Car manufacturing company simulator. Turn-based, fast paced, covers 100 years of automotive history.
Todas as análises:
Neutras (50) - 56% das 50 análises de usuários deste jogo são positivas.
Data de lançamento:
4/set./2018
Desenvolvedor:
Distribuidora:

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Indisponível em Português (Brasil)

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Comprar Automobile Tycoon

OFERTA DA SEMANA! Oferta válida por

-50%
$14.99
$7.49

Comprar Turn Based Strategy CONJUNTO (?)

Inclui 4 itens: Stellar Monarch, Stellar Monarch: The Age of Technology, Automobile Tycoon, Stellar Monarch 2

-5%
-55%
$64.96
$29.42
 

Sobre este jogo

Basic gameplay:

Automobile Tycoon is a simulator of a car manufacturing company where you develop, produce and sell cars. The game is turn-based and covers a period of automotive history between 1905 and 2020.

Mechanics:


- turn-based
- relatively fast paced (1 turn = 1 quarter, so the game does not drag on)
- gameplay ranges from 1905 to 2020 with historical events like world wars, economic crises and inflation (can be disabled if desired)
- various starting dates (1905,1920,1948,1960,1980)
- various car types (sedan, pickup, cabriolet, minicar, etc) new ones unlocked depending on year

Core design goals:


1. Focus on running a car company (it's a tycoon not a car designer simulator)
The game is about three primary activities a car manufacturing company need to undertake: developing a car, producing a car and selling a car. I tied to balance all those aspects without making any single one dominant. First your engineers research parts and develop a car then you set up, modernize and expand your factory and next you decide on distribution and marketing. All these are accompanied by secondary activities like paying taxes, taking bank loans and so on.

2. Fast paced (simulated 100 years of automotive history in mere 400 turns)
I tried to make it so the game does not drag on. Each turn represents one quarter, so it goes relatively fast without slowdowns. If you add to it historical events (world wars, economic crises) then you need to adapt your strategy quite often.
Also I used mechanics to reduce the need of micromangement and tried to make a convenient to use interface which allows you to execute your strategic decisions swiftly.

3. Streamlined gameflow
While the player is allowed to produce everything there is an incentive to stick to a limited line of models, so you don't need to deal with tons of micromanagement if you want to play optimally. Interface has options to quickly execute your strategic priorities, for example if you want to quickly boost your production you can enable "work overtime" option which makes you pay significantly higher wages for a modest boost of production. Especially introducing new models is streamlined, you just need to enter the model price once and set up region wide optional discounts, no need to check tons of identical boxes and setting every single time.

Requisitos de sistema

    Mínimos:
    • SO *: Windows (XP, 7, 10, 11)
    • Placa de vídeo: Screen resolution minimum 1024x768.
    • Outras observações: The game should run on almost any hardware, even outdated one. In case of problems run "safe" mode version.
    Recomendados:
    • SO *: Windows (7, 10, 11)
    • Placa de vídeo: Any non integrated card should be perfect.
    • Armazenamento: 99 MB de espaço disponível
    • Outras observações: In case of problems run "safe" mode version.
* A partir do dia 1º de janeiro de 2024, o cliente Steam será compatível apenas com o Windows 10 ou posterior.

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