COMPOUND (Pre-Alpha) is a randomized rogue-lite, free-roaming shooter for VR veterans. Duck and dodge around enemy fire in a tough-as-nails retro FPS with multiple locomotion options for Vive and Rift users. Download the demo below.
All Reviews:
Very Positive (106) - 98% of the 106 user reviews for this game are positive.
Release Date:
May 15, 2018
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I am developing COMPOUND by myself, in my spare time, with no financial support. Early access will help me a great deal financially to buy the hardware and software I need to improve COMPOUND, and the feedback from the community will help improve the game immensely. I also chose Early Access over working under a publisher as I believe many publisher's profit-driven interests often lead to compromises in quality / scope that I am not comfortable with. Given enough success I might be able to work on COMPOUND full-time and drastically improve output; however, even if COMPOUND is a financial "failure", I will still see development through to the end as COMPOUND is a great source of personal pride for me, and I also strongly believe that once I have received money for a promised product, that I am obligated to deliver on that promise.”

Approximately how long will this game be in Early Access?

“As long as it takes to make COMPOUND a great game. I will continue to add and improve on COMPOUND for a long time, at a guess I would say *at least* a year, possibly much longer, as I have so much more content planned. Depending on the success of COMPOUND, I am open to expanding the scope into something larger if it seems like the right thing to do. I will only declare it done once I am satisfied with the final product. Progress may not always be rapid but it will be steady.”

How is the full version planned to differ from the Early Access version?

“The full version will be completely improved in every way. Over the Early Access period I will add much, much more content than what is already available, aiming for *at least* 3 times the current amount. This includes many more maps, weapons, enemies, options, and the inclusion of one or more boss battles. Base game mechanics and content will be iterated and improved upon based on your feedback.”

What is the current state of the Early Access version?

“The current early access version has 6 maps of 3 map types, a headquarters/training range, 4 weapons, 5 enemy types, and three difficulty settings. Each map is procedurally generated to provide a different experience with each play-though, and consecutive loops become progressively harder, providing quite a considerable amount of re-playability already.”

Will the game be priced differently during and after Early Access?

“No, the price will remain the same. Please purchase COMPOUND if you would like to support me. If you are unsure, please try the demo or wait until development has progressed or Early Access is over.”

How are you planning on involving the Community in your development process?

“I have already incorporated more ideas from community feedback than I could possibly mention here. Community feedback has been one of the driving forces behind the improvement of COMPOUND and will continue to be throughout Early Access. If you try the demo or purchase the Early Access version of COMPOUND, please leave your thoughts / feedback / criticisms in the forum. I don't always reply to every post / thread but I DO read them all.”
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Notice: Requires one of the following virtual reality headsets: HTC Vive or Oculus Rift. See the VR Support section for more info.

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Recent updates View all (10)

June 23

New Map! 'Chemical Processing' Update V0.1.5



New map type!! New Music! I added the first iteration of the new "Chemical Processing" map type. Currently it's populated with the usual enemies but expect new enemy types in the next update. Keep reading after the changelog for more info on the new enemies. Also, the always excellent SPEEDBLACK created a new music track, "Kill Quotas", for the "Profit Management" map type. It's my favorite track so far!

COMPOUND: full time!

As many may know, up until now I've been working on COMPOUND after work and on weekends. Recently I handed in my resignation at my day job to work on COMPOUND full time!! A HUGE THANK YOU to everyone who has purchased the early access version of COMPOUND and allowed me to realize my childhood dream of being a real game developer. Thank you so much! The long delay since the last update was due to the fact I had a lot of extra IRL work preparing things for my replacement. I still have to work for about another month, but once the hand-over is complete COMPOUND development should get a huge boost. Thank you again for believing in me! I promise to make the best game I can, to proper completion.

Changelog

New:
  • New map type: "Chemical Processing"
  • New music track for "Profit Management"

Changes:
  • Very minor optimizations here and there

Here are some WIPs (working names: Stalker and Suicide Drone) of the new enemy types I'm looking at adding in the upcoming update(s). Note that these may change! More humanoid enemies coming later...

17 comments Read more

June 4

Quality of Life Update V0.1.4

Hello! Lots of quality of life updates and bug fixes this time. I recommend resetting your options to get the best default values for your setup, especially for Rift users.

Changelog

New:
  • Smooth turning option available for front facing users
  • Turn angle can be manually set by increments of 15 degrees
  • Toggle sprint option
  • Variable speed option

Changed:
  • Made Vaccine Warehouse less cramped
  • Enemy location marker only appears when there are 5 or less enemies left on the map
  • Player's last chosen difficulty setting is saved
  • Improved pathfinding in Vaccine Warehouse
  • Improved player / wall collision detection
  • Optimized collision geometry on maps to improve CPU performance

Fixed:
  • Fixed rare cases of the elevator being missing
  • Fixed semi-rare cases of disconnected rooms spawning
  • Fixed (or at least reduced) the player being able to fall out of the level
  • Fixed an issue where dead enemies would freeze
  • Fixed an issue when opening the steam menu while holding certain weapons in certain animation states would make the weapon behave strangely
  • Fixed railgun ammo not disappearing on harder difficulties
  • Fixed an exploit where weapons could be smuggled out of the tutorial area
  • Fixed a corrupted music file for the Vaccine Warehouse levels
  • Fixed a typo in the tutorial

Behind the Scenes:
  • Started work on the next level (WIP name: Chemical Processing)
9 comments Read more
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About This Game

Rift overhaul now available! Unsure? Download the free demo now (button to the right) ->

IMPORTANT!
Some people are concerned that COMPOUND isn't quite worth the $20 I am charging for it and that is a completely fair statement for the time being, however; it is being *made into* a $20 game though early access. Please see the Trello board for an indicator of how the project is planned to develop:

https://trello.com/b/Z3YGS6f9/compound-vr-public

The price will never be raised, even after Early Access. Anyone who believes in the me and my project, and would like to support me now, can do so by purchasing early. If you are not interested in that, that is perfectly fine. Please wait until it has matured more and take another look! :)

COMPOUND, while still a very early work in progress, is a randomized, rogue-lite, free-roaming shooter for Virtual Reality veterans. Duck and dodge around enemy fire in a tough-as-nails retro FPS with multiple locomotion options. Prepare to die - a lot - until you are good enough to reach the heart of The Corporation and take back what belongs to everyone...

This is the first launch of COMPOUND for a while and there are bound to be bugs and issues. Please help me find them and I'll get to work on them A.S.A.P.

What is this?
The concept of COMPOUND started as an attempt to move away from the 'wave shooter' formula common in early indie VR titles and towards a fuller FPS experience, built from the ground up for room-scale Virtual Reality. The trade off is that this game may not be suited to players who are still coming to grips with VR.

Who are the developers?
Just me! This is a passion project; I'm having great fun working on COMPOUND in my spare time. If I ever earn enough to work full time on COMPOUND, I will.

Can I help?
Yes, please! As I mentioned, I am developing this game by myself. I need the feedback of the community to help me find bugs and balance gameplay. If you have any suggestions or find a bug that isn't in the list of known-bugs, please drop by the forums and let me know.

Cool music!
I know! But I can't take the credit for it; the music for COMPOUND was made by the handsome and talented SPEEDBLACK. Check him out on Soundcloud!

This game is too hard!
Rogue-like(lite) games are supposed to be hard! But don't give up - you'll get better with every (doomed) run. Eventually you'll master the game and its systems and feel like a pro. If you are still getting frustrated, try playing on easy mode. I just added a guide for new players that is pinned in the forums. Please read it for tips on how to survive!

This game makes me feel sick...
Unfortunately the feeling of motion sickness just doesn't go away for some people. But that's fine! COMPOUND should be perfectly playable using only teleportation. Also, all sorts of comfort options (and even more in the works) that might help prevent or lessen motion sickness.

System Requirements

    Minimum:
    • OS: Windows 7 SP1
    • Processor: Intel i5-4590 or equivalent
    • Memory: 4 GB RAM
    • Graphics: GTX 980 or equivalent
    • Storage: 100 MB available space
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