COMPOUND (Pre-Alpha) is a randomized rogue-lite, free-roaming shooter for VR veterans. Duck and dodge around enemy fire in a tough-as-nails retro FPS with multiple locomotion options for Vive and Rift users. Download the demo below.
Recent Reviews:
Very Positive (18) - 94% of the 18 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (226) - 97% of the 226 user reviews for this game are positive.
Release Date:
May 15, 2018
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I am developing COMPOUND by myself, in my spare time, with no financial support. Early access will help me a great deal financially to buy the hardware and software I need to improve COMPOUND, and the feedback from the community will help improve the game immensely. I also chose Early Access over working under a publisher as I believe many publisher's profit-driven interests often lead to compromises in quality / scope that I am not comfortable with. Given enough success I might be able to work on COMPOUND full-time and drastically improve output; however, even if COMPOUND is a financial "failure", I will still see development through to the end as COMPOUND is a great source of personal pride for me, and I also strongly believe that once I have received money for a promised product, that I am obligated to deliver on that promise.”

Approximately how long will this game be in Early Access?

“As long as it takes to make COMPOUND a great game. I will continue to add and improve on COMPOUND for a long time, at a guess I would say *at least* a year, possibly much longer, as I have so much more content planned. Depending on the success of COMPOUND, I am open to expanding the scope into something larger if it seems like the right thing to do. I will only declare it done once I am satisfied with the final product. Progress may not always be rapid but it will be steady.”

How is the full version planned to differ from the Early Access version?

“The full version will be completely improved in every way. Over the Early Access period I will add much, much more content than what is already available, aiming for *at least* 3 times the current amount. This includes many more maps, weapons, enemies, options, and the inclusion of one or more boss battles. Base game mechanics and content will be iterated and improved upon based on your feedback.”

What is the current state of the Early Access version?

“The current early access version has 6 maps of 3 map types, a headquarters/training range, 4 weapons, 5 enemy types, and three difficulty settings. Each map is procedurally generated to provide a different experience with each play-though, and consecutive loops become progressively harder, providing quite a considerable amount of re-playability already.”

Will the game be priced differently during and after Early Access?

“No, the price will remain the same. Please purchase COMPOUND if you would like to support me. If you are unsure, please try the demo or wait until development has progressed or Early Access is over.”

How are you planning on involving the Community in your development process?

“I have already incorporated more ideas from community feedback than I could possibly mention here. Community feedback has been one of the driving forces behind the improvement of COMPOUND and will continue to be throughout Early Access. If you try the demo or purchase the Early Access version of COMPOUND, please leave your thoughts / feedback / criticisms in the forum. I don't always reply to every post / thread but I DO read them all.”
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Notice: Requires one of the following virtual reality headsets: HTC Vive or Oculus Rift. See the VR Support section for more info.

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Recent updates View all (26)

March 7

Soldier Overhaul Part 1 (V0.2.3)



All soldier types received a full overhaul!

Click here for a higher resolution image.

This is just the first half of an overhaul which updates the 3D models, textures, animations, and rag-doll physics of the 3 soldier types. The 3 soldiers will be further split into two enemy types each: 'lesser' and 'elite' versions. Tougher elite versions with better A.I. and abilities will be coming soon in the next update!

Apologies for how long this update took; I had a whole host of problems including my computer dying! Luckily everything was backed up properly and once I was able to put together a new computer everything was back on track.

New / Changed:
  • 3 new completely overhauled soldier enemies!
  • New second lobby level
  • New music for lobby type levels (Thanks to SPEEDBLACK)
  • Far more natural rag-doll physics
  • Lobby signs can now be knocked down

Fixed:
  • Fixed a issue for Vive wand were players couldn't walk backwards while holding ammo or misc. items
  • Fixed a bizarre (but funny) issue where grabbing an arm or a leg of a soldier / stalker while it is still alive and killing it caused it to dance around the level like it was on strings
  • Fixed wall collision geo overlapping emergency pistol containers in lobby levels
  • Fixed an issue where magazines from some weapons would disappear
  • Fixed an exploit that could let you copy and sneak weapons out of the tutorial area

As always, if you have any issues please report them to the forums. You can always roll back to an older version in the BETAS tab under right-clicking COMPOUND and selecting Properties.
9 comments Read more

February 7

Reception & Sales Map Update V0.2.2



New "Reception & Sales" Map

New second map; above the underground sewers and below the vaccine warehouse. The luxurious reception and sales area is the public face of the corporation.

New / Changed:
  • New "Reception & Sales" Map
  • MSAA settings added to menu
  • Text rendering overhauled to improve CPU performance
  • City overhauled to improve CPU performance
  • Office has slightly improved CPU performance
  • Larger spawn room for office maps
  • Executive map title text changed

Fixed:
  • Fixed a bug that stopped items from disappearing on medium and hard difficulties
  • Removed unused actions from input binder
2 comments Read more
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About This Game

Rift overhaul now available! Unsure? Download the free demo now (button to the right) ->

IMPORTANT!
Some people are concerned that COMPOUND isn't quite worth the $20 I am charging for it and that is a completely fair statement for the time being, however; it is being *made into* a $20 game though early access. Please see the Trello board for an indicator of how the project is planned to develop:

https://trello.com/b/Z3YGS6f9/compound-vr-public

The price will never be raised, even after Early Access. Anyone who believes in the me and my project, and would like to support me now, can do so by purchasing early. If you are not interested in that, that is perfectly fine. Please wait until it has matured more and take another look! :)

COMPOUND, while still a very early work in progress, is a randomized, rogue-lite, free-roaming shooter for Virtual Reality veterans. Duck and dodge around enemy fire in a tough-as-nails retro FPS with multiple locomotion options. Prepare to die - a lot - until you are good enough to reach the heart of The Corporation and take back what belongs to everyone...

This is the first launch of COMPOUND for a while and there are bound to be bugs and issues. Please help me find them and I'll get to work on them A.S.A.P.

What is this?
The concept of COMPOUND started as an attempt to move away from the 'wave shooter' formula common in early indie VR titles and towards a fuller FPS experience, built from the ground up for room-scale Virtual Reality. The trade off is that this game may not be suited to players who are still coming to grips with VR.

Who are the developers?
Just me! This is a passion project; I'm having great fun working on COMPOUND in my spare time. If I ever earn enough to work full time on COMPOUND, I will.

Can I help?
Yes, please! As I mentioned, I am developing this game by myself. I need the feedback of the community to help me find bugs and balance gameplay. If you have any suggestions or find a bug that isn't in the list of known-bugs, please drop by the forums and let me know.

Cool music!
I know! But I can't take the credit for it; the music for COMPOUND was made by the handsome and talented SPEEDBLACK. Check him out on Soundcloud!

This game is too hard!
Rogue-like(lite) games are supposed to be hard! But don't give up - you'll get better with every (doomed) run. Eventually you'll master the game and its systems and feel like a pro. If you are still getting frustrated, try playing on easy mode. I just added a guide for new players that is pinned in the forums. Please read it for tips on how to survive!

This game makes me feel sick...
Unfortunately the feeling of motion sickness just doesn't go away for some people. But that's fine! COMPOUND should be perfectly playable using only teleportation. Also, all sorts of comfort options (and even more in the works) that might help prevent or lessen motion sickness.

System Requirements

    Minimum:
    • OS: Windows 7 SP1
    • Processor: Intel i5-4590 or equivalent
    • Memory: 4 GB RAM
    • Graphics: GTX 980 or equivalent
    • Storage: 100 MB available space

What Curators Say

22 Curators have reviewed this product. Click here to see them.

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