Base Defense is a cooperative and single-player modification for Half-Life, based on horde-style and RPG systems.
All Reviews:
Very Positive (96) - 87% of the 96 user reviews for this game are positive.
Release Date:
Nov 20, 2017
Developer:
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Community-Made Mod

This community-made mod requires that you own Half-Life .

Click here to learn more about mods on Steam.

Install Base Defense

Free Mod
 

Recent updates View all (5)

October 31

Happy Halloween!

Overview
Hello! New update is out. It features in-game event and a beta of new Halloween-special mode. The mode is called Dark Night, it makes any map very dark. If you ever wondered how original maps will look with dark lighting then you are able to find this out. There is a new advanced setting in create game menu called "Dark night mode (beta)" and it has a checkbox, check it if you want to play with dark lighting.



I am happy to present a new in-game event: Spookdays. All bosses in the game now will drop one candy on death. Candies are droped for a specific player, so the other players can't pick it up, unless it's more than 3 minutes have passed since the candy was dropped. To get a candy drop for yourself you need to deal more than 25% damage to the boss. The goal of the event is to collect 31 candy to get a new cosmetic item, you can check your progress in a task menu (default key is "V"). Characters who have a charm already (like Christmas Joy from Festive Winter) are not able to take part in this event.

Every player in the game will have a pumpkin instead of usual helmet. It has a glow effect when the character is in dark places of the map. This effect color is fully customizable in Multiplayer Settings. You could notice 2 sliders there which stand for Helmet and Cosmetic colors. Set your Helmet color to anything you like.



Good luck and have fun!

Another Thing
Here is the official Base Defense site which contains different information about the gameplay. It's ad-free, clean and simple.
Base Defense Information Pages

If you are new to this game, then I suggest you to take a look at the Guide, which is available at the official site or community hub.
Base Defense Guide

Change Log
  • Fixed thirdperson crash (kinda another changelevel crash)

  • Double rewards bonus in Softcore mode is now disabled after 20th wave
  • Gauss knockback was reduced
  • Gargantua money rewards were reduced by 60%

  • Spookdays event has been added

Tip: If you are looking for someone to play with, check here:
Base Defense Official Discord Server

See you in the game, friends. Thanks for being a part of the Base Defense community.
5 comments Read more

September 16

The time has come!

Overview
Hello! Yes, it is time to make an update. The main feature of this update is difficulty selection. Bug fixes and some tweaks are included (like no more Panthers on the 2-nd wave). The monster ladder was overhauled, now it is definitely more fair. Yet some monsters became more nimble. Zombie has returned into the ladder in its new incarnation, he is able to run now. Some little tweaks were made for less of player confusion with meeting pretty the same enemy, but different name or that "devoured soul" feature, which makes player think he should get the soul, but he doesn't. This soul drop mechanic was made to let player heal after killing a monster, but as it began to drop souls as a collectible it became overpowered, so the chances were cut greatly, which made the feature pointless. Getting +1-10HP with low chances has no real effect, so this way of healing was removed (every class has healing abilites anyway). You get guaranteed soul drop for making more than 10% of damage to Gargantua or last hitting Pantagruel. Random soul drop remains also, but it's too rare.



Main Changes
Sooo... The difficulty selection, it's pretty simple. There is a new advanced setting in create game menu called "Game Mode", before you play make sure you've selected the one which fits you more. Softcore mode is a default option.



The mechanics are pretty the same as when I was telling about this feature before. There are two modes: Softcore and Hardcore (read as easy and hard). Softcore is half of Hardcore numbers and the Hardcore is a classical game. All of the necessary information player will get right in the game. Here comes a new Introduction menu. It shows the prologue (or a map specific story), the information of any event running and the description of current difficulty setting.



One More Thing
The official Base Defense site which contains different information about the gameplay was raised from the dead once again. It's ad-free, clean and simple.
Base Defense Information Pages

If you are new to this game, then I suggest you to take a look at the Guide, which is available at the official site or community hub.
Base Defense Guide

Change Log
  • Acid debuff now reduces your defense rate in a half
  • Poison debuff now disables your HP regeneration
  • Monsters with Lunatic buff are now a bit smaller than other ones
  • Now it's impossible to use Gargantua book until the game begins
  • Moved the most of monster attack effects to the client (less accuracy, but better server stabilty and smoothness in multiplayer)

  • Fixed crash on level change
  • Fixed no limit for Sentry supplies
  • Fixed unfair saving on deaths
  • Fixed no boss area on Winter Town
  • Fixed Vampire skill counting wrong healing
  • Fixed intermission camera setting issues
  • Fixed HL spinning player corpses
  • Fixed wrong bone alignment for player model
  • Fixed pve_neonlines instadeath when colliding with Gargantua
  • Fixed wrong muzzleflash position for Python
  • Fixed turrets aiming code for short monsters
  • Fixed wrong coding of Flamethrower particle effects
  • Fixed Satchels stacking (you can't use drop/buy scheme anymore)
  • Fixed items disappearance in some cases

  • Added a new game mode (easy difficulty setting)
  • Added a new death camera
  • Added corpses when player dies
  • Added Zombies to the monster ladder
  • Added clipping for thirdperson cameras
  • Added boss warning one wave before his appearance

  • Increased damage reduction for Rush skill (now it's 95%)
  • Increased damage reduction for Rush 4th Power (now it's 100%)
  • Increased Bullsquid tail whip attack speed
  • Increased chances of getting superior weapon in random box

  • Decreased hit points gain for Angels
  • Decreased hit points for Panther to 110 (was 125)
  • Decreased prices for superior weapons (greatly decreased)

  • Changed Gargantua hit points increasing formula
  • Changed 1-10 waves ladder (no more Panthers on 2nd wave)
  • Changed experience rewards for every monster (now it depends on their HP as money rewards do)
  • Changed footsteps playing conditions (removed mp_footsteps check for PvE)
  • Changed colors for save slots in "Load Character" menu (depending on availability)
  • Changed gravity reduction formula for Legerity
  • Changed aliens focusing priority for Angels (now it's the same as for player)
  • Changed Trooper aiming checks (less wall shooting)
  • Changed color of Slave attacking effect

  • Removed soul devouring mechanics (to avoid any confusion with taking and devouring a soul)
  • Removed Atomic Hounds from monster ladder (now they're just red Houndeyes)

Tip: If you are looking for someone to play with, check here:
Base Defense Official Discord Server

See you in the game, comrades. Thanks for being a part of the Base Defense community.
6 comments Read more

About This Game

Base Defense is a co-op modification for Half-Life based on horde-style and RPG systems. You're able to choose one of three classes, then join the fight against most dangerous monsters which are hunting you. Every class has its own abilities and traits. You can become a killing machine or a strong support for your teammates. In game you can get different items with magic powers: helmets, armor and trinkets. As you kill monsters you will get experience points and level ups. Difficulty of the game grows exponentially as you progress, don't forget to upgrade your stats. There are checkpoints every 10 waves, so you won't lose your character and loot.

Make your own epic character build and experience the most challenging battles!

Prologue


The war between good and evil was interrupted by an alien invasion. The Demons ran back to hell and the Angels fled to heaven. Only the humans were left, surrounded by aliens. Three heroes called the Defenders send the humans back in time into another realm causing past and present to merge.

In-game events are happening after the merging of times.

System Requirements

    Minimum:
    • OS: Windows XP, 7, 8, 10
    • Processor: 1.0 GHz CPU
    • Memory: 256 MB RAM
    • Graphics: 32 MB
    • Storage: 400 MB available space
    • Sound Card: Any
    Recommended:
    • OS: Windows XP, 7, 8, 10
    • Processor: 3.0 GHz CPU
    • Memory: 1 GB RAM
    • Graphics: 128 MB
    • Storage: 400 MB available space
    • Sound Card: Any

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