Jidousha Shakai is an open world racing game with unrivaled customization to spark the new coming of open world racers. Control every inch of your cars appearance to give it your unique touch. If you'd like to experience Jidousha Shakai in it's fullest form we need your help today!
All Reviews:
Mixed (278) - 56% of the 278 user reviews for this game are positive.
Release Date:
28 Apr, 2017

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?


In order for the community to shape the game they have always wanted, we believe it is better to involve the community in every step of the game making process in order for Jidousha Shakai to have the best outcome. Games that are usually behind closed doors 95% of their development life that have small beta's before release are very dangerous to the game's time-cycle because any bad features that are currently in the game are likely there to stay and that is a VERY bad move for the developers. This way, Jidousha Shakai has the best outcome for everyone.”

Approximately how long will this game be in Early Access?

“It is planned to be in Early Access from 5 months to 1 year, dependent on the communities involvement in the game. If the game gets great feedback and the community likes the product, we can continue pushing the route we are already going down. However if the game gets a majority of bad feedback then we need to go back to the chopping block and extend the Early Access phase understandably.”

How is the full version planned to differ from the Early Access version?

“The full version will obviously be a COMPLETE game with further branching additions in the future. While in Early Access we want to continue adding/completing the core mechanics of the game that the community has wanted for a long time. After the core mechanics are done, we plan to add many features that will prolong the games lifetime such as full workshop support (maps, cars, objects, etc), local multiplayer (splitscreen), dedicated official and custom servers (server mods incuded), and many more exciting features. After the game is nearing a more complete product it will be out of Early Access as planned.”

What is the current state of the Early Access version?

“Currently the game is very playable with some cool features like..

  • Buying multiple cars with an unlimited garage size
  • Customize the cars to your hearts content with a plethora of amazing customization features
  • Driving, tuning, and mastering cars around the open-world
  • Basic mod support for custom maps, custom songs, custom decals, and custom texture mods.

This list will grow extensively during Early Access and you will be apart of it!”

Will the game be priced differently during and after Early Access?

“The game will be priced relatively cheap during Early Access because of the game not extending it's full potential yet, however as more updates are added the price will gradually increase all the way up to leaving Early Access.”

How are you planning on involving the Community in your development process?

“As mentioned above, we'd like to involve the community in the development of Jidousha Shakai as thoroughly as possible through many methods of grabbing many people's thoughts and suggestions by..

  • Having an open forum for suggestions and feedback anytime
  • Holding live discussions for people to interact with the dev(s) and shaping Jidousha Shakai
  • Holding competitions for various content creators to appear in Jidousha Shakai, whether that be music, ui/ux design, map design, car design, etc.
  • Open discussions for every update and progression discussions to further gauge the community's thoughts and suggestions.

There for sure is many more things we can do to involve the community in development and we are open to any and all of your suggestions! This is the greatness of involving the community so that no one is left out, please contact us if you feel there is MORE we can do.”
Read more

Buy Jidousha Shakai


Recent updates View all (35)

15 February

Website Is Down

Hi all.

Wanted to give another update about the website, since some of you have asked about it.

Website Deletion

Currently the website is down ( http://jidoushashakai.com ) for non-payment and is pending deletion. I have considered renewing the website for another year, however I deemed this unnecessary. I plan to let the whole thing go and have the hosting company proceed with the deletion of the domain and the hosting contents.

There are 3 very simple reasons for this outcome.

Website was underused

The website wasn't being used at all. It also wasn't an important resource and had only a couple visitors a day. It held a handful of posts, some files, and not much else.

Lack of money

It is no secret that I've been on the "poor" part of the money scale for a while and because of this I can't afford to run the website anymore anyways. It is a couple hundred dollars a year for the hosting suite I was using and hosting software license costs. This is a big cost for someone in a financial situation like I am, that isn't being utilized.

Lack of time

In between working the actual game, dealing with finances, and life in general. I don't have the time to work on a website. Since the website was originally meant to serve a bigger part in the community, but ended up not, it was made with overkill server specs and software that I sunk time into for no return. This is an overlook on my part but also - for lack of better words - was in a way a "feature creep." If a website is ever made in the futute, I'll be making sure to dedicate much more time and figure out it's scope before putting in the hours.

All in all, the website is part of the losses I've been dealing with in 2018 and now 2019, but on the flip side, it was a very important one. Hope you all feel the same.
3 comments Read more

1 February

Small Update (Delays, Solutions, Volunteer Talk) [1-2-2019]

Hello all!

Just thought I'd fill you in on the current situation of JS and the missed scheduled update. I'll try and keep this short and get right to the point.

New UI

Per the survey, I've been focusing on UI, cars, and more upgrades. Adding cars has been the easy part as I've streamlined the flow pretty well last year. The UI has been the hardest part since I greatly underestimated the work it involved in making a new, fully functional, and controller supported UI. I only thought of making a new UI and adding support for controllers with a simple systems, but it looks like I'm going to need a completely new underlying system that handles controller input funneled into the UI. This is of course an oversight on my part, and I apologize for that. However, proceeding forward I'm going to continue this new UI but in the meantime I will be upgrading the old UI a little bit to have some features that the new UI has in order to make it just a little more bearable.

New Cars

In addition to this, I've been adding some cars also to add some new experiences to JS. I have teased a bit of this in this Discord for those of you who are apart of it. This includes the new to series ZN6. There are not a lot of problems here aside from parts for these cars, as they have to all be custom made or generalized enogh to fit onto other cars. Nonetheless, new cars will definitely be part of the new JS update permanently and more cars will continue to be apart of future updates.

The Map

Let's talk about the game map. It's no good. Lazy. Boring. Somebody has to say it right? I understand and agree with you. JS has failed to have a solid map for the past year and it really shows. I blame most of this on my lack of skill however. I have the skills to create a map and make it flourish, but I don't have the experience or creativity to create a map layout. This is why we need an alternative to my creativity and bring in someone else to make this map idea happen. I plan for JS to have a pretty big map, but we need to start off with something small that allows us to test a magnitude of different settings. Such as small parking lots, bridges, city zones, touge sections, and various offroad locations. We currently have a couple Volunteers for this project, and one of them goes by the name Shapedrift. Shapedrift has offered various layouts that would work as maps for JS. He is currently tasked with creating an interesting and fun layout that we can use. This map is currently in progress in addition to the above things mentioned. When we start creating the actual map for JS that will include the large city section of Osaka, Japan, I plan to have Shapedrift closely involved so that it turns out well in favor of something that will be great to look at but also fun to drive on.

In the meantime...

I have put a plan in action to bring back the old map from the first release of JS. This will include optimization and expansion of the map to include other areas. This would be akin to a remaster of the map. Since the map is largely done and ready to play on, this will bring back some playability and opportunity to JS. On the other hand, a lot of people have been asking for the old map back, so I think this will benefit everyone. You can see the old map layout in this community members video.

Let me know your thoughts on this below.

Any questions? Join the Discord server to get QUICK help!
3 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game

Jidousha Shakai

is an open world racing game with unrivaled customization to spark the new coming of open world racers. Control every inch of your cars appearance to give it your unique touch. If you'd like to experience Jidousha Shakai in it's fullest form we need your help today!

Some awesome things in Jidousha Shakai!
  • Bodykits (front bumpers, rear bumpers, hoods, trunks, spoilers/wings, exhausts, headlights, tailights, and more)
  • Engine Performance (intakes, starters, cams, forced induction, blocks, full engine swaps)
  • Paint (matte, chrome, metallic, flip-flop, pearlescent, window tint, dual color wheels)
  • Full featured rim/wheel creator! (Fully procedural wheels at your finger tips with many options to create your perfect wheel on the fly!)
  • And more! (License plates, light color, light bulbs (HID, XENON, ETC))

Other features in JS that were completed upon request..

  • Full in-game radio that features streaming your own .mp3, .wav, and .ogg files from an easy documents folder.
  • Full features photo mode that outputs upscaled (up to 8k) screenshots no matter the resolution you play on.
  • Full controller and wheel support for driving physcis.

Jidousha Shakai is currently being completely rewritten to provide a better game and experience overall. The features below are part of the multiple phase plan to make JS the game it was meant to be from the beginning.

Features currently being worked on..
  • Full mod support (custom cars, parts, maps, etc)
  • In-game map creator (road creator, building placer, foliage, custom mesh import)
  • Full online server based cross-platform multiplayer
  • Fun game events w/ custom event organizer (car meets, drift meets, cruise sessions, street drag sessions, and more)
  • Story and non-linear progression
  • More ideas from the community (you!) that have been noted!

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 7
    • Processor: Intel® Core™ 2 Duo
    • Memory: 2048 MB RAM
    • Graphics: Integrated Graphics (Intel HD, Radeon HD)
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • Sound Card: Integrated Sound Card
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: Intel® Core™ i7-4770
    • Memory: 8192 MB RAM
    • Graphics: NVIDIA GTX 950/960/970/980/980 Ti
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    • Sound Card: Sound Blaster X-FI
    • Additional Notes: Sound card recommended for extensive sound engine usage.

What Curators Say

1 Curator has reviewed this product. Click here to see them.

Customer reviews

High Volume of Reviews Detected:
Exclude  or  View Only
Review Type

Purchase Type


Date Range
To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar.

Show graph

Display As:
Review Beta NEW!
When enabled, will sort reviews by new Helpfulness score. Read more about it in the blog post.
Show graph
Hide graph
Review Helpfulness Beta Enabled
There are no more reviews that match the filters set above
Adjust the filters above to see other reviews
Loading reviews...