Dungeon of Zaar is a competitive tactical game taking place in an ancient and magical Dungeon where Explorers fight for treasures and glory. Currently in BETA.
All Reviews:
Mixed (105) - 69% of the 105 user reviews for this game are positive.
Release Date:
Apr 16, 2018
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“As we are a really small team of three people it's really hard for us to have an objective look on balancing and game mechanics from a new player's perspective, that's why we needed to deliver a version of the game, close the final version, to see how the game is running with players online, to help us tweak balancing and business model according to feedbacks. We also want to finish the different solo modes while we can have opinions on the multiplayer modes.”

Approximately how long will this game be in Early Access?

“We estimate that we will need 6 months of work to tweak the game, balance it, fix bugs and the finish the solo modes.”

How is the full version planned to differ from the Early Access version?

“The final game might have a slightly different business model, a more balanced gameplay and will have solo modes even for free players.”

What is the current state of the Early Access version?

“The current version is pretty close the final version, but we need more time to listen to players feedbacks and experiences to make it even better and release the best game we can.”

Will the game be priced differently during and after Early Access?

“The price of the game might Change.”

How are you planning on involving the Community in your development process?

“Of course! We need players to give us feedbacks about the balancing if they played for several hours, and their overall experience with Dungeon of Zaar. We are really actively reading and answering to messages, we note everything and see how we can improve the game.”
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Play Dungeon Of Zaar - Open Beta

Free To Play
 

Recent updates View all (8)

May 7

Beta Patch - 0.6.3

Hello, thanks to your feedbacks here is our second beta patch.

Global game
  • Ranked mode and casual mode are available.
  • New players will now start with 13 medals instead of 4. New players will have more strategy options and veterans will face more divers team compositions.
  • Player’s levels are not not shown during gameplay and draft. Seeing opponent’s level discouraged newcomers too much.
Balancing

We are aware of issues with a few team compositions including the Djinn / Sentry / Guardian / Fairy. We want to apply small changes and see how things will evolve and add more correction if needed later on. We especially think that the Djinn is hard to defeat in certain team compositions and with Heavy coat that’s why we’ll try a few changes. The Guardian can be hard to defeat and it’s one of the main issues with a few strong team composition now, reducing his resistance should make the use of the Guardian more tricky and less of no brainer tank. Heavy Coat buff was a bit to strong and not that fun to fight against, we nerfed it a bit and if needed we will remove it.
  • Heavy coat now gives +2 health instead of +3.
  • Djinn death explosion damage now deals 3 damages instead of 4
  • Guardian passive gives him +1 resistance instead of +2.
  • The Sentry can’t have more than 6 charges instead of infinite.
  • The Knight has now 4 damage instead of 3.
  • Fairy’s health is now 11 instead of 13.
  • Fairy’s Wind is now a Melee ability.

Bug Fix
  • Players will lose less points when losing a ranked match online.
  • Energy Flask description is fixed.
  • Fix Summoning register description.
2 comments Read more

May 1

Our Roadmap to the future.



Hello Explorers!

It’s been more than 2 weeks since the launch of the Beta, and we are happy to see players enjoying the game and helping us making Dungeon of Zaar even better. We have also heard justified complaints and we want to respond to them and share our plans for the future.

In addition, we want to be transparent to our players about our present situation:

Making Dungeon of Zaar is a really tough task, we are a really small team, mostly working on the game fueled by passion and nothing else. We've been this far in difficult conditions and we've come to a point where we can no longer continue without a deeper investment and support to make the game as good as it can be.

Right now the development is paused and it will be hard to add significant content, reach our launch goals, get the game in other languages and platforms (Nintendo Switch & Tablets) and finish it as it should anytime soon.
We really want to make the game as good as it can and continue working on it. That’s why we are looking for opportunities to get back on track the sooner we can. We should make a few more balancing patches in the coming days, but sadly it will be all for the moment.

We hope you’ll understand, we don't want to let the game and players down. Thank you all for playing Dungeon of Zaar, we love you and we’ll hopefully get back on board soon!

Things we will improve:
  • There will be no more default team. Players will have to build their own team to start a battle.
  • More free Mercenaries to choose from the start.
  • A large amount of Medals will unlock Chests.
  • Some tweaks on business model and unlocks.
  • Challenge mode will be live.
  • Free players will be able to try Arena and Challenge mode with some limits.
  • A leaderboard of top 50 players in ranked.
  • Improvements on Arena mode.
  • A more clever computer AI.
  • At least one new Mercenary.
  • Try to put more emphasis on aggressive playstyle, we will try a new gameplay mechanics along those lines.
  • Better support for new players.
  • Some Visual/UI/UX improvements.
  • Of course more balancing and debugging.
0 comments Read more
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About This Game



This game is actually in BETA state and still in development.

Dungeon of Zaar is a competitive tactical game taking place in an ancient and magical Dungeon where Explorers fight for treasures and glory.

On the edge of a magical world, awaits the Dungeon of Zaar, home of the great, eponymous Archmage. Over a century has passed since his last appearance, and now all eyes are on the Dungeon, eager to claim a share of the spoils within.



  • Deep tactical gameplay : Easy to learn, hard to master, it's turn based strategy to it's best where positioning and guessing are your best allies.
  • Be creative: find synergies between your troops, build your team, craft items and experiment new strategies without boundaries to find your personal style.
  • Competitive PvP and ranking: Join random players or friends online, get ranked on ladder battles and play for fun or for the competition.
  • No RNG, no cards, just tactics: Don't let randomness steal your victory, there is no cards to draw and no critical hits!
  • You are the Explorer: Customize your character and your team, level up and express your personality.

System Requirements

    Minimum:
    • OS: Microsoft Windows 7
    • Processor: 2 GHz CPU
    • Memory: 1 GB RAM
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    Recommended:
    • OS: Microsoft Windows 7
    • Processor: 2 GHz CPU
    • Memory: 1 GB RAM
    • DirectX: Version 10
    • Storage: 1 GB available space
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