Trollskog is an open-world citybuilder RTS, with economic engine-building, tactical battles and player choice. Explore a forested world inspired by swedish folklore, filled with both friendly and hostile NPCs, solve quests and secure resources through force or diplomacy.
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Release Date:
Aug 19, 2019

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I want to involve more players and continue building a community, collect feedback and opinions on new content as it's rolled out, and grow the game together with the players.”

Approximately how long will this game be in Early Access?

“The game will be in early access for approximately 6 to 8 months, becoming content complete sometime early Q2 2020.”

How is the full version planned to differ from the Early Access version?

“There will be additional units and structures to build, and quests to complete. This will increase the game's replayability and depth.”

What is the current state of the Early Access version?

“The game is currently fully playable and stable, but is missing some end-game content in the form of units, structures and quests.
The systems and mechanics outlined in About this game are implemented. Most of the quests and buildings in the current build can be completed in about 2 to 3 hours of playtime.”

Will the game be priced differently during and after Early Access?

“The game is slightly discounted during the Early Access period, since it doesn't have all the features planned for release.”

How are you planning on involving the Community in your development process?

“I continuously collect feedback and opinions via a variety of channels on all new content that gets rolled out. I love hearing ideas and suggestions for the game and frequently end up implementing features that originally came from the players.
The game's Discord has been a fantastic resource for this, and I intend to utilize the Steam discussion page as well.”
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Recent updates View all (8)

August 22


Thanks for the continued reports and feedback as we continue our journey through the bug-tracker. You can see the currently known issues here:
  • Fixed a crashing bug when generating vegetation for new chunks in loaded games. Thank you to Nox and Ocnuybear for helping me isolate this one.
  • Worker AI has been improved, but some glitches remain when loading saved games. Pausing slots has been removed until I can test it thoroughly.
  • Trade routes with AI players now give gold.

If further crashing bugs arise I'll continue to patch those quick, but the most pressing issue in the game right now is pathfinding problems.
I want to make sure to get this right in the next update, as a lot of current and future content depends on pathing being air-tight. The next update may take a few days as I test all edges and corners.

I've heard some good discussion about the role of gold in the game, I'll write a post soon about my its intended function for buying tiles. For now, I continue to read the discussions here and the discord :)

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August 21

Patch - Midweek bug roundup

There has been a lot of great feedback, both in the form of bug reports and suggestions, from a lot of sources. Thanks to everybody for your help, your patience, and positivity!
Please continue reporting issues to me here, on the discord, or anywhere - I'm very available. To start, I'm collecting bug reports in this trello: .

Let's move on to today's bug roundup:

  • The game process should now unwind "gracefully". This was a vexing issue that prevented the game from updating - be sure to terminate the Trollskog process to allow Steam to patch to and let's get this bug out of the world.
  • The raven now gives out reliable directions to the silvermine.
  • House addon limits are now enforced at tier 2 and 3.
  • Loading a game with tier 2 structures no longer shows black boxes (note: they will still appear in games saved before this patch).
  • If you still have a save file that cannot be loaded, please send it to me. Especially if that save file was created during!
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About This Game

There are whispers of something ancient stirring beneath the moss and stone. The creatures of the forest stay close to their groves and tread lightly on their trails... Because they know those paths converge at the heart of the forest, and fear what has awoken there.

Explore the deep forests in this folklore fantasy tale that pushes the boundaries of strategy games:
  • Settle villages and expand your kingdom in an open world, teeming with magical creatures and their cities.
  • Grow your economy by specializing each village to best use nearby resources.
  • Complete quests to advance your story and gain standing with the creatures of the forest.
  • Focus your production to equip your army with powerful weapons and abilities.

From the author

Please be aware that the game is in early access, which currently means the game is quite short: most of the quests and buildings in the current build can be completed in about 2 to 3 hours of playtime. You are welcome to join the early access release and watch the forest grow as each update delivers more content, depth, and more reasons to revisit the world.

System Requirements

    • OS: Windows 7
    • Processor: 1.5GHz
    • Memory: 4 GB RAM
    • Graphics: GeForce 200, Radeon 4800 HD, Intel HD Graphics 4000
    • DirectX: Version 9.0
    • Storage: 500 MB available space

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