Unsheathe your sword and your hardcore platforming skills to climb forsaken towers, fight nefarious Mimics, and solve unforgiving puzzles in an attempt to uncover the grim truth behind the nature of the Unbound and stop an ancient demonic force from devouring the mortal world. En garde!
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Release Date:
Jan 23, 2018
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March 23

Patch #1 now live with major difficulty changes!

Mimic Hunter Patch #1
(v1.0.1)

=== PATCH NOTES ===

The main focus of this patch is to rework game difficulty in a way that the game becomes more accessible for a casual/relaxed experience, while retaining the original difficulty for those who want a real challenge.

All previous saves remain compatible, though will shift in difficulty (become easier). Restarting the Campaign is recommended.

-- Easy, Normal and Hard difficulty levels are now called Casual, Challenging and Hardcore, respectively.
-- For a generic puzzle-solving, mimic-hunting platforming experience, and/or for your first playthrough, Casual is now recommended.
-- Challenging is only recommended for experienced Mimic Hunters. It now falls between the new Casual and the old Normal in difficulty.
-- Hardcore is the original Normal difficulty, with no changes. All levels have been built and tested on this difficulty setting, but it's not for the faint of heart. Precision and utmost complacence are the hallmarks of the true Hunter.
-- The Steam achievement for completing the game on Hard ("Master Hunter") now reads as completing it on Hardcore. Please note, however, that this difficulty is now the former Normal. At the release of this patch no one has achieved it yet, so it's a clean slate. ;-)
-- Ratimousse's movement parameters are now "enhanced" on the lower difficulty settings. This means that you can jump a bit farther and higher, and maybe reach some areas that were originally not designed to be reachable at that point in progress. We've made sure that these areas you can reach or obstacles you can avoid with the new settings will not hinder your general gameplay experience. You may find some areas much easier to solve now, though--but that's the point of the difficulty changes! ;-)
-- Added 6 new Steam achievements for completing each of the Campaign towers (on any difficulty level), excluding the last, since there's already an achievement for completing the Campaign.
-- Fixed a small glitch with specific scripted, horizontal-moving platforms in Ilon-Ra.

Here are the details for the new difficulty settings:

== Casual ==
* Ratimousse can now run and climb a bit faster, and can jump a bit higher and farther (+10%) (since running & jumping together is multiplicative, our hero's general agility is now much better!)
* 45 starting Health Points (up from 35), +9 HP per Health Relic
* 150 starting Energy (up from 125), +25 per Energy Relic
* Ratimousse now respawns with 100% of his max. Energy (up from 50%)
* Potions give 50% more Health or Energy (than on Hardcore)
* Ratimousse now gains +1 dagger on respawn
* All dagger pickups give +1 extra dagger compared to their normal amount
* An active energy shield will now drain about 33% less Energy
* Enemies that would drop at least 1 diamond when killed will drop +1 extra diamond

== Challenging ==
* Ratimousse can now run and climb a bit faster, and can jump a bit higher and farther (+5%)
* 35 starting Health Points (up from 25), +7 HP per Health Relic
* 125 starting Energy (up from 100), +25 per Energy Relic
* Ratimousse now respawns with 75% of his max. Energy (up from 50%)
* Potions give 25% more Health or Energy (than on Hardcore)

== Hardcore ==
* Original movement parameters
* 25 starting Health Points (original Normal), +5 HP per Health Relic
* 100 starting Energy (original Normal), +25 per Energy Relic
* Ratimousse respawns with 50% of his max. Energy (original)

Editor changes:
-- Added a key shortcut (K) for changing the current testing difficulty (0-2), since it now means major gameplay differences.
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About This Game



Mimic Hunter is an innovative, gameplay-wise 2.5D, hardcore platform game that will take you on an epic adventure as the legendary master hunter Monsieur Ratimousse embarks on a journey to find his old mentor Barnabas and stop an ancient demonic force from devouring the mortal world. Unsheathe your sword and your platforming skills to climb forsaken towers, fight nefarious Mimics, solve unforgiving puzzles in an attempt to uncover the grim truth behind the nature of the Unbound. En garde!



Mimic Hunter was initially created as an entry for GameJolt's Adventure Jam 2017 #AdvJam2017 in no more than 2 weeks by Aliza Wenders and Derwen Llewelyn from Angry Cat Studios. But the journey doesn't end there! In those two weeks, we grew to love this game even more than we'd have anticipated, and we decided to tell this uncommon story in its full length, with all the gore and glory! During the early development, we succeeded in creating a very unique, stable and innovative platforming experience, but we had to cut a megaton of features and ideas (and most of the story content) due to the lack of time. And that simply couldn't stand! Now the whole story is ready, and it's awaiting a hero: You! ;-)



A free demo of the original #AdvJam2017 version is available on GameJolt, check it out! Just don't forget: it's only a fragment of what's to come!



  • Unique, cylindrical, mind-bending environment
  • Hand-drawn, macabre-esque art style and animations
  • Lore-rich story with many surprises, twists and mysteries across 7 unique levels (at least 5 hours of playtime even for pro Mimic Hunters!)
  • Hardcore platforming gameplay with traps, timed puzzles and more!
  • Fencing! En garde!
  • Dangerous and mischievous, various enemy types, each with its unique behavior
  • A fully-fledged Tower Builder with which you can create and share your own adventure!
  • Special game modes: Time Attack and Survival
  • Fully remappable control scheme (with partial controller support)
  • Steam achievements

What is the goal of the game?

The story mode takes you on an adventure to defeat a mysterious ancient force that threatens the mortal world. During your journey, you will encounter nefarious enemies, unravel the secrets of the Hunters' Guild's past, and solve demonic riddles and puzzles.

How long the main story is?

As Mimic Hunter is designed to be quite a hard game with scenarios that take multiple attempts to figure out and solve, we can only estimate the actual game time you'll need to complete the story featuring seven unique towers. On average, it takes a player about 5-10 hours to finish the main story, depending on player skill and chosen difficulty level.

What are the key gameplay elements?

Mimic Hunter is primarily a platformer, thus jumping, climbing and fighting are very important to master. Additionally, there are riddles and puzzles you can't solve by platforming only: you'll need to collect lore and figure out the secrets. Fencing is also very important to overcome your foes, and you must learn how to do it properly. You'll be also able to handle a lot of situations by avoiding combat or defeating your enemies via the environment if you're cunning enough.


How in-depth the Tower Builder is?

The Tower Builder (a.k.a. level editor) you get is identical to the one we used to create the majority of the content. You can create any kind of tower with dialogues, scripted puzzles, traps, events, and share it with other people! Basic editing is quite intuitive, but a full documentation/manual is also available.

System Requirements

    Minimum:
    • OS: Win 7 / 8.1 / 10 (32-bit)
    • Processor: "3rd generation" Intel Celeron 2 GHz or equivalent
    • Memory: 2 GB RAM
    • Graphics: nVidia GeForce 400 series / AMD Radeon 6000 series or better
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    • Sound Card: Any DirectX compatible
    • Additional Notes: Keyboard and mouse required

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