be crafted. The game already contains a couple of quests for players to do own their own but the final release will have a ton more quests that can be done solo or done with a party. There are also a couple more skills that will be added to the game before release, including a merchant skill and an archery skill. These skills can be leveled like the other available skills.”

What is the current state of the Early Access version?

Skills
Players have a set of skills which they can level up: mining, crafting, lumbering, and smelting to name a few. By leveling up these skills players can craft higher level items that aid them in quests and combat.

Combat
Players can fight enemies using several different types of weapons. Right now you can choose from daggers, long swords and two handed great swords. Archery is planned for a future update.

Gathering
Players can mine ore and cut down trees to obtain planks. These items can be used to create weapons or tools that the player can use to gather more efficiently.

Crafting
Currently users can craft weapons and tools to further their skill levels. Leveling up skills allows you to craft better gear.

Questing
First you must complete the Labistre Training Grounds quest. This quest will walk you through the crafting and combat in the game and will prepare you for the world to come. After this quest is complete, a ton of side quests will become available that you can complete solo or with a group of friends.”

Will the game be priced differently during and after Early Access?

“At this time we don't believe the price will change on release, however we would like players to purchase the game in early access to help support the development of the game as much as possible. Players who purchase in early access will be given a couple of cool perks when the game launches. This will include skins for certain player items like the journal and the relic.”

How are you planning on involving the Community in your development process?

“The community is going be the most important part of this game - like most online RPGs. We wish to work hand-in-hand with the community before and after the Early Access period is over to decide which features should be removed/added to SojournVR. We will provided weekly updates/patches and communicate with the community on a daily basis about the development of the game.”
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Notice: Requires one of the following virtual reality headsets: HTC Vive or Oculus Rift. See the VR Support section for more info.

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Recent updates View all (38)

August 15

Release 1.3.0 Patch

Hello everyone,

A patch has just been applied that fixed many issues reported by users in the discord channel. Here is a list of the issues fixed:
  • You can no longer start a new raid if you're in a raid
  • Fixed issue with mineables in Labistre Training Grounds
  • Fixed issue with player body when shooting arrow
  • Damage to mineables and trees with weapons (swords, daggers, arrows, ect.) have been reduced
  • Fixed issue with error scene
  • Fixed issue with bank in Outskirts where you couldn't get upstairs using locomotion
  • Fixed issue where bank in Labistre City would disappear on low quality
  • Fixed issue that would allow you to smelt Mithril tools even if you didn't have smelting level 15
  • Items no longer collide with the inventory

There is also now a menu option to end a raid if you're currently in a raid. Also an option to turn off occlusion culling has been added. If you are being bottlenecked by your cpu, you may get better performance by turning occlusion culling off. However, it is generally better to leave occlusion culling enabled.

If you encounter new bugs, please post in the Steam discussions or in the discord.

Thanks,

John
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August 7

Release 1.3.0a (Combat Update)

Hello everyone,

This update is the first part of the combat update. I didn't get all of the features I wanted to get into this update, so some more features will be released at the end of this month.

New Features
  • Attribute System
    • Damage is now highly influence by one of three attributes: strength, agility and intelligence
    • The attributes a character has is based on their combat level and the class they have chosen. Each class has different base attributes and scale differently at higher levels.
  • Combat Skill (Players and enemies)
    • Combat skill is increased by defeating enemies
    • Tougher enemies give more exp
    • When you are above an enemy's combat level, you receive less exp for killing that enemy. This encourages players to fight tougher enemies to level faster.
  • Combat Classes
    • 5 classes to choose from, 3 strength classes and 2 agility classes
  • Enemy Aggro
    • Enemies will no longer target you automatically if you are a certain number of combat levels above them.
Changes
  • Cosmetic scene (e.g. server browser, error scene, client out of date scene, ect.) complete redone from scratch
  • Longswords and shortswords have been replaced by the broadsword, which has the same stats as the long sword
  • New health bars above enemies and other players
  • New player health bar that shows available mana
  • The "strength" skill has been renamed to "blade" and has been slightly reworked (see damage calculation changes)
  • Short sword blade cast removed
  • Long sword blade cast changed to broadsword blade cast
  • Tutorial now gives broadsword instead of short sword
  • Crafting guide updated
  • Health skill removed. Health is now determined by strength attribute (see damage calculation changes)
  • Enemy animation updates
    • Attack animations can now be interrupted by death. If you kill an enemy while they are attacking, they will immediately die.
Damage Calculation Changes
  • Damage done with broadswords and greatswords is significantly influenced by the player's strength attribute.
    • Having a higher blade skill allows you to use swords with better materials
    • Having a higher blade skill also attributes some additional damage with broadswords and greatswords
  • Damage done with daggers, bows and arrows is significantly influenced by the player's agility attribute.
    • Having a higher blade skill allows you to use daggers with better materials
    • Having a higher archery skill allows you to use arrows with better materials
  • An entity's strength attribute now determines how much health it has, along with other bonuses from chosen class
    • Max Health = (strength * 10) + bonus health
Bug Fixes
  • Fixed issue where the golem and arachno queen wouldn't sink far enough into the ground after being killed
  • Fixed issue where mining coal in the abandoned mine would cause the model to enlarge after it was mined
  • Fixed issue where you could walk through the gate in Labistre City which would allow you to escape the map
  • Fixed issue where you may not be able to move after failing and rejoining a raid
  • Fixed issue where coal ore would spawn inside of the coal mineable model in the outskirts
Additional Notes From Developer
  • Classes do not change the player's cosmetics, this will be addressed in a future update.
  • This update does not contain combat abilities. I didn't have time to create individual ability trees for each class, but I'm hoping it will get done by the end of the month.
  • YOU WILL BE ABLE TO CHANGE YOUR COMBAT CLASS DURING THE NEXT UPDATE. So if you decide you want to change your class, you will be able to.
  • A lot of the feedback I'm getting from players is that people want more combat content, so the next few patches will focus heavily on adding in more combat content.
I have taken a lot of input from the community for this update and I expect to take a lot of input from the community for the next few patches so if you would like to be part of the discussion, please join the discord server (permalink below). I also use the discord for bug reporting and typically I can get a bug fixed by the next patch so if you are experiencing an issue that you would like fixed there's a good chance I can get it fixed quickly if you post it in the discord.

If there are any major issues with this update then I can do another update either this week or next Tuesday. If there aren't any major issues then the next update should be at the end of the month.

Thanks all,

John

Email: contact@dettergamedesign.com
Twitter: @dettergames
Facebook: https://www.facebook.com/dettergamedesign/
Discord Permalink: https://discord.gg/D59txxt

Blog post: https://www.dettergamedesign.com/index.php/2018/08/07/release-1-3-0a-combat-update/
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About This Game

In order to survive, you will need some good tools, weapons and guidance. Your journey starts in the caves of Labistre City, known as the Labistre Training Grounds.

In the Labistre Training Grounds you will start with just some basic stone tools. You must mine ore, lumber trees and craft new tools and weapons to help you in the world of SojournVR. You will also have to complete some tasks for the experts in the training grounds in order to gain passage to Labistre City. Once you leave the training grounds, you are free to explore the entire world of SojournVR.

An Oculus Rift or HTC Vive is required to play this game.



Join our official discord server!

Permalink: https://discord.gg/D59txxt

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: 64-bit Windows 7, Windows 8.1, Windows 10
    • Processor: Intel Core i3-4340 / AMD FX-6300
    • Memory: 6 GB RAM
    • Graphics: nVidia GeForce GTX 660 2GB / AMD Radeon HD 7850 2GB
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    • Additional Notes: These are the minimum specs that we have been able to test so far, if you have a device that has lower specs and is able to run the game well please let us know!
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: 64-bit Windows 7, Windows 8.1, Windows 10
    • Processor: Intel Core i5-3450 / AMD FX-8350
    • Memory: 8 GB RAM
    • Graphics: nVidia GeForce GTX 970 4GB / AMD Radeon 290 4GB
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 10 MB available space

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