JackHammer is a fast-paced FPS experience, where reactions and reflexes are the only thing that stands between you and your enemies.
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Binnenkort verwacht
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Waarom vroegtijdige toegang?

'JackHammer is a multiplayer game that lives and breathes as a result of its user community. That's why we want to close the gap between our community and the development process itself, allowing us to distill JackHammer into the ultimate fun experience by constantly seeking player feedback and input. Our users play a pivotal role in the evolution of our game, and we think that Early Access is the perfect platform to allow us to build the game we envision.'

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

'We see Early Access as a great opportunity to get feedback on our plans for JackHammer, but we strongly believe that we should be able to offer players a fun experience every step of the way. Despite this, there are going to be plenty of extra features to add, refinements that we want to make and, of course, bugs to fix, so we expect that JackHammer will be in Early Access for approximately 6 - 8 months.'

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

'The full release of JackHammer will offer a range of extra features that will enhance and support the game we're building. It was also bring more content to the package, such as new arenas, more armour customisations and extra game modes. Stability and performance are high priority focuses for us, and with the help of the community we hope that the full version can be robust and optimized.'

Wat is de huidige staat van de versie met vroegtijdige toegang?

'JackHammer's current state brings players the ferocity of a mechanised future sport, with a solid foundation on which to continue to grow and expand the game. Players can jump in and compete with or against their friends in online multiplayer matches, testing new game modes and new maps as they're being developed, and adorn their combatants in an ever-growing range of unique cosmetic items.'

Zal het spel anders geprijsd worden tijdens en na vroegtijdige toegang?

'Yes, the final release of the game will cost slightly more than the Early Access version. We feel that we owe this to our Early Access customers for their support and trust.'

Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces?

'Whilst in Early Access, the community will be an integral pillar of the development of JackHammer. Player feedback and communication is extremely important for a two-man team like ourselves, and we want to have a partnership with our community at all times. This includes not only bug reports and the fixing of existing issues, but everything from voting on new arena prototypes to the suggestion of entirely new features. We'll continue to inform the players of ongoing development work right in the game client itself, and maintain active channels such as social media and steam discussions in order to best help players to help us.'
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Recensies

“Making it in Unreal: inside the reflex-driven FPS future sport of JackHammer”
https://www.pcgamesn.com/jackhammer/jackhammer-unreal-engine-4

Over dit spel



JackHammer is a fast-paced FPS experience, where reactions and reflexes are the only thing that stands between you and your enemies.

In the near future, military tech corporations form the International Robotics Combat Association, pitting their state-of-the-art humanoid weapons against one another in arenas around the globe. Robots launch iridium-alloy MurderBalls at their opponents to the roar of adoring (and paying) fans.

Broadcast throughout the world, JackHammer is a frantic and ferocious game of survival for the athletes unfortunate enough to be enlisted.



  • High-octane multiplayer future sports in purpose-built combat arenas
  • Fully customizable robotic armors allow you to create your own unique combatant
  • Blast, shunt and grapple your way through online rankings and prove your mettle
  • Hone your skills and prove your mastery with trick shots, rebounds and superhuman agility.
  • Powered by Unreal Engine 4 – demolishing 900 pound robots never felt so good!
  • A pumping electronic soundtrack provides the score for robot slaying arena action.

Systeemeisen

    Minimum:
    • Besturingssysteem *: Windows 7 64-bit
    • Processor: Quad-core Intel or AMD processor, 2.5 GHz or faster
    • Geheugen: 8 GB RAM
    • Grafische kaart: NVIDIA GeForce 470 GTX or AMD Radeon 6870 HD series card or higher
    • Opslagruimte: 10 GB beschikbare ruimte
    Aanbevolen:
    • Besturingssysteem *: Windows 8.1 64-bit
    • Processor: Intel i5 processor or similar
    • Geheugen: 8 GB RAM
    • Grafische kaart: Nvidia GeForce GTX 960 or similar
    • Opslagruimte: 10 GB beschikbare ruimte
* Vanaf 1 januari 2024 ondersteunt de Steam-client alleen Windows 10 en latere versies.
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