Jaws of Extinction also known as JoE is an open world sandbox survival game. Although there is a story included in the game, it does not direct your path or how you play, but how you play can affect how the world reacts to the decisions you make whilst trying to survive.
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Recent updates View all (38)

March 22

Public Alpha v.0.2.2.1a Patch Notes



Jaws of Extinction – Private Alpha v.0.2.2.1a
The character update

Also our pre-ordering service can give you alpha access here:
http://www.jawsofextinction.com/preorder


Player
  • New vaulting system allows character to climb over the top of obstacles such as fences and walls.
  • Player jump height has been slightly reduced, so vaulting and climbing make more sense.
  • Player can now climb out of water onto ledges.
  • Replaced ladder climbing animations with improved motion capture animations.
  • Player can now slide down ladders by descending while holding [Shift].
  • Added new leaning animations while free-looking [Alt] on ladder.
  • Fixed camera becoming stuck when getting on ladder in ADS (Aim Down Sight).
  • Improved detection for when getting on the top of ladders.
  • Fixed issue where player’s movement would stop while holstering and unholstering weapons after using a ladder.
  • Amy no longer starts wearing the prison shirt.
  • Amy now starts wearing a tactical weapon straps which her flashlight is attached to.
  • Fixed character’s hands to be in the correct position when holding and aiming weapons.
  • Adjusted location of hostered items on Amy’s body.
  • Fixed Amy’s left arm getting stuck inside her body after harvesting items.
  • Added short spam protection for jumping.
  • Player can no longer sprint backwards.
  • FOV transition is not as strong when sprinting.
  • New camera motion while moving. Camera motion grows stronger as Amy moves faster.
  • Fixed Weapon and Ammo HUD element from appearing and disappearing at incorrect times.
  • Fixed camera issues if player dies while in ADS.
  • Fixed player continuing to drown after respawning.
  • New Vital’s display visuals with 3D Heads Up Display (HUD). Hold [V] to see Vitals.
  • Player’s ‘Energy’ now depletes with excessive running or swimming.
  • Low ‘Energy’ will now decrease the player’s maximum movement speed.
  • Added new prompts to show contextually appropriate actions on the HUD with new ‘Key Bindings At a Glance’ (KBAG) system.
  • Added new scrolling display for items in your hotbar. Scroll with the mouse wheel to see a radial menu with your most important items.
  • Fixed free-look [ALT] functionality which was causing the player’s head to get stuck in a single direction.
  • Added new Amy voice lines when her weapon jams or is low on ammo.
  • Added new voice lines variations when Amy is on low hunger or hydration.
  • Reduced rate at which hunger and hydration decreases.

Game
  • Help pop-up menus which freeze the game no longer appear on their own when doing activities. The help prompts can still be accessed by clicking on question mark help (?) symbols.
  • Can Openers can now be found as individual pieces of domestic loot in houses and other places spawning loot. This addition will also make them slightly more common.
  • Added ‘Old Rucksack’ which the player can equip.
  • Weapon optics in ADS now use FOV to change their zoom level instead of a 2D screen capture for performance.
  • Antialiasing now defaults to FXAA. Temporal AA currently causes some visual issues with the new Vitals HUD.

Quests
  • Partial fix for overlapping audio dialogue in questline. Extra quest audio in hardware store should no longer start over the top of main dialogue.

Environment
  • Fixed various floating trash items around the map.
  • Expanded Hanouten with start of a new area on the west side.
  • Added new walkways to Hanouten safezone.
  • Replaced small portable cabins with new larger ones.
  • Revamped liveable area in Hanouten with improved asset performance optimisation.
  • Replaced gravel paths with dirt paths around Hanouten.
  • Adjusted Hanouten safezone to be slightly larger in preparation for traders and other locals.
  • Improved watchtower size proportions in Hanouten safezone.
  • Added loot spawns to watchtowers in Hanouten.
  • Added climbable ladders to Marburgh Lighthouse.

Version 0.2.2.2a hotfix
  • Rebalanced Energy gained from consumables.
  • Fixed infinite can opener bug.
  • Fixed occasional Aim Down Sight (ADS) bug caused by right-clicking while holding a melee weapon then switching to another weapon.

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March 8

Public Alpha v.0.2.1.3a Patch Notes



Jaws of Extinction – Private Alpha v.0.2.1.3a
We have been calling this patch the quality of life patch, no real new content, just fixes and improvements.

Also our pre-ordering service can give you alpha access here:
http://www.jawsofextinction.com/preorder


Player
  • New hair for Amy with physics movement. Hair movement can also be affected by the weather.
  • Fixed camera breaking after moving in to water while in Aim Down Sight (ADS).
  • Player can no longer lean while swimming.
  • Fixed player camera going in to ADS after reloading while holding down Right Mouse Button. Camera now returns to over the shoulder view as intended.
  • Picking up items no longer locks or affects the player’s movement.
  • Picking up items no longer forces player to holster their weapon.
  • Pocketing sound effect when picking up items now varies slightly.
  • Player can now pick up many items much faster because pickups are no longer limited by lengthy animation sequences.
  • Player no longer unholsters and reholsters their weapon when picking up other weapons.
  • Fixed player’s character mesh stretching while pressing shift to steady aim.
  • Fixed holstering animation issues when getting on ladders with weapons equipped.
  • Interacting with doors no longer forces player to holster their weapon.
  • Using cupboards now immediately holsters weapons in order to open the cupboard doors.
  • Fixed circumstance where picking up an item from a cupboard would lock the player’s movement.
  • Using an axe to chop at trees no longer locks the player’s movement.
  • Harvesting foliage by hand no longer locks the player’s movement.
  • Majority of interaction animations are now faster.
  • Fixed interaction animations from interfering with each other.
  • Fixed various errors occurring when switching weapons.
  • Fixed placing a meat on a campfire from putting the entire stack on the fire, causing meat to be lost.
  • Ammo display no longer shows for melee weapons.
Game


  • Fixed frame rate spike caused when looting debris on the ground.
  • Fixed issue where debris would not fade away correctly on pickup.
  • Fixed issue where rocks would disappear when harvested with a pickaxe, rather than crumble.
  • Fixed looting quad bike from causing other lootable items to always spawn car parts.
  • Game ambient music and sound is reduced while radio audio is playing.
  • Added Sheriff Sen signature stinger audio.
  • Reverted back to original system of map loading (before version 0.2.0.3a) in response to performance issues. Additionally expected to improve cases where loading a game causes character to fall though the landscape.
  • Fixed censorship option to be on by default.
  • Added user setting for Anti-Aliasing (AA) method.
  • Added user setting for High Dynamic Range (HDR).
  • Added user setting for Motion Blur. Motion blur is set to off by default.
  • Added user setting for controlling nighttime length (Set to X2 :: 10 Minutes, by default).
Quests


  • Updated some quest object text lines.
  • Fixed quest keys being spawned as random loot.
AI


  • Knocked down and dead Wanderer bodies no longer block player movement.
Environment


  • Various performance improvements for grass foliage.
  • Improved Level Of Detail (LOD) distances of various tree foliage for performance.
  • Optimisation of truck in Hanouten Safe Zone and added collision.
  • Cupboards and drawers have been temporarily removed (pending usability improvements and bug fixes).
  • Added new loot in shop storage rooms.
  • Added lootable safe and cash register in Dom’s Hardware shop.
  • Improved LODs for houses in Hanouten for performance.
  • Added gaps in tall garden fences around Hanouten allowing player to move though gardens.
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Free Downloadable Content

About This Game

What will YOU do to ensure the survival of the human race?

Jaws Of Extinction (JoE) is the first of a new generation of story-driven, singleplayer & multiplayer horror-survival games. Your story begins on a large open world island known as Eden-Nadir, a place renowned for its beauty and thriving wildlife. You will be faced with decisions you may or may not wish to make as you battle against terrifying infected and re-animated humans, the military, the island's wildlife, forces of nature, other players and your own conscience…



Begin by playing the prologue to the story as a single player tutorial (also available as a FREE Demo), then either in multiplayer or alone in single player. You can choose to continue following the storyline and discover the secrets of Eden-Nadir or carve your own path in the huge open-world, hand-crafted, sandbox environment.

Explore and claim Eden-Nadir’s vast landscape

From sweeping open lavender and corn fields to sun-dappled forests, murky swamps to beautiful seashores, deserted towns and fortified cities to quaint villages and picturesque countryside retreats. You can build, defend, hunt, fight, scavenge, loot, ambush… it’s up to you! How will you survive?


Planned During EARLY ACCESS

  • Short "Single Player" Tutorial Prologue to your time on Eden-Nadir (Optional play)
  • An immersive storyline Follow the story to uncover the island’s secrets and gain unique rewards
  • Play on your own in "Single Player" Mode
  • Play with friends online in "Cooperative" Mode
  • Play with the world online in "Multiplayer" Mode
  • World Events and quests attempt with friends and other players.
  • Player skill system increase your chances of survival.
  • Friendly NPC interaction purchase items, complete quests.
  • Full living wildlife hunt, harvest and craft.
  • Skill based Taming Make a new friend, horses, K9s, wolves .
  • Player crafting system are you good with your hands?
  • Item upgrade system turn your baseball bat into a WMD
  • Unique & simple User Interface to help rather than hinder
  • Enemy military NPCs Fight them head to head in deadly shootouts, ambush them, raid them, drive them out. They deserve it.
  • Infected NPCs These wandering corpses are no walk in the park
  • Player building system fortify native buildings or build your own form of defence.
  • Horde Attacks Protect your living area from huge waves of infected (as many as we can fit into one area without affecting performance).
  • Vehicle's Purchase, earn or steal a vehicle to get from A to B.
  • Vehicle Customisations Upgrade and reinforce your vehicle's.
  • Skin packs Discover unlockable skin packs to customise the look of your survivor (No in-game purchases / Micro Transactions)
  • Currency Go shopping and purchase the essentials and upgrades (No in-game purchases / Micro Transactions)

Whether you choose to play solo or online the game is the same. There are no watered down versions and there will be absolutely no in-game purchasing at all – this is a game with integrity. You have paid for the game, so you get to enjoy it.

Mature Content Description

The developers describe the content like this:

This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Frequent Violence or Gore, General Mature Content

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 8 64 Bit/ Windows 10 64 Bit
    • Processor: Intel Quad Core i5 or AMD equivalent
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce GTX 960 or AMD equivalent
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 25 GB available space
    • Additional Notes: This is subject to change as improvements are made
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64 bit
    • Processor: Intel Quad Core i7 3.3 GHz or AMD equivalent
    • Memory: 16 GB RAM
    • Graphics: nVidia GeForce GTX 1080 (High settings) and 1080 ti (Ultra settings) or AMD equivalents
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 25 GB available space
    • Additional Notes: This is subject to change as improvements are made

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