In a Massively Multiplayer World where you can fight, craft, explore and live, Arcfall offers a game style that captures old school RPG games with modern quality. Emerge yourself in a world where you can craft your own weapons and armor. Own your own house and fill it with furniture that enhances your character.
All Reviews:
Mixed (69) - 63% of the 69 user reviews for this game are positive.
Release Date:
May 16, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Being a Indie Developer means we can listen directly to players and implement changes to the game on a fast pace to keep up with our community. Utilizing the community in that way, insures we develop the best game we possibly can. As Arcfall is a very social game, this is a very important feature of early access.”

Approximately how long will this game be in Early Access?

“We plan to have Arcfall in early access for the better part of this year, as we flesh out what is expected of it from our community and hope to reach Beta by late 2017. That being said, it will depend on what feedback we get and how much needs to be changed, including bugs and polish, so this time frame might vary.”

How is the full version planned to differ from the Early Access version?

“The size of the world will be much bigger. Additionally there will be a lot more housing space and player-owned islands. As we get more feedback about different skills and crafting, a much wider range of things will be available to increase the variety of combat and character stats.There will also be periodic data wipes and large balance changes. As this is a skill based game, all skills will have a healthy amount of abilities to complement them. Most important is we will have fishing in it!!”

What is the current state of the Early Access version?

“Arcfall is currently in pre-Alpha. There is still a LOT of work to be done, and will be under construction for some time. Which means it might not feel like a finished game to you, the design hasn't been balanced, performance hasn't been optimized, lots of bugs to fix, etc. Joining now means participating in the development, while playing the game.”

Will the game be priced differently during and after Early Access?

“The pricing on the game might change dependent on the amount of content we add. As this is the first version, it will include all the base content. As we plan to sell different DLC's, which will open up different races and continents, we don't intend to increase it much.”

How are you planning on involving the Community in your development process?

“We will be in constant dialogue with our community through Steam forums as well as our own forums. Every month we will be doing short surveys on the forums to pinpoint changes the community wants; after which we would place those changes in the development pipeline that's voted up. Being an indie development company and in early access, it makes it much easier to work alongside the community.”
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Recent updates View all (21)

August 11

Arcfall Revamped

As you may be aware, we have been very quiet for the past few months, and now it's my pleasure to tell you what has been going on with Arcfall.

As we have received great feedback from players from day one, we decided to take a step back and see how we could accomplish most of the things you all wanted. With that, we have had some major developments with regards to our tech, so we have moved Arcfall from a top-down play style to a full 3d game environment. With this move, a lot of bugs were fixed and it also opened up some amazing new gameplay systems. Unfortunately, with this, we will have to do a full character wipe, but the benefits will be well worth it. Another reason for the wipe is we are redoing the combat and skill progression system from scratch. With the new system, a player will gain experience points in crafting on every item he crafts. Certain higher-tier items will give more experience points than lower tier items. Skills will increase their level depending on how much experience points are needed to level them, this is based closely on the same progression system for a character XP leveling, but linked directly to the actions a player takes.

With combat, we will be introducing AOE abilities and mobs will have defensive abilities to counter attacks from players. With the new 3d view, we can use better effects that will trigger in-combat, making the feedback to players more enjoyable, as they strike a blow or cast a spell. The new tech also introduces a proper navmesh system allowing the server to know exactly where every player and mob's position is at any given time. This will streamline combat further as mobs will have AI, which will tell them to walk around objects to engage with players in a more realistic way.

The whole world is being rebuilt from scratch with beautiful sceneries which allow us to bring the Lore of Arcfall to the players in a more enjoyable way. Another new thing that is added is arenas which will allow players to test their skills against other players.

As we make this transition from top-down view to 3d view and the new technology, the servers will be down from Friday, August 17 until September 15 when we will be launching the new world. All players who have purchased Founders packages and coin in our in-game store will have those items renewed for you to spend on new items. We hope you are as excited about this new step in Arcfall as we are and look forward to playing alongside you on September 15, fighting dragons or taming one.
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May 5

Release Pre-Alpha V1.8

Did some work on Skills and added more mobs.

**Bugs Fixed:**

- Fixed Rabbits as they had wrong skinning levels, all set to level 90 now.
- Fixed the selling of potions directly as it should rather be the recipes that's being sold.
- Stone House from store now allows chests to be activated when placed inside the house.
- Bug where the horses from the Founders Packs where not in the mail has now been fixed. If you purchase a founders Pack you should now receive the horse.
- Restored most mobs to old speed, and some lowered to better suit the game.


- Added following recipes: Silk String, Iron Cord, Knowledge Extractor, Infused Extractor,
- Added 6 New Bows.
- Bow Making skill tree is now complete with new abilities.
- Added 25 new particle effects to abilities as a better indicator when they are used.
- Added 3 new mobs and loot.


- Adjusted pricing on some recipes to better reflect its worth.
- Set lockpicking distance to one meter which should help with people stealing from chests from outside a house.
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About This Game


In a Massively Multiplayer World where you can fight, craft, explore and live, Arcfall offers a game style that captures old school RPG games with modern quality. Emerge yourself in a world where you can craft your own weapons and armor. Own your own house and fill it with furniture that enhances your character. Hire merchants to sell your goods to other players making Arcfall a pure player driven economy.

Being a pure skilled based game, every action you make adds to the growth of your character. Expand your network to include friends in your own guild and raid others in the PvP zones to gain their riches or steal from their homes. Be warned when you kill someone and it is not outside of the King's Reign, you might get branded a murderer and hunted by all.

Sail across the world on your own warship and take on pirates on the open seas, or export goods to other towns and sell them at a profit. With so many different things a player can do, you can shape your character and gameplay to the way you want it, the end game is just the start of your adventures. As this is early access some features are rather planed for later than sooner as we gather more feedback from players.

Here is a list of current features in this version:
  • Player Non Instance Housing (Implemented)
  • Player driven Economy (Implemented, dependent on players)
  • Trading (Implemented, dependent on players)
  • Crafting (Implemented)
  • Farming (Implemented)
  • Mounts (Implemented)
  • Full loot on death (Implemented)
  • PvE/PVP (Implemented)
  • Banks (Implemented)
  • Harvesting and gathering resources (Implemented)
  • Classless Skill based Character System (Implemented)
  • Massive World to explore (Work In Progress)
  • Non-Instanced Dungeons (Implemented)
  • PvP

Here is a list of coming soon features:
  • Guilds and factions (Coming Soon)
  • Instanced Dungeons (Coming Soon)
  • Ship building and sailing (Coming Soon)
  • Player owned Islands (Coming Soon)
  • Pets & Taming (Coming Soon)
Do note this is pre-alpha so when stated implemented it means base design is in but all features will still be changing allot over the development process and polished.

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 7 64 bit or newer
    • Processor: Intel Core 2 DUO 2.4 GHz / AMD Athlon X2 2.7 GHz
    • Memory: 8 GB RAM
    • Graphics: DirectX10 Compatible ATI Radeon HD 3870 / NVIDIA 8800 GT / Intel HD 3000 Integrated Graphics
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 22 GB available space
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: Quad Core Processor 2.4GHz or faster
    • Memory: 12 GB RAM
    • Graphics: DirectX11 Compatible AMD Radeon R9 / NVIDIA GeForce GTX 1080
    • DirectX: Version 11
    • Storage: 22 GB available space
    • Additional Notes: Performance significantly improved with an SSD

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