Youngest heir of the Empire's lowest noble house, you are pledged to its richest. Then your world burns. Fight in full 3D action combat across a living, procedurally generated world of cities, wilds and dungeons, with 15 classes, 45 specialisations and over 160 Essences to master.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Titan Saga is a large, systemic game: a generated world, 15 classes, a full 3D combat system and a simulation that keeps running when you are not looking. Players find the combinations and edge cases that one developer cannot. Early Access lets me tune combat, pacing and balance with you while the story and the world grow chapter by chapter.”

Approximately how long will this game be in Early Access?

“About 12 to 18 months.”

How is the full version planned to differ from the Early Access version?

“The full release completes the main story arc, adds more dungeon realms, bosses and regions, deepens companions and the faction politics around the Unity Law, adds Steam Achievements and Steam Cloud saves, and finishes controller support and Steam Deck verification.”

What is the current state of the Early Access version?

“The full world is open: generated cities with interiors, wilderness, riding, dungeons, the mission board, the market and companions. All 15 classes and their 45 specialisations are playable in full 3D combat. The story runs from the opening through chapter 1 into the first arc of chapter 2. The text is not voiced yet. Expect rough edges, balance changes and performance work, especially on lower-end hardware.”

Will the game be priced differently during and after Early Access?

“Yes. The price will rise as major content lands, so the earliest supporters pay the least.”

How are you planning on involving the Community in your development process?

“Through the Discord and the Steam forums. Bug reports and feedback from players drive what gets fixed and tuned next, and regular devlog posts here on Steam show what changed and why.”
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About This Game

A world woven from Essence

For centuries the noble houses of the Empire stewarded the Essences, the primal forces that bind life to the land. Then the Engineering Guild learned to refine Essence into fuel, and magic became a commodity. House Markov grew richer than the Emperor. The Emperor answered with the Unity Law and a political marriage meant to humble them: the Markov heir would wed the youngest child of the Empire's lowest noble house.

You.

Before the vows are spoken, your homeland is in flames and you are running for your life. What you become from there is up to you.



Full 3D action combat

  • Lock on, strafe, roll, parry and punish. Every fight is real-time and fully 3D.
  • Light, heavy and charged attack chains across swords, axes, maces, spears, daggers, bows and more.
  • Class abilities and ultimates that stun, fear, freeze, shield and turn a fight in a single cast.
  • Fight beside your companions, with bosses that telegraph their blows and punish greed.

15 classes, 45 ways to play

Choose an archetype, then specialise. Be a Shadowblade or a Venomist, a Bulwark or a Warlord, a Druid or an Oracle, a Death Knight, a Beastlord, a Trickster or a Marksman. Each of the 15 classes splits into three specialisations with their own skills and ultimate.

Then go deeper. Over 160 Essences, from Fire, Water, Air and Earth to the Bear, the Fox and the Crocodile, change how your skills behave. Two characters with the same class rarely play the same way.

A living, generated empire

  • A procedurally generated world of over two thousand places and a hundred cities, each with its own walls, districts, markets and people.
  • Buy a horse at the stables and ride out into the wilds, or row a skiff along the coast.
  • Walk into the buildings. Inns, halls and homes have interiors, and townsfolk come and go with their work shifts.
  • Day and night and the weather change how the world looks, and the seasons turn over a long journey.
  • When monsters prey on the roads, the cities post bounties to hunt them down.

Dungeons, missions and rumours

  • Take work from the guild hall mission board, chase rumours heard in taverns, and sell what you bring back at the market.
  • Find delve entrances out in the world and descend into ruined temples, crystal caverns, dwarven halls, desert tombs and infernal depths, each with its own named guardian.
  • Hire companions at the tavern to fight at your side.

Made by one developer

Titan Saga is built by Kneeshaw Developments on Godot with a custom C++ world engine. It began life in 2019 as a 2D RPG; it has since been rebuilt from the ground up as the 3D open-world game you see here. If you owned the original, you already own this.

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • OS: Windows 10 64-bit
    • Processor: 4-core / 8-thread, e.g. AMD Ryzen 3 3100 / Intel Core i3-10100
    • Memory: 8 GB RAM
    • Graphics: Dedicated GPU with 4 GB VRAM, Vulkan 1.2 or DirectX 12, e.g. NVIDIA GeForce GTX 1050 Ti / AMD Radeon RX 570. Intel integrated graphics not supported.
    • DirectX: Version 12
    • Storage: 15 GB available space
    • Additional Notes: 64-bit only. Targets 30-45 fps at 1280x800 on the Low preset (Steam Deck class). SSD strongly recommended: the first visit to a city builds it, which is slow on a hard drive.
    Recommended:
    • OS: Windows 11 64-bit
    • Processor: 8-core, e.g. AMD Ryzen 7 5800X / Intel Core i7-12700
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce RTX 3060 / AMD Radeon RX 6700 XT, 8 GB VRAM
    • DirectX: Version 12
    • Storage: 15 GB available space
    • Additional Notes: 60 fps at 1920x1080 on High/Ultra. SSD.
    Minimum:
    • OS: SteamOS 3 / Ubuntu 22.04 LTS or equivalent, 64-bit
    • Processor: 4-core / 8-thread, e.g. AMD Ryzen 3 3100 / Intel Core i3-10100
    • Memory: 8 GB RAM
    • Graphics: Dedicated GPU with 4 GB VRAM and up-to-date Vulkan 1.2 drivers, e.g. NVIDIA GeForce GTX 1050 Ti / AMD Radeon RX 570. Intel integrated graphics not supported.
    • Storage: 15 GB available space
    • Additional Notes: 64-bit only. Steam Deck: runs at 35-45 fps with its own Steam Deck graphics preset. SSD strongly recommended.
    Recommended:
    • OS: Ubuntu 24.04 LTS or equivalent, 64-bit
    • Processor: 8-core, e.g. AMD Ryzen 7 5800X / Intel Core i7-12700
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce RTX 3060 / AMD Radeon RX 6700 XT, 8 GB VRAM, up-to-date Vulkan drivers
    • Storage: 15 GB available space
    • Additional Notes: 60 fps at 1920x1080 on High/Ultra. SSD.