A pixel art co-op Metroidvania-Maker game! Jump, Slash and loot enemies to earn and find badges to power up your player.

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Jeu en accès anticipé

Commencez à jouer dès à présent et impliquez-vous pendant son développement.

Remarque : les jeux en accès anticipé ne sont pas terminés, ils peuvent changer de façon significative. Si ce jeu ne vous intéresse pas dans son état actuel, vous devriez attendre pour voir s'il se développe davantage. En savoir plus

Remarque : la dernière mise à jour a été publiée par l'équipe de développement il y a 4 ans. Les informations et le calendrier présentés ici peuvent être obsolètes.
Ce que l'équipe de développement a à dire :

Pourquoi choisir l'accès anticipé ?

« Early Access is an awesome way to get the community involved sooner. The sooner we get feedback the faster I can make changes to fix bugs and add new features.

Although I have a roadmap of what would be in the final game, I'm excited to see what fans will come up with along the journey. Early access will help me reach out to the fans of the game sooner and make updates more quickly accessible.

Part of my development process is to do live Steam on Twitch. This way players can directly reach out with feedback in the chat live as the game is being made.

In addition to the live streams I have buttons in the game where players can submit feature requests or bugs they encounter. I want to make it as easy as possible for players to give feedback about their experience.

Since Early access will allow me to make releases sooner, I'm going to plan on doing a major update every month. The major releases will include features like new campaigns, enemies, environments, badges, and tiles. Also I plan to release minor and patch releases as necessary.

The goal is to make a fun game where players can create fun campaigns and share them with each other. I'm committed to continue working on it to make sure that happens. »

Pendant combien de temps environ ce jeu sera-t-il en accès anticipé ?

« Until there is enough features in the game and bugs out the game that it feels right to change the game from early access to release. This may be for another year or two. Even when the game is released I plan to do continual updates to it. »

En quoi la version finale sera-t-elle différente de la version en accès anticipé ?

« Right now there is no online database to upload your adventures and get a share code like Mario Maker. I'd like to make that possible. I plan on adding more enemies, props, badges, and decoration tiles so you can customize your campaigns more. As you play it now you can see a bunch of the ones that are not done that are in the plans to be made.

To see the whole list of features, bugs, and ideas that I have come up with so far check it out the roadmap. It already has lots of new features planned including but not limited to:
  • 40 Unique Enemies. ( Many of them already have art made for them. )
  • 25 Different Interactable props.
  • 75 Badges to power up your hero.
 »

Quel est l'état actuel de la version en accès anticipé ?

« Pretty early. Lots of the base things needed to make a campaign are in place but I still have more menu work that's needed. There are lots of enemies, props, badges, and decoration tiles I'd like to make so you can customize your campaigns more.

This pixel art co-op Metroidvania-Maker game you can find power ups so you can Jump, Slash, Defeat and Loot enemies. This game plays as a 1-4 player side scrolling platformer and has a built in campaign editor. There are at least the following:
  • 3 Unique Enemies.
  • 2 Different Interactable props.
  • 5 Badges to power up your hero.
  • 10 Preview Tiles which are works in progress but unusable.
 »

Le prix du jeu sera-t-il différent pendant et après l'accès anticipé ?

« You will have to wait and see. There is no specific plans on the price point changing at this time however. This said the development of the game does not rely on funds generated by early access sales. This project is developed by one person as his passion project. It also should be noted that the price may change if I feel the additional features added to the game justify it's price being raised or lowered or based on market conditions. »

Comment comptez-vous impliquer la communauté dans le processus de développement ?

« You better believe it! We have a discord channel where we can chat, in app you can suggest features or report bugs. Plus there will be the standard Steam community tab where you can post questions, share your campaigns etc. »
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À propos de ce jeu

Be the Hero!

The King has declared,"He who marries another kingdom's princess shall rule the land" Try to win the hearts of the stubborn picky princesses trapped in dangerous dungeons full of dubious enemies, surprising traps, bountiful treasure, frightening bosses and more! Pyxelaria needs heroes and now it's your chance to shine.

In this pixel art co-op Metroidvania-Maker game get ready to Jump, Slash and loot enemies to earn and find badges to power up your player.

The current list of features are as follows:
  • Co-op: 1-4 player Co-op. Go on an adventure yourself or with friends.
  • Use 20 different Tiles to create your own custom campaigns to share.
  • Defeat 4 different enemies or place them in your campaign.
  • Collect 5 Unique Badges or hide them as secrets in your own campaign.
  • Earn Badge Points by finding them and defeating enemies to equip badges.
The game is in development so there is more to come! See the Early Access page for more details about upcoming features.

Configuration requise

Windows
macOS
SteamOS + Linux
    Minimale :
    • Système d'exploitation  *: Windows 7
    • Mémoire vive : 512 MB de mémoire
    • DirectX : Version 6.0
    • Espace disque : 100 MB d'espace disque disponible
* À compter du 1ᵉʳ janvier 2024, le client Steam sera compatible uniquement avec Windows 10 et ses versions plus récentes.
    Minimale :
    • Espace disque : 100 MB d'espace disque disponible
* À compter du 15 février 2024, le client Steam ne sera plus compatible avec les jeux 32 bits, ni avec macOS 10.14 et ses versions plus anciennes.
    Minimale :
    • Mémoire vive : 100 MB de mémoire
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