Build tiny voxel worlds in virtual reality! Microcosm is the game I've wanted to play in VR ever since I saw the Oculus Rift Kickstarter way back in 2012. I picked up a Vive last year, but no one seemed to be making the voxel game I wanted. Finally, I just decided to build it myself.
Todas as análises:
Positivas (10) - 100% das 10 análises de utilizadores sobre este jogo são positivas.
Data de lançamento:
17 abr. 2017
Developer:
Editora:
Marcadores

Inicia a sessão para adicionares este artigo à tua lista de desejos, segui-lo ou ignorá-lo.

Produto com Acesso Antecipado

Obtém já acesso e começa a jogar; participa no desenvolvimento deste jogo.

Nota: Este jogo com Acesso Antecipado poderá ou não sofrer alterações ao longo do seu desenvolvimento. Se não estás confiante no jogo no seu estado atual, então poderás querer esperar para ver se o jogo evolui mais um pouco. Fica a saber mais.

O que os criadores do jogo têm a dizer:

Porquê Acesso Antecipado?

"Early Access is going to be a great way to make sure Microcosm runs well on a variety of systems. Since I'm just one person with one test machine (currently), this is one of the more difficult parts of VR dev.

I'm also very excited to use the Early Access period to learn how other folks interact with and use the game, and make changes, additions, or removals accordingly."

Aproximadamente durante quanto tempo vai este produto estar em Acesso Antecipado?

"At most, I'd like the Early Access period to be a few months long. Once I'm comfortable enough with Microcosm's stability, performance, and feature set to move it out of Early Access, I'd love to keep adding updates as long as there's still both player interest and good things to add."

Qual vai ser a diferença entre a versão final e a versão de Acesso Antecipado?

"Beyond stability and performance improvements, here are some of the features that are currently planned:

  • More voxel colors
  • More voxel types (Currently looking into a "chiseled" variant)
  • Day/night cycle control (Speed and play/pause)
  • Steam achievements

Here are some features that may be added, but are currently still under consideration:

  • More export and sharing options. A way to quickly publish and share Microcosm worlds online is something I'm very much interested in building.
  • Multiplayer support.
  • Other VR platform support? Probably Oculus Rift + Touch first, but I'd love to eventually release Microcosm for other VR platforms, too. This is dependent on customer interest, as I currently only have a Vive.

Everything in these lists is subject to change, depending on what I learn from more internal playtesting, customer feedback, and other factors."

Qual é o estado atual da versão de Acesso Antecipado?

"Microcosm is usable and fun in its current state, according to testers. Personally, I tend to get sucked in when I'm trying to test something, and often find myself just drawing for a while instead."

O jogo vai ter preços diferentes durante e depois do Acesso Antecipado?

"Nope! This is the planned final price."

Como estão a planear incluir a comunidade durante o processo de desenvolvimento?

"As mentioned above, I'm very much looking to tuning performance and stability. A big part of this will be relying on feedback from users. Of course, it will also be great to get gameplay feedback as well!"
Ler mais
Não disponível em Português (Portugal)

Este produto não está disponível no teu idioma local. Verifica a lista de idiomas disponíveis antes de fazeres a compra.

Só em R.V.

Jogar Microcosm

Grátis para Jogar
 
Ver todas as discussões

Comunica a existência de bugs e deixa o teu feedback sobre este jogo nos fóruns

Acerca deste jogo

An update on the future of Microcosm


The Steam version of Microcosm hasn't been updated in a few years. During that time, I've been at work on a rewritten voxel engine with "infinite" worlds, lots of new features, and more thought put into cross-platform support.

The Steam version was made free on July 11th, 2022 (without a feature update). The new version of Microcosm will be coming to iOS first, and will be free with in-app purchases for some of the new functionality (such as Lua scripting and PLY/OBJ export). I don't have a set release date, but once the iOS version is out, I'll start work on the VR update. When the VR update is released, anyone who purchased Microcosm before July 11th, 2022 will be entitled to a free code granting them access to all new features.

Thanks for your patience!
-paul

~~~~~~~~~~

Build tiny voxel worlds in virtual reality!


Microcosm is the game I've wanted to play in VR ever since I saw the Oculus Rift Kickstarter way back in 2012. I picked up a Vive last year (2016), but no one seemed to be making the voxel game I wanted. Finally, I said enough was enough, and just decided to build it myself.

I hope you enjoy playing Microcosm as much as I enjoy making it. If you had any issues, or if there's something you think I could improve, I'd love it if you let me know. Please feel free to get in touch with me at any time. If you've found a bug, screenshots and system information are very much appreciated, to help me reproduce and fix it.

Details!


  • Microcosm worlds are made of 512×256×512 voxels. Each one is 2.5 cubic centimers (~1 inch). That's over 12 meters across and 6 meters tall of real-world space (~40 feet by ~20 feet). You can build some pretty huge stuff. 🚀
  • Create your own world of solid, transparent, and glowing voxels. 🖼
  • Switch the desktop camera mode! Use the default eye-cam, or place a fixed camera in the world. Great for time-lapses, video recording, and hiding your work. 📹
  • Save your creations as .cosm files, and share them with other people! 🌏
  • Intuitive voxel selection and editing. Easily place, delete, and paint existing voxels. 🎨

Microcosm currently supports the HTC Vive and Oculus Rift + Touch.

Requisitos do Sistema

    Mínimos:
    • Requer um sistema operativo e processador de 64 bits
    • Sistema Operativo *: Windows 7 or newer
    • Processador: Intel Core i5-4590 or AMD FX 8350
    • Memória: 4 GB de RAM
    • Placa gráfica: NVIDIA GTX 970 or AMD Radeon R9 290
    • DirectX: Versão 11
    • Espaço no disco: Requer 1 GB de espaço livre
    • Compatibilidade com R.V.: SteamVR or Oculus PC
    Recomendados:
    • Requer um sistema operativo e processador de 64 bits
    • Sistema Operativo: Windows 10
    • Processador: Intel Core i5-6600K
    • Memória: 8 GB de RAM
    • Placa gráfica: NVIDIA GTX 1070
* A partir de 1 de janeiro de 2024, a aplicação Steam irá apenas funcionar no Windows 10 e em versões mais recentes.

Análises de clientes do Microcosm

Tipo de análise


Tipo de aquisição


Idioma


Intervalo de datas
Para veres análises feitas num certo intervalo de datas, clica e arrasta uma seleção num gráfico acima ou clica numa barra específica.

Mostrar gráfico



Tempo de jogo
Filtrar análises por tempo de jogo do utilizador quando a análise foi escrita:



Sem mínimo até Sem máximo

Apresentação
Mostrar análises na ordem de apresentação selecionada





Mais informações
Mostrar gráfico
 
Ocultar gráfico
 
Filtros
A excluir atividade de análises irrelevantes
Tempo de jogo:
Jogado principalmente no Steam Deck
Não há mais análises que correspondam aos filtros definidos acima
Ajusta os filtros acima para veres outras análises
A carregar análises...