Blood Ancestors is a team-based first-person melee and ranged combat game. Create your own hero choosing between 18 characters and more than 100 skills, and fight in intense 5v5 competitive objective focused multiplayer battles in a high fantasy medieval world.
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Release Date:
Aug 16, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Blood Ancestors is a game which is being created for the community. We're opening the game to the community in order to get feedback from our customers and eventually deliver the game that everyone wants.

Also We are a small studio and our team is composed by 6 developers which makes difficult to us to deliver content and shape up the game at a fast pace, because of that want to make sure that what we develop is what YOU want.”

Approximately how long will this game be in Early Access?

“Blood Ancestors is aiming for first half of 2019 to be released. We don't want to keep the game too long in Beta, but we will keep it as long as the game needs to become a real 1.0”

How is the full version planned to differ from the Early Access version?

“Blood Ancestors 1.0 will include:
- At least 12 more classes
- At least 3 more maps
- Casual mode with 3 game modes
- Competitive mode
- Rank system
- Tournament system
- Full character customization”

What is the current state of the Early Access version?

“In this Early Access version you will find:
- Multiplayer game 5v5
- 6 Characters to chose from
- 6 Skills to per character to customize your build
- 3 maps: Blood Temple, Breten's Castle and Saint Mary's Cathedral
- Bot system will prevent people from playing alone
- Skin store and character customization
- Full UI revamp
- All bugs reported during the open alpha Fixed.
- And much more...”

Will the game be priced differently during and after Early Access?

“Yes, the game will be cheaper during the Early Access and once the game is released it will increase.”

How are you planning on involving the Community in your development process?

“- From the beginning, we've been listening to the community, and this will continue the same way
- Also, we will be doing different contests in order to get more information and feedback from the community
- Long story short, Blood Ancestors is being developed by gamers for gamers and our community will tell us what they expect from the game, and we will have to give that game to them.”
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Buy Blood Ancestors - A competitive medieval fantasy game


Recent updates View all (58)

October 8

Patch notes 08/10/2018


Hi Relic Hunters,

Today we’re bringing a new patch which comes with very important additions and changes. The most important one is the engine upgrade. This change will fix a lot of issues we’ve encountered trying to implement stuff for the game.
Also, after gathering some information in our discord and feedback from the players we’ve focused in melee combat immersion, we’ve changed most of the combat sounds and FX, we hope you like the new changes.


  • Fixed random player disconnects
  • The capture system is now more accurate
  • Fixed issue with the bot kicks and spawn
  • Many networking issues
  • Fixed some server issues which will improve the whole game performance
  • Bloodshed:
    • Counterattack now working properly. It should be more intuitive
    • Dragon hook should now work better
    • Blood Urge will now boost your own attack speed
    • Berserker’s Anguish should now work as intended. Health will be full refilled and the swing speed will be way faster than normal
  • Sorcerer:
    • Suction improved
    • Blood mines functionality reworked
    • Leech will now work as intended, it delivers damage and drains your target health over time
  • Shade:
    • Grappling hook being reworked. You will climb above where you were aiming at (similar to other games grappling hooks)
    • Basic attack damage will be higher than before at shorter draw times
  • Templar
    • Stampede reworked, and animation changed
    • Holy shield will now have breaking and hitting effects
    • Basic attack damage slightly increased
  • Priest
    • Parry is now more intuitive
    • Swing speed a bit faster
  • Many more fixes….
  • New sounds to melee combat. The combat should be more immersive
  • New FX to melee combat. Players should have a better game-feel
  • Controller input configuration menu
  • New props to all maps
  • The lobby will be populated with bots once the players are in if there aren’t enough players
  • New damage indicators which will help players to know from where are they being attacked
  • Many small additions that will improve the game feel
  • You will find many surprises in every map
  • Many tweaks and changes for a better game experience

We continue working and creating new content and features. Happy hunting!
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September 18

Some news!

Hi @everyone! We've been a bit quiet the last few days but just because the team is working hard on improving certain parts of the game. As a sample take a look at this new version of the Breten's castle map. But that's not everything, in fact there are plenty of new things coming soon. A new character is almost ready, the 3D team is working on yet another character, the matchmaking is being revamped, the game is now translated in several languages, and a lot more smaller things.

Make sure you stay tuned to see how everything unfolds!

0 comments Read more
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About This Game


Blood Ancestors is a first-person melee combat multiplayer game set in a high fantasy medieval world. Two teams of 5 players fight to capture and control the Relic, an ancient and powerful magical artifact key in the eternal struggle between Light and Darkness. In Blood Ancestors, you create your own hero choosing between 3 factions, 6 characters archetypes, and 18 different classes – and on top of that, you pick 3 skills (Aggressive, Defensive, Utility) to create a unique build that fits your playstyle like a glove. With weapon or magic, feed the earth with the blood of your enemies to unleash your powerful ultimate attack, secure the Relic, and decide the fate of the war!


To win a match of Blood Ancestors, you need to take the Relic to your enemies’ spawning portal. For that, it needs to be unlocked first by feeding it with your own lifeforce: it will drink the blood of whoever stands nearby. Once it’s full, whoever snatches it first becomes the Bearer; killing him/her grants control over the Relic. Besides, there are two magical pillars on the map, one of Health, another of Speed. If the Bearer’s team control a pillar, it will increase his/her Health or Speed; if it’s controlled by the enemy team, it will decrease them instead.


Hundreds of years ago, a race of slaves found a way to escape their cruel masters, the Blood Ancestors. They discovered a portal between dimensions that led them from Arham, their homeworld, to the new planet of Vetlan. Feeding the portal with the power of the ancient Relic, a powerful magical artifact created eons ago by the Ancestors, these slaves crossed the portal, and closed it behind them; and calling themselves the Blood Ones, they established in this new home, and lived in peace for generations. But war broke soon in this new planet between two factions, the Light Ones, and the Dark Ones; and the Blood Ones were silent witnesses of a war which ended countless lives, and that threatened to destroy the world of Vetlan itself.

One day, they decided that, after having escaped slavery and death, they could not stand idle while the planet was being torn apart by the eternal struggle between Light and Darkness. The Blood Ones opened the portal again and traveled back to Arham to face the Ancestors, claim the Relic and use its power to end the war and pacify both worlds. But Light and Darkness learned of their plans, and followed them to Arham – and war followed them too. Now, the three factions fight for the Relic – and the Blood Ancestors remain silent and hidden, letting everyone fight over it for reasons known only to them. Who knows what are they plotting in their twisted minds, evermore obsessed with power and domination?


The Dark Ones are the first native inhabitants of Vetlan. Beings without a physical body, mere shadows full of dark energy, they live in deep caves and crevices honoring Arteis, a feared god of the night and shadow. They wager an endless war against the Light Ones.
The Light Ones awakened one day in the dark surface of Vetlan, flourished quickly and spread across the whole world. When they were about to lose the war against the Dark Ones a powerful light exploded in the sky, helping them to drive their enemies back. Since then they adore that light as their goddess and name themselves Humans, the Light Ones.
The Blood Ones were once the slaves of the Ancestors. They fled to Vetlan, where they found themselves in the middle of a war between the two native races. After a series of cataclysms, they discovered that the magic used in the war had destabilized the core of the planet, and decided to go back to use the power of the Relic to save Vetlan and stop the war.


  • Fast-paced 5v5 multiplayer action
  • High Fantasy medieval world
  • Brutal fights in melée combat
  • Objective based gameplay
  • Choose between 18 characters with different gameplay styles (6 in the Early Access release)
  • Create your own build by choosing 3 styles (offensive, defensive, utility) from a pool of more than 150 varied skills
  • Extreme character customization
  • More than 6 multiplayer maps (3 in the Early Access release)
  • Fight to secure the Relic and unleash a powerful ultimate attack

System Requirements

    • OS: Windows® 7 x64-bit or Later
    • Processor: Intel i5-750 / AMD Phenom IIx4 945
    • Memory: 6 GB RAM
    • Graphics: MD HD 6870/ NVIDIA GeForce GTX 460 or better
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    • Sound Card: Integrated soundcard

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