Open world multiplayer sandbox game. Explore, discover, build, research, and fight to protect what's yours -- by yourself or together with your friends.
All Reviews:
Very Positive (141) - 80% of the 141 user reviews for this game are positive.
Release Date:
Dec 4, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early access offers a fantastic opportunity to get the players' feedback at a critical stage of game development when changes can still be made.”

Approximately how long will this game be in Early Access?

“Until the both the players and the developers agree that it's ready, but the estimate is about a year.”

How is the full version planned to differ from the Early Access version?

“The only thing we can say for sure is that the full version will have more of everything: more vehicles, more building pieces, more vehicle parts, more enemies. It's ultimately the players such as yourself that will decide how the game will evolve over the coming months.”

What is the current state of the Early Access version?

“Polished, stable and feature-rich. There needs to be more variety added to the game, but all game mechanics are already in place and functional. As an example, there's a shortage of water-based vehicles right now -- something we plan on addressing very soon.”

Will the game be priced differently during and after Early Access?

“No. The price will remain the same.”

How are you planning on involving the Community in your development process?

“Those that played Windward in its Early Access stage will know exactly what to expect. Windward was made by one person that played the game alongside the other players, listening to feedback and implementing features based on that feedback. There is no wall between developers and players in Tasharen. Have a bug report? Message a dev directly. It's that easy.”
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Recent updates View all (4)

June 29

PvE Update Part 2

Part 2 of the PvE update is finally here! As promised, this update greatly expands the PvE part of the game, adding random encounters, raids, and skills to the game. Here are some of the feature highlights from the June 29th update:

Random Encounters
You will now encounter random NPCs in your travels. These can vary from helpful -- such as giving you free items, to useful -- such as traveling traders, to downright hostile -- such as pirates. To trade with NPCs, simply drag the items onto them. A full, proper trade interface will be added in a coming update. And speaking of trades, neutral NPC outposts and traveling traders will now buy your items of quality +1 or higher -- just in case you are short on credits.

Raids
While the NPC outposts added in the Part 1 of the PvE update are still there, you can now expect the previously docile non-player factions to be far less... welcoming... to you taking their territory and outposts. You will be subject to retaliation strikes after capturing outposts, and your own outposts will also be periodically raided by enemies. Be sure to protect them by building meaningful defenses! Just keep in mind that as you defeat more and more raids, they will get progressively more challenging, with proportionally better loot! And yes, you can even issue a challenge to effectively summon a raid to your outpost manually, if you so choose.



Here's a video of one such raid: https://www.youtube.com/watch?v=9-7HI5bxmTo

Skills
To help you combat the new threats, you will now have access to a fairly extensive number of skills at your disposal. Certain skills are innate, such as the ability to repair, capture outposts and use hydraulics, while others are granted by items. All weapons have different special abilities you can use to increase their damage for a short time, but don't expect to find them available to you unless you install proper computers into your vehicle's internal slots.



The unique thing about skills in Sightseer is that they don't have fixed cooldown timers. Instead, all cooldowns are "soft". They won't prevent you from trying to activate the skill again -- but chances of it succeeding are based on the remaining cooldown time. As an example, if you have 3 seconds remaining of a 10 second cooldown, there is a 30% chance that activating the skill will simply fail, resetting the cooldown and possibly wasting resources. This makes it possible to risk activating life-saving skills early (such as in-combat repairs) if you happen to be close to death anyway and have nothing to lose.

As an extra bonus, certain skills can even completely change the feel of the part itself, such as one of the Railgun's skills allowing you to instantly fire off a shot instead of waiting for it to charge, sensor jammer's Electromagnetic Pulse disabling all hostile weapons in the area, or the scanning pulse on the externally mounted (non-prototype) radar instantly identifying everything in range.



Threat System
The game now features a proper threat generation and management system, with threat reduction or increase coming both from skills and items. This makes it possible for players to assume certain roles in combat, such as a "tank" and "dps", protecting others by pulling aggro as needed.

Healing Role
There is now a new weapon type in the game that shoots regenerative projectiles that effectively heal your target. This finally fills the previously absent "healer" role within the game. Be sure to pair this weapon with Mk3 combat computers that provide hull regeneration as they can greatly improve the weapon's functionality.

Redesigned Tech Tree
The technology tree has been redesigned to offer faster research early on, as well as sooner access to early land vehicles such as Puma and Cobra. Coupled together with the increased chance of finding vehicle wrecks out in the field this should make getting out of the Scarab take less time.

Weapon Progression
Tier 2 and 3 weapons have been added to the game, greatly boosting the possible damage output. Also note that certain skills, such as Volley that instantly fires all weapon barrels, mix very well with certain weapons that have more barrels! Tier 2 and 3 weapons can't be crafted manually -- but can be both found as loot in outposts as well as during raids and random encounters.

New and Redesigned Vehicles
Many of the vehicles have been re-designed, giving them a clear role. For example, the LV-01 has gained a built-in dome shield and now features 2 power generator slots as well as the highest shield regeneration rate per point of power of any vehicle, while the Interceptor is now the fastest flying vehicle (not counting the rare Shuttle, of course). Be sure to check out all your favorite vehicles, as they may now be different! In addition, two new vehicles have been added (3 if you count the Shuttle that was added some time after the Part 1 update) -- the fearsome Firebrand, a direct upgrade to the Meerkat offering more firepower and superb agility, as well as the earliest available ship -- the Cutlass.



Mac OS and Linux Support
This update brings full Linux support (no more broken water!) as well as makes the game available for OSX. Thank you all for your patience. :)

If you are interested in the full patch notes, you can find them in their usual place (tinyurl.com/p5notes).

Last but not least, I just want to extend a big thank you to all the players who have been testing out this update for the past few weeks on the development branch on Steam. Without your feedback and bug reports, this update wouldn't be possible -- so thanks!!

Neil and I hope you guys will like this update, and if you have any feedback, please drop by our Discord! Also, if you happen to find bugs. Just let us know. We'll squish 'em for you. Promise!

-Michael "ArenMook" Lyashenko
7 comments Read more

March 31

PvE Update: Part 1

Fellow Sightseers,

Today marks the release of the first part of the PvE updates that many of you have been waiting for. Due to exensive back-end changes, starting a new world will be necessary to experience the new content to its fullest. Server administrators will also need to update their server executable before putting up a new world.

Alongside the expected mundane-but-necessary bug fixes, today's update adds NPC outposts that can be discovered by exploring the world. These can be simple resource extraction satellites that players can steal useful resources from, lightly defended outposts to capture, or even heavily protected forts placed in a restricted area best to avoid -- so greater care must now be taken when exploring the world.



Of course to make the challenge of capturing these outposts more meaningful, an all-new loot system has been added to the game. Most NPC outposts have a loot container somewhere containing some useful goodies for players that succeed in capturing them. The items found in containers, looted from defeated NPCs, and sometimes even found lying on the ground may be of higher quality than what can be crafted manually. From faster weapon recharge to stronger shields, you can now better customize your vehicles to match your play style and prepare for Part 2.



After all, this is only the first part of the planned 3-part PvE changes. This first update focused on passive (stationary) threats. The second update will add active threats, making it possible for NPCs to raid your outposts and potentially hunt you out in the wild. The last part will tie all of this together with an active quest system, adding specific goals for players to pursue.



Just keep in mind that if you are going to be checking out this update, be sure to start a new world as old ones are not going to be compatible with some of the changes. They will still work, of course -- should you wish to continue your existing game -- but certain features will be missing.

As usual, to keep an eye on Sightseer's development, Discord is still the best place to do so. There you can ask questions, report bugs, find friends to play with and offer feedback on the potential changes before they happen.

Full list of patch notes can be found at tinyurl.com/p5notes.

Happy adventuring!
-Michael "Aren Mook" Lyashenko
15 comments Read more
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About This Game

Project 5: Sightseer is a cooperative multiplayer sandbox game set in a vast, procedurally generated world. You will start with nothing but a scanner and a mining laser in the location of your choosing, then venture forth to find resources, build outposts, research technologies and ultimately unravel the world's secrets.

It's important to know that in Sightseer, most of the resources are finite and not all of them can be found naturally. Fossil fuels won't last forever, and depleting the resource at one location will mean that you will need to either find another source or discover another way to obtain what you need. As an example, while Ammonia can sometimes be found in the world naturally, it can also be created from Water by applying a pair of chemical reactions. You merely need to know how.

The world of Sightseer is entirely persistent: outposts remember their founder, trade routes remember the player that discovered the fastest route, and even the world's artifacts remember the person that first discovered them -- so go out there and explore! Just be aware that if you choose to play online, logging out won't make your vehicle vanish. It will remain where you've left it, so having a safely defended outpost to call home will come in handy in the future. Also be aware that the world is far from empty, and there are plenty of dangers out there that will challenge your claims.

Fortunately, when playing online, you can band together with your friends to form factions. Factions can own outposts that can automate the process of resource extraction and can have powerful defenses to keep them safe from both natural threats and opportunistic players alike. The same outposts can also perform scientific research, leading to new technologies, structures, vehicles, weapons, and a lot more. Care should be taken in how the outposts are powered, however. Burning fossil fuels will cause pollution that will need to be addressed. Plus, fossil fuels, like all natural resources, tend do to run out...

When playing Sightseer, you can play offline, online, or host your own private worlds for your closed group of friends. Hosting a world (or playing offline) also offers the Creative Mode option where all resource costs will be ignored -- just in case you want to build spectacular outposts without any limitations.

Regardless of what appeals to you the most -- be it the exploration of a vast, untamed world and unraveling of its hidden secrets; the construction of impressive outposts designed to inspire awe of others; or simply the desire to dominate the world together with your friends, Sightseer's only limit is going to be your imagination.

Best of all -- with this being Early access -- it's all merely the beginning.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: 7
    • Processor: Dual-core Intel i3
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 560
    • DirectX: Version 11
    • Storage: 1200 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: 7
    • Processor: Quad-core Intel i7 4790K
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 780 or better (resolution-dependent)
    • DirectX: Version 11
    • Storage: 2 GB available space
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: NOT High Sierra (10.13), because Apple hates OpenGL.
    • Processor: Intel Core i5 dual-core
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 640M
    • Storage: 1200 MB available space
    • Additional Notes: Best to run the game in non-retina resolution
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: NOT High Sierra (10.13), because Apple hates OpenGL.
    • Processor: Intel Core i7 quad core
    • Memory: 8 GB RAM
    • Graphics: Non-Intel GPU from 2015 or later
    • Storage: 2 GB available space
    • Additional Notes: Best to run the game in non-retina resolution
    Minimum:
    • Requires a 64-bit processor and operating system
    • Processor: Dual-core Intel i3
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 560
    • Storage: 1200 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • Processor: Quad-core Intel i7 4790K
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 780 or better (resolution-dependent)
    • Storage: 2 GB available space
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