Rec Center Tycoon draws inspiration from the management classics like Theme Hospital to give you a deep business management game where you build and run a recreation center from the ground up. Micromanage employees, finances, customer needs and much more!
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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early access is a great way to connect with players to help them shape the future of Rec Center Tycoon through feedback & suggestions.

Early access ensures that we can focus purely on development giving faster updates and a higher quality product overall.

Each new version will take into consideration the thoughts and ideas of the community to help build the best tycoon experience possible!”

Approximately how long will this game be in Early Access?

“While it's difficult to give any specific dates in this current stage of development, the early access period will almost certainly be less than a year. Likely closer to 6 months from EA the release date. However development will still continue long after full release.”

How is the full version planned to differ from the Early Access version?

“Throughout the early-access period Rec Center Tycoon will receive regular updates adding new content & fixing bugs wherever possible. Upon full-release the game will feature a rich amount of content giving lasting replay-ability.

During the early-access period player feedback will be given strong consideration and will be heavily incorporated in development & the overall direction of the game.

Just a few changes the full release will include:
-Sandbox & Career mode with multiple difficulties
-An large overhaul of many sprites
-A GUI overhaul
-Deeper micromanagement”

What is the current state of the Early Access version?

“There is a fully playable alpha in the works that is in ongoing development and improving every day. I'm just putting the finishing touches on the shader & lighting system in addition to the endless optimisation to keep the game running smooth with hundreds of NPCs onscreen simultaneously.”

Will the game be priced differently during and after Early Access?

“While nothing is set in stone at this point, the current plan is to leave the price unchanged after full release but this depends largely on community feedback.”

How are you planning on involving the Community in your development process?

“The early-access model will be an opportunity to take first-hand player feedback into consideration in determining the future development of the game. To bring the community in

All players are invited to join the official subreddit along with the official Facebook page to give feedback and suggestions. I look forward to hearing from you!”
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Available: Coming Soon


Recent updates View all (8)

April 9

April Progress Update

Hey everyone! It's been longer than it should have been but I've finally got another update to share & this is a big one!
So lets get right into it :D

What's new since last update?

- Calendar
Managing events is now greatly simplified with an in-game calendar listing upcoming events like parties & classes. Check the attached screenshot at the bottom to get an idea of how this looks.

I mentioned in the January update that I've added a random events system to occasionally throw the player a curve-ball & shake things up a bit.
I've added a few more potential random events:

- Power Outages
Not a major problem if it happens but it can disrupt some things and keep you on your toes.

- Drug dealers
Wouldn't it be awful if your wholesome, family friendly Rec Center had a problem with illegal performance enhancing drugs?!
Should a customer report this to you, it's up to you to play detective to find & ban the dealer before it hurts your reputation & leads to bad reviews.

Now, for the final major feature I'm implementing before release:

- Instructors & Fitness Classes

Since the last update I've been very hard at work on the final major feature
I plan to introduce before Early-Access release.

This is a feature I've been planning for at least 2 years now but didn't really have the framework
in place to implement it well but through my various code rewrites, I finally
came up with a good method to add this.

How it works:

So, in addition to hiring traditional worker employees, you can now hire instructors to teach fitness classes.
You can hire up to 6 instructors at once but be warned, if you hire an instructor & don't give them any work for a while, they might just up and quit their job.
Instructors aren't paid an hourly wage like a normal employee but are paid a flat fee per class based on a few things like their reputation, skills, the type of class etc..

Once you hire an instructor and have built a classroom with all the necessary equipment, you can then open the calendar & select a date to host your class.

From there, you choose things like which type of class you want your instructor to teach.
There will be 4 classes to choose from at launch, the 4 types are:
- Aerobics
- Yoga
- Boxing
- Swimming

You can also choose the length of the class, the room it takes place in & how much it will cost per customer.

Once the class is hosted and is listed as an upcoming event on the calendar, it's up to your customers to decide if they want to sign up for it.
Various factors go into whether or not customers will sign up for the class. Some of these include the price, the length, the reputation & attributes of your instructor.
If nobody likes your instructor & you charge too much, very few will sign up for the class & it won't be profitable.

Classes take time for customers to sign up, so it's important to host your classes well in advance to give time for them to fill up.

Much like with normal employees, instructors will get better at their jobs over time & gain reputation making signups more common.

What's still left to finish?

- Over the next month or two I'll be overhauling the steam page, adding new screenshots & updating the description.
Also I'll soon be beginning work on a new updated trailer since the current one is horribly out of date.

- Yet more bug fixing.
There's a million variables to look out for with this type of game, for example:
- What happens if you block an entrance to a class just before it starts
- What happens if you start bulldozing a pool while customers are swimming in it
- What if there's a blackout while a customer is on a treadmill
- What happens if a customer needs to pee and you sell the last toilet before they reach it
these examples basically go on forever..
Many of these "what if's" result in crashes, so basically I need to test, test & test some more in thinking up ways to break the game & fix it before players encounter the bugs.
For this, I'll have another small closed beta period but the details of this will come soon.

The Future
I've been internally looking at a couple of potential release dates which I can't really share more about just yet but they're not far off.
Since basically all of my programming time now will be spent not on adding new features, but instead on bug fixing, polishing & optimising the game it should not be too much longer. (I know I've said that before but for real this time!)

It's been 2 years & 1 month since I put up this store page & I've been working harder in these last few months than ever before, probably averaging about 10 hours per day 7 days a week to get this game ready for release.
So if you've been here since then, thank you for sticking around so long.

Here's a new screenshot showing the in-game calendar with some upcoming classes & events:
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January 26

January progress update

Hey everyone, it's update time!

So I spent a few weeks on holiday over the Christmas period so I don't have a huge amount of progress to show but I have a number of things to share.

In addition to a thousand little bug fixes, I've made a few additions to keep things spicy.

Customers have a chance to become sick after eating at the Cafe based on the skill of your cook, if this happens they are much more likely to write a bad review which may affect future business.

Random Events
There is now a low chance of random events happening that may significantly affect gameplay. One example of this is heatwaves. In the event of a random heatwave occuring you can expect a whole lot of customers wanting to swim. Just make sure you have large enough pools for them!

Lifeguards & Janitors can now be assigned patrol areas. This is especially useful for lifeguards to allocate them to specific pools, drowning customers is very bad for business!

Employee Welfare
Every employee has their own individual wage based on their abilities. Over time, as your employees get better at their jobs they may request a pay increase. It's up to you whether or not to grant them this. But be warned, if an employee becomes unhappy with their job over time, they may quit.

The biggest thing I've been working on this month is a better method of translating the game into other languages. Previously I had just coded all the text directly into the game, thousands of lines of text & dialog. I've written a system to get the games text from .txt files in the game folder. Line by line I've been going through the games code, finding text and linking it to lines in .txt documents. So all that is needed to translate the game now is translating the english text in the .txt files to any other language, vastly simplifying the process. There's still a lot of work left to do on this & I have no official translations lined up at the moment but once this framework is fully in place, translating the game into a particular language will be as simple as sending a translator the dialog text files. This also allows the possibility of fan translations.

And finally,

Some time hopefully next month I'm planning a closed beta. Not a very big one, probably only 15-20 people. When it's ready I'll make a post here asking for volunteer beta testers. If you're interested in participating in this and are willing to provide good feedback and bug reports, subscribe to this forum so you get notified when I make the post.

Home stretch my dudes!
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About This Game

What is Rec Center Tycoon?

Rec Center Tycoon draws inspiration from the management classics like Theme Hospital to give you a deep business management game where you build and run a recreation center from the ground up.
Micromanage employees, finances, fitness classes, customer needs and much more!

Key features

-Career & Sandbox game-modes
-Micromanage employees to get the best performance out of them while keeping them happy
-Large selection of buyable exercise equipment (over 100 planned for release!)
-Many different types of employees, from your simple receptionist to a boxing trainer
-Every employee has different motivations & skill levels
-Design your own staff uniforms
-Create your own fitness classes
-Every customer has their own personality and needs
-Running low on money? Take out a loan from the bank! Beware of the interest rates though
-Host your own swimming/basketball/boxing tournaments!
-Complex financial system. Do you charge a flat rate for entry? Or charge extra for individual facilities like swimming?
Or make entry free but dramatically increase the cost of amenities like café food and arcade machines? What will your daily membership costs be?

What's planned

The current plan is to launch the game during late Q2 or early Q3 into early access with a full release intended for later this year.
Development will still continue long after full release.

On early-access release Rec Center Tycoon will only be available for the Windows platform with Mac & Linux being added soon after.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7
    • Processor: i5 or equivalent
    • Memory: 2 GB RAM
    • Storage: 1 GB available space
    • OS: Windows 10
    • Processor: i5 or equivalent
    • Memory: 4 GB RAM
    • Storage: 2 GB available space
    • Additional Notes: A 1080p or higher display is highly recommended.
    • OS: OSX 10.5
    • Processor: i5 or equivalent
    • Memory: 2 GB RAM
    • Storage: 1 GB available space
    • Additional Notes: A 1080p or higher display is highly recommended.
    • Processor: i5 or equivalent
    • Memory: 2 GB RAM
    • Storage: 1 GB available space
    • Additional Notes: A 1080p or higher display is highly recommended.

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