Build tiny voxel worlds in virtual reality! Microcosm is the game I've wanted to play in VR ever since I saw the Oculus Rift Kickstarter way back in 2012. I picked up a Vive last year, but no one seemed to be making the voxel game I wanted. Finally, I just decided to build it myself.
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Positief (10) - 100% van de 10 gebruikersrecensies voor dit spel zijn positief.
Uitgavedatum:
17 apr 2017
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Vroegtijdige toegang

Krijg direct toegang om te spelen en raak bij dit spel betrokken tijdens het ontwikkelingsproces.

Opmerking: Dit spel in vroegtijdige toegang is nog niet voltooid en kan mogelijk wel of niet veranderen. Als je niet staat te springen om dit spel in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

'Early Access is going to be a great way to make sure Microcosm runs well on a variety of systems. Since I'm just one person with one test machine (currently), this is one of the more difficult parts of VR dev.

I'm also very excited to use the Early Access period to learn how other folks interact with and use the game, and make changes, additions, or removals accordingly.'

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

'At most, I'd like the Early Access period to be a few months long. Once I'm comfortable enough with Microcosm's stability, performance, and feature set to move it out of Early Access, I'd love to keep adding updates as long as there's still both player interest and good things to add.'

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

'Beyond stability and performance improvements, here are some of the features that are currently planned:

  • More voxel colors
  • More voxel types (Currently looking into a "chiseled" variant)
  • Day/night cycle control (Speed and play/pause)
  • Steam achievements

Here are some features that may be added, but are currently still under consideration:

  • More export and sharing options. A way to quickly publish and share Microcosm worlds online is something I'm very much interested in building.
  • Multiplayer support.
  • Other VR platform support? Probably Oculus Rift + Touch first, but I'd love to eventually release Microcosm for other VR platforms, too. This is dependent on customer interest, as I currently only have a Vive.

Everything in these lists is subject to change, depending on what I learn from more internal playtesting, customer feedback, and other factors.'

Wat is de huidige staat van de versie met vroegtijdige toegang?

'Microcosm is usable and fun in its current state, according to testers. Personally, I tend to get sucked in when I'm trying to test something, and often find myself just drawing for a while instead.'

Zal het spel anders geprijsd worden tijdens en na vroegtijdige toegang?

'Nope! This is the planned final price.'

Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces?

'As mentioned above, I'm very much looking to tuning performance and stability. A big part of this will be relying on feedback from users. Of course, it will also be great to get gameplay feedback as well!'
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An update on the future of Microcosm


The Steam version of Microcosm hasn't been updated in a few years. During that time, I've been at work on a rewritten voxel engine with "infinite" worlds, lots of new features, and more thought put into cross-platform support.

The Steam version was made free on July 11th, 2022 (without a feature update). The new version of Microcosm will be coming to iOS first, and will be free with in-app purchases for some of the new functionality (such as Lua scripting and PLY/OBJ export). I don't have a set release date, but once the iOS version is out, I'll start work on the VR update. When the VR update is released, anyone who purchased Microcosm before July 11th, 2022 will be entitled to a free code granting them access to all new features.

Thanks for your patience!
-paul

~~~~~~~~~~

Build tiny voxel worlds in virtual reality!


Microcosm is the game I've wanted to play in VR ever since I saw the Oculus Rift Kickstarter way back in 2012. I picked up a Vive last year (2016), but no one seemed to be making the voxel game I wanted. Finally, I said enough was enough, and just decided to build it myself.

I hope you enjoy playing Microcosm as much as I enjoy making it. If you had any issues, or if there's something you think I could improve, I'd love it if you let me know. Please feel free to get in touch with me at any time. If you've found a bug, screenshots and system information are very much appreciated, to help me reproduce and fix it.

Details!


  • Microcosm worlds are made of 512×256×512 voxels. Each one is 2.5 cubic centimers (~1 inch). That's over 12 meters across and 6 meters tall of real-world space (~40 feet by ~20 feet). You can build some pretty huge stuff. 🚀
  • Create your own world of solid, transparent, and glowing voxels. 🖼
  • Switch the desktop camera mode! Use the default eye-cam, or place a fixed camera in the world. Great for time-lapses, video recording, and hiding your work. 📹
  • Save your creations as .cosm files, and share them with other people! 🌏
  • Intuitive voxel selection and editing. Easily place, delete, and paint existing voxels. 🎨

Microcosm currently supports the HTC Vive and Oculus Rift + Touch.

Systeemeisen

    Minimum:
    • Vereist een 64-bitsprocessor en -besturingssysteem
    • Besturingssysteem *: Windows 7 or newer
    • Processor: Intel Core i5-4590 or AMD FX 8350
    • Geheugen: 4 GB RAM
    • Grafische kaart: NVIDIA GTX 970 or AMD Radeon R9 290
    • DirectX: Versie 11
    • Opslagruimte: 1 GB beschikbare ruimte
    • VR-ondersteuning: SteamVR or Oculus PC
    Aanbevolen:
    • Vereist een 64-bitsprocessor en -besturingssysteem
    • Besturingssysteem: Windows 10
    • Processor: Intel Core i5-6600K
    • Geheugen: 8 GB RAM
    • Grafische kaart: NVIDIA GTX 1070
* Vanaf 1 januari 2024 ondersteunt de Steam-client alleen Windows 10 en latere versies.

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