World of Castles is a realistic medieval-themed city building game, featuring unique combinations of modular castle construction, village management and facing various threats to your village.
All Reviews:
Mixed (145) - 40% of the 145 user reviews for this game are positive.
Release Date:
Sep 16, 2017
Developer:
Publisher:
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access was a better option than crowd-funding because it gives immediate access to players whose feedback will be helpful in developing the final product. It also helps us initially with budgeting larger development teams for the game, such as improving graphics, artificial intelligence, combat options, sound and music, or other mechanics. In the future we would like to purchase more professional software to improve upon the visuals of the game. Sitting back and marvelling at your very own custom built castle will be even more satisfying with quality graphics and lighting!”

Approximately how long will this game be in Early Access?

“Our issue is that we are still a very small team and without some magic, we are not able to expand adequately. And this game is quite huge and will take several years over which we will be improving the game up to the day, we can say yes there is it. It is the state as it was in our minds before we started this project. So count as it might be years...”

How is the full version planned to differ from the Early Access version?

“With every patch, the game will get progressively closer to the final version.

However, in the very beginning of Early Access you will be given access to a creative mode to begin building your dream castles, including customizable flags. Some blocks will be interactive, such as gates, shutters, or doors.
Game development tasks for leaving early access stage:

Building part
- improving quality of initial placeholder objects - done
- LOD optimization for all new objects - done
- Destruction implementation to all new objects - postponed due hardware limitations
- Implement custom decal system
- Custom coloring, such as plaster walls
- Addition of new blocks
- Fixing broken connections between blocks
- Optimize collision detection

Graphics
- Improve grass system, leading to better framerate, saving, and easier terraforming - done
- Improve the look of nature: better rocks, terrain, and vegetation - done
- Weather system - done
- More map types and level design
- Minimap functionality
- Environmental effects, such as burnable materials and fire damage, winter

Humans
- Refine character control and anatomy
- Implement proper ragdoll physics for realistic movement
- Improve navigation system
- Civilians and other NPCs spawning
- Civilian and guard patrol AI
- Introduce combat system
- Realistic damage system, such as weak spots in armour
- Combat optimization for wars taking place offscreen
- Archery combat
- Horses
- AI siege weapons”

What is the current state of the Early Access version?

“At the earliest stage of release you will be able to build castles in creative mode, design flags, and walk around and inspect the castle (overlooking the occasional bugs which are on schedule for removal).. Please keep in mind that World of Castles is still on a long development path.”

Will the game be priced differently during and after Early Access?

“Those who support us throughout the development cycle earn our highest thanks and deserve a better price for sticking with us over the next couple years as we refine the game. To those that stick with us from the beginning, we would not be able to develop a refined game without your support and feedback.”

How are you planning on involving the Community in your development process?

“The player community knows what they want and sometimes come up with better ideas than us developers. We are aware of this and continue to read comments on our YouTube channel, Facebook page, or here on Steam. If you have an idea, feel free to post it on one of our social media pages or contact us from the link on our homepage. If you notice a bug, please let us know so we can fix it as fast as possible.”
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About This Game

EARLY ACCESS IMPORTANT NOTES

We want to clarify why this game is being released in early access instead of using crowdfunding. One reason is that it introduces players to the basic mechanics of the game early on, allowing the community share ideas for improvement while the game is still being developed. Although we are a small team, we have worked diligently on this project for almost three years and still have a long road ahead of us until we can expand our development team to speed things up. So please be patient as we continue to improve the game and add new features. We want to deliver the final project as fast as possible, but we also want to ensure it is polished and optimized. We believe feedback from early access is the best way to ensure a quality final product.

Current state

In the actual state of the game, you can freely express your dreams of building mighty castles of large scales or tiny medieval villages with a focus on realism. On the other hand, you can turn off all real physics restrictions just to unleash your fantasy.

Under construction

Currently, we are working on the village simulation mode, where you will take care of a few villagers, and together build a fief, by gathering resources, attracting wanderers to join your community, Taking cares of your dwellers, so they want to set up families. Also, we would like to make sandbox mode full of casual people doing their jobs.

Long term plans

Once simulation mode is done, then we would like to add less optimistic simulation, where bad stuff happening. You will have to even defend your fief of thief raids.

Development

This game is still in development. Initial Early Access release may not have all these entire features initially implemented but we will continue adding them over time. Follow Early Access release notes to keep informed about updates and additions.

System Requirements

Windows
macOS
SteamOS + Linux
    Minimum:
    • OS *: windows 7 and newer, 64bit
    • Processor: i5-3570K / FX-8350
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 750 / amd 270x
    • DirectX: Version 11
    • Storage: 10 GB available space
    Recommended:
    • OS *: windows 7 and newer, 64bit
    • Processor: i7 - 4790 / ryzen 5 1500x
    • Memory: 16 GB RAM
    • Graphics: Nvidia GTX 1050 ti / amd rx 470
    • DirectX: Version 11
    • Storage: 10 GB available space
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.
    Minimum:
    • Processor: i5-3570K / FX-8350
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 750 / amd 270x
    • Storage: 10 GB available space
    Recommended:
    • Processor: i7 - 4790 / ryzen 5 1500x
    • Memory: 16 GB RAM
    • Graphics: Nvidia GTX 1050 ti / amd rx 470
    • Storage: 10 GB available space
* Starting February 15, 2024, the Steam Client will no longer support 32-bit games or macOS 10.14 or lower.
    Minimum:
    • Processor: i5-3570K / FX-8350
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 750 / amd 270x
    • Storage: 10 GB available space
    Recommended:
    • Processor: i7 - 4790 / ryzen 5 1500x
    • Memory: 16 GB RAM
    • Graphics: Nvidia GTX 1050 ti / amd rx 470
    • Storage: 10 GB available space

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