Cleveland Mark Blakemore's Magnum Opus! The ultimate classic style turn-based roleplaying game in the tradition of Wizardry, Might&Magic, Lands Of Lore and Eye of the Beholder! A game that took over 20 years to produce! As much as 600 hours of play with hand-painted graphics and old skool goodness!
All Reviews:
Mixed (301) - 61% of the 301 user reviews for this game are positive.
Release Date:
Aug 4, 2017

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Buy Grimoire : Heralds of the Winged Exemplar


Recent updates View all (24)

August 21


WISHLIST COUNT as of 25/08/2018 : 36,743

The second release of Grimoire at the one year anniversary of the game's release is progressing well! Brand new inventory workshop (see and sort all items, now apply all special crafts for classes) is done and extremely helpful during gameplay, almost changes the whole experience! In addition to new regions, new NPCs, new story lines, new enhancements to gameplay and two new title screens!

Many players have complained about the high initial price of Grimoire compared to other roleplaying games on Steam. We are considering a major price discount at the release of V2 and you can help decide what it will be!

Before we release V2, we will set the sale price according to the wishlist volume on Steam according to the figures below!

Permanent & Sale price reductions at launch of V2 :

(Spoiler below)

10K Wishlist = $29.95, Sale Price $24.95
25K Wishlist = $24.95, Sale Price $19.95
50K Wishlist = $19.95, Sale Price $9.95
100K Wishlist = $9.95, Permanent & Sale Price

If you want to lower the price permanently on the Steam store both for V2 and any future updates, you can help by getting your friends to wishlist the game and encouraging other Steam users to wishlist it. This is a chance to make the game affordable permanently for diehard fans of turn-based old skool roleplaying games!

Keep watching this page for further updates on our progress on V2, it is going to be even more awesome than the first release of Grimoire - if that can be imagined !!!

UPDATE 14/09/2018 New Content Finalized

New content to complete the story of Hyperborea and finish Grimoire as described in original design document written in 1994!

New Regions :

Tattletale Circus !
Ratfink Hideaway !
Tomb of Doom !
Theosophy Lodge !
Farulosonoth Fissure !
Titan Mines !
Titan Underground Lake !
Mount Periwinkle !
Periwinkle Village !
Mass Gainers Spa !
Cataclysm !

UPDATE 21/09/2018 Patronage Works In V2!

Players noticed that the "Patron" tag for vocations was purely ornamental in the first version of Grimoire. It was another feature that was in the original design document but did not make it into the first release because of time constraints. The purpose of the "Patron" tag hinged on shrines, which did not yet exist when the game was released. Once added to support the new functionality of Inventory Workshop, they can also fulfill their original purpose to provide a unique way of leveling-up for certain vocations. When you find the shrine that is appropriate to a profession (they are scattered throughout the game) you have a one-time only opportunity to pay in gold at that shrine to advance a level! This should probably be saved for very high level characters so they can gain yet another level without grinding the experience points but simply BUYING a level increase!

UPDATE 30/09/2018

More areas added to bring total closer to original 224 envisioned.

Screenshot of the "house" portal added to main page.

Endworld Cabin
Periwinkle Blacksmith
Periwinkle Kitchen
Periwinkle Hostel
Periwinkle Chapel
Periwinkle Library
Swamp Shack
Accursed Church
Evil Undercroft

The last two are part of a Lovecraftian mini-adventure quest that is purely optional. The Accursed Church can only be accessed at night with a password given out as an Easter Egg for completion of another new quest in the game.
56 comments Read more

May 3

Grimoire Update

This update features the "Spirit" bar (SPI) mechanics now working!

When you encounter a particularly evil or horrifying creature, each party member has to Save VS that monster's appearance with their DEVOTION attribute, which is really their courage in the presence of malevolence.

If they successfully save at the start of the encounter and their SPIRIT bar is kept at maximum, they will not have to save during combat against that creature again.

If they do not save they will begin to accumulate the FEAR condition and have to save each round once again for that monster. Their SPIRIT bar will continue dropping and their FEAR will increase, possibly incapacitating them.

There are several ways that a character's spirit can be restored. One of the most likely ways is to sleep in an identified "Haven" cell (marked as a red flag in the map when pressing the Haven button). The character can also have "Bless" or "Cerebral Shield" or "Miracle" spell cast on them during combat.

It is likely that this mechanic will undergo some adjustments by the time V2 is released but the underlying principles will remain unchanged. Some monsters may have their evil quotient adjusted in response to feedback.

Otherwise, once the SPIRIT bar has dropped, until it is restored the party member grows more fearful in the presence of evil monsters in every combat afterwards until their SPIRIT bar is restored to full.

Addendum : Each time you encounter an evil monster, you are a little less likely to be terrified of them. Each has a threshold after a certain number of encounters after which they will no longer trigger terror in party members.
19 comments Read more

About This Game


After more than 20 years of development, the greatest roleplaying game of them all is finally ready for release! Grimoire is an homage to the classic dungeon blobbers and is inspired by Wizardry, Might & Magic, Lands of Lore, Anvil of Dawn, DungeonMaster and the Eye of the Beholder games!

  • 600 hours of play possible in a single game
  • Lush Colorful 2D Hand Drawn Artwork
  • Retro style MIDI music and 8 bit sound effects
  • 244+ Maps in the game to explore!
  • Turn-Based strategic combat
  • Multiple Beginnings, Multiple Endings
  • 144 context sensitive magic spells
  • 14 races, 15 professions, 50 skills
  • 64 intelligent NPCs with 8000+ Words in Vocabulary
  • Full Sentence Communication with NPCs
  • 240+ monsters each with special powers and defenses
  • 1000+ items, Carry Containers, Global Party Inventory
  • 30 conditions, from Confusion to Disease & Lycanthropy
  • Automapping, Autowalking, Autohealing
  • Global Map Atlas With Position Marker
  • Quest Journal, Hint Prompting, Help Facility, Mini-Quests
  • Complex LockPicking Interfaces for Doors & Chests
  • Challenging Puzzles and Rich Interactive Dungeons
  • Browsable Character Library for up to 100 characters
  • Up to 12 Commented Postage Stamped Savegames
  • Multi-themed GUI and customizable screen layouts

System Requirements

    • OS: Windows XP
    • Memory: 256 MB RAM
    • Graphics: Windows GDI
    • Storage: 100 MB available space
    • Sound Card: Windows Media Compatible
    • OS: Windows 7
    • Memory: 512 MB RAM
    • Graphics: Windows GDI
    • Storage: 100 MB available space
    • Sound Card: Windows Media Compatible

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