Fight enemies, craft weapons and complete quests with your friends in virtual reality! Available for HTC Vive and Oculus Touch platforms in Early Access.
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Release Date:
Oct 31, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“While SojournVR has received excellent feedback from private testers, we wish to expand the coverage of the game. The foundation of our game has been finished, and as a result, we now need an expanding community to put strain on our systems for future development. In addition, we want to take this opportunity to develop alongside our players. The features and concepts we've worked on have only been our own ideas and to keep us on track with what the community really wants, we've decided to go with Early Access.”

Approximately how long will this game be in Early Access?

“The scheduled full release date is June 30th, 2018, however this may change based on features that users request and how long it takes us to implement the features we want in the game.

If this date changes at any time in the future, we will do an update post on it and update the store page.”

How is the full version planned to differ from the Early Access version?

“The full release of SojournVR won't have any game-breaking bugs or glitches and will have a large map filled with a ton of content that can be played either on your own or with a group of friends (a party). There will also be lots of items and weapons that can be crafted. The game already contains a couple of quests for players to do own their own but the final release will have a ton more quests that can be done solo or done with a party. There are also a couple more skills that will be added to the game before release, including a merchant skill and an archery skill. These skills can be leveled like the other available skills.”

What is the current state of the Early Access version?

Skills
Players have a set of skills which they can level up: mining, crafting, lumbering, and smelting to name a few. By leveling up these skills players can craft higher level items that aid them in quests and combat.

Combat
Players can fight enemies using several different types of weapons. Right now you can choose from daggers, long swords and two handed great swords. Archery is planned for a future update.

Gathering
Players can mine ore and cut down trees to obtain planks. These items can be used to create weapons or tools that the player can use to gather more efficiently.

Crafting
Currently users can craft weapons and tools to further their skill levels. Leveling up skills allows you to craft better gear.

Questing
First you must complete the Labistre Training Grounds quest. This quest will walk you through the crafting and combat in the game and will prepare you for the world to come. After this quest is complete, a ton of side quests will become available that you can complete solo or with a group of friends.”

Will the game be priced differently during and after Early Access?

“At this time we don't believe the price will change on release, however we would like players to purchase the game in early access to help support the development of the game as much as possible. Players who purchase in early access will be given a couple of cool perks when the game launches. This will include skins for certain player items like the journal and the relic.”

How are you planning on involving the Community in your development process?

“The community is going be the most important part of this game - like most online RPGs. We wish to work hand-in-hand with the community before and after the Early Access period is over to decide which features should be removed/added to SojournVR. We will provided weekly updates/patches and communicate with the community on a daily basis about the development of the game.”
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Notice: Requires one of the following virtual reality headsets: HTC Vive or Oculus Rift. See the VR Support section for more info.

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Recent updates View all (26)

April 24

Release Schedule for May

Hello everyone,

This month will be pretty huge for the game. The first 2 weeks will have some small updates for the game that implement things that should have made it into last month. I am working on a ton of new party features this month which will take up a lot of my time so I don't expect to do a release on the 15th of May. Depending on what issues come up during development, the new map areas and party functionality will be released on the 22nd or 29th. The update will be pretty substantial and it won't be possible to do an incremental update, so the release on the 22nd might be skipped. I will have more updates on this as the development cycle progresses.
  • May 1st (Release 1.1.12a)
    • Archery skill
      • Damage done with bows will be based on archery skill, not strength
      • Archery fixes
      • Your archery skill needs to be at a certain level to use better arrows (Bronze, Iron, Steel, ect.)
    • Crafting arrow shafts, arrow heads and arrows
    • Selling items to vendors
    • CPU performance fixes for Labistre City
    • Starting on new map area
  • May 8th (Release 1.1.13a)
    • Continuing work on new map area
    • Starting work on party system
    • Play space rotation
    • In game menu
      • Sound controls
      • Party management
      • Change between blinking/locomotion
  • May 15th - no release
    • Continuing work on new map area
    • Continuing work on new party system
  • May 22nd - May 29th (Release 1.2.0a)
    •  Depending on issues with the new map, it will either be released on the 22nd or the 29th
      • There will be no release on the 22nd if the map is not ready because it will be a massive update.
    • New map area released
      • Party raid system
      • New enemies to fight
If you have new issues that you encounter, please be sure to post either in the Steam Discussion or in the SojournVR discord.

New feature requests/recommendations can be posted in the Feature Request Thread.

Thanks all,

John

Email: contact@dettergamedesign.com
Twitter: @dettergames
Facebook: https://www.facebook.com/dettergamedesign/
Discord Permalink: https://discord.gg/D59txxt

Blog post: https://www.dettergamedesign.com/index.php/2018/04/24/release-schedule-may/
0 comments Read more

April 24

Release 1.1.11a

Hello everyone,

This update contains fixes for bugs that came up during the sale last weekend and some requested changes. Thank you to everyone who played last weekend!

Changes
  • Health bar now disappears after a couple of seconds, even if your health isn't full. Health will regenerate when health bar isn't showing.
  • Locomotion has be re-enabled and completely reworked.
    • You no longer have to press down the trackpad to run (your character always runs now).
Fixes
  • Massive server optimizations which fixes latency and stability issues
  • Fixed issue where sometimes you couldn't eat food with a hand after eating something
  • Lighting fixes in Labistre Training Grounds
  • Fixed an issue where items could go through walls and floors if you threw them hard enough
I will have another release schedule ready soon. There were features that I wasn't able to get done this month and they will end up in the release schedule for next month.

Thanks all,

John

Email: contact@dettergamedesign.com
Twitter: @dettergames
Facebook: https://www.facebook.com/dettergamedesign/
0 comments Read more
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About This Game

In order to survive, you will need some good tools, weapons and guidance. Your journey starts in the caves of Labistre City, known as the Labistre Training Grounds.

In the Labistre Training Grounds you will start with just some basic stone tools. You must mine ore, lumber trees and craft new tools and weapons to help you in the world of SojournVR. You will also have to complete some tasks for the experts in the training grounds in order to gain passage to Labistre City. Once you leave the training grounds, you are free to explore the entire world of SojournVR.

An Oculus Rift or HTC Vive is required to play this game.



Join our official discord server!

Permalink: https://discord.gg/D59txxt

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: 64-bit Windows 7, Windows 8.1, Windows 10
    • Processor: Intel Core i3-4340 / AMD FX-6300
    • Memory: 6 GB RAM
    • Graphics: nVidia GeForce GTX 660 2GB / AMD Radeon HD 7850 2GB
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    • Additional Notes: These are the minimum specs that we have been able to test so far, if you have a device that has lower specs and is able to run the game well please let us know!
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: 64-bit Windows 7, Windows 8.1, Windows 10
    • Processor: Intel Core i5-3450 / AMD FX-8350
    • Memory: 8 GB RAM
    • Graphics: nVidia GeForce GTX 970 4GB / AMD Radeon 290 4GB
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 10 MB available space
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