Mini Guns is a real-time multiplayer strategy game featuring the Minis!
All Reviews:
Mixed (308) - 57% of the 308 user reviews for this game are positive.
Release Date:
Nov 2, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Riposte Games & Co. is a small team. We think that getting feedback from players could greatly help us to improve our game and bring it to a new level of quality before the full release.”

Approximately how long will this game be in Early Access?

“Early 2018.”

How is the full version planned to differ from the Early Access version?

“We hope to release new factions, units, and maps - all of which will enable differing tactics and strategies.”

What is the current state of the Early Access version?

“Mini Guns is entirely playable in its current state, and features both online PvP (1v1 and 2v2) and solo missions. It also has a large focus on Alliances, which are our version of Guilds - unlocking new and powerful upgrades that apply to all players in the Alliance.”

Will the game be priced differently during and after Early Access?

“The game will remain free after Early Access.”

How are you planning on involving the Community in your development process?

“Mini Guns is an online experience that heavily relies on its players. All feedback from the community is more than welcome, and is strongly considered when looking at ways to make our game better and better!”
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Play Mini Guns - Omega Wars

Free To Play
 

Recent updates View all (12)

July 30

Mini Guns - Server Update Release Notes (July 30th)

Check out the latest round of balancing changes and adjustments coming in our next update!

Notice: Modifiers are extra values assigned to certain faction minis to either increase or decrease health, damage and/or ap cost in order to differentiate them from the other factions. This update brings many changes to these values which are listed in the faction-specific balancing sections. The usual balancing changes made to minis are listed in the mini-specific balancing section.

Overall Faction Balancing
These changes apply to all factions.
  • All infantry, heavy infantry and trucks have had their modifiers in both health and damage removed meaning all factions share the same baseline stats for these mini types and perform exactly the same.
For example, a Republic Soldier will have the same stats as a Dominion Infantry or Empire Rifleman of the same level. Republic minis' stats are used as the baseline, therefore you will see no change to the Republic faction overall. The usual mini balancing will still apply to the Republic faction.

Dominion-Specific Balancing
These changes apply only to the Dominion faction.
  • All Tanks (excluding Mini-Tank) have had their health and damage modifiers adjusted from +10% to +20%.
  • Mini-Tank: Damage and health modifiers removed
  • Intercopter: Damage modifier adjusted from -10% to -20%
  • Rocket Copter: Damage modifier adjusted from -10% to -20%
  • Bomb Balloon: Damage and health modifiers removed
  • Hunter: Damage and health modifiers removed
  • Doomsky: Damage and health modifiers adjusted from -10% to -20%

Empire-Specific Balancing
These changes apply only to the Empire faction.
  • All Helicopters have had their damage and health modifiers removed
  • S.A.M.: Damage and health modifiers removed

Environment Balancing
These changes apply to the environment/maps you play on.
  • Trees: Health increased from 1000 to 2500

Mini-Specific Balancing
These changes apply to the minis listed.
  • Mortar / Small Bertha: Range increased from 12-37m to 18-37m, spread increased from 50 to 60
  • Assault / Attack Trooper / Elite Rifleman: Fire time reduced from .15s to .1s
  • Heavy Machine Gun / Stationary Gunner / Tripod Gunner: Range increased from 22m to 26m
  • Combat Medic: AP cost increased by 1, health increased from 100 to 200
  • General / Commander: Health increased from 200 to 350, speed reduced from 18km/h to 10km/h, run speed increased from 18km/h to 36km/h, vision increased from 0 to 10, upkeep reduced from 4% to 0%, damage increased from 80 to 300, damage vs bases reduced from 75% to 25%, mini is no longer stationary and generates 1 AP every 5 seconds instead of every 12 seconds
  • Special Ops: Bomb range increased from 9m to 12m
  • Stinger / Missile Soldier: Missile speed increased, missile rotation speed increased, damage vs helicopters increased from 75% to 100%
  • Tank Lady: AP cost reduced by 1
  • Mecha-Soldier / Power Armor: Health increased from 900 to 1000, melee damage increased from 350 to 450, missile damage increased from 150 to 250
  • Tank Buster Truck / Cannon Truck / Ram Truck: Range increased from 18m to 21m, damage increased from 550 to 800, damage vs infantry and heavy infantry reduced from 50% to 25%
  • Hover Truck: Cannon range increased from 12m to 15m, cannon damage increased from 500 to 800, cannon radius increased from 15 to 20, cannon damage vs infantry and heavy infantry increased from 50% to 100%, cannon damage vs bases reduced from 75% to 25%, missile fire time increased from .6s to 1.5s, missile range increased from 18m to 25m, missile damage increased from 300 to 600, missile speed increased, missile rotation speed increased, missile damage vs helicopters increased from 75% to 100%, missiles now target planes, resistance against heavy infantry and helicopters increased from 0% to 25%
  • Mine Layer / Alligator Truck: Mine damage increased from 600 to 1000, mine damage vs bases reduced from 100% to 0%
  • Tank / Standard Tank / Lion Tank: Speed increased from 7km/h to 10km/h, run speed increased from 28km/h to 32km/h, aim time reduced from .5s to .3s, rotation speed increased from 85 to 95
  • Siege Tank / Artillery Tank / Giraffe Tank: Rotation speed reduced from 90 to 60, spread increased from 5-75 to 10-85
  • Sonic Tank / Soundwave Tank: Health increased from 1500 to 1800, attack cooldown increased from 0s to .5s, damage increased from 700 to 900, projectile size increased, no longer needs direct line-of-sight to attack, damage vs bases reduced from 75% to 50%
  • Command Tank: Clip size increased from 1 to 2, damage reduced from 350 to 300
  • Mammoth Tank: Artillery spread increased from 5-95 to 10-95
  • Missile Defense / S.A.M.: AP cost reduced by 1, fire time increased from 1s to 1.25s, missile speed increased, missile rotation speed increased
  • Attack Helicopter / Rocket Copter: Health increased from 600 to 800
  • Zeppelin: AP cost reduced by 1, missile damage increased from 220 to 300, upkeep reduced from 20% to 16%
  • Bomber / Pelican Plane: Removed maximum spawn distance
  • Warthog: Minigun damage reduced from 60 to 45, minigun firing angle reduced from 60 to 45, removed maximum spawn distance
  • Stealth Bomber / Doomsky: AP cost reduced by 1, health increased from 300 to 500

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July 13

Mini Guns - Server Update Release Notes (July 13th)

Player Level Cap Increased
The player level cap has been increased to 100! Level up by playing matches or completing story missions and earn Omega Shards as a bonus.

New Honor Perk Levels Added
We've added a bunch of new levels for existing Honor Perks to further enhance your alliance and gameplay experience.

Minis
  • Tank Buster Base/Anti-Vehicle Base/Anti-Vehicle Fort: Blast radius increased from 15 to 30
  • Photon Base/Laser Base: No longer targets infantry, has a slower rotation on laser, and now takes 2s to aim (up from 1s)
  • Soldier Base: Reverted spawn rate nerf, gunner damage increased from 50 to 70, range increased from 120 to 250
  • Rocket Launcher/Anti-Vehicle Infantry/Rocket Soldier: Reverted nerf, damage back to 300
  • Stinger/Missile Soldier: Range increased from 240 to 260
  • Mortar/Small Bertha: Fire interval increased from 400 to 1200, spread increased from 40 to 50, hp increased from 250 to 300, clip increased from 3 to 5
  • Photon Trooper/Laser Trooper: Range increased from 140 to 160
  • Tank Buster Cannon/Anti-Vehicle Cannon: Range increased from 180 to 240, damage decreased from 600 to 450, no longer targets Infantry
  • Howitzer/Heavy Mortar/Big Bertha: Aim time increased from .8s to 2s, reload time increased from 3s to 6.5s, damage increased from 600 to 1500, explosion radius increased from 45 to 60, increased damage vs tanks and trucks from 75% and 10% to 100% and 50%
  • Tank Buster Truck/Cannon Truck/Ram Truck: Now prioritizes tanks over trucks
  • Trike/Sidecar/Siamese Bike: Health increased from 250 to 350, speed increased from 90 to 100, range increased from 150 to 170, now prioritizes tanks over trucks
  • APC/Kangaroo Truck: Now spawns 3 soldiers instead of 2, hp increased from 800 to 1000, gunner damage increased from 18 to 24, range increased from 150 to 170
  • Ambulance/Turtle Truck: Health increased from 800 to 1200
  • Hybrid Tank/Dual-Tech Tank/Fox Tank: No longer shoots at both air and ground simultaneously, AP cost reduced by 2
  • Missile Defense/SAM: Health increased from 600 to 1000, firing time increased from .3s to 1s, damage increased from 400 to 800, range decreased from 500 to 300, missile speed decreased from 420 to 350, now checks for line of sight properly
  • Shredder/Crocodile Tank: AP cost reduced by 1
  • Ace Tank: Changes from last update reverted
  • Dragon Tank: Reverted nerfs from last update, increased AP cost by 1
  • Mammoth Tank: Artillery cannon now only targets bases/bunkers, increased cooldown from 2.5s to 5s, lowered range from 200 to 150. Tank cannon aim time lowered from 1000 to 200, reload increased from 600 to 1500, damage increased from 450 to 800.
  • Bomb Balloon/Hovering Balloon: AP cost reduced by 1
  • Typhoon: Reduced AP cost by 1, lowered amount of bullet spray
  • Warthog: No longer a bomber! Machine gun buffed, now fires 4 missiles per pass at ground targets
  • Zeppelin: No longer a deployable! Now behaves like a Transport Helicopter, but with Elite Riflemen and a lot of missiles. Also reduced AP cost by 1.
  • Transport/Mini Tank Transporter: Health increased from 1000 to 2000, AP reduced from 9 to 8, now does 3 passes
  • Stealth Bomber/Doomsky: Speed decreased from 250 to 200

Other
  • 2v2 Matchmaking now includes AI matches (just like 1v1) for quicker matchmaking during long wait times.
  • Players now start Sudden Death with 3 AP instead of 2 AP
  • Bunkers now provide a +3 AP (up from +2 AP) bonus per surviving bunker when going into Sudden Death
  • Added a normalize option to Friendly battles
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About This Game

Mini Guns is a real-time multiplayer strategy game featuring the Minis, toy soldiers that come to life on the battlefield. Collect and upgrade over 100 figurines from the rifleman and infantry units to the heavy tank and bomber. Team up with your friends to destroy the enemy base in cooperative multiplayer and earn Honor for your Alliance to reach the top of the leaderboards.

System Requirements

    Minimum:
    • OS: Windows 7
    • Memory: 1 GB RAM
    Recommended:
    • OS: Windows 7
    • Memory: 2 GB RAM

What Curators Say

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