You're invited to our House Party! It's YOUR night! The choice is yours to be well-behaved, or completely inappropriate! New opportunity or peril could be waiting behind all your in-game choices. Come on in... the party’s already started! The only thing missing is YOU!
Recent Reviews:
Very Positive (111) - 87% of the 111 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (3,575) - 84% of the 3,575 user reviews for this game are positive.
Release Date:
Jun 30, 2017
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Even though the game isn't fully developed and there's a lot more story and things to do coming to it, there's still a lot of great content in the game. The demand for this game has been off the charts, so we decided to allow early access on Steam.

Additionally, we don't see an end to new content in this game in the near future. The engine is constantly being updated and even when we start new projects, we will be using the same engine and cross-updating the engine with any enhancements back to House Party to unlock even more to do in the game. New adventures are constantly being added to the Original Story, and there is a steadily growing player community that is actively writing custom stories which makes for hours and hours of content even though the game is not finished.”

Approximately how long will this game be in Early Access?

“We will eventually call one of the versions 1.0. I can see that happening sometime in late 2019. But that doesn't mean that we won't continue to update the game with new stories.”

How is the full version planned to differ from the Early Access version?

“Right now, there are several stories you can already play in House Party, but before we will call this game a "full version", we plan to add lots of more content.

First off, we plan to add a lot more story to the game. A few of the characters already have really in-depth stories, and some have shorter stories, but we are planning to give every character a full in-depth story complete with unique endings.

Alongside the stories come a lot more quests to complete as well!

We also plan to add a lot more interactivity with different items around the house, and update the AI to be more autonomously interacting with the environment. When our game is fully realized, they will be very autonomous, and they would walk around and eat, drink, dance, interact with each other, and much more while they are not facilitating the player's main goals.

Additionally, we plan to add many more interactions between characters that will be able to be performed by the player in game, or directed using the Custom Story Creator so you can create elaborate new scenes and scenarios!

On top of all of this, we are using the revenue from Early Access to pump back into better graphics and animation!

You can consider the game in its current state to be more of a prototype.”

What is the current state of the Early Access version?

“The game is fully playable with fully voiced and animated characters, and several stories you can play through to one of many endings.”

Will the game be priced differently during and after Early Access?

“We haven't decided on the final price of the game yet. We have lots of ideas and lots more content to add. The price will remain the same until our 1.0 launch, but a price change is definitely possible considering there will be a lot more content in the game at launch. We also don't plan to offer any paid DLC.”

How are you planning on involving the Community in your development process?

“Absolutely. We have a strong player community actively creating new content for the game using our Custom Story Creator, as well as a forum and a Discord channel. We often hold contests and give away free keys for the game and we also allow winners to pick which stories are added to the game next based on a few options.”
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Recent updates View all (40)

April 11

House Party 0.13.3 Redeploy (We came too early)

Hey House Party people,

We've got a quick redeploy of 0.13.3, because we done goofed on a few things. But all those things are lonnngg gone now. Give this a quick download and get back to enjoying the party!

-Eek Team

Change Log

  • Fixed an issue that could prevent the Penguin from being properly mounted to the Player's (forgive the technicality) Fun Zone of Mystery and Shenanigans

  • The key in the garage can no longer be accidentally moved, or picked up. This should prevent rare occurrences of the key getting lost

  • Fixed an issue with Compubrah dialogue voice acting sometimes cutting short

  • Fixed an error that can sometimes occur with the light manager

  • Fixed an issue with the Flash n' Dash conversations not working in DNWB

  • Tweaked censorship a bit and made it a bit more performant

  • Fixed some VA lines with Leah

  • Fixed an issue with the control mapper not working with some custom configurations. The control mapper will not revert to default setting upon first play

  • In the Original Story: Patrick will no longer drop his wine during the "Palectrick Feel" scene in the hot tub, which could cause it to be very hard to find by the Player. How, you ask? Electro-deathgrip, OBVIOUSLY

  • In the Original Story: Katherine will no longer walk to the Player in order to announce that Madison's laptop is locked with a password

  • In the Original Story: Vickie will no longer blatantly talk about Rachael's attitude towards parties if Rachael is the only NPC nearby. Cause she isn't a weirdo

  • In the Original Story: Ashley will no longer interrupt the Player's desperate dash to keep up with Leah by commenting on his stupid shirt

  • In the Original Story: fixed an issue that could make Compubrah and its case act like the Player was still in VR mode, even after leaving VR

  • In the Original Story: fixed an issue that could cause Rachael to endlessly try to wander back to VR/Compubrah-land, even after she'd already left

  • In the Original Story: eliminated a redundant response the Player could give Frank, if the player had pursued "Frankly I Don't Trust You" purely by giving Frank beers, and THEN pursuing Rachael's content

  • In the Original Story: fixed an issue that could prevent the "Loot" and "Slap Awake" options on Frank's radial menu from functioning properly, in certain combat circumstances

  • In the Original Story: fixed an issue that could cause Frank to get angry at the Player for taking the Merlot off the ground, even when the Player was given a "Booze Pass" by Frank, or if Frank was concussed after running into the downstairs bathroom door

  • In the Original Story: added in a small preventative measure to ensure that the Player cannot still add the Merlot to their inventory after Patrick has already grabbed it and mounted it to his hand

  • In the Original Story: fixed an issue that could cause Katherine to approach the Player at awkward times instead of getting sick and going to her intended location(s) after giving her the Tampered Rum

  • In the Original Story: fixed an issue that could cause the Player to become permanently stuck on a black/Fade Out screen if they had finished "Derek Smash!", left Frank unconscious, and then tried to pursue the special ending to "The Muse" that starts near the master bathroom

  • In the Original Story: tweaked sex interactions with Patrick while in VR so that they transition more smoothly and no longer bring Patrick and the Player off of the bed as consistently (Work in Progress)

  • In the Original Story: tweaked sex interactions with Rachael while in VR so that they transition more smoothly and no longer bring Patrick and the Player off of the bed as consistently (Work in Progress)
48 comments Read more

April 10

House Party 0.13.3 is HERE



House Party 0.13.3

Ohhhh baby, we've been waiting for this day. House Party 0.13.3 is jam-packed. With nearly 500 new lines of dialogue, new characters, and hours of new content--we’re happy to say this is our biggest update yet.

Patrick takes center-stage in this release with a fully-fleshed storyline makes for a House Party first: Finally seeing what's under Patrick's wine-soaked loins. But seriously, with the addition of 2 female intimacy routes in this update, we're adding our first-ever route that'll reach to a broader audience with a wider variety of sexual preferences. Show Patrick what you got!

There's also the addition of Leah, a certified badass with a heart of...badass! She too even has a mini storyline in this update.

But friends, storylines aside, there's just so many new features added in this update. New music, new frisky features, and LIGHT UP FLAMINGOS YO. Check out our change log below for more.

Thanks for holding tight. We're gonna go crack a beer to celebrate, but after that...we'll probably crack another, but after that it's right back to making House Party the best dang game you've ever played.

-Eek Team

CHANGE LOG

  • Added new Character “Leah”
  • In the Original Story: added the “…Screw Like a Bee?” Opportunity for Leah
  • In the Original Story: added the following Opportunities for Patrick: Patty’s Striking Resemblance, Story Time with Patrick, Genie in a Brahttle, and Cloud of Mystery
  • In the Original Story: added the following Opportunities for Rachael: Turnt Up, Benedict Brahrnold
  • Added 5 new Audio Tracks
  • Added 6 new Achievements
  • Added new voice acting for all characters
  • Removed Floating Hand (Control Hand) in favor of a new right-click interaction system
  • Optimized most pickup-able items in the house to be used with right-click option
  • Player can now interact with the party guests using a new right click interaction
  • Added a “breathing” effect to all characters
  • Added physics to all characters’ butts
  • Added “Compubrah” environment
  • Added Vape Model
  • Added Music Dock Model
  • Added MP3 Player and Headphones Models
  • Added Trash Can model
  • Added Keys on a Ring model
  • Added Magazine model
  • Added electrocution VFX particle
  • Added electrocution SFX
  • Added cactus model
  • Added neon sign model
  • Added 2 lawn flamingo models
  • Save games will now be forward compatible (Starting with versions greater than 0.13.0)
  • Created LOD system for all characters (Increases performance)
  • Added “MakingOut” Intimacy option and tweaked it so it aligns for NPCs.
  • Added TV media player graphics for new songs
  • Changed madison’s tv to a screensaver
  • Added some corrections/revisions for various voice acting
  • Tweaked new “Making Out” animations for all NPCs and the player
  • Fixed some areas around the house where objects could get lost
  • Created an order-queue for the dialogue, so dialogues will maintain continuity when there are multiple conversations being triggered around the same time.
  • NPCs that need to talk to another NPC or the player will now walk up to them and politely wait until they are finished with the previous conversion.
  • NPCs will now continue to turn toward and stay in close proximity of anybody they are having a conversation with.
  • Fixed the crouching mechanic when moving
  • Fixed some issues with the grabbing system
  • Added a light to the lawn flamingo area
  • Tweaked the performance of the lighting
  • Fixed an issue where you could sometimes see “flashing” of lighting
  • Created an audio pooling system to increase performance
  • Added new textures for the Living Room Television
  • Reduced all characters down to one skinned mesh (Performance Optimization)
  • Increased thought bubble size
  • Fixed some issues with ragdoll (passed out) form
  • Fixed Madison artifacts on leg
  • Fixed Madison and Vickie skin mask issues
  • Fixed some errors that could happen on the main menu
  • Fixed an issue that was affecting the position/visibility of the Vape’s smoke particle effect
  • Added LockFPS console command, which will allow the game to render at the maximum achievable frame rate. This command does NOT disable Achievements
  • Improved feedback texts for a handful of console commands.
  • Exposed additional “SendEvent” game events for story creators
  • Added support for detecting when and where an NPC is hit by a projectile. This action is now scriptable in the CSC.
  • Made the upstairs and downstairs guest bathroom toilets usable chair-type objects
  • Tweaked settings for compubrah bed and sex spot to improve appearance and overall sexiness by…hold on a sec, carry the 8…approximately 3%
  • Fixed an issue that was preventing the Debug Log from properly displaying the details of UnlockAchievement events. This will also ensure they are displayed in the CSC properly
  • The WhereIs console command will now always show the target character’s total distance from the Player, as well as their height distance
  • Restructured Story Creator Data to be more user friendly and intuitive
  • Official stories and translations are now kept in the game data folder. (Mod data remains in Documents)
  • Fixed an issue where Background Chatter would not play in custom stories
  • Fixed an issue where background chatter delays were not working properly
  • Added background chatter delays to various events
  • Fixed an issue in the CSC where an error would be generated when adding a new value on the fly
  • Fixed an issue with female orgasm meters recharging too quickly
  • Modified the position and size of some redirects in high traffic areas to reduce chance of overzealous automated roaming events being sent to NPCs
  • Modified the position and size of some redirects in high traffic areas to reduce chance of overzealous automated roaming events being sent to NPCs
  • Tweaks to the NoLoitering system to reduce CPU usage in certain situations. Will also not run within the first 30 seconds of a new or loaded game
  • Added in thirteen new move targets outside the house for use in stories
  • Added the ‘cancel’ subcommand for use with the WalkTo console command. Can be used with one character or ‘all’ characters
  • Added new console command: ‘timescale’. This allows the user to slow down or speed up most mechanics and visuals in the game outside of audio clips/voice acting. Most appropriately used for detailed observation of swaying cocks.
  • Optimized physics calculations
  • Fixed an issue that would prevent setting an event with the criteria "IsNewGame = False" to always fail to execute when loading a saved game
  • In the Original Story: fixed an issue that could prevent Madison from confronting Ashley at the end of Madison’s “Drunk and Disorderly” opportunity
  • In the Original Story: fixed an issue that could cause the Player’s “Recharge” bar to get stuck after intimacy with Ashley at the finale of “Sibling Warfare”
  • In the Original Story: fixed an issue that could cause Orgasms with other NPCs or caused by “solo actions” by the player to result in Ashley using her post-intimacy lines/events
  • In the Original Story: fixed an issue that could lead to Ashley walking out of her room to engage with the Player in Sibling Warfare or Smooth Operator-related intimacy
  • In the Original Story: minor tweaks to thought bubble timing and appearances while progressing through Ashley’s prank/Sibling Warfare path
  • In the Original Story: fixed an issue that could cause the Player’s “Recharge” bar to get stuck after the Player and Ashley were caught spying on Derek and Madison, if the Player was vigorously entertaining themselves at the time
  • In the Original Story: the Player can no longer interact with the slider door for a few moments during the finale of Madison’s Drunk and Disorderly opportunity
  • In the Original Story: using the microwave with the coffee after the microwave is fixed no longer gives an outdated/confusing inspect text message
  • In the Original Story: certain dare-related lines that are not intended to be spoken “to” the Player will no longer force Rachael to walk to the Player if the Player is out of line of sight
  • In the Original Story: miscellaneous tweaks to make Rachael’s dare content unfold a bit more smoothly and reduce duplication of certain events
  • In the Original Story: reworked various scripted aspects of Rachael’s dare content to prevent situations where saving and loading would completely break her behavior. Rachael should now either a) reset the current dare she is on or b) continue performing the dare that was in progress when the game was saved
  • In the Original Story: the Player can no longer talk to Rachael while she is pleasuring herself…at least not without repercussions
  • In the Original Story: minor adjustments to prepare new 0.13.x/Patrick-centered content to work alongside Rachael’s existing Dare content
  • In the Original Story: corrected minor inconsistency between Amy and Katherine during a Background Chatter exchange
  • In the Original Story: refactored spawn placements and methodology for all NPCs that previously used individual and repeated warpTo events for NewGame positioning (should help cut down on random objects being on the floor when a game starts, or NPCs seemingly bunched on top of each other, etc.)
  • In the Original Story: fixed a handful of typos in Madison’s story
  • In the Original Story: addressed an issue that could cause Patrick and/or Derek to continually chase after Frank if the Player wakes Frank up after he gets knocked out, under specific circumstances
  • In the Original Story: fixed an issue that could cause Katherine to exit the master bedroom naked while the Player is pursuing Ashley’s Drunk and Disorderly opportunity
  • In the Original Story: the “Training Day” quest should now fail if the Player makes the wrong dialogue choice with Vickie prior to her hot tub intimacy sequence
  • In the Original Story: fixed an issue where Frank could attack the Player upon giving the Thermos to Rachael, even when he is concussed
  • In the Original Story: when NPCs do not like being groped and are not starting combat with the Player, they are much more likely to move away from the Player, if they are able to. Because let’s face it, you’re despicable, and on an unrelated note, your hygiene leaves something to be desired
  • In the Original Story: tied in Achievement images
  • In the Original Story: adjusted placement and execution of certain events during intimacy with Patrick or Rachael while inside Compubrah. Not “inside”, physically, but you’ll know what we mean
  • In the Original Story: fixed an issue that could cause Ashley to not respond in any way when the Player attempts to give her the bag of marijuana. She will now properly question the Player’s actions
  • In the Original Story: tweaked Speaker item behavior to conform with new music system
  • In the Original Story: modified name and description of the “Learning: It’s What’s for Dinner” achievement; changed to “I’ll Be Back…”. Achievement remains essentially the same in terms of steps to acquire, etc.
  • In the Original Story: sound will now play out of both speakers while they are still in the living room in their default positions
  • In the Original Story: added Vision checks to a variety of Dialogue Overhear events that could result in Frank trying to beat up the Player. Are you happy? We took away one of Frank’s superpowers
  • In the Original Story: however, Frank will also potentially overhear a number of additional lines where the Player discusses booze, uses booze, or is discovered to be drunk by other NPCs
  • In the Original Story: fixed a few misdirected or faulty emotes used by a handful of NPCs
  • In the Original Story: a large number of Player responses to Madison were available during the Opportunity “Runner Runner” which could greatly compromise the follow-up sequences when Madison talks to Derek, moves to the bedroom, and gets pranked. These specific, disruptive responses have been disabled during “Runner Runner”
  • In the Original Story: tweaked Vickie’s use of her “don’t get too drunk” greeting dialogue to not be used quite as much, notably after she and the player have already been intimate
  • In the Original Story: Patrick and Ashley will no longer socialize during “Family Time” at the firepit. They will focus entirely on the lovely family bonding process at hand
  • In the Original Story: fixed an issue that was causing the Player’s “Sensitivity” to be repeatedly modified (and sometimes stuck at zero) by Vickie’s intimacy finale events, even after the Player had completed said events
  • In the Original Story: fixed an issue that could cause the Player’s underwear to clip through their pants after some playthroughs of Ashley’s “Sibling Warfare” content
  • In the Original Story: characters should not react as aggressively when the Player accidentally “climaxes” on them. They should only react with their intended reactions when the player purposefully “releases” on them “by himself” or under other very limited situations
  • In the Original Story: resolved a handful of situations in which the Player’s pants would be forced back on, even if the Player had their pants taken as a side effect of events that unfolded at the end of “The Muse” with Derek
  • In the Original Story: added a preventative measure to further reduce chances of Players starting the Ashley-Madison prank sequence while Madison’s “Smooth Operator” finale is still pending, which could cause a major break in the content
  • In the Original Story: fixed an issue that could cause the Player to be unable to obtain the Smooth Operator: Ashley opportunity if they were a gentleman and secured Ashley’s top before interacting with her in any other way
  • In the Original Story: moved the start event for Patty’s Striking Resemblance and a few other key events around to help prevent issues from occurring when Patrick gets knocked out at inopportune times
  • In the Original Story: the Player can now earn the right to occupy Frank’s chair…or can they?
  • In the Original Story: the Player can now open the closet doors in Ashley’s room (no purpose yet, other than to limit the chances of items or NPCs becoming stuck inside in niche situations)
  • In the Original Story: added provisions to keep Madison from walking away from Derek and the Player during her intro dialogue to The Muse
  • In the Original Story: fixed an issue that would allow the Player to grab the broom while it was mounted in the dirt mound, while the Speaker was attached to it. The Player must now disassemble the ridiculous contraption before taking both items
  • In the Original Story: implemented the Patrick Opportunity “Palectrick Feel”
  • In the Original Story: added in a Patrick VR-sex ending
  • In the Original Story: expanded upon the CompuBrah functionalities
  • In the Original Story: added reactions and repercussions relevant to the new “grope” mechanic
  • In the Original Story: fixed a number of “dead end”-creating bugs specific to the 0.13.0 Alpha release
  • In the Original Story: added a handful of additional repercussions for betraying Patrick as part of the new 0.13.x content
  • In the Original Story: addressed various typos
  • Added new Achievements in the Original Story: The Brahdyssey, Learning: It’s What’s for Dinner, If at First You Don’t Succeed…, Benedict Brahrnold, and A Striking Resemblance
  • In the Original Story: fixed an issue where the Player could request an immediate follow-up Handsy from Vickie between completion of the initial one and her next dialogue
  • In the Original Story: the Patrick and Rachael fight that starts the majority of the new content for 0.13 will now happen more randomly, allowing the Player to potentially pursue other parts of their content first
  • Added IKReach console command
  • Tweaked the carry alignment, item mount alignment, and inventory viewing offsets for various items relevant to 0.13.x
  • Made the upstairs and downstairs guest bathroom toilets usable chair-type objects
  • Tweaked settings for compubrah bed and sex spot to improve appearance and overall sexiness by…hold on a sec, carry the 8…approximately 3%
  • Fixed an issue that was preventing the Debug Log from properly displaying the details of UnlockAchievement events. This will also ensure they are displayed in the CSC properly
  • The WhereIs console command will now always show the target character’s total distance from the Player, as well as their height distance
  • Added Vickie’s LOD’s, new breast rig, butt jiggle and attached long hair to her back for less clipping
  • In the Original Story: fixed an issue where the Player could request an immediate follow-up Handsy from Vickie between completion of the initial one and her next dialogue
  • In the Original Story: the Patrick and Rachael fight that starts the majority of the new content for 0.13 will now happen more randomly, allowing the Player to potentially pursue other parts of their content first
  • In the Original Story: fixed an issue that prevented inspecting the dresser in the master bedroom from incrementing the Player’s progress towards the “Inspector” achievement
  • In the Original Story: the Player has a chance to obtain the condom for Amy’s Scavenger Hunt from Frank in the event he gets knocked out during certain moments in the story
71 comments Read more
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About This Game

You're invited to our House Party! Come join the adventure and unlock a world of colorful characters, dynamic storylines, and sexy guests waiting to meet you. Test your wits by making smart choices and you may just get lucky, but watch out for Frank! It's YOUR night! New opportunity or peril could be waiting behind all your in-game choices. Maybe you’ll be a swell guy, and help the guests out with their problems, or maybe you’ll be a trouble-maker and start some drama? The choice is yours to be well-behaved, or completely inappropriate! Come on in... the party’s already started!

House Party is a 3D interactive adventure game for adults where your choices will shape the events and outcome to a multitude of possible endings. Every choice you make can lead to a different outcome. Are you ready to test your “game”?

The party is underway, and the guests are having fun. The only thing missing is YOU. As you walk in, the challenge begins. Test your “smarts”, your “smooth-talking”, and your determination as you unfold each character’s story through conversation and “other means”. The odds could be in your favor tonight… if you play your cards right.

How you engage with guests will lead you to a different outcome each time you start a new game. The story is in your hands as your actions dictate the gameplay. You will also be faced with moral dilemmas that yield different outcomes and shape how the story unfolds. House Party will make you think and plan each move.

And YES, IT’S FUN! After all, it is a House Party, complete with all the debauchery you’d expect. Be warned, there is plenty of foul language, tons of nudity, fighting, party games, drinking, and sex. It doesn’t pull any punches! You decide who to befriend, and who to betray as you unravel each guest’s unique storyline, guaranteed to be packed with fun quests and challenges. Each character in the game is fully voice-acted, and did we mention, hot?

House Party is a brilliant 3D game with sexy models and its fair share of witty, sarcastic humor. A robust AI allows the characters to respond to a multitude of stimuli and choices you throw at them. This game is going to keep you on your toes with multiple story-paths and different outcomes based on the choices you make.

If you consider yourself a story-teller or a game-maker, you can customize the gameplay using our Custom Story Creator (found on the Eek! Games website). Craft your own story including full dialogues, interactions, and logic dictating how the player’s night will unfold. Import your stories into your game and share them with other players. It’s really easy to use, and you don’t need any programming experience. Join the many players already creating and sharing stories on the game’s official forum and let them experience YOUR story.

Mature Content Description

The developers describe the content like this:

This game contains adult themes and content that may not be suitable for all ages. These themes include nudity, strong language, alcohol and drug use, sex, and mild violence.

System Requirements

    Minimum:
    • OS: Windows 7+
    • Processor: SSE2 instruction set support.
    • Memory: 4 GB RAM
    • Graphics: Direct X 11 GPU w/ 2GB Memory
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    Recommended:
    • OS: Windows 7+
    • Processor: Intel Core i7 3770 or AMD FX-8350
    • Memory: 8 GB RAM
    • Graphics: Direct X 11 GPU w/ 4GB Memory
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 5 GB available space

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