With help from a tiny friend, embark on an epic journey to save the planet you once called home.
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Release Date:
Dec 19, 2019

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Recent updates View all (22)

July 15

Updates with Menu Chaos and New Abilities B.0.9.5

Big Changes for a Big Update

There's been a lot of requested changes I've been holding back on making for a long time. Although not entirely done, here's what I've been working on.

Menu Chaos Fixes?

What's been going on with the Menu Chaos? Well according to a large portion of the community, including those who tried out the beta not long after it was re-uploaded, had a common theme. The menu system seemed a bit too complicated and a bit broken at times. With that, I took the time to re-write much of the menu code to combine it all in one. Now buying abilities, equipping certain abilities, and so on are all in one menu. The greenlighting system when you talk to a switch and wish to lets say, raise a bridge, has since been changed to just automatically appear after you talk to the switch, and disappear on the escape button.

The new Element Buying Menu

Equipping other abilities example

I have plans to further simplify it with an on screen button to say hey, were done greenlighting (whether that be you finished it or gave up) and allows you to walk away or whatever you choose to do. But since that's not in the current edition, just re-talk to the switch when your ready to test out the

New Abilities?

We made activatable abilities (by clicking the Q button) in which you can use a special move to add to your fighting techniques. Things like smashing into the ground, summoning a rock creature to smash into your enemies, shooting out a fire bolt, or simply gaining an advantage on your first jump. These appear as regular abilities in the elements tab but are specified when you click on it. You must click on an ability and read it before you buy it with the buy button so hopefully that works for you all, but if not, please PLEASE tell me how to further explain cause its getting annoying coming up with new ways to make a tutorial UNLESS I just force you all to follow it step by step without any free will, but personally I hate those tutorials.

Using a fire ball (a fire ability)

Using ground slam (an earth ability)

New Sound Effects?

I bought a sound effect for the buy button cause I was sleep deprived and had nothing better to do in my dorm room, so appreciate it every-time you hit that buy button. I also made my own sound effects for clicking literally any button whatsoever in game. The bigger buttons get a clicking of the tongue noise cause we are on a budget (lol), and the smaller buttons get half of my mouse click but toned down....

Again, sound effects on a budget lmao....

Fixing bugs and making new ones?

So I'm well aware the load game button doesn't quite work rn from the main menu, and returning to the main menu causes issues as-well. There are work around for that by simply closing the game to restart it, and if you wanna load, just walk up to the save points (heads on a stick with fog around them) and load whatever save you want to. The save feature itself works reeeeeeally really well. I just need to re-write the main menu portion of it since its the only other scene you experience. With that, I want to make the main menu look prettier. I might take a page out of Ori and the Blind Forest and play around with animations to new scenes on button clicks and make it feel like it's part of the game as well. I'm really excited to see how I get to play around with this.
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February 1

Darkness and a Crowd’s B0.9.0 Major Update

The past couple months have been very busy, admittedly I hadn’t worked on the game in a long time. Most recently however, I’ve swung back into gear and gotten a lot done. With this, It’d be easier to simply list what's been completed. Then go into depth as to what’s going to be worked on.
  • Scarler’s first major area update, including 4 new zones, blocked off until the game is released

  • Multiple Saves: Up to 3 at the moment, although buggy, allows you to try different routes and plan out your path.

  • A new multi quest system that allows you to unlock alternate quests threw conversations.
And much more, but since the majority of this is for the closed beta, released to those I have testing the game for me, I’ll mention it later in the update.

Issues with Otaku?
If you recently bought the game via a GoGo bundle, you’ll notice one of your games were temporarily removed from your steam library, and if you looked further into it, you would have receive a new key later in the month.
The people behind GoGo and Otaku Bundle, had recently refused to pay us (those signed with their bundle) for months at a time. Because of this, one of us that had signed with them, quickly got out of the bundle and removed their keys from those who had bought the game through their services. Him and I were in close communication throughout the process unlike the communication we were receiving from Otaku…. I was very close in removing my keys as well, waiting a day after he removed his before I did so. I received a response the day after, like I expected, having them apologize for their lack-luster responses. Inevitably they were just ignoring us, which was proven as we attempted numerous types of communication outside of our usual response, even having customers attempt to get their attention.
Step number one when selling a developers product, would be not to ignore the developer… That wasn’t everything however. The adventure continued, as we got ignored for another couple of weeks, we waited for our possible payment. Don’t get me wrong, we got paid… but we got paid 1/10’th of what we were expected, as they took it into their own liberty to sell our games at their own discounted price without telling us, completely voiding the agreement all together. The agreement they had us sign gave us the specific prices they’d be selling it at, but just so conveniently left out their own personal discounts. I don’t want to keep this up as just talking about it I’m getting fairly upset, reasonably so. But long story short, we decided to just let it be and only attempt to spread awareness as to how shit this company is. Please stop buying from them even though a good 90% of my following is from them or the fall-off of their sales… and if you know of any developers considering signing with them, do tell them about this lovely experience I had. I can say, with reason that they are a scam company, no backing out on that claim.

Anymore Tea?
I’m fairly passive aggressive when I’m annoyed, to say the least, but I do think my point got across nicely there. My statements although bold, are honest… Outside of issues with past bundling experiences, I would love to tell you what's coming in the future. Thank goodness this project isn’t reliant on money! Although this is more of a passion project, or a hobby if you will, I do feel like I need to communicate more often. As I said to a previous comment not too long ago, I’m still trying to figure out how this whole developer communication thing works. How often I should post if at all. I noticed many early access, or non-released games don’t really post anything at all, but then there’s me… 10 posts in and no game released…. I absolutely love the community I’m working with and that’s what makes it all the more worth it. I think it’s obvious that I’m very new to this whole developing commercially thing, and I think it’s wonderful how well the community I’ve gathered has responded to this. I really want to just say thank you to everyone still patiently waiting for me to finish this game and move on to the next fun adventure.
I’m probably going to start looking on Reddit for free game testers, to get an understanding of how long this game is and what bugs people come across when playing the game so I can fix what needs to be fixed. I really just need someone who will let me watch them play the game without giving them any hints, to see how far they can get, which is where English Teacher Plays really helped on his first run of the game. Special thanks to him by the way! With all the bugs he encountered being fixed, I’m sure there’s at least 10,000 more waiting to be discovered. I don’t quite do a good job with discovering bugs, giving I know the way the game should be played, but I don’t know how other people are going to play the game, which is when we receive bug errors.

What’s being worked on?
I have two new enemies in the work, one is fairly close, as its my first time making a 2D sprite sheet without using a special program. The other one, I was attempting to use a free program, but it required more ram than I have and as some of us know, ram can be expensive. The flying creature I’ve fantasized about for years, is going to be a no go until I find a new way to make him look majestic O.O. The slimey guy I attempted to make in the first place, I’m making a more animated and polished version of him where he’ll hopefully be able to climb walls and drop down on your face while you wonder around the environment. It’s going to be a beauty! He’s looking very clean atm but kind of jumpy when enlarged. We’ll figure out something better for a long term solution but until then…

Outside of this, I also got my hands on some sweet 3D modeling software, so on the bright side, I can 3D model anything I want, once I learn it… on the not so bright side… we aren’t using much 3D modeling in our 2D game over here, so blender is probably going to remain my goto software for now.
That should be it by now. The major updates revolve around what's being added to the closed beta, with much more area being added, many more tasks, puzzles and creatures! It truly is a lot of fun! I can’t wait to see you all in the next update!
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About This Game

With help from a tiny friend, embark on an epic journey to save the planet you once called home.

Featuring many of the common beloved, physics based challenges with casual puzzle games while introducing its own role-playing-like feeling, Darkness and a Crowd really does set out to originate itself from the occasional 2D adventure platformers seen way too many times. A game that introduces the beauty of elements, leveling and unlocking new ways to complete the challenges that face ahead.

While furthering progress in the game, you will continuously encounter many types of creatures each with their own unique styles of attacks. While some creatures are up close melee attackers, others may be ranged but slower. If you advance too quickly, you may find yourself in a scenario in which a few extra points could’ve made all the difference from life to death.

All of these challenges aside, the beauty of the game lies in the way it carries out many functions. In common RPG games, a turn based system is used in times of battle. Darkness and a Crowd has found a way to adapt this style of turn based combat in a real time style. The most common example of this would be with the spickles. Creatures such as spickles take turns much as they would in a turn based RPG. They can be faced with the option to attack or move forward. However the choices aren’t randomized and really do rely on how close they are to their enemies. With larger spickles, they prove to be more difficult with their massive damage, however their downfall lies with how slow they move. If hit by a large spickle, your health will often drop below half, but the chances of that happening are low, depending on how well you know your enemy. Get used to memorizing when they will attack and it shouldn’t prove a problem.

Throughout the game, you will begin to learn more of the lands you encounter. How these places live and breathe. Each new area should have a whole new set of laws different from another in which the world abides by. You will begin to get a feeling for the world as you help out the simple citizens of the towns. Gain a new understanding of the way these cultures interact with themselves and each other.

System Requirements

Mac OS X
    • OS: Windows XP, Vista, 7, 8, 10
    • Processor: Intel Core i5 6200U @ 2.30GHz x 2
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 530 (HP)
    • Storage: 3 GB available space
    • OS: Windows XP, Vista, 7, 8, 10
    • Processor: Intel Core i5 7600K @ 3.80GHz x 4
    • Memory: 6 GB RAM
    • Graphics: GeForce GTX 950
    • Storage: 3 GB available space
    • OS: 10.11.6 OS X El Capitan
    • Processor: Intel Core i5 6200U @ 2.30GHz x 2
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 530
    • Storage: 1 GB available space
    • OS: 10.11.6 OS X El Capitan
    • Processor: Intel Core i5 7600K @ 3.80GHz x 4
    • Memory: 6 GB RAM
    • Graphics: GeForce GTX 950
    • Storage: 1 GB available space

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