TinkerQuarry is a Early Access surreal RPG about a girl trapped in an uncanny plane of existence called “The Dollhouse”.
All Reviews:
Very Positive (70) - 91% of the 70 user reviews for this game are positive.
Release Date:
Jun 12, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“This game still requires work before it will be considered finished. Currently, EA will provide interested players with a free current version of the game in order to receive user feedback as the game grows.”

Approximately how long will this game be in Early Access?

“This game may very well be in Early Access for another couple of months based on the programmer's available time and resources. It is currently around 85% finished in terms of story and working assets.”

How is the full version planned to differ from the Early Access version?

“TinkerQuarry will publish its base 1.0 version ASAP, with many probable changes to the look and feel of the game beforehand. The final version will include reworked artwork (character sprites, character cut scenes, and certain map textures tweaked), up to 5 different endings based on user choices and interactions (with one truly "good" and one completely "bad" ending), and additions or changes to the Soundtrack (A mixture of surreal tones and classical theater music).”

What is the current state of the Early Access version?

“This current build contains:Completed map segments, custom music + artwork, and ~3-5 hours worth of gameplay, splitting story "paths" with different outcomes and recruitable party members.”

Will the game be priced differently during and after Early Access?

“Prices are subject to change.”

How are you planning on involving the Community in your development process?

“User review and imput will play a vital role in the direction of this project.”
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Play TinkerQuarry

Free To Play

Recent updates View all (20)

July 26

Hotfix v0.6.5

Minor technical hotfix update to fix some issues with the last patch.
As always, please report any bugs to #bug-reports in the Discord server so I can clean them up ASAP!

Major fixes:
- Fixed issue with comfort cutscene that caused it to repeat and / or have characters in party not present
-Fixed issue with Tea party cutscene where it would play twice with different characters if the party consisted of Whiskers and Skid
-Fixed being able to escape Chimera fight by walking along the wall

Minor fixes:
-"Frelly" is now "Freely" in Clints Journal
-Fixed some Tira dialogue issues and decreased her walk frequency
-Added area to starting room to be utilized later
-Fixed bug where the player could slide backwards away from Wemblin if moving between dialogue boxes
-Made Wemblin say "Ran" less often.
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July 5

Release Version 0.6.3

Released July 5th
(Happy Belated 4th of July!)

Major changes:
-Laboratory Segment / Story content
-Clint's Journal
-Changed mechanics to shops to help reduce chances of multiple common item stacks ("Standard Stock" and "Shopkeeper's Specials" Options)
-New Enemy: Plastic Rats
-2 More Flashbacks (One before the others, accessible via the 3rd floor -> 4th floor stairs)
-New Item: Rat King Crown
-Removed Clints where Clints Should Not Be (Let me know if you find any MORE Clints where Clints Should Not Be...)
-Slammed the Nerfhammer on the Chimera's kneecaps. Should still be difficult but not near impossible to beat.
-Changed all music so it loops better / removed bits that broke loop rhythem the most.
-Fixed broken Rat King fight for some paths (namely, every path except the ones Clint is in.)
-Buffed Staya and Sera -slightly- to accomodate Spilling buff
-Experimental "Multi-battles" in new "Plagued" rooms, on 2nd and 1st floor. Random encounters do not exist in the Locked Halls.

Minor changes:
-More dialogue added to some characters in Lower Residence Hall
-Red flash before Flashbacks
-All rats now show blood in red instead of grey when Impaired / near Impairment for continuity purposes
-Final Grandfather Clock Poem
-Adeline's battleChar no longer has a shifting parcel when impaired in battle
-Swing Skill now does more damage and causes a different status effect. It's also cheaper.
-Smash Skill no longer inflicts Daze, but causes more damage.
-Ire added to the Tunnels.
-Missing descriptions restored
-Can no longer clamber on the wall in the Study (You aren't Skid.)
-Fixed Flashback character clambering on walls, too
-Spilling Status Effect has been re-buffed. It's actually viable again. You're welcome.
-Peter's attack has been boosted to help him stop landing pathetic regular attacks as often
-New Odettes in Tunnels / Study Transit now play the right music after using
-Wemblin now has some special late-game items

(However, if you experience any "Phantom" Clints from 0.5.1, send me your save on Discord and I'll fix that for you.)

Keep up to date on development with our community Discord Server: https://discord.gg/KHeNXFv
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About This Game

Waking up in a strange room within an ethereal dollhouse, a young girl must travel with her rabbit companion to escape the confines of the rat and "Tinker" infested halls. By exploring each floor, they will be tasked with puzzles and strange etchings, hostile and amiable sentient toys, and vicious creatures... All the while being stalked by the being known as "Stayawhile", aiming to trap not only the duo, but everything existing in his world.


DISCLAIMER: This game is in Early Access and will receive many updates and improvements based on prior planning and user review. Players should expect possible additions as well as various technical and artistic changes as the RPG is developed.

Story-wise, the game is around 85% completed with 3~5 hours worth of gameplay and content. This is NOT a full release just yet.

Special thanks to musicians Julia Harkin and Antriksh Bali for providing custom compositions!

Please note that this game uses RTP placeholder sound effects, and some sounds sourced from Soundation Studio. Most of these will be phased out over time and/or re-composed into original tracks.

Join the community Discord for special updates! https://discord.gg/KHeNXFv



-f5 will open window settings, even outside the main menu
-Steam Cloud feature is currently not implemented due to possible Event and string changes. Therefore, it is encouraged to go to the TinkerQuarry folder on your computer to backup saves to a separate folder on your desktop when switching between PCs if you would like to test each update's new features with prior progress. Simply drag your save into where it was once the update has concluded.
-Upcoming major updates will be warned before launch on DISCORD and on the NEWS tab in the Community Hub. If you want to know when to backup your saves, please check either of those sources.

System Requirements

    • OS: Microsoft® Windows® XP/Vista/7/8
    • Processor: Intel® Pentium® 1.5GHz
    • Memory: 256 MB RAM
    • Graphics: 1024x768 or better
    • Storage: 300 MB available space

What Curators Say

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