Amnesia Fortnight is a two week game jam during which anyone at Double Fine can pitch an idea and, if it’s selected, lead a team to turn it from concept to working prototype. This documentary series is the ultimate record of that event, as project leads succeed or fail to bring their games to life.
All Reviews:
Positive (10) - 80% of the 10 user reviews for this series are positive.
Release Date:
May 26, 2017
Tags

Sign in to add this item to your wishlist, follow it, or mark it as ignored

Notice: Amnesia Fortnight is no longer available on the Steam store.
 

Series Content

Amnesia Fortnight 2012
Amnesia Fortnight 2014
Amnesia Fortnight 2017
1. AF 2012 - Day 0
Nov 26, 2012
21 minutes
"We don't know what's going to happen. We might get a bunch of crap, or we might a bunch of games and they all get made."
2. AF 2012 - Day 1
Nov 27, 2012
28 minutes
"We basically shaved Elmo and we're putting power gloves on him."
3. AF 2012 - Day 2
Nov 28, 2012
22 minutes
"What do I have? Thirteen, fourteen people? It seems like a gang, man."
4. AF 2012 - Day 3
Nov 29, 2012
29 minutes
"Yeah, that's fantastic. That's giving me shivers."
5. AF 2012 - Day 4
Nov 30, 2012
24 minutes
"I'm just going to carve a hole in the wall that's some crazy, snaky path that people probably won't find."
6. AF 2012 - Day 5
Dec 3, 2012
26 minutes
"We need a world, you know? We need a more fleshed-out world for those systems to live in."
7. AF 2012 - Day 6
Dec 4, 2012
31 minutes
"He just keeps making hamburgers, I don't know."
8. AF 2012 - Day 7
Dec 5, 2012
27 minutes
"I have no idea what he's doing! He's just going crazy. He's boogying down on the dance floor."
9. AF 2012 - Day 8
Dec 6, 2012
32 minutes
"That's me! Secretly kicking all the butts."
10. AF 2012 - Day 9
Dec 7, 2012
27 minutes
"Programmers know what they're doing way more than I do. I'm like a babe in the woods."
11. AF 2012 - Day 10
Dec 10, 2012
22 minutes
"Kinda weird, sorta broken, but hopefully in ten hours or so it'll be perfect and wonderful and bug-free."
12. AF 2012 - The Day After
Jan 12, 2013
27 minutes
"Let's call it a wrap you guys. Let's just put a fork in this thing and call it done... for now."
AF 2012 - Bonus - BRAZEN Documentary
Bonus Content
5 minutes
"We're in the middle of it, and this process is a little bit weird because usually we don't show people video games this early on in the process."
AF 2012 - Bonus - Intro
Bonus Content
8 minutes
"You're hurting it!"
AF 2012 - Bonus - All 30 Second Pitches
Bonus Content
12 minutes
The full pitch videos created for the selection phase of the 2012 series.
AF 2012 - Bonus - Autonomous Playthrough
Bonus Content
33 minutes
"In full disclosure, I had a lot of beer at lunch, which is true. And this mouse sucks."
AF 2012 - Bonus - Black Lake Playthrough
Bonus Content
24 minutes
"Isn't everything better with a hat?"
AF 2012 - Bonus - BRAZEN Playthrough
Bonus Content
10 minutes
"So you're in the drunk section, and then there's the buzzed section and the sober section."
AF 2012 - Bonus - Hack 'n' Slash Playthrough
Bonus Content
11 minutes
"I'm so glad that I was bad enough to not get here... because this is awesome! This is all brand new."
AF 2012 - Bonus - Spacebase DF-9 Playthrough
Bonus Content
34 minutes
"We have these doors that you can lock, but they don't actually do anything."
AF 2012 - Bonus - The White Birch Playthrough
Bonus Content
10 minutes
"You animated it the crazy people way."
AF 2012 - Bonus - End Credits
Bonus Content
2 minutes
The end credits for each of the five prototypes developed in 2012.
1. AF 2014 - Day 0
Feb 18, 2014
26 minutes
"The only way they'd become project lead was if I died, and I didn't want to die or be killed. So we created Amnesia Fortnight."
2. AF 2014 - Day 1
Feb 20, 2014
29 minutes
"We need a cuss jar, but it's a pun jar."
3. AF 2014 - Day 2
Feb 21, 2014
29 minutes
"Have you ever had any... body problems?"
4. AF 2014 - Day 3
Feb 24, 2014
30 minutes
"Ultimately, the game is a critique of what I think is a bad way of governing."
5. AF 2014 - Day 4
Feb 26, 2014
32 minutes
"I pitched it to him and he was like, 'It's fine, why are you guys freaking out?'"
6. AF 2014 - Day 5
Feb 26, 2014
30 minutes
"That was Dvořák. I've got Rimsky-Korsakov, Tchaikovsky. I'm hoping to do a Mussorgsky piece but he's kinda harder to find."
7. AF 2014 - Day 6
Feb 27, 2014
32 minutes
"Here's the twist: you see her getting smashed by the credits. They come scrolling down on her head. That's what killed her!"
8. AF 2014 - Day 7
Feb 28, 2014
29 minutes
"Hey, I'm hairy. No one wants to be my friend for some reason."
9. AF 2014 - Day 8
Mar 3, 2014
35 minutes
"My AF pitch next year? Fences: The Game."
10. AF 2014 - Day 9
Mar 4, 2014
28 minutes
"You can tell the pieces are starting to fit. And I had forgotten what it was going to be for a little bit there."
11. AF 2014 - Day 10
Mar 5, 2014
58 minutes
"Yeah that sounded fun. I heard it from over here."
12. AF 2014 - The Day After
Mar 27, 2014
37 minutes
"I'm glad you're all thankful for me pushing my work off onto you to figure out what games we're going to make."
AF 2014 - Bonus - Trailer
Bonus Content
1 minutes
The promotional trailer for the 2014 series.
AF 2014 - Bonus - Intro
Bonus Content
8 minutes
"I had to Tweet about it. A lot!"
AF 2014 - Bonus - All 30 Second Pitches
Bonus Content
34 minutes
The full 30 second pitch videos for the 2014 series.
AF 2014 - Bonus - Tim and Project Lead Interviews
Bonus Content
20 minutes
"So you're going to see all the dead people in a real funny way?"
AF 2014 - Bonus - Tim and Pen Ward Interview
Bonus Content
29 minutes
"But somehow you're not happy being the king of cartoons. You want to be king of all interactive media, right?"
AF 2014 - Bonus - Spoilers With Pen Ward
Bonus Content
8 minutes
"Maybe there's a little wine."
AF 2014 - Bonus - Audio Department Postmortem
Bonus Content
43 minutes
"It is a frightening place because you know you're just saving up more pain for yourself at the end."
AF 2014 - Bonus - Dear Leader Playthrough
Bonus Content
52 minutes
"I actually can't remember anything about this game."
AF 2014 - Bonus - Little Pink Best Buds Playthrough
Bonus Content
33 minutes
"Mostly I think I just spent all my time on grass, though."
AF 2014 - Bonus - Mnemonic Playthrough
Bonus Content
36 minutes
"Yeah, that lighting-on-a-wall tech? It's pretty dope."
AF 2014 - Bonus - Steed Playthrough
Bonus Content
39 minutes
"I think this is the first blinking horse I've ever seen in my life."
1. AF 2017 - Day 0
Apr 13, 2017
14 minutes
"I don't think we are honing in on some perfect formula. I think every time we kind of want something different out of it, and it evolves and it flips around and changes into different things."
2. AF 2017 - Day 1
Apr 17, 2017
22 minutes
"I'm not confident the game is going to work. I hope it's going to work, I think we can make it work, but it could all go wrong. And that's fine."
3. AF 2017 - Day 2
Apr 19, 2017
19 minutes
"Why is it really quiet? Is it because the cameras are here? Or is it because we are looking at a broken game?"
4. AF 2017 - Day 3
Apr 20, 2017
18 minutes
"When I get home I'm like: 'Oh my god, I gotta do this differently', or 'I am not thinking about this enough'. But when I get in here it's fine."
5. AF 2017 - Day 4
Apr 24, 2017
25 minutes
"I came in today feeling pretty rested. And now I don't feel that way at all."
6. AF 2017 - Day 5
Apr 28, 2017
31 minutes
"You know, there is not a lot of biodiversity, so I gotta figure out a way to sort of monkey with that."
7. AF 2017 - Day 6
May 4, 2017
27 minutes
"Any time that I am not actively hitting the keyboard I am wasting time."
8. AF 2017 - Day 7
May 9, 2017
26 minutes
"That is awkward... It's functional, and right now that's probably the most important part."
9. AF 2017 - Day 8
May 12, 2017
20 minutes
"Zak wants the pickle to be floppy, so I'm making a floppy pickle."
10. AF 2017 - Day 9
May 18, 2017
25 minutes
"Maybe I should feel embarrassed. You guys have some pretty damaging footage of me now."
11. AF 2017 - Day 10
May 26, 2017
35 minutes
"We're kinda all riding our cowboy programming. Yeah, it's just crazy."
12. AF 2017 - The Day After
Jun 1, 2017
30 minutes
"Is everyone emotionally prepared to go live?"
init_data: 0.0571, render: 0.1032

Prototypes

Upon purchase of any season or the Whole Box bundle, entries for the associated prototype games will be added to your Steam Games library.

Video Downloads

Upon purchase of any seasons of the Whole Box bundle, you may optionally download a copy of the videos by clicking the appropriate link below:

Amnesia Fortnight 2017 Video Downloads
Amnesia Fortnight 2014 Video Downloads
Amnesia Fortnight 2012 Video Downloads

*AF2017 Downloads includes game assets for viewing in Unreal 4

About This Series

“I started feeling a little bogged down by the scope of Brutal Legend,” says Tim Schafer, founder of Double Fine. “It was really huge and I felt like the team had been doing it for a long time and had a very long way to go yet. I felt like they need a break…”

That break was Amnesia Fortnight, a two week game jam during which anyone at Double Fine can pitch an idea and, if it’s selected, lead a team to turn it from concept to working prototype. Now in its tenth year, the competition has gotten fierce and with the introduction of cameras and a full documentary, the pressure is on for these project leads to deliver…

The Amnesia Fortnight bundle includes the documentary series by industry stalwarts 2 Player Productions and the actual game prototypes you watched be developed! The doc series captures the mayhem of a 2 week jam, while enlightening the viewer about the industry and the people within it. The prototypes themselves are fascinating glimpses beyond the typical game experience, and coupled with the documentary, devotees of games can observe the creative process like never before!

Prototypes can be found in the Software section of your Steam Library after purchase.

2017 Prototypes:

  • Darwin's Dinner
  • The Gods Must Be Hungry
  • I Have No Idea What I'm Doing
  • Kiln

2014 Prototypes:

  • Dear Leader
  • Mnemonic
  • Steed
  • Little Pink Best Buds

2012 Prototypes:

  • Autonomous
  • Black Lake
  • Spacebase DF-9
  • Hack n Slash
  • White Birch

Bonus Prototypes:

  • Happy Song
  • Costume Quest
  • Brazen

Requirements:

  • OS: Windows 7 / 8 / 10 (64-bit)
  • Processor: AMD FX-8350 X8 (4,0 GHz)/Intel Core i7-4790 (3,6 GHz)
  • Memory: 8 GB RAM
  • Graphics: 4 GB, AMD Radeon R9 390 / NVIDIA GeForce GTX 970
  • DirectX: Version 11
  • Storage: 1.5 GB per prototype
  • Internet: Required for Kiln multiplayer connection
  • VR: Required for I Have No Idea What I'm Doing. Headsets: Oculus / Vive, Input: Hand / touch controllers, Play area: Default

System Requirements

Windows
macOS
SteamOS + Linux
    Minimum:
    • OS *: Windows 7
    • Processor: Intel Core 2 or AMD equivalent
    • Memory: 1 GB RAM
    • Network: Broadband Internet connection
    • Storage: 200 MB available space
    • Additional Notes: Network Bandwidth of 5Mbps for 540p, 3Mbps for 360p.
    Recommended:
    • OS: Windows 10
    • Processor: Intel Core I3+ or AMD equivalent recommended for HD 1080p playback
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Storage: 500 MB available space
    • Additional Notes: Network Bandwidth of 12Mbps for 1080p or 8Mbps for 720p.
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.
    Minimum:
    • OS: Mac OSX 10.7
    • Processor: Intel Core 2 or AMD equivalent
    • Memory: 1 GB RAM
    • Network: Broadband Internet connection
    • Storage: 200 MB available space
    • Additional Notes: Network Bandwidth of 5Mbps for 540p, 3Mbps for 360p.
    Recommended:
    • OS: Mac OSX 10.10+
    • Processor: Intel Core I3+ or AMD equivalent recommended for HD 1080p playback
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Storage: 500 MB available space
    • Additional Notes: Network Bandwidth of 12Mbps for 1080p or 8Mbps for 720p.
* Starting February 15, 2024, the Steam Client will no longer support 32-bit games or macOS 10.14 or lower.
    Minimum:
    • OS: Linux Ubuntu 12.04 or later, SteamOS 2.20 or later
    • Processor: Intel Core 2 or AMD equivalent
    • Memory: 1 GB RAM
    • Network: Broadband Internet connection
    • Storage: 200 MB available space
    • Additional Notes: Network Bandwidth of 5Mbps for 540p, 3Mbps for 360p.
    Recommended:
    • OS: Linux Ubuntu 12.04 or later, SteamOS 2.20 or later
    • Processor: Intel Core I3+ or AMD equivalent recommended for HD 1080p playback
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Storage: 500 MB available space
    • Additional Notes: Network Bandwidth of 12Mbps for 1080p or 8Mbps for 720p.

Customer reviews for Amnesia Fortnight

Review Type


Purchase Type


Language


Date Range
To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar.

Show graph



Playtime
Filter reviews by the user's playtime when the review was written:


No minimum to No maximum

Display
Show reviews in selected display order





Learn More
Show graph
 
Hide graph
 
Filters
Excluding Off-topic Review Activity
Playtime:
Played Mostly on Steam Deck
There are no more reviews that match the filters set above
Adjust the filters above to see other reviews
Loading reviews...