Dive into Fishing on the Fly, a U.S.-made indie fly fishing game with authentic and true-to-life fishing challenges. Perfect for future and experienced fly anglers alike!
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Date de parution :
3 juin 2019
Développement :
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Jeu en accès anticipé

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Remarque : ce jeu en accès anticipé peut changer ou ne pas changer de façon significative. Si celui-ci ne vous intéresse pas dans son état actuel, vous devriez peut-être attendre qu'il se développe davantage. En savoir plus

Ce que l'équipe de développement a à dire :

Pourquoi choisir l'accès anticipé ?

« Fishing on the Fly is a playable indie game in the final testing of features and levels. The core game mechanics and user interface are finished but some game art is not polished yet. We would like customer feedback on any potential bugs or features to add/improve before the full launch. »

Pendant combien de temps environ ce jeu sera-t-il en accès anticipé ?

« Ultimately, it would be great for the game to come out of Early Access within six months. If feedback is positive, it likely happen sooner. »

En quoi la version finale sera-t-elle différente de la version en accès anticipé ?

« The goal for the game is to challenge the player to solve fishing riddles and problems with an emphasis on the value of a player's time. Game balancing defines a great player experience and the goal is not to overwhelm the player with grinding. The Early Access version requires some game balancing. The player levels up to 100, but the required number of fish caught will change based on feedback. The target is for most players to reach "end content" in about ten hours, unlocking Infinite Game play mode. This mode allows for revisiting all game content with different variables in play. The goal for game balancing will be to integerate changes in a way that will reward the player and not alienate the community

The Early Access (EA) version of the game may differ from the full version (FV) of the game in the following ways.

1. The EA version does not have fully polished game assets, but all assets are complete. We are still in the process of adding normal and bump maps to >%50 of the game's art. Some feedback time in early access would valuable to recognizing particular areas for iteration of game art.

2. There may or may not be areas of the EA game in which the player can become stuck and have to restart the game while in a level. One level in the alpha testing had this problem and was addressed. There is a potential for the EA to have other levels needing to be addressed as well.

3. There is a trophy room where the player collects and accumulates gear, pictures and equipment. The player can walk around this room and it functions in the exact same manner as the UI, i.e. a player can select the fly vise to be taken to the UI fly tying section. A player can select a picture to be go to an unlocked level. This room graphically demonstrates a players progress too. The room is not currently in the EA version of the game today.

4. EA version will likely receive changes to Steam cloud saves, achievements, and in game purchasing as these will be new to the existing EA game.

5. The EA version's levels, or rivers to fish, most likely will change to some extent from that of the FV. »

Quel est l'état actuel de la version en accès anticipé ?

« The core game mechanics and UI are finished. This version has four working levels and two under development. These last two levels are the final level, that is just shy of being complete, and a secret level that is half way there. The Trophy room is about mostly finished but untested. »

Le prix du jeu sera-t-il différent pendant et après l'accès anticipé ?

« Price will not change when we leave early access. We may choose ship to ship DLC content in the form of levels, i.e. rivers to fish. »

Comment comptez-vous impliquer la communauté dans le processus de développement ?

« We are currently soliciting feedback and would love to embrace content creation in the future. We are looking into ways of developing a deeper relationship with the Community. This is new to us, and we hope to embrace the tools to make a great game and provide the type of experience players expect from Steam games. In general, by being open and available to feedback in the development process, we hope to deliver a unique niche and experience to the gaming community. »
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À propos de ce jeu

Embark on an immersive angling adventure with Fishing on the Fly—an indie game that takes fly fishing to the next level. Crafted with passion and precision by an ex-guide and solo developer Mac Clark, this game stands out as one of the few fishing simulations developed in the U.S.A. Fishing on the Fly offers gameplay experience enriched by genuine expertise and love for the sport.

Dive into explosive gameplay that captures the essence of real-world fly fishing. Navigate through beautifully rendered models of America’s most iconic blue-ribbon rivers. Test your skills by catching authentic trophy fish, each encounter designed to mirror the unpredictable nature of real-life fishing.

Fishing on the Fly presents a series of true-to-life fishing challenges that escalate in complexity, ensuring that every cast feels fresh and every catch is rewarding. The game’s original mechanics evolve as you progress, providing an enduring and satisfying challenge for anglers of all levels.

Powered by Unreal Engine 3, the game delivers throw back retro vibes that make every moment on the water feel like a serene escape. Whether you’re a seasoned fly fisher or new to the sport, Fishing on the Fly offers an unparalleled digital fishing experience that’s as close as you can get to the real thing without getting your feet wet.

Features


  • Discover: Unravel 14 chapters of fly fishing lore, unlocking mysteries and premium gear as you advance.
  • Customize: Elevate your game with a wealth of equipment, rivers, and modes—all tailored to your growing skills.
  • Adapt: Engage with real-world hatches that shift with the seasons, challenging even the most seasoned anglers.
  • Experience: Witness stunning animations and acrobatic fish, creating a myriad of electrifying gameplay moments.
  • Strategize: Employ authentic tactics to outsmart your aquatic adversaries, just as in real life.
  • Explore: Navigate meticulously crafted replicas of the West’s most renowned rivers, based on precise USGS data.
  • Earn: Collect Fish Bucks for your achievements and indulge in an extensive selection of in-game equipment and flies.
  • Show Off: Exhibit your hard-won trophies and gear in your personal man cave, becoming the envy of friends.
  • Encounter: Immerse yourself in an ecosystem teeming with wildlife—from majestic bears to diverse fish species.

Configuration requise

    Minimale :
    • Système d'exploitation : Windows 10
    • Processeur : Intel Core i5-2300 2.8 GHz/AMD Phenom II X4 945 3.0 GHz or equivalent
    • Mémoire vive : 4 GB de mémoire
    • Graphiques : •NVIDIA GTX 550 Ti 2GB/AMD Radeon HD 7870 2GB or equivalent
    • DirectX : Version 9.0
    • Espace disque : 2 GB d'espace disque disponible
    Recommandée :
    • Système d'exploitation : Windows 10//11
    • Processeur : Intel Core i7 4790 3.6 GHz/AMD FX-9590 4.7 GHz or equivalent
    • Mémoire vive : 8 GB de mémoire
    • Graphiques : •Intel Core i7 4790 3.6 GHz/AMD FX-9590 4.7 GHz or equivalent
    • DirectX : Version 9.0
    • Espace disque : 2 GB d'espace disque disponible
    • Notes supplémentaires : Game can be played using DX9 or DX11.

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