A hardcore sci-fi first-person role-playing experience. Explore, talk, fight and/or sneak through The Churchill Tower in 2042! Play an active role in the ongoing narrative. Every choice counts.

로그인하셔서 게임을 찜 목록에 추가하거나, 팔로우하거나 또는 제외로 지정하세요.

앞서 해보기 게임

지금 바로 플레이할 수 있습니다. 게임이 개발되는 과정에 참여하세요.

참고: 앞서 해보기 게임은 완성된 게임이 아니며 개발이 진행됨에 따라 크게 바뀔 수 있습니다. 게임의 현재 상태가 흥미롭지 않게 느껴진다면, 개발이 더 진행될 때까지 기다려 보세요. 앞서 해보기에 대해 자세히 알아보세요.

참고: 개발사에서 15개월 전에 마지막으로 업데이트했습니다. 개발사에서 제공한 게임 정보 및 개발 일정은 최신 정보가 아닐 수 있습니다.
개발자의 한마디:

왜 앞서 해보기를 진행하나요?

“In 2017, we introduced the early Alpha build of Consortium: THE TOWER into Steam Early Access, inviting players to join us in refining the game's various mechanics. Over the next three years, culminating in December 2019, we improved and polished numerous "core non-story gameplay" elements absent in our first title, Consortium (2014).

For years, the game was firmly stuck in "development hell" for many reasons, a big one being that we were not receiving any of the Early Access sales proceeds.

As of December 29th, 2025, a binding contract that diverted 100% of Early Access sales revenue away from us (the developer) has been terminated and we can happily say that if you buy this game, we will now be paid! The game is very far from complete, but at least now there is a viable path forward...

Buy this game to throw your support behind its completion.”

얼마나 오래 앞서 해보기를 진행할 계획인가요?

“Until the game is done.

We do not know how much longer this will be. We do have an extremely clear vision of the completed story and we will not be compromising this vision for the sake of “getting it done” quickly.”

정식 버전은 앞서 해보기 버전과 어떻게 달라지나요?

“The full version of Consortium: THE TOWER is planned to feature complete choreography, including facial expressions, lip-syncing, and gestures. To see the quality bar that we will be hitting or surpassing, check out CONSORTIUM Remastered/VR.

Our planned remaining amount of content includes approximately 50% more explorable space within the Churchill Tower, with additional squads and cultures, as well as a greater variety of hazards, enemies, and puzzles.

The Early Access Alpha build of Consortium: THE TOWER primarily comprises Act 1, with limited access to Act 2 environments. This build offers approximately twenty hours of gameplay or more.

Upon its full release, our aim is for the game to provide a comprehensive resolution to the various story arcs and threads initiated in Act 1. We are also aiming to deliver the following Key enhancements:

  • Vastly improved combat and A.I. mechanics.
  • A streamlined inventory system.
  • Full V.O.I.C.E. support.
  • Native V.R. support.
  • Fully updated (including images) Information Console.
  • A significant engine upgrade to version 4.27.

Furthermore, based on various factors, we may or may not transition THE TOWER to Unreal Engine 5 for v1.0.”

앞서 해보기 버전은 현재 어떤 상태인가요?

“The publicly available build of Consortium: THE TOWER on Steam is the culmination of Phase One of the game's production. Developed over four years following its successful funding on Fig, this Early Access Alpha build represents the ambitious and intricate first act of a work-in-progress project.

The current Alpha build available to all includes our prototype system for V.O.I.C.E. This means that if your default mic is enabled, you can speak dialog lines with your own voice!

At present, most voice acting is complete, with 2,500 lines of finalized voice-over dialogue in the game. However, some temporary "robot" voices can still be encountered. Please refer to the description below for a comprehensive list of the game's current features and content.

Choreography is entirely absent in this build, meaning there are no facial animations, lip-syncing, or gestures accompanying the delivery of lines.

Additionally, numerous known bugs persist in this now outdated build.”

앞서 해보기 기간 전후로 게임 가격이 달라지나요?

“Yes.

The current price is the lowest price that this game will ever be offered for a long time. The price will raise for the completed v1.0 version.”

개발 과정에서 어떻게 커뮤니티와 소통할 계획인가요?

“We directly involved the community during the first 4 years of Early Access and this interaction was critical to getting the gameplay to what it is now.

You have the following options to engage with us:

1) Join us on Discord.

2) Post here on the Steam forums (internet search for "discord idgi1")

Even with the project being in “Development Hell”, we are ALWAYS interested in any and all feedback you may have about our game.”
더 읽어보기
iDGi 프랜차이즈 게임을 모두 확인하세요!
한국어(을)를 지원하지 않습니다

이 제품은 귀하의 로컬 언어를 지원하지 않습니다. 구매하기 전에 아래에 있는 지원하는 언어 목록을 확인해주세요.

Consortium: The Tower Demo 다운로드

Consortium: THE TOWER 구매

 
모든 토론 보기

버그를 신고하고 게임 토론에 피드백을 남기세요.

게임 정보

Inspired by both the original CONSORTIUM and old-school sci-fi first-person shooters, Consortium: The Tower is a role-playing experience with an unparalleled degree of player freedom.​

GAME DESCRIPTION

We here at iDGi have invented a satellite capable of opening a rift through time and space. Travel with us through this rift to the year 2042, and take first-person control of Consortium agent Bishop Six on his first official mission. The result is a highly unique, fourth-wall shattering role-playing experience where you essentially play YOURSELF in full control of another human being.

While the game presents you with a seemingly straightforward mission to rescue hostages, you have complete freedom to approach all situations as you see fit. Decisions are remembered, and can drastically change the outcome of the story. Follow the Consortium mandate and work with your team to accomplish their goals, choose to work directly against them, even fully joining the other side, or skirt the line and play both sides for as long as you can. Both sides have their own truths, and it’s your job to sort them out and decide for yourself who to believe and why. In the middle are a host of characters from all sides of the conflict, each complete with hundreds of lines of dialogue, as well as interconnected backstories and motivations.

We aim for Consortium: The Tower to become the ultimate sci-fi action immersive simulation. Absolutely everything in this game has a narrative or world-building explanation behind it, including all of the game mechanics. In other words our goal from the very beginning was to ensure there are no “gamey” elements, allowing for maximum immersion.

(The 3D automap, revealing all of Act 1)

BACK STORY

London, England, December 21st 2042. Terrorists have seized control of the Churchill Tower Power Facility, located in the center of the 1.5 km high Churchill Tower, and taken all of its civilian employees hostage. The global para-military police agency, The Consortium are being brought in to subdue the terrorists and rescue the hostages, and YOU are the principal agent in charge of the mission.

In the weeks prior to this incident industrial nanites, the primary workforce behind the construction of vast sections of The Churchill Tower, have mysteriously gone haywire. The building’s construction was ground to a halt just days before your arrival. Vast sections of the Tower are unfinished and reshaped, making navigating to where the hostages are a serious challenge.

Due to the unusual nature of the situation, this highly connected society of 2042 quickly become enamoured by your actions. Within hours billions are glued to their VR-decks, hanging off every move you make. Watch as news reports alter based on your actions, and an ever present “public opinion meter” determines your overall standing in their eyes.

Besides the specific story unfolding on the tower, the Consortium Universe is extremely vast, encompassing over ten years of development and worldbuilding. Every nook and cranny of every character and event has been meticulously planned, and allows for a completely optional rabbit hole to delve into for those looking to get lost in an alternate future from our own.

KEY FEATURES

  • Play this game entirely on its own or import your universe from CONSORTIUM and continue your story seamlessly! Playing the first game is NOT required to fully understand the narrative.

  • Imported games include alternate dialogue and situations stemming from your choices in CONSORTIUM.

  • New Players unfamiliar with CONSORTIUM will also be given unique dialogue and situations based on having NOT played the first game!

  • Explore hundreds of pages of optional backstory and lore through an in-game Information Console (our version of a codex)

  • A semi-realtime element allows for events to trigger based on playtime, and for world events outside of The Tower to pop periodically. Keep an eye out on these events, and piece together an interconnected narrative that spans well past the confines of The Tower.

SURVIVE!

  • The Churchill Tower is a highly dangerous environment, with extreme temperatures, security turrets, potentially hostile soldiers, great heights, deadly air vents and more making simple survival a real challenge.

  • Utilize a classic drag and drop RPG inventory system and manage a wide variety of gear and ammunition that turns you into the world’s ultimate super soldier - a Consortium Bishop. Make deals with combatant squad leaders for better gear, or take them down and loot their bodies.

  • All of your technology requires Utility Energy to function. Get more Utility Energy by “recycling” dozens of everyday objects scattered throughout the world. Even garbage and litter can yield you vital Utility Energy! If it’s a loose object in the world, it can be recycled.

  • Find and unlock the Engineering System and gain the ability to upgrade all of your gear to suit your playing style. More than 50 currently available upgrades, with more to come.

TALK!

  • Choose to talk your way through most of the story, and never even raise your weapon.

  • Every single NPC found in Consortium: The Tower, including all of the “bad guys,” are there for a narrative reason. You have the choice to try and strike up a conversation with everyone you can find using our realistic, and heavily upgraded waterfall dialog system.

  • All combatant squad leaders include full backstories along with believable motivations for their actions, and a path toward alliance. You can also speak to the members of the various squads… some may not want to speak with you, but many will and may offer up useful information for your mission.

  • Non-linear storytelling. Most of the narrative moments can be triggered in any order, and the game will remember what you've done previously and customize your encounters to account for what you've actually done so far in the story. This seamlessly allows for a ridiculous level of replayability.

  • As of Early Access Alpha 1.0, there is already over 2,500 lines of fully voiced interactive dialog to discover. Our characters are portrayed by top notch voice talent, including Mark Meer (Commander Shepard from the Mass Effect trilogy) as “The Voice”.

  • Dialog choices truly matter and can cause major changes to occur. Be aware of who you’re talking to, learn their particular biases, and always be careful what you choose to say, or not say!

  • Forge friendships with individuals and alliances with various factions and decide for yourself who is to be trusted. There is no “right and wrong,” only differing perspectives.

  • Manage incoming messages and conversation requests from your colleagues and advisors (Consortium or otherwise!) with your Conversation Manager.

FIGHT!

  • Choose to pit yourself against AI driven mercenaries and soldiers that will flank you, take cover and have a genuine sense of self-preservation - they will surrender to you if they are clearly losing. They can also fall unconscious, but be sure to inject them with incapacitating nanites or they will eventually wake up and re-join the fight!

  • Battle against a variety of deadly security turrets that are challenging to destroy

  • Utilize SIX different weapons and a total of TEN different fire-modes with differing tactical value. Your equipment will take damage from incoming fire, so you’ll have to deploy repair nanites to keep your gear in working order.

  • Multiple lethal and non-lethal solutions to resolving combat. If you want to avoid being kicked from the Consortium, you’ll need to try for non-lethal solutions when you can.

  • Learn to switch between the Freefall Suit and Battle Utility Suit, and understand the pros and cons to each.

  • Deep and realistic player damage system. Manage shields and armor to avoid taking any damage. If you let your defenses down you may start bleeding out or incur serious organ damage, meaning you’ll have to deploy expensive medical nanites to stay alive.

EXPLORE!

  • You have complete freedom to explore the completely non-linear and interconnected sections of the Churchill Tower as you see fit. Early Access Alpha 1.0 includes roughly half of the finished gameworld at a minimum, with plenty of space to expand the scope of the environment in the future:

    • the roof with currently 6 different ways into the Tower interior you can find.

    • a massive park entombed by construction nanites and transparent titanium

    • multiple vent mazes and elevator shafts

    • multiple floors of the hotel

    • large mysterious water filled pipes and multiple industrial areas

    • the spacious and open Hotel Lobby

  • No movement restrictions and no invisible walls! Use your freefall suit to FLY anywhere you can see as long as you have enough utility energy.

  • Seamless first-person parkour. Super jump and ledge grab your way into dozens of hidden areas and secret ways into and around the building.

  • Use a fully 3D automap to keep track of where you are in the Tower.

SNEAK!

  • The more AI sees you, the more agitated they get which in turn increases their chance of engaging in combat with you. If you wish to avoid gunfights, you will need to manage how much the AI sees and hears you.

  • Use the engineering system to upgrade your gear’s acoustics and become a truly silent prowler!

  • Use the Tactical View to see potential combatants and recyclables through solid surfaces and plan your approaches.

  • Sneak up behind combatants and use your Taser to take them down without drawing the attention of their squadmates.

  • Find and use the Stealth Shield node to make yourself completely invisible to pass in front of turrets and enemies with ease. Beware that you will still make sound, which can be mitigated through engineering upgrades!

  • When sneaking around potential combatants, listen in on their conversations to learn more about the world and situation you find yourself in.

성인 콘텐츠 설명

개발자의 콘텐츠 설명:

While it is entirely optional, it is possible for players to shoot and kill dozens of human soldiers with firearms.

시스템 요구 사항

    최소:
    • 64비트 프로세서와 운영 체제가 필요합니다
    • 운영 체제 *: Windows 7/8/10 (64-bit versions)
    • 프로세서: Intel Core i5-2400/AMD FX-8320 or better
    • 메모리: 8 GB RAM
    • 그래픽: NVIDIA GTX 960 2GB/AMD Radeon RX 560 3GB or better
    • 저장 공간: 10 GB 사용 가능 공간
    권장:
    • 64비트 프로세서와 운영 체제가 필요합니다
* 2024년 1월 1일부터 Steam 클라이언트는 Windows 10 이상 버전만 지원합니다.

Consortium: THE TOWER에 대한 사용자 평가 사용자 평가 정보 환경 설정

종합 평가:
복합적 (평가 35개)






특정 날짜 범위에 속하는 평가를 보려면, 위의 그래프에서 선택 항목을 클릭한 후 드래그하거나 원하는 바를 클릭하세요.




평가를 작성한 시점의 사용자 플레이 시간을 기준으로 평가를 필터링:



최소 시간 없음 ~ 최대 시간 없음

선택한 표시 순서로 평가 보기





자세한 정보
필터
게임과 관련없는 평가 활동 제외
플레이 시간:
주로 Steam Deck에서 플레이
운영 체제:
CPU:
GPU:
기기 유형:
위에서 설정한 필터 조건에 맞는 평가가 없습니다
다른 평가를 보려면 위에서 필터를 조정해주세요
평가 불러오는 중...