Endless ATC is a realistic air traffic control simulator with a simple, easy to use interface. The goal is to guide as many planes as possible safely to the runways. Find out how many flights you can manage to control!
All Reviews:
Positive (31) - 90% of the 31 user reviews for this game are positive.
Release Date:
Dec 11, 2015
Developer:
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Recent updates View all (12)

November 9

Update v3.8: More airports

A pretty big update this time, including two more locations! Furthermore, the amount of traffic and the weather can be customized more precisely.

Summary of what's new:
  • Tokyo Haneda Airport (RJTT).
  • Toronto Pearson Airport (CYYZ), plus the nearby secondary airport Billy Bishop (CYTZ).
  • Custom traffic menu, where the skill level, cap or traffic flow can be adjusted.
  • Weather menu where wind direction, speed and clouds can be specified.
  • Several bugfixes and adjustments.

In more detail:
  • RJTT is the busiest airport in Japan and has four runways. In real life flights arrive and depart via the Tokyo bay on the east of the field, with lots of operational constraints, but in the game you have more freedom, although as always you're limited to ILS approaches. CYYZ is the busiest airport in Canada, with five runways (max 2 in use for landings at a time). At the smaller CYTZ field, regional jets will takeoff and land.


  • Things in the menu are shuffled around a bit: now the top most button is the airport selection/new game button. Right next to it is a new traffic button, where you can switch from normal mode to custom traffic mode. Normal mode is the default game mode, where the amount of traffic adapts to the skill value (while trying to improve your high score). In custom mode, you can set the skill cap (as in earlier versions, this limits the skill value, to avoid extremely crowded airspaces). But now you can also adjust the skill value itself. This allows you for example to start a game with lots of traffic and runways from the beginning, without having to wait for the traffic to build up. It's also easier to set a certain cap value, or close the airspace entirely.

    In addition to setting a skill value (which determines the amount of planes to control at a time) you can switch to the new flow mode to set the traffic rate (the number of planes per hour). The flow you set is fixed, so independent of user mistakes. Set it for example at 30/h and you'll see planes arriving every 2 minutes, as well as planes departing every 2 minutes. A maximum and minimum flow rate can be set, to simulate inbound and outbound peaks, which will alternate every 30 minutes. When setting a flow, keep in mind that the capacity of the runways is limited. Each runway should have a capacity of about 40 planes per hour, or perhaps 60 in mixed mode. When the runway capacity is insufficient, the game may not be able keep up with the flow rate, and star will appear next to the flow rate, indicating flights are lagging behind the 'schedule'. To open more runways, you'll have to manually increase the skill level first.

    Additionally, if you want to try something different you can disable all departures (press the 'no dep' button), or disable traffic from and to the secondary airports (press 'no sec'). Of course, high scores will not be recorded when using any the custom traffic features.

  • Weather is generated at random when you enable it, but now you can set the wind precisely is the weather menu, and enable clouds with a separate button. Press it again for more clouds. Use the runway change button to find a proper runway configuration (with headwind) allowing safe takeoffs and landings. Runway changes make take sometime to complete, but now at least they're instant if a certain runway use is unchanged.


  • Several bugfixes and traffic updates. Type 'nobar' to disable the sidebar if you don't need it. A display menu is added where range rings can be enabled.

So, many changes, I hope you like it. Thanks for the suggestions and support. Happy controlling! :steamhappy:
6 comments Read more

August 24

Update v3.7

New in this release:
  • Better departure capacity from parallel runways. When, for example, a departure from a northern runway turns to the south after takeoff, the southern runway is blocked for a bit. But from now on, it's more likely that a departure from a northern runway will have a SID towards the north, allowing more simultaneous departures.
  • Change runway configuration (by clicking the rwy chg button in the airport menu, or hitting F12). Before, this was only possible when cap mode was enabled, plus it caused missed approaches as planes couldn't detect the runways anymore. Now, planes will continue their approach. Changing runways can be handy if there's weather near a runway, or the wind has changed. Keep in mind that after a runway change request, it takes a few minutes before the airport is ready for new approaches and the runways are cleared.
  • Inactive runways are visible (in grey).
  • Two new 'cheat' modes (in addition to F9/F10 to alter the skill level): type in nodep for a game without departures, or nosec to close all secondary airports. As this alters the gameplay, high scores/achievements are disabled after using cheats, until a new game is started.
  • Removed doubleclick ILS for LLZ mode (localizer only), as it has little use and could be selected by accident. LLZ mode is still available by keyboard commands, and hidden behind a longclick between the altitude buttons in the sidebar.
  • Hotfix 28 Aug: planes shouldn't go around anymore after switching between airports.
  • Hotfix 30 Aug: more bugfixes, and the yellow heading line remains visible after handoff, and hold right mouse button to show estimated time from plane to mouse position.
Thanks for playing!
32 comments Read more

About This Game

In this game, you are an approach controller at a busy airport: you guide incoming planes safely to the runways, by giving heading, altitude and speed instructions. Once you let the planes intercept the (ILS) approach path in front of a runway, they transfer to the control tower, and then you score points. As long as you make no mistakes, your score and the amount of traffic will keep rising. Find out how many flights you can manage to control at a time. Or, you can choose to limit the traffic rate at a fixed level, for a relaxed gameplay.

The graphics are minimal, just like a real tracon radar display, but the underlying mechanics are detailed and polished. Compared to other games in the genre, this game combines much of the realism of hardcore simulators, with the casual style of arcade ATC games.

The sim offers six airports, each with specific characteristics. And the random generated traffic will give you all sorts of different situations, providing many hours of gameplay.

airports
  • Amsterdam (EHAM)
  • Atlanta (KATL)
  • Frankfurt (EDDF)
  • London (EGLL)
  • Paris (LFPG)
  • New York (KJFK)
  • Tokyo (RJTT)
  • Toronto (CYYZ)

key features

  • eight large airports, each with multiple runway configurations
  • realistic pilot behavior
  • adaptive, randomly generated traffic
  • pilot speech
  • easy to play, by mouse, touch or keyboard

realism
  • wind and storms
  • go-arounds
  • restricted areas
  • parallel approaches
  • occasional emergencies
  • secondary nearby airports
  • wake turbulence
  • delays
  • holdings

Although the controls are relatively easy, this game may have a learning curve for new players unfamiliar with aviation. For example, players need to know how an ILS approach works:

In-game there are only a few hints.

System Requirements

    Minimum:
    • OS: Windows XP
    • Processor: Pentium 4
    • Memory: 512 MB RAM
    • Graphics: Integrated
    • Storage: 20 MB available space
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