Cleveland Mark Blakemore's Magnum Opus! The ultimate classic style turn-based roleplaying game in the tradition of Wizardry, Might&Magic, Lands Of Lore and Eye of the Beholder! A game that took over 20 years to produce! As much as 600 hours of play with hand-painted graphics and old skool goodness!
All Reviews:
Mixed (305) - 61% of the 305 user reviews for this game are positive.
Release Date:
Aug 4, 2017
Publisher:

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Buy Grimoire : Heralds of the Winged Exemplar

 

Recent updates View all (29)

November 21

IT CANNOT BE GREAT WITHOUT MINIGAMES

For 25 years I have simply wanted to add some minigames to Grimoire when higher priority items were finally completed. I solved this problem to release V1 by cutting out the Rhattu Casino altogether, saving me all the work I would need to do to stock it with minigames. I figured I would do that at a later date and so I have. Nobody would ever miss it if they never knew it was supposed to be in there until I did finish it off.



I know it is ridiculous and largely non-essential for any game but the truth is that Might&Magic and Bard's Tale and many of the other great classic blobbers had minigames thrown into them. I always felt that in order for any RPG to be considered for inclusion into the ranks of the classics, you had to have some minigames in there somewhere.



The minigames are done now. They are short, fun, zero learning curve and add a bit of color to the Rhattu's underground gambling casino where text might have sufficed but would not have been as much fun. The casino and it's inhabitants figure into the general plot with the two Paragons that have been restored to the storyline in place of just the one that was there before. Khan Raji now explains that one of the Paragons was hidden in the Grand Refuge of the Ancients - but the other one was pawned to the Rhattu mob when the Imperial Palace became desperate for money. We have to investigate to determine what the mob wants in return for giving the Paragon back to the Palace. This entails exploration of the now expanded regions like the Titan Mines and the Fissure.

36 comments Read more

November 9

THE SPAMMENING

Face it, a game is no fun if there are no short routes you can eventually discover to do pretty much whatever you want to do in it. Even with more balance added, there is still a need for some backdoors so that players can tackle bigger challenges with wiser resource management. There must be spam and it must be salty or the game will feel stifling eventually!

One of the biggest lacks in Grimoire has been the economy. Most players who know anything about merchants quickly discover they can make extraordinary amounts of gold just selling redundant/extraneous treasure. This is why experienced players refrain from killing NPCs, amongst other reasons. You need shopkeepers who can buy your goods to remain alive.

Believe it or not, there was an original plan to manage these sums by providing useful ways to spend grand displays of wealth ... based on a very rare item called the "Patron Argent." This was in the original design document in 1992 but last year with pressure from all sides to get the game out, I slashed it out (with other features now present in V2) and it was sorely missed. It provided a simple way to level up players at shrines without having the required experience points, paying instead in gold to increase your players current level! You may wonder what the unicorn was doing in the Grimoire logo onscreen - that is the Patron Argent item, which was never placed in the game when V1 came out!

It now works at all the new shrines in the game. You present the "Patron Argent" and are offered a one-time chance at that shrine to kick your party members up to the new level by parting with cash. Through strategic use of shrines you can reach much higher levels for characters without grinding the experience points.

V2 + Manual is coming very soon, with these and many other new features implemented that practically make it a whole different game. I was glad to finally finish Grimoire the way I envisioned it, with the design document serving as my checklist for all the play mechanics I wanted to be present.

30 comments Read more

Reviews

“At last, in Grimoire: Heralds of the Winged Exemplar we have a sequel that has hewed to the traditions of Crusaders of the Dark Savant, and to a good degree Bane of the Cosmic Forge, in both presentation and seizing that intangible quality, the spirit of the game.”
"Superb" – RPG Codex

“One of the things I realized while playing this game is how important it is for the author to just get out of the way and let you explore and do what you want. It's been so long since we have been allowed to have fun and decide for ourselves how we want the game to unfold. Grimoire really knows how to let the player create their own narrative, without having some message forced on them while they wander on rails.”
"Great" – Matt Chat (Youtube Channel)

“Pure Incline!. The best 1st person, party based RPG in at least 15 years, without a doubt. If you loved Wizardry 6 & 7 and are looking for more, this is it. Lots of story, puzzles, stats, complex combat, huge gameworld, recruitable npcs, lock picking. Wide variety of spells, items, monsters. Some crafting/alchemy, with a lot more coming in a future patch. NPC factions and multiple solutions to most goals. There haven't been any blobbers with this level of detail in a very long time and there likely won't be for an even longer time to come. Easily worth the money for anyone who enjoys this kind of game.”
10/10 – Metacritic (Baff)

Digital Deluxe Edition



V2 Grimoire Released First Week Early Mid November SOON 2018!

About This Game



THE ULTIMATE CLASSIC STYLE TURN-BASED FANTASY ROLEPLAYING GAME!

After more than 20 years of development, the greatest roleplaying game of them all is finally ready for release! Grimoire is an homage to the classic dungeon blobbers and is inspired by Wizardry, Might & Magic, Lands of Lore, Anvil of Dawn, DungeonMaster and the Eye of the Beholder games!

  • 600 hours of play possible in a single game
  • Lush Colorful 2D Hand Drawn Artwork
  • Retro style MIDI music and 8 bit sound effects
  • 244+ Maps in the game to explore!
  • Turn-Based strategic combat
  • Multiple Beginnings, Multiple Endings
  • 144 context sensitive magic spells
  • 14 races, 15 professions, 50 skills
  • 64 intelligent NPCs with 8000+ Words in Vocabulary
  • Full Sentence Communication with NPCs
  • 240+ monsters each with special powers and defenses
  • 1000+ items, Carry Containers, Global Party Inventory
  • 30 conditions, from Confusion to Disease & Lycanthropy
  • Automapping, Autowalking, Autohealing
  • Global Map Atlas With Position Marker
  • Quest Journal, Hint Prompting, Help Facility, Mini-Quests
  • Complex LockPicking Interfaces for Doors & Chests
  • Challenging Puzzles and Rich Interactive Dungeons
  • Browsable Character Library for up to 100 characters
  • Up to 12 Commented Postage Stamped Savegames
  • Multi-themed GUI and customizable screen layouts

System Requirements

    Minimum:
    • OS: Windows XP
    • Memory: 256 MB RAM
    • Graphics: Windows GDI
    • Storage: 100 MB available space
    • Sound Card: Windows Media Compatible
    Recommended:
    • OS: Windows 7
    • Memory: 512 MB RAM
    • Graphics: Windows GDI
    • Storage: 100 MB available space
    • Sound Card: Windows Media Compatible

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