Mini Guns is a real-time multiplayer strategy game featuring the Minis!
All Reviews:
Mixed (328) - 59% of the 328 user reviews for this game are positive.
Release Date:
Nov 2, 2017

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Riposte Games & Co. is a small team. We think that getting feedback from players could greatly help us to improve our game and bring it to a new level of quality before the full release.”

Approximately how long will this game be in Early Access?

“Early 2018.”

How is the full version planned to differ from the Early Access version?

“We hope to release new factions, units, and maps - all of which will enable differing tactics and strategies.”

What is the current state of the Early Access version?

“Mini Guns is entirely playable in its current state, and features both online PvP (1v1 and 2v2) and solo missions. It also has a large focus on Alliances, which are our version of Guilds - unlocking new and powerful upgrades that apply to all players in the Alliance.”

Will the game be priced differently during and after Early Access?

“The game will remain free after Early Access.”

How are you planning on involving the Community in your development process?

“Mini Guns is an online experience that heavily relies on its players. All feedback from the community is more than welcome, and is strongly considered when looking at ways to make our game better and better!”
Read more

Play Mini Guns - Omega Wars

Free To Play
 

Recent updates View all (17)

October 25

Mini Guns - Version 1.0.26 Release Notes

Daily Goals
Complete various goals every day (play X Rare Minis, play Y matches as Dominion, etc.) to receive rewards!

Skin Purchases
You can now purchase skins with shards!

Mini Cap
Some Minis are now limited to having a maximum amount on the battlefield at one time! This cap is per player and not per team.

New Skins
Halloween skins for the Tank, Standard Tank and Lion Tank!

Donation Limit Change
Rather than a daily 100 Donation cap, donations now cap at 20% of the total request amount for each individual request!

Upgrade Ready Icon
When you have Minis in your army ready to be upgraded, a green arrow will show on the lower right corner of faction images from the factions tab

Used Minis Highlight
At the open pack summary, the Minis that are currently used in your army will be highlighted

Fixed Mini Amounts
No more random amounts when buying a pack, now you know the exact amount of each type of Mini you'll get!

Extended Shop Refresh Time
The Shop now restocks every 24 hours instead of every 12, to give you more time to buy what you need!

À La Carte Requirement Display
Before buying a Mini in the à la carte section, the prompt will now inform you of how many Minis you need to upgrade to the next level!

Sudden Death AP
Surviving bunkers now provide a 4 AP boost instead of 3 AP.

Mini Balancing
  • Turret Base / Anti-Air Base / Anti-Air Fort: Damage reduced from 40 to 20
  • Machine Gun Truck / Attack Truck / War Hound Truck: Damage increased from 40 to 50
  • Tank Buster Truck / Cannon Truck / Ram Truck: Damage reduced from 800 to 700
  • Mine Layer / Alligator Truck: Health reduced from 1000 to 700
  • Zeppelin: AP cost increased by 1
Reminder: The maximum in play cap is per player not per team
  • Mortar / Small Bertha: Maximum in play set at 3
  • Heavy Machine Gun / Stationary Gunner / Tripod Gunner: Maximum in play set at 3
  • General / Commander: Maximum in play set at 3
  • Tank Buster Cannon / Anti-Vehicle Cannon: Maximum in play set at 3
  • Howitzer / Heavy Mortar / Big Bertha: Maximum in play set at 3
  • Ambulance / Turtle Truck: Maximum in play set at 2
  • A.P.C. / Kangaroo Truck: Maximum in play set at 3
  • Tempest: Maximum in play set at 2
  • Missile Defense / S.A.M.: Maximum in play set at 2
  • Bomb Balloon / Hovering Balloon: Maximum in play set at 3
  • Jet / Hunter: Maximum in play set at 4
  • Glider / Stork Plane: Maximum in play set at 2
  • Transport / Mini Tank Transporter: Maximum in play set at 2
  • Warthog: Maximum in play set at 2

Bug Fixes
  • Fixed an issue where players with no legendary Minis unlocked would sometimes not receive legendary Minis from secret and/or ultimate pack
  • Fixed an issue where names displayed in wrong order in 2v2 and 3v3 matches on the beginning of match and match summary screens
  • Fixed an issue where two prompts could show when winning a pack at the end of a match
  • Player's names no longer capitalized in the leaderboards
  • Fixed an issue where notification icons were showing on the alliance and shop tabs even if there was nothing new
  • Fixed an issue where sometimes Minis gained would show twice (e.g. showing you gained 30 Minis instead of 15)
2 comments Read more

October 11

Mini Guns - Server Update Notes (October 11th)

Hey everyone,

Here are the release notes for our next server update planned for release later today.

Mini Balancing
  • Assault / Attack Trooper / Elite Rifleman: Speed increased from 40 to 45, run speed increased from 100 to 120, damage increased from 40 to 45
  • Tank Lady: Damage increased from 25 to 30
  • Mecha-Soldier / Power Armor: Missile damage vs bases reduced from 50% to 25%
  • Turret Truck / Anti-Air Truck / Mongoose Truck: No longer targets Tanks
  • Hover Truck: Health reduced from 1000 to 600, cannon damage vs trucks reduced from 100% to 50%, cannon damage vs tanks reduced from 50% to 5%
  • Shredder / Crocodile Tank: Health reduced from 1200 to 1000
  • Recon Tank / Mini-Tank: Health increased from 800 to 1000, damage increased from 225 to 250
  • Dragon Tank: Targeting now prioritizes bases over other mini types
  • Command Tank: Range increased from 105 to 110, spread reduced from 1-7 to 0
  • Attack Helicopter / Rocket Copter: Health increased from 800 to 1000
  • Zeppelin: Speed to increased from 20 to 35, missile reload time reduced from 1.5s to 1s, missile damage increased from 300 to 350, spawn fire time reduced from 2s to 1s
  • Jet / Hunter: Turret gun damage increased from 30 to 35

Balancing Logic
  • Assault / Attack Trooper / Elite Rifleman: These didn't previously fill much of a role. The changes are intended to make them more useful overall, to fill a sort of (heaviest of the light) role
  • Tank Lady: Was underperforming compared to other heavy options (Power Armor, etc.)
  • Mecha-Soldier / Power Armor: Was melting bases far too quickly. Changes should keep it useful while bringing it in line.
  • Turret Truck / Anti-Air Truck / Mongoose Truck: Now consistent behavior with the Tank variants.
  • Hover Truck: Mini was performing far too well, especially compared to other multi-role Minis. Changes meant to bring it more in line while keeping it useful.
  • Shredder / Crocodile Tank: Was overperforming for its cost. Change to health should make it easier to counter while not depriving it of its usefulness.
  • Recon Tank / Mini-Tank: Previously wasn't really filling much of a role. New values should allow it to be competitive and carve out a niche for itself.
  • Dragon Tank: Was being easily distracted from attacking Bases by a lone infantry Mini. Should now stay more on target.
  • Command Tank: Didn't really stand out, particularly as a Dominion-exclusive Mini. Changes intended to let it be more useful in general.
  • Attack Helicopter / Rocket Copter: Often died before it could accomplish much. Should now stick around long enough to deal some damage.
  • Zeppelin: Changes meant to overall increase Mini usefulness, particularly as an Empire-exclusive option.
  • Jet / Hunter: Mini wasn't really proving worth it compared to other anti-air options. Gun buff should add extra utility.

Matchmaking Changes
A team will now only be able to be within three ranks of each other. For example, if a player is Diamond 2 they can Random Team with up to a Diamond 5 player and as low as a Gold 4 player. This same logic is applied to matchmaking when searching for an opposing team. Give it a try and let us know in a ticket if it's too wide or too narrow - we're looking to improve this further!

Other
  • Increased initial value of Solo Battle Honor from 9 to 10
  • Increased reward value of Solo Battle Honor perk levels
  • Mini donations now capped per request at 20% of the requested amount
0 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game

Mini Guns is a real-time multiplayer strategy game featuring the Minis, toy soldiers that come to life on the battlefield. Collect and upgrade over 100 figurines from the rifleman and infantry units to the heavy tank and bomber. Team up with your friends to destroy the enemy base in cooperative multiplayer and earn Honor for your Alliance to reach the top of the leaderboards.

System Requirements

    Minimum:
    • OS: Windows 7
    • Memory: 1 GB RAM
    Recommended:
    • OS: Windows 7
    • Memory: 2 GB RAM

What Curators Say

1 Curator has reviewed this product. Click here to see them.
Customer reviews
High Volume of Reviews Detected:
Exclude  or  View Only
Review Type


Purchase Type


Language


Date Range
To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar.

Show graph



Display As:
Review Beta NEW!
When enabled, will sort reviews by new Helpfulness score. Read more about it in the blog post.
Show graph
 
Hide graph
 
Filters
Review Helpfulness Beta Enabled
There are no more reviews that match the filters set above
Adjust the filters above to see other reviews
Loading reviews...