ESports Club is a sim game based on electronic sports industry, including most popular game types such as FPS and MOBA. What are you still waiting for? Start your esports career now!
All Reviews:
Mixed (1,395) - 51% of the 1,395 user reviews for this game are positive.
Release Date:
Jun 30, 2017
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“ESports Club is the first game of our studio. We love the ESports, and we want to make this game well. Early access is a great way for us to improve and optimize the game with the community’s feedback .”

Approximately how long will this game be in Early Access?

“We've been working on this game for a bit over a year now, starting from the ground up.
Subsequent development plans are divided into two phases:
1. At least 6 months to implement complete Single-player mode.
2. At least 8 months to implement the online mode.
Depending on the community feedback and request, early access might go on for a year.
We plan to iterate over every aspect of the game until it is as close to perfect as you can get.”

How is the full version planned to differ from the Early Access version?

“We will improve the game simulation to make the core gameplay more interesting and the expression more vivid.
We will add more interesting elements, such as the tournament, the live streaming, the scouts, the coach, the staff, the youth training, the tactical research, etc., to fill up the content of our game.”

What is the current state of the Early Access version?

“Before the early access we had a small private testing, with the help of our players, the core gameplay of " ESports Club " is stable and fun.

Current Features

  • Tens of countries, hundreds of clubs, thousands of players.
  • take part in different games,fps or moba.
  • Players could be affected by age, injuries, emotion and competition conditions.
  • Each player owns several attributes including position, play style, and abilities stats. Determine the lineup based on the opponent playstyle and your own tactics.
  • Customize training plans for your players, train them into superstars.
  • Realistic player tradings and contracts.
  • Freely managed club finance, various kinds of sponsorships.
  • Upgrade club facilities, unlock new features and training plans.
  • Enjoy diverse tactics in the realistic match simulation engine. Smart AI.
  • All sorts of classic FPS tactics are supported, such as rush, separate, fake, etc. A detailed weapon and economy simulating system is also included, providing deeper strategic space.
  • Set the team with appropriate instructions and attitudes could convincingly enhance match performance.

Upcoming

  • Tournament mode
  • Players advance training, able to train player's style
  • Youth training, coaching, staff, etc.
  • MOBA champions
  • Game simulation's realtime adjustment

Will the game be priced differently during and after Early Access?

“As the content of the game grows, the price of the game gets closer and closer to the final price. The final price based on the amount of content available and feedback from the community.”

How are you planning on involving the Community in your development process?

“We really want our community members to be actively involved in the development of the game, and that's one of the main goals of early access.
We're looking forward to working with the community on a number of fronts:
  • game thinking
    We strongly encourage players to brainstorm their ideas and suggestion to improve the game.
  • game balance
    We hope to create a challenging game experience. We will do our best to adjust any unbalanced and unreasonable circumstance .
  • game bug
    Please let us know if you have a crash or any situation where you can't play the game. Players can describe the bugs or upload the Save file. This is very important, very precious, because each Bug we fixed will make the game more stable!
  • game localization
    English translation may not be accurate in some places, and hopefully players can point it out for us.[/]
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About This Game

ESports Club is a sim game based on electronic sports industry, including most popular game types such as FPS and MOBA. You can create your own club and clans, manage club finance, sign players from all over the world, train your teams, create and adjust tactics, so that your clan can win against your opponents in various important leagues and cups. Besides, you are able to move your club from a garage to the most modern buildings with different styles and facilities. Last but not least, you are going to enjoy the most exciting match with the highly realistic match simulation engine, discovering considerable amount of classic tactics from the real esports games.
What are you still waiting for? Start your esports career now!

Features

  • Tens of countries, hundreds of clubs, thousands of players.
  • take part in different games,fps or moba.
  • Players could be affected by age, injuries, emotion and competition conditions.
  • Each player owns several attributes including position, play style, and abilities stats. Determine the lineup based on the opponent playstyle and your own tactics.
  • Customize training plans for your players, train them into superstars.
  • Realistic player tradings and contracts.
  • Freely managed club finance, various kinds of sponsorships.
  • Upgrade club facilities, unlock new features and training plans.
  • Enjoy diverse tactics in the realistic match simulation engine. Smart AI.
  • All sorts of classic FPS tactics are supported, such as rush, separate, fake, etc. A detailed weapon and economy simulating system is also included, providing deeper strategic space.
  • Set the team with appropriate instructions and attitudes could convincingly enhance match performance.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS *: Windows Vista or Windows 7+
    • Processor: 2 Ghz
    • Memory: 1024 MB RAM
    • Graphics: 256 mb video memory, shader model 2.0+
    • Storage: 500 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS *: Windows Vista or Windows 7+
    • Processor: Intel I5+
    • Memory: 2048 MB RAM
    • Graphics: Nvidia GTX 460 / Radeon HD 7800 or better
    • Storage: 500 MB available space
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.

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