Endless ATC is a realistic air traffic control simulator with a simple, easy to use interface. The goal is to guide as many planes as possible safely to the runways. Find out how many flights you can manage to control!
All Reviews:
Positive (38) - 89% of the 38 user reviews for this game are positive.
Release Date:
Dec 11, 2015
Developer:
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Recent updates View all (14)

February 7

V3.9.3: Finetuning

A couple of fixes and adjustments:

  • Flow limit can be set up to 180 planes per hour. Before, the limit was 120/h, which may not be challenging enough when there are 3 landing runways available (like at KATL). However, the departure flow is unlikely to keep up with very high flow rates, depending on the runway configuration.
  • More departures from secondary airports when flow mode is enabled. The amount of traffic to secondary airports actually depends on the skill value you have set. If you want high traffic rates at secondaries, set a high skill value before switching to flow mode. Flow mode sets the traffic flow to the main airport.
  • Added wake turbulence information to the text at the bottom of the screen when the mouse cursor hovers above a near plane, where 'wake -0.5' means the plane is half a mile closer than the required distance.
  • Added a low contrast option, to reduce display issues on certain monitors (VA panels) with slow black->grey pixel transitions, improving display quality when panning/zooming.
  • Fixed keyboard command for speed adjustment which didn't work for departures (for example 'S250').
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December 21, 2018

V3.9: Updated wake turbulence categories and minor adjustments

A small update with more wake turbulence categories, graphical adjustments, and bugfixes. Patch notes:
  • Added three more wake categories, totalling 6 (like RECAT in real life, which is used at several big airports). It isn't really noticable when playing (heavy and superheavy are still labeled H and J) but it's less strict for some combinations of planes, so it allows for more efficient wake vortex separation; fewer go arounds. The heavies and mediums are basically split up into subclasses. This system also allows for less time between departures: better flow rates!
  • Wake arc on the localizer will now adapt dynamically to the required distance between two plane categories (instead of displaying two arcs for H and M categories, now only one arc is displayed at the required distance).
  • Planes inbound secondary airports have a slightly different label color, so they're easier to distinguish from traffic inbound the main airport.
  • Panning/zooming is a bit more smooth.
  • Bugfix for an issue where planes went missed approach at CYYZ + TZ when a certain runway combination was in use.



Thanks for the feedback!
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About This Game

In this game, you are an approach controller at a busy airport: you guide incoming planes safely to the runways, by giving heading, altitude and speed instructions. Once you let the planes intercept the (ILS) approach path in front of a runway, they transfer to the control tower, and then you score points. As long as you make no mistakes, your score and the amount of traffic will keep rising. Find out how many flights you can manage to control at a time. Or, you can choose to limit the traffic rate at a fixed level, for a relaxed gameplay.

The graphics are minimal, just like a real tracon radar display, but the underlying mechanics are detailed and polished. Compared to other games in the genre, this game combines much of the realism of hardcore simulators, with the casual style of arcade ATC games.

The sim offers six airports, each with specific characteristics. And the random generated traffic will give you all sorts of different situations, providing many hours of gameplay.

airports
  • Amsterdam (EHAM)
  • Atlanta (KATL)
  • Frankfurt (EDDF)
  • London (EGLL)
  • Paris (LFPG)
  • New York (KJFK)
  • Tokyo (RJTT)
  • Toronto (CYYZ)

key features

  • eight large airports, each with multiple runway configurations
  • realistic pilot behavior
  • adaptive, randomly generated traffic
  • pilot speech
  • easy to play, by mouse, touch or keyboard

realism
  • wind and storms
  • go-arounds
  • restricted areas
  • parallel approaches
  • occasional emergencies
  • secondary nearby airports
  • wake turbulence
  • delays
  • holdings

Although the controls are relatively easy, this game may have a learning curve for new players unfamiliar with aviation. For example, players need to know how an ILS approach works:

In-game there are only a few hints.

System Requirements

    Minimum:
    • OS: Windows XP
    • Processor: Pentium 4
    • Memory: 512 MB RAM
    • Graphics: Integrated
    • Storage: 20 MB available space

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