In Unreal Estate, the City Council has hired you to build the best cityscape, which you’ll do by drafting buildings to your hand. Rejected designs go to the Scrap Pile, but as demand for those buildings grows, you can reclaim them to score the most points. But be careful that the other architects don’t score them before you!
All Reviews:
Mixed (29) - 68% of the 29 user reviews for this game are positive.
Release Date:
Jun 9, 2017
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Recent updates View all (17)

December 16, 2018

Unreal Estate Update 1.0.16

We've spent the last 10 months or so working out that we are not going to do one of the projects we had on our plate. After that we started to spin up another one. It's going to be a big game, probably bigger than a 2-man studio should take on, but we are excited to work on it. Plus, we made the switch from Monogame to SDL. Much more to come on that project later. In the meantime, we are taking a little bit of time each month to come back to our games we already released to put a little something into them if we can.

We have also spent more time than we would like to, telling people that we are not the Afterthought LLC that made The Isle. I get why people are making the mistake, but we feel bad not responding to people that are looking for that company. So, if you need something regarding that game, it isn't us.



This iteration for Unreal Estate upgraded the version of Monogame we had used to clear up a bug that we had no control over. The game should now exit properly and not keep playing the music after you exit. We also tried to listen to our feature requests and though I don't think everything being asked is in the cards, one thing we were able to do was to put in a stat window. You'll see that on the main page now. We've been tracking stats the whole time, just hadn't done anything with them, so you will see that populate right away when you launch the game.

Hopefully in the next few months we will have an update on our new project, so stay tuned and thanks for hanging in with this little studio.

Phil
Afterthought Games
2 comments Read more

December 15, 2018

Cornflower Corbin - Getting Full Hand Drawn Animation Art Pass

We are putting some time into Cornflower Corbin and updating the art for all the sea creatures. We feel that it will take on a better life and look that matches the fun game-play if we hand animate all the sea life that Corbin is fighting through to save the day.

The one complaint we have received about the game has been the look and feel. So we made the decision to slowly update it to what we think will make it fantastic. What we are doing is hand drawing framed animations for all creatures in the game. This means we are learning to hand animate while doing this.

This is a entertaining undertaking as we have never done this before. We are used to using something like Spriter Pro to do something like a paper doll animation. This allowed us to move parts by rotating etc, but the animations don't look as alive as they could with a hand drawn animation.

Hand animation takes time and effort and we are a two man crew that is also creating a new game at the same time as this artistic pass on Corbin. So the progress will be slower, but done with care and love.

Here's a small preview of the new shark that will hunt Corbin as he swims to save his girl.



This should allow us to have more character in the game. Each creature will have multiple animations and have more feeling to them. We want this game to look like how fun and entertaining it truly is.

This is all in the early stages. Our plan is to slowly work through all the creatures currently in the game and release each level as they get done. Once the art is all finished, most likely, the price of the game will rise to reflect the amount of time and effort that went into the art pass. So now is a great time to pick the game up here at the store page

Expect at least one update per month on the Art here as things progress. Thank you for supporting our tiny little indie company, Afterthought Games, and we look forward to your input as the art begins to come together.


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About This Game


In Unreal Estate, the City Council has hired you to build the best cityscape, which you’ll do by drafting buildings to your hand. Rejected designs go to the Scrap Pile, but as demand for those buildings grows, you can reclaim them to score the most points. But be careful that the other architects don’t score them before you!

So the point to the game is simple, you collect cards based on the point value on the card, and when you have cards that match some of the cards in the scrap pile, you can score. The scrap pile cards act as multipliers so the more of them that are there, the better. We add in 9 different special cards but only a few at a time, so each game plays a little bit different.

Play this game against AI of three different skill levels in 2, 3, or 4 player action or play our cross platform multi player games against random people.

If you like the digital version there is also a physical version of this board game out there in the real world too. Check it out.


We're a two Man Dev Team that is passionately working on our off hours to make games you'll love. We are proud to be a true indie studio working on our dream

System Requirements

    Minimum:
    • OS: Windows® 7/Vista/XP
    • Processor: Intel® Core™ 2 Duo E6600 or AMD Phenom™ X3 8750 processor or better
    • Memory: 1 GB RAM
    • Graphics: SM3 512MB VRAM
    • Storage: 200 MB available space
    • Additional Notes: Mouse Required

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