Cleveland Mark Blakemore's Magnum Opus! The ultimate classic style turn-based roleplaying game in the tradition of Wizardry, Might&Magic, Lands Of Lore and Eye of the Beholder! A game that took over 20 years to produce! As much as 600 hours of play with hand-painted graphics and old skool goodness!
All Reviews:
Mixed (297) - 60% of the 297 user reviews for this game are positive.
Release Date:
Aug 4, 2017

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Buy Grimoire : Heralds of the Winged Exemplar


Recent updates View all (23)

May 3

Grimoire Update

This update features the "Spirit" bar (SPI) mechanics now working!

When you encounter a particularly evil or horrifying creature, each party member has to Save VS that monster's appearance with their DEVOTION attribute, which is really their courage in the presence of malevolence.

If they successfully save at the start of the encounter and their SPIRIT bar is kept at maximum, they will not have to save during combat against that creature again.

If they do not save they will begin to accumulate the FEAR condition and have to save each round once again for that monster. Their SPIRIT bar will continue dropping and their FEAR will increase, possibly incapacitating them.

There are several ways that a character's spirit can be restored. One of the most likely ways is to sleep in an identified "Haven" cell (marked as a red flag in the map when pressing the Haven button). The character can also have "Bless" or "Cerebral Shield" or "Miracle" spell cast on them during combat.

It is likely that this mechanic will undergo some adjustments by the time V2 is released but the underlying principles will remain unchanged. Some monsters may have their evil quotient adjusted in response to feedback.

Otherwise, once the SPIRIT bar has dropped, until it is restored the party member grows more fearful in the presence of evil monsters in every combat afterwards until their SPIRIT bar is restored to full.

Addendum : Each time you encounter an evil monster, you are a little less likely to be terrified of them. Each has a threshold after a certain number of encounters after which they will no longer trigger terror in party members.
20 comments Read more

April 30

Grimoire Update

Another small update to address a few critical issues before V2 + Manual come out. This is only to fix issues reported after previous release.

* Sound and music volume controls can be adjusted to turn either or both off
* Experience points drastically reduced to permit easier advancement after level 9
* Monster identification becomes easier the more times you successfully kill any of that monster type
* Tablet robbers got slightly better at solving puzzles to reach tablets
* Gauntlets and gloves have data edited to permit them to work correctly during combat as primary two-handed weapons (intended to be used alone)
* Total AC sums now appear correctly when negative or in excess of 120.
* Vending tokens can be stacked to +126 in machines.

Hopefully this will be a small update that fixes a lot of particularly annoying problems reported by players.
7 comments Read more

About This Game


After more than 20 years of development, the greatest roleplaying game of them all is finally ready for release! Grimoire is an homage to the classic dungeon blobbers and is inspired by Wizardry, Might & Magic, Lands of Lore, Anvil of Dawn, DungeonMaster and the Eye of the Beholder games!

  • 600 hours of play possible in a single game
  • Lush Colorful 2D Hand Drawn Artwork
  • Retro style MIDI music and 8 bit sound effects
  • 244+ Maps in the game to explore!
  • Turn-Based strategic combat
  • Multiple Beginnings, Multiple Endings
  • 144 context sensitive magic spells
  • 14 races, 15 professions, 50 skills
  • 64 intelligent NPCs with 8000+ Words in Vocabulary
  • Full Sentence Communication with NPCs
  • 240+ monsters each with special powers and defenses
  • 1000+ items, Carry Containers, Global Party Inventory
  • 30 conditions, from Confusion to Disease & Lycanthropy
  • Automapping, Autowalking, Autohealing
  • Global Map Atlas With Position Marker
  • Quest Journal, Hint Prompting, Help Facility, Mini-Quests
  • Complex LockPicking Interfaces for Doors & Chests
  • Challenging Puzzles and Rich Interactive Dungeons
  • Browsable Character Library for up to 100 characters
  • Up to 12 Commented Postage Stamped Savegames
  • Multi-themed GUI and customizable screen layouts

System Requirements

    • OS: Windows XP
    • Memory: 256 MB RAM
    • Graphics: Windows GDI
    • Storage: 100 MB available space
    • Sound Card: Windows Media Compatible
    • OS: Windows 7
    • Memory: 512 MB RAM
    • Graphics: Windows GDI
    • Storage: 100 MB available space
    • Sound Card: Windows Media Compatible

What Curators Say

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