In a Massively Multiplayer World where you can fight, craft, explore and live, Arcfall offers a game style that captures old school RPG games with modern quality. Emerge yourself in a world where you can craft your own weapons and armor. Own your own house and fill it with furniture that enhances your character.
Recent Reviews:
Mixed (20) - 65% of the 20 user reviews in the last 30 days are positive.
All Reviews:
Mixed (229) - 55% of the 229 user reviews for this game are positive.
Release Date:
May 16, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Being a Indie Developer means we can listen directly to players and implement changes to the game on a fast pace to keep up with our community. Utilizing the community in that way, insures we develop the best game we possibly can. As Arcfall is a very social game, this is a very important feature of early access.”

Approximately how long will this game be in Early Access?

“We plan to have Arcfall in early access for the better part of this year, as we flesh out what is expected of it from our community and hope to reach Beta by late 2017. That being said, it will depend on what feedback we get and how much needs to be changed, including bugs and polish, so this time frame might vary.”

How is the full version planned to differ from the Early Access version?

“The size of the world will be much bigger. Additionally there will be a lot more housing space and player-owned islands. As we get more feedback about different skills and crafting, a much wider range of things will be available to increase the variety of combat and character stats.There will also be periodic data wipes and large balance changes. As this is a skill based game, all skills will have a healthy amount of abilities to complement them. Most important is we will have fishing in it!!”

What is the current state of the Early Access version?

“Arcfall is currently in pre-Alpha. There is still a LOT of work to be done, and will be under construction for some time. Which means it might not feel like a finished game to you, the design hasn't been balanced, performance hasn't been optimized, lots of bugs to fix, etc. Joining now means participating in the development, while playing the game.”

Will the game be priced differently during and after Early Access?

“The pricing on the game might change dependent on the amount of content we add. As this is the first version, it will include all the base content. As we plan to sell different DLC's, which will open up different races and continents, we don't intend to increase it much.”

How are you planning on involving the Community in your development process?

“We will be in constant dialogue with our community through Steam forums as well as our own forums. Every month we will be doing short surveys on the forums to pinpoint changes the community wants; after which we would place those changes in the development pipeline that's voted up. Being an indie development company and in early access, it makes it much easier to work alongside the community.”
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Recent updates View all (38)

April 27

Pre-Alpha Version 2.52.2

Pre-Alpha 2.52.2

This is a small patch to gradually add in more resource nodes as well as extra housing plots. We also fixed the bug where you would auto be toggled to PvP and a few other bugs. We are currently working on a new storage system which will change how storage is handled and fix the problem with slots as well as some inventory bugs.


- Added extra 19 house plots.
- Add new resource nodes on new islands including copper and water nodes.


- Fixed PvP button to not auto toggle players PvP.
- Fixed description on Mounts in store.
- Plots now have a limit on how many chests can be placed on them with bigger plots allowing more chests.
- Chests are now only allowed to be placed on tables outside or inside a house on the floor and not allowed any more to be placed on the ground outside. Those who have chests down already on the ground will still work fine.
- Speed Buffs has been fixed so they do no longer percentage stack onto a player which ended up allowing players to move at non regular speeds, which would break the server. Instead they have a set percentage based on the base speed of a player.


- Water Drops from mobs have been increased.
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April 16

Pre-Alpha Version 2.52

We would like to Thank TheLazyPeon on YouTube for his review as it has helped our community grow and has pointed out a few things we have addressed in this update. We had a few bumps with this many new players but am slowly working our way through them. Thanks to all the support and help from our wonderful community. In this update we are starting the Easter Season Event where you can collect Easter eggs and trade them in for Easter Goodies. The Easter Bunny Merchant will be aroudn from Easter Weekend to trade you for the Eggs. Along with that we have made many fixes on the server side and will continue doing more.


- Added in new Bear Mount to Store
- Added in Easter Pet Bunny to store for Easter season only.
- Added Currencies Interface showing event currencies.
- Seasonal Easter Eggs are available to collect which you can use to buy Seasonal Items from a merchant this coming Easter Weekend.


- Fixed the Glass Veil BP which was missing from vendor.
- Added Health Skill Abilities List.


- Archery weapon damage has been increased for bows as well as arrows.
- Skill XP required levels has been lowered for all skills for the first 8 levels to allow new players to get some abilities faster. The lower xp lvl will only kick in once you levelled up the skill from older xp level.
- Increase skinning XP given per mob.
- Increased Durability to all crafted bags.
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About This Game


In a Massively Multiplayer World where you can fight, craft, explore and live, Arcfall offers a game style that captures old school RPG games with modern quality. Emerge yourself in a world where you can craft your own weapons and armor. Own your own house and fill it with furniture that enhances your character. Hire merchants to sell your goods to other players making Arcfall a pure player driven economy.

Being a pure skilled based game, every action you make adds to the growth of your character. Expand your network to include friends in your own guild and raid others in the PvP zones to gain their riches or steal from their homes. Be warned when you kill someone and it is not outside of the King's Reign, you might get branded a murderer and hunted by all.

Sail across the world on your own warship and take on pirates on the open seas, or export goods to other towns and sell them at a profit. With so many different things a player can do, you can shape your character and gameplay to the way you want it, the end game is just the start of your adventures. As this is early access some features are rather planed for later than sooner as we gather more feedback from players.

Here is a list of current features in this version:
  • Player Non Instance Housing (Implemented)
  • Player driven Economy (Auction House Implemented)
  • Trading (Implemented)
  • Crafting (Implemented)
  • Farming (Implemented)
  • Mounts (Implemented)
  • Full loot on death (Implemented)
  • PvE/PVP (Implemented)
  • Banks (Implemented)
  • Harvesting and gathering resources (Implemented)
  • Classless Skill based Character System (Implemented)
  • Massive World to explore (Implemented, more being added as well)
  • Non-Instanced Dungeons (Implemented)
  • PvP (Base PvP Implemented)
  • Guilds and factions (Implemented)
  • Player owned Islands (Implemented)
  • Pets & Taming (Implemented)
  • Weapon and Armor levelling and sockets (Implemented)
  • Armor Set Bones Stats (Implemented)

Do note this is Alpha so when stated implemented it means base design is in but all features will still be changing allot over the development process and polished.

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 7 64 bit or newer
    • Processor: Intel Core 2 DUO 2.4 GHz / AMD Athlon X2 2.7 GHz
    • Memory: 8 GB RAM
    • Graphics: DirectX10 Compatible ATI Radeon HD 3870 / NVIDIA 8800 GT / Intel HD 3000 Integrated Graphics
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 22 GB available space
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: Quad Core Processor 2.4GHz or faster
    • Memory: 12 GB RAM
    • Graphics: DirectX11 Compatible AMD Radeon R9 / NVIDIA GeForce GTX 1080
    • DirectX: Version 11
    • Storage: 22 GB available space
    • Additional Notes: Performance significantly improved with an SSD

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