Fight enemies, craft weapons and complete quests with your friends in virtual reality! Available for HTC Vive and Oculus Touch platforms in Early Access.
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Release Date:
Oct 31, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“While SojournVR has received excellent feedback from private testers, we wish to expand the coverage of the game. The foundation of our game has been finished, and as a result, we now need an expanding community to put strain on our systems for future development. In addition, we want to take this opportunity to develop alongside our players. The features and concepts we've worked on have only been our own ideas and to keep us on track with what the community really wants, we've decided to go with Early Access.”

Approximately how long will this game be in Early Access?

“The scheduled full release date is August 28th, 2018, however this may change based on features that users request and how long it takes us to implement the features we want in the game.

If this date changes at any time in the future, we will do an update post on it and update the store page.”

How is the full version planned to differ from the Early Access version?

“The full release of SojournVR won't have any game-breaking bugs or glitches and will have a large map filled with a ton of content that can be played either on your own or with a group of friends (a party). There will also be lots of items and weapons that can be crafted. The game already contains a couple of quests for players to do own their own but the final release will have a ton more quests that can be done solo or done with a party. There are also a couple more skills that will be added to the game before release, including a merchant skill and an archery skill. These skills can be leveled like the other available skills.”

What is the current state of the Early Access version?

Skills
Players have a set of skills which they can level up: mining, crafting, lumbering, and smelting to name a few. By leveling up these skills players can craft higher level items that aid them in quests and combat.

Combat
Players can fight enemies using several different types of weapons. Right now you can choose from daggers, long swords and two handed great swords. Archery is planned for a future update.

Gathering
Players can mine ore and cut down trees to obtain planks. These items can be used to create weapons or tools that the player can use to gather more efficiently.

Crafting
Currently users can craft weapons and tools to further their skill levels. Leveling up skills allows you to craft better gear.

Questing
First you must complete the Labistre Training Grounds quest. This quest will walk you through the crafting and combat in the game and will prepare you for the world to come. After this quest is complete, a ton of side quests will become available that you can complete solo or with a group of friends.”

Will the game be priced differently during and after Early Access?

“At this time we don't believe the price will change on release, however we would like players to purchase the game in early access to help support the development of the game as much as possible. Players who purchase in early access will be given a couple of cool perks when the game launches. This will include skins for certain player items like the journal and the relic.”

How are you planning on involving the Community in your development process?

“The community is going be the most important part of this game - like most online RPGs. We wish to work hand-in-hand with the community before and after the Early Access period is over to decide which features should be removed/added to SojournVR. We will provided weekly updates/patches and communicate with the community on a daily basis about the development of the game.”
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Notice: Requires one of the following virtual reality headsets: HTC Vive or Oculus Rift. See the VR Support section for more info.

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Recent updates View all (44)

October 2

Release 1.3.5a

Hello everyone,

This week I fixed a couple of issues introduced by last week's update. I am still working on new map upgrades which should be coming out next week or the week after.

Bug Fixes
  • Fixed issue where floating items would flicker if they were in the world before a player spawned
  • Fixed an issue that would cause weird behavior when pressing the menu button during the loading screen
  • Music level in the server browser is now affected by music level setting
  • Playspace rotation on vive is much easier to use now
  • Fixed an issue where when a player shoots an arrow, their bow would still be nocked.
    • Fixed other issues related to the bow, including fixing rotation issue when nocking arrow
Changes
  • Golem drops have been improved
  • Drops at the end of the raid have been improved
  • Journal smelting level requirements corrections
  • Level required to use tool is now shown in tooltip.
Thanks all,

John

Email: contact@dettergamedesign.com
Twitter: @dettergames
Facebook: https://www.facebook.com/dettergamedesign/
Discord Permalink: https://discord.gg/D59txxt

Blog post: https://www.dettergamedesign.com/index.php/2018/10/02/release-1-3-5a/
0 comments Read more

September 28

Double EXP Weekend has begun!

Hello everyone,

Starting Friday at 7:00 AM CST (12:00pm UTC) all EXP earned for the weekend will be doubled. This affects all skills including combat, mining, smelting, ect. The event will run until 7:00pm CST Sunday (12:00am UTC). This event is the first test of the event system and there will be similar events in the future. I will also be online for some of the day Friday if people want to hang out and ask me questions about the game or whatever else.

Thanks all,

John

Email: contact@dettergamedesign.com
Twitter: @dettergames
Facebook: https://www.facebook.com/dettergamedesign/
Discord Permalink: https://discord.gg/D59txxt

Blog Post: https://www.dettergamedesign.com/index.php/2018/09/28/double-exp-weekend-test/
0 comments Read more
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About This Game

In order to survive, you will need some good tools, weapons and guidance. Your journey starts in the caves of Labistre City, known as the Labistre Training Grounds.

In the Labistre Training Grounds you will start with just some basic stone tools. You must mine ore, lumber trees and craft new tools and weapons to help you in the world of SojournVR. You will also have to complete some tasks for the experts in the training grounds in order to gain passage to Labistre City. Once you leave the training grounds, you are free to explore the entire world of SojournVR.

An Oculus Rift or HTC Vive is required to play this game.



Join our official discord server!

Permalink: https://discord.gg/D59txxt

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: 64-bit Windows 7, Windows 8.1, Windows 10
    • Processor: Intel Core i3-4340 / AMD FX-6300
    • Memory: 6 GB RAM
    • Graphics: nVidia GeForce GTX 660 2GB / AMD Radeon HD 7850 2GB
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    • Additional Notes: These are the minimum specs that we have been able to test so far, if you have a device that has lower specs and is able to run the game well please let us know!
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: 64-bit Windows 7, Windows 8.1, Windows 10
    • Processor: Intel Core i5-3450 / AMD FX-8350
    • Memory: 8 GB RAM
    • Graphics: nVidia GeForce GTX 970 4GB / AMD Radeon 290 4GB
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 10 MB available space
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