Tanks2.DE is a 2D online multiplayer tank shooter, currently featuring 2 nations with over 30 tanks from the World War 2 era. The game is in a stable open beta state and receives continuous updates.
All Reviews:
Mixed (32) - 68% of the 32 user reviews for this game are positive.
Release Date:
Mar 22, 2019
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The game has many different aspects, and many possible directions to follow. We think that the community will deliver valuable feedback to turn this game into something special and unique.”

Approximately how long will this game be in Early Access?

“The game will stay in early access until all planned main features are fully implemented. This may take a while, probably over a year.”

How is the full version planned to differ from the Early Access version?

“The full version of the game should contain more features and game modes to support different playstyles. Some current ideas are artillery, deployable anti-tank turrets or even planes. A noteable longtime goal is a big persistent battlefield with RTS elements.”

What is the current state of the Early Access version?

“The current version contains many features already, such as destructible covers, crew leveling, 2 nations and shockwaves.”

Will the game be priced differently during and after Early Access?

“The game will stay free, giving you the option to pay for a premium account for faster progress.”

How are you planning on involving the Community in your development process?

“Feedback and game balance will have an important part in the future of the game. A diverse community with different playstyles and ideas will surely help to develop this.”
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Recent updates View all (8)

May 10

Update 0.1.8

Update 0.1.8 has been released, containing new bullet mechanics and many other improvements.

New bullet mechanics
As announced in a previous devblog already, the new bullet mechanic has been added to the game now. To make the explanation short: bullets fly now instead of spawning instantly inside the enemy. If you are fast enough, you might be able to avoid slower bullets. They are not affected by your tank's relative velocity yet, this might be changed in a future update though.



Friends and statistics
You now can search for other players and add them as a friend. You can see the online status of a player if he added you as a friend as well. You can also check out other players profiles this way now. It’s planned to use this new feature to form platoons with your friends in a future update.



Garage chat window
The garage chat has been reworked. It displays previously sent messages in a channel now, even if you haven’t been online when they were sent. Every clan now also has its own chat channel, only visible to members of your clan.



Clan season 2
The last clan season ended, and all gained clan experience has been reset. This season you will be able to buy the Russian KV-2 tank for 500.000 silver, after earning 2.000.000 experience together with your clan comrades. The season ends on 30th June 2019.



AI pathfinding
The pathfinding system of NPC tanks has been reworked in this update. They will no longer drive through static obstacles like water or other map objects. They also will calculate a smoother path around obstacles now, so they don’t get stuck anymore, and they can drive through destroyed map objects now. Other tanks are still ignored, however. This behaviour will be fixed in a future update with a new server-sided movement system.

Balance changes
The IS-2 has been moved to Tier IV and was replaced with the IS-1. The IS-3 is still Tier IV, but has been removed from the tech tree for now. It probably will be placed back into the tree with its own line at some point.
  • KV-1 reload time reduced from 7s to 6.5s
  • KV-1 health increased from 475 to 600
  • M4(105) reload time increased from 8s to 12.5s
  • Adjusted values of all M4 variants to better match other medium tanks
  • Increased turret speed of all tanks by 25%
  • Decreased aiming time of all tanks by 50%
  • IS-2 health increased from 775 to 850
  • IS-2 frontal armor increased to 190mm
  • IS-2 base view range increased from 20.5 to 21
  • IS-3 frontal armor increased to 220mm
  • IS-3 side armor increased to 150mm
  • IS-7 side armor increased to 190mm
Comment about the IS-3 and IS-7 side armor: in reality, both tanks had an interesting side armor shape, which made them really hard to penetrate. This design is hard to realize in the game however, so their general side armor strength has been increased instead. These values may receive further tweaks in future updates.

Other small changes
Besides the balance adjustments, there have been some other small changes. Check out the list below for more information…
  • Added tier indicator to tanks in the garage interface
  • Added tier indicator to the buyable clan season tank
  • Clan members are now always sorted by rank
  • Clan description can be edited by commanders now
  • Clans can be locked and unlocked by commanders now
  • Your clan tag is now shown in the battle chat
  • Tanks in garage are now sorted by nation
  • Added !stats <playername> command to Discord bot
  • Silver income has been adjusted for vehicle tiers: T5 -10%, T4 -5%, T3 unchanged, T2 +5%, T1 +10%
Notable bugfixes
Not all fixes are listed here, but at least the most important ones…
  • Fixed various wrong map tile visuals
  • Enabling/Disabling map particles now works while in battle
  • Hangar data should update correctly now even after leaving battle early
  • AI tanks should no longer drive through water or other static obstacles
  • AI tanks should no longer get stuck in or near static obstacles
That’s pretty much all for this update. Feel free to share your thoughts about it on Discord or in the comments below this article.

Good luck on the battlefield!
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April 24

Devblog: Flying Bullets

The bullet mechanics will change with a coming update. Today we will talk about the current and the new mechanics, and how the gameplay could be affected by such changes.

First, let’s review the current system again. Currently all bullet calculations are made instantly when you shoot. The bullet is not flying, it’s not affected by physics, it’s just instantly created in a straight line, calculating the bounce angle or possible damage in the same moment it spawned. This system is obviously a bit too simple, so it will receive a rework.

The new system is a bit more complex, since bullets will receive full simulation on the game server. Instead of flying instantly into the target position, they will now ‘slowly’ move into the target direction. The speed depends on the used ammo. Really big rounds like the Sturmtiger rocket will fly slower, while regular projectiles will take about 0.5-1.0 seconds to reach their target at maximum distance.
This system makes it easier to dodge enemy hits, by provoking a shot and instantly moving back behind cover for example. It also will be a lot easier for light tanks to dodge really big bullets like a Sturmtiger rocket or a SU-152 round.

And that’s not all yet, since the system will be improved in the future. For example by inheriting the tanks current velocity for a newly spawned bullet, to make proper aiming while driving even more important. It also would be interesting to add sound effects to bullets passing by near your tank, or decreasing bullet speed and penetration over distance.
We are excited about all the possible ways this could go. If you are as well, let us know on Discord or in the comment section below this article!

Please note that the shown changes are not final yet. They may still get reworked or completely abandoned at any time without further notice. The Devblog series is here to inform you about the latest development plans for the game.
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About This Game

The game is focused on fast topdown PvP action, giving you many opportunities to play against your opponents:

- Different tank types and playstyles (Light, Medium, Heavy, Tank Destroyer)
- Different ammo types and damage effects (AP, HE, HEAT, APDS, APDS-FS)
- Destructible covers on maps
- Shockwaves from big guns for supportive area damage

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7, 64-bit
    • Processor: Intel® Core™ i3 or equivalent
    • Memory: 512 MB RAM
    • Graphics: Intel HD Graphics 520 or DirectX 11 compatible equivalent
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Only 64-bit systems are supported
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10, 64-bit
    • Processor: Intel® Core™ i5 or equivalent
    • Memory: 2 GB RAM
    • Graphics: Nvidia GeForce GTX 680 or DirectX 11 compatible equivalent
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Additional Notes: Only 64-bit systems are supported
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Ubuntu/Mint 64-bit
    • Processor: Intel® Core™ i3 or equivalent
    • Memory: 512 MB RAM
    • Graphics: Nvidia GeForce GTX 680
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Only 64-bit systems are supported
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Ubuntu/Mint 64-bit
    • Processor: Intel® Core™ i5 or equivalent
    • Memory: 2 GB RAM
    • Graphics: Nvidia GeForce GTX 680
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Additional Notes: Only 64-bit systems are supported

What Curators Say

3 Curators have reviewed this product. Click here to see them.

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