COMPOUND (Pre-Alpha) is a randomized rogue-lite, free-roaming shooter for VR veterans. Duck and dodge around enemy fire in a tough-as-nails retro FPS with multiple locomotion options for Vive and Rift users. Download the demo below.
Recent Reviews:
Very Positive (17) - 94% of the 17 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (182) - 98% of the 182 user reviews for this game are positive.
Release Date:
May 15, 2018
Developer:
Publisher:

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Curator Review

Recommended
By Ѕtеам 250 December 9

“Rated 38th best Steam Hidden Gem, with 98% positive reviews from 187 gamers!”

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I am developing COMPOUND by myself, in my spare time, with no financial support. Early access will help me a great deal financially to buy the hardware and software I need to improve COMPOUND, and the feedback from the community will help improve the game immensely. I also chose Early Access over working under a publisher as I believe many publisher's profit-driven interests often lead to compromises in quality / scope that I am not comfortable with. Given enough success I might be able to work on COMPOUND full-time and drastically improve output; however, even if COMPOUND is a financial "failure", I will still see development through to the end as COMPOUND is a great source of personal pride for me, and I also strongly believe that once I have received money for a promised product, that I am obligated to deliver on that promise.”

Approximately how long will this game be in Early Access?

“As long as it takes to make COMPOUND a great game. I will continue to add and improve on COMPOUND for a long time, at a guess I would say *at least* a year, possibly much longer, as I have so much more content planned. Depending on the success of COMPOUND, I am open to expanding the scope into something larger if it seems like the right thing to do. I will only declare it done once I am satisfied with the final product. Progress may not always be rapid but it will be steady.”

How is the full version planned to differ from the Early Access version?

“The full version will be completely improved in every way. Over the Early Access period I will add much, much more content than what is already available, aiming for *at least* 3 times the current amount. This includes many more maps, weapons, enemies, options, and the inclusion of one or more boss battles. Base game mechanics and content will be iterated and improved upon based on your feedback.”

What is the current state of the Early Access version?

“The current early access version has 6 maps of 3 map types, a headquarters/training range, 4 weapons, 5 enemy types, and three difficulty settings. Each map is procedurally generated to provide a different experience with each play-though, and consecutive loops become progressively harder, providing quite a considerable amount of re-playability already.”

Will the game be priced differently during and after Early Access?

“No, the price will remain the same. Please purchase COMPOUND if you would like to support me. If you are unsure, please try the demo or wait until development has progressed or Early Access is over.”

How are you planning on involving the Community in your development process?

“I have already incorporated more ideas from community feedback than I could possibly mention here. Community feedback has been one of the driving forces behind the improvement of COMPOUND and will continue to be throughout Early Access. If you try the demo or purchase the Early Access version of COMPOUND, please leave your thoughts / feedback / criticisms in the forum. I don't always reply to every post / thread but I DO read them all.”
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Notice: Requires one of the following virtual reality headsets: HTC Vive or Oculus Rift. See the VR Support section for more info.

Buy COMPOUND

 

Recent updates View all (20)

November 25

NEW Executive Map Theme and Revamped City V0.1.14



I've created a new executive map theme. I'm personally very proud of this one
I also totally re-created the outside city area - now when you look out the window it really feels like your are in a part of a much larger world as the city is quite large. Sneaky players might find a way to glitch out of the HQ level and explore. :D

New
  • 2 new executive level floors with the new theme!
  • Brand new outside city for all maps

Changed
  • Slightly buffed max shotgun shells

Fixed
  • Fixed a reload bug/exploit that could happen when switching away from the rocket launcher mid reload
  • Fixed the buggy right shell indicator on the tutorial shotgun
  • Fixed a small hole in the collision geometry of the doors in Chemical Processing that could let you clip your head outside of the map

New enemies will be added soon! I also need to do work on some internal maintenance stuff which isn't very exciting but nessecary to keep the internal nuts and bolts working properly.

As always, if you have any new issues please report them. You can always roll back to an older version in the BETAS tab under right-clicking COMPOUND and selecting Properties.

Thank you!
9 comments Read more

November 8

NEW Rocket Launcher Update V0.1.13



Every FPS needs a rocket launcher!

As you can probably guess, the rocket launcher fires an explosive projectile that travels in a straight line and explodes on impact. Splash damage can be used to great effect. Also, the railgun got a new sight!

New:
  • New rocket launcher!
  • A new holographic sight for the railgun

Changed:
  • Laser rifle battery capacity reduced
  • Explosion blast radius and damage slightly reduced
  • Adjusted MapMan9009 location to reduce clipping and interfering with reloading
  • Explosion force on player physics object reduced

Fixed:
  • Grenades no longer explode on dead bodies
  • Shotgun and SMG guards no longer play buggy crouch animation
  • Soldier much less likely to get stuck in the floor on Profit Management after dying from an explosion

As always, if you have any new issues please report them. You can always roll back to an older version in the BETAS tab under right-clicking COMPOUND and selecting Properties.

Now that the weapons are finally out of the way I will get back to work on enemies and maps for a while.
7 comments Read more
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About This Game

Rift overhaul now available! Unsure? Download the free demo now (button to the right) ->

IMPORTANT!
Some people are concerned that COMPOUND isn't quite worth the $20 I am charging for it and that is a completely fair statement for the time being, however; it is being *made into* a $20 game though early access. Please see the Trello board for an indicator of how the project is planned to develop:

https://trello.com/b/Z3YGS6f9/compound-vr-public

The price will never be raised, even after Early Access. Anyone who believes in the me and my project, and would like to support me now, can do so by purchasing early. If you are not interested in that, that is perfectly fine. Please wait until it has matured more and take another look! :)

COMPOUND, while still a very early work in progress, is a randomized, rogue-lite, free-roaming shooter for Virtual Reality veterans. Duck and dodge around enemy fire in a tough-as-nails retro FPS with multiple locomotion options. Prepare to die - a lot - until you are good enough to reach the heart of The Corporation and take back what belongs to everyone...

This is the first launch of COMPOUND for a while and there are bound to be bugs and issues. Please help me find them and I'll get to work on them A.S.A.P.

What is this?
The concept of COMPOUND started as an attempt to move away from the 'wave shooter' formula common in early indie VR titles and towards a fuller FPS experience, built from the ground up for room-scale Virtual Reality. The trade off is that this game may not be suited to players who are still coming to grips with VR.

Who are the developers?
Just me! This is a passion project; I'm having great fun working on COMPOUND in my spare time. If I ever earn enough to work full time on COMPOUND, I will.

Can I help?
Yes, please! As I mentioned, I am developing this game by myself. I need the feedback of the community to help me find bugs and balance gameplay. If you have any suggestions or find a bug that isn't in the list of known-bugs, please drop by the forums and let me know.

Cool music!
I know! But I can't take the credit for it; the music for COMPOUND was made by the handsome and talented SPEEDBLACK. Check him out on Soundcloud!

This game is too hard!
Rogue-like(lite) games are supposed to be hard! But don't give up - you'll get better with every (doomed) run. Eventually you'll master the game and its systems and feel like a pro. If you are still getting frustrated, try playing on easy mode. I just added a guide for new players that is pinned in the forums. Please read it for tips on how to survive!

This game makes me feel sick...
Unfortunately the feeling of motion sickness just doesn't go away for some people. But that's fine! COMPOUND should be perfectly playable using only teleportation. Also, all sorts of comfort options (and even more in the works) that might help prevent or lessen motion sickness.

System Requirements

    Minimum:
    • OS: Windows 7 SP1
    • Processor: Intel i5-4590 or equivalent
    • Memory: 4 GB RAM
    • Graphics: GTX 980 or equivalent
    • Storage: 100 MB available space

What Curators Say

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