Unleash is a Tower Wars game, set in a dystopian future, where gifted children known as Dreamers are exploited by ruthless fighters to unleash hordes of monsters into arenas filled with massive guns.
All Reviews:
Positive (15) - 80% of the 15 user reviews for this game are positive.
Release Date:
May 8, 2018
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Unleash strives to offer fun and satisfying challenges for all Tower Defense players, new and experienced. The first game mode is loosely inspired by the Line Tower Wars mod from Warcraft 3: Frozen Throne (™). Unleash also features a Tower Defense game mode experience from the start. Unleash aims to revitalize the genre and provide players of the genre with a memorable experience. The game equips players and AI with a large variation of defenses and monsters to toy around with, thus producing near infinite strategic possibilities. Unleash reinvigorates the Tower Defense genre through its competitive singleplayer and multiplayer experiences, as well as through its numerous planned modes.”

Approximately how long will this game be in Early Access?

“Our current plan is to release the game within 6-12 months.”

How is the full version planned to differ from the Early Access version?

“In the full version we will have more monsters, more towers, better visual effects, more maps, stronger AIs, matchmaking and better UI. Furthermore, we plan to significantly improve the music and sound effects. We are also hopeful the community can help us finetune and balance the game.

We plan to add ‘Champions’, which are controllable spellcasters, with special strengths and weaknesses. We believe that champions will provide a new dimension to the game, further deepening the decision making which facilitates skill-based tactical gameplay.

Additionally, there are several new game modes planned, including singleplayer and cooperation (co-op) modes.

Currently the game includes 4 damage types: Physical, fire, ice and lightning. We plan to incorporate at least 2 more damage types: Light and Dark.

Furthermore, we are also planning on releasing one or more ‘editors’, enabling players to mod the game in a limited capacity, e.g. by creating their own scenarios for the Tower Defense game mode and sharing these through Steam Workshop.”

What is the current state of the Early Access version?

“The game is fully playable, including supporting online multiplayer, with rich content, careful balancing of monsters and towers, and many features for deep strategic and tactical game play. Up to 8-player multiplayer games are currently supported. Players can find each other in the lobby system, or directly invite their Steam friends to a game. Playing alone is also possible, since the game includes four levels of AI bots at differing difficulty levels.

Currently the game includes 19 unique monsters with four upgrade levels each, for offensive purposes. 13 unique towers with three upgrade levels each, as well as 3 types of walls.
The monsters and towers deal four different damage types: physical, fire, frost and lightning/electrical. Monsters are resistant against certain damage types and vulnerable toward others. This provides a rich tactical gameplay, since attackers may attempt to counter bases using specific monsters. Additionally, the in-game “Game Overview” allows for keeping an eye on opponents and their progress, which may aid players in meta-game evaluations; e.g weakening their own offense in order to pressure a different player.

Furthermore, there are several “utility” monsters that help other monsters, in different ways, e.g. by regenerating health, shield or by disabling enemy towers. Similarly, there are “utility” towers which aid the other defensive towers in combating incoming monsters, e.g. by slowing the monsters or increasing certain vulnerabilities.

The game has 2 modes, plus a sandbox mode. The Line Tower Wars mode is still available, along with a Tower Defense game mode. The sandbox is an open environment with unlimited resources where you can play around and get familiar with the monsters and towers in Unleash. Additionally, the game has an in-depth tutorial in 3 parts.

Unleash features extensive scoreboards for both game modes with ranking for all players that engage in human versus human games for Line Tower Wars, and any victorious playthrough for Tower Defense.”

Will the game be priced differently during and after Early Access?

“We currently expect to increase the price as additional content and features are added.”

How are you planning on involving the Community in your development process?

“The community is a vital part of our development process. Several parts of Unleash need input during the process of completing the game. Areas such as monsters, towers and balancing - all currently and in the future - need input, feedback and ideas from the community on each single item in the context of the game as a whole. Furthermore, community suggested ideas are central to making the game even more fun and engaging, and we highly value the input of each individual member of the community. Additionally, community-driven modding or content creation is planned to have a huge impact on the game as well. To support community driven feedback, we are active on the Steam forums, social media accounts, YouTube, Twitch, Discord and other channels, where we can receive any feedback and provide answers to questions.”
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Recent updates View all (52)

June 15

Dev Blog 27


(Showcase of the current state of the game)

Dev Blog 27 :: June 15th, 2018
Hi and welcome to the 27th development blog post for Unleash!

As expected, the last two weeks have been largely focused on the TD Scenario Editor, which is now being internally tested; the 3v3 game mode, which is soon ready for internal testing; and a range of graphical upgrades, including the spawn portal area and new monster graphics. Additionally, mark the date: 24th of June, 2018 - as this is the date that we are planning to run the first Unleash tournament ever! Come be a part of this event, all are welcome! Finally, the Steam Store Page is now available in a total of five languages, thanks to our awesome community.

TD Scenario Editor: Now Testing
The TD Scenario Editor, for creating shareable custom TD scenarios, has reached the testing phase. We are now testing it internally for bugs and usability in preparation for its version 1 release. The functionality is done, the UI is ready and implemented, and the Steam Workshop integration is working.


(The TD Scenario Editor has reached the internal testing phase, which means that it’s almost ready for its version 1 public release!)

I have already written about the TD Scenario Editor at least in the previous two development blogs, so I won’t write much about it this time. It marks the first step towards user contributed content, or “modding”, in Unleash. It also marks the first major feature release since the Early Access release of Unleash, and a major point on our current proposed roadmap, which can be viewed on our Steam Store page and subreddit.

3v3 Game Mode: Sneak Peek
The upcoming 3v3 game mode, inspired by Warcraft 3’s “Wintermaul Wars” and “Tropical Tower Wars”, has also seen substantial progression. A first version for the map has been used for testing, and the steering (movement/navigation) of all monsters has been rewritten to varying extents, in order for them to work on this new map. The major revelation came when we realized that we could generate a special type of vector field, based on lines where monsters need to turn.


(The 3v3 game mode is progressing, a first version for the map is up for testing and the steering for monsters has been done)

While it is not quite ready yet for internal testing, the remaining tasks are not major: State synchronization for the teams (at least the maximum creatures count allowed on the lane), menus, and in-game UI. We are definitely getting closer, and I am SO excited for this first co-op game mode! Stay tuned for a poll on the Discord server in regards to the naming of this game mode.

First Unleash Tournament 24th of June!
As announced everywhere we could, including on our subreddit, we are running the first Unleash Tournament on the 24th of June! This will mark the first really competitive event in Unleash, and we are hoping that a lot of players will want to show up to prove that they are the best among the Unleash players right now.


(The first Unleash Tournament will take place on the 24th of June, starting at 18:00 (CEST) - Join us for the chance to win a free Unleash key and the glory and fame of being the first winner ever in a competitive Unleash tournament!)

This first tournament is in some ways an experiment for us. Since we haven’t run tournaments in Unleash before, we have many questions in regards to what is the right format, how big is the interest, how do we run it logistically and so on. This first tournament will give us some experience and further our ideas of how to run tournaments for Unleash. As always, we’re hoping for loads of feedback from our players as well!

Spawn Portal Area: Now with makeup
As mentioned in the previous development blog post, the art team had drawn up some concept art for the spawn portal area and the life gate area. The spawn portal area has now seen that concept art realized to a large extent. Not all of the concept art was implemented, some of it didn’t really work when seen in-game, some just hasn’t been done yet.


(The new spawn portal area VFX in action)

Steam Store Speaks 5 Languages
Thanks largely to our wonderful community, the Unleash Steam Store Page is now available in 5 languages: English, Russian, Chinese, German and French. We really appreciate the efforts of our community helping us by translating the text on the Steam Store Page, making it more accessible for non-English speakers. Naturally, we are hoping for even more languages as time progresses, but these certainly mark an awesome start for multilingual Unleash.


(The Steam Store page for Unleash is now available in five languages, largely thanks to our super awesome community)

Cracklecloud No More - Welcome Bilebreath!
The Cracklecloud has always been different visually and technically from all other monsters, in that it did not have a 3D model - it was just a particle system essentially resembling a cloud. Thus, it was not susceptible to visual status effects and other things that relied on a 3D model with a mesh. Therefore, it was a priority for the art team to rework the concept and implementation for the Cracklecloud.


(The new Cracklecloud monster - Now called ‘Bilebreath’, based on a community poll - with its animations and visual effects)

That work is almost done now, and we asked the community what they thought we should name the monster, now that it no longer looks like a cloud. Based on a poll on our Discord server, our community chose between five suggestions we came up with, and ultimately decided on the name ‘Bilebreath’ for the new visualization of the formerly-named Cracklecloud monster. It’s functional behaviour has not changed, but it has received a new textured and animated 3D model, along with new visual effects for its ‘disable structure’ ability.

Splittercritter Rework In Progress
The Splittercritter is another monster identified by the art team as needing a rework. Thus, the art guys came up with awesome concept art for a new monster and now the work has begun on implementing it as a functional 3D model with animations. It is still relatively early for that monster, so it will take some time before you get to see it in-game, but now it’s under way.


(The new Splittercritter 3D model is being made based on a detailed concept art and a functional ‘doodle’)

Closing Remarks
The TD Scenario Editor has now reached a state where we are testing it for bugs and usability, thus it will very soon be released so that our community can start making and sharing custom TD Scenarios! The 3v3 game mode is progressing nicely, a map is being tested and the movement for monsters has been implemented. Join us as we celebrate Unleash in the First Unleash Tournament on the 24th of June! All are welcome in this first competitive event for Unleash. Additionally, the art team is cranking out new visuals, among them are new visual effects for the spawn portal area, a new textured and animated model for the formerly-named Cracklecloud (now Bilebreath) monster, and a Splittercritter monster visual rework in progress.

Get in contact with us through Discord, Reddit, or any of our other social media channels. You can find all of them through our website. Also, you can watch our internal gameplay sessions over at Twitch.

And remember… Monsters never come alone.
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June 4

Update :: 0.2.2905.221



Changes:
  • Skyhook tower has completely new 3D model, animations and VFX.

Bug Fixes:
  • Fixed a bug where the Grumperjumper level 4 would quickly result in maximum creature spawn count being reached and it could not spawn.
0 comments Read more
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Report bugs and leave feedback for this game on the discussion boards

Reviews

“Hordes of monsters, strategy, epic base-building – these elements work in tandem to deliver a game greater than the sum of its parts.”
8/10 – EnomView

“Lots and lots of crazy great stuff ... So yeah, I’m liking what I’m seeing from Unleash.”
Smash GaminG!!

“If you are a fan of the tower defense genre, or you’re wanting to relive some nostalgic memories from Warcraft 3’s tower wars, then you really ought to check out Unleash early access.”
Lou’s Reviews

FIRST UNLEASH TOURNAMENT 24th OF JUNE



Join the FIRST UNLEASH TOURNAMENT Sunday the 24th of June, starting at 18:00/6 PM (CEST)! Play against others in the first official Unleash tournament, in a 1v1 knockout tournament where winner takes glory, fame, an honorable mention forever AND a free Unleash Steam key!

Date: 24th of June, 2018
Start time: 18:00/6 PM (CEST)
End time: Estimated 22:00~23:00 (CEST) - May vary depending on the number of players signing up

Tournament Format Description:
All players play a designated Tower Defense Scenario, and submit their scores after playing (sending us screenshots). The lowest scoring players will then play a qualification game versus each other, depending on the total number of players signed up for the tournament (e.g. in case of an odd-number of players).

After the qualification games, players are matched randomly in a 1v1 knockout tournament, playing one match against each opponent, until the finale. Players must submit screenshots to us of the end-game scores screen after each match.

The losing semi-finalists play a game against each other for the 3rd place.

Winner, second and third place are announced after the final match.

Rewards:
The winner of the tournament receives a free key to Unleash on Steam, as well as an ‘honorable mention’ forever, viewable through the Unleash subreddit and maybe elsewhere as well.

The second and third places receive an ‘honorable mention’ forever.

Sign Up:
Join the Unleash Discord server if you haven’t already, then let us know you want to sign up for the tournament in the #tournament channel.

Deadline for the sign-up is the 23rd of June at midnight (CEST).

Tentative Program (all times in CEST):
18.00: Welcome - Sign in on Discord #tournament
18.15: TD Scenario qualification games
18.45: Submit TD scenario scores
19.00: First round
20.00: Quarter-finals
21.00: Semi-finals
22.00: Third-place & Finale

Please note, this program may be adjusted depending on how many players sign up for the tournament.

Current Proposed Roadmap



This Roadmap is our current vision for the development of Unleash. We are super interested in feedback from our community - do you agree with our roadmap? Are there features we are missing? Are the priorities right? Should we drop something?

Voice your opinion today and engage in discussions with us!

Unleash is arriving... NOW



We’re very happy to say that we have set a release date for the game. The bugs that postponed the launch are fixed and Unleash is now coming to Steam's Early Access Tuesday, May 8th, 2018.

The journey was long and full of obstacles, but we can proudly say we have made it. What started off as a passion project for the first few of us, has evolved from dream to idea and now to reality. To all that stood beside us and played our game, tested it, and provided feedback, we thank you. To those just discovering Unleash, we hope you enjoy it and that you join us in our journey to improve it and make it the best Tower Wars game it can be. Launching is the current stepping stone that we’ve reached, but the adventure doesn’t end here, it’s just starting… on May 8th.

About This Game

Unleash Otherworldly Nightmares Upon Your Enemies


Unleash is a competitive, multiplayer Tower Wars game, while at the same time featuring a Tower Defense game mode. You build mazes of towers and walls, while spawning monsters to battle your adversaries.
The larger hordes of monsters you release, the better the income you gain. Coordinate spawns and defenses to enhance their combined potential. Evolve and upgrade your forces at the right time to gain an edge over your enemy, both in offense and defense.
Experience intense competitive action and find out what kind of tactician you are. Outsmart your opponents by unleashing a vast selection of monsters and towers on the battlefield.

Features:


  • 19 unique monsters with 4 upgrade levels.
  • 13 towers with 3 upgrade levels, and three levels of walls.
  • Up to 8-player online multiplayer.
  • Multiple game modes, including Line Tower Wars, Tower Defense, Tutorials and a Sandbox mode - the first two both multiplayer and singleplayer.
  • Powerful AI, both in single- and multiplayer matches.
  • Deep and powerful tactics and strategies at your disposal.
  • Find out your ranking within the game’s Scoreboards.
  • Supports offline gameplay (with no Internet connection).

Story


In the not so distant future, voices from the darkness reach out through the dreams of gifted children and start feeding on mankind’s negative emotions. These children are known as Dreamers. They have the ability to materialize the monsters haunting their nightmares.
Opportunists see value in controlling Dreamers and their power to draw monsters into our world. Underground tournaments are created where fighters battle each other with summoned monsters.


Unleash establishes the player as a competitor in life and death tournaments where the goals are to build up defenses for your base and to spawn hordes of abominable monsters to attack and destroy everything in their way through the enemies’ bases.
That is where you come in. As a new fighter you must make your mark. Are you brave enough to face the monsters spawned by mankind?

DeSync Studios


DeSync Studios was born out of a passion for AI, Monsters and Line Tower Wars mods. We are driven by our fascination for the Warcraft 3 modding community, producing mods such as the Line Tower Wars mod, and other variations such as Wintermaul Wars and many more. We are making Unleash for the fans of the genre, for the nostalgic gamers, as well as for players who love Tower Defense in general. Our ambition is to add to the genre, and ideally to create the ultimate Tower Defense experience, both for single- and multiplayer. However, our ambition also goes beyond this. We appreciate the modding heritage, and in time, we want to give back to the modders, the indies and the newcomers to the genre.

System Requirements

    Minimum:
    • OS: Windows 7 or newer
    • Processor: i3 or better
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 6800 or ATI Radeon x1950 or better with 512MB VRAM or better
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Additional Notes: Minimum resolution: 1366x768
    Recommended:
    • OS: Windows 8.1 or newer
    • Processor: i5 or better
    • Memory: 4 GB RAM
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Sound Card: DirectX Compatible
    • Additional Notes: Recommended resolution: HD (1920x1080) or more
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