Play WITH YOUR FRIENDS locally or online in this fast-paced party brawler. Compete against each other in this fun filled, hilarity ensuing, adrenaline pumping, caffeine consuming, all out brawl fest.
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Release Date:
Jun 13, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are hoping to expand our community in an effort to make the game experience even better. With your help we want to find and fix all known bugs and issues, but most importantly we want to hear your suggestions and ideas. Let's make an awesome game together!”

Approximately how long will this game be in Early Access?

“We do not have a set length of time. It will depend completely on the communities involvement and how long it takes to implement the updates.”

How is the full version planned to differ from the Early Access version?

“We plan to utilize early access to help polish the game for final release, this included adding more maps, characters, weapons, and game-modes. We also want to implement any functionality that the community feels would greatly increase the positive experience that Galactic Feud can offer!”

What is the current state of the Early Access version?

“The game is already quite playable and stable. As of writing this the game contains local and online multiplayer, 12 maps, 15 characters, 7 weapons and 6 game-modes!”

Will the game be priced differently during and after Early Access?

“We do plan to have a slight increase in price when we leave Early Access in order to thank our early adopters for helping us.”

How are you planning on involving the Community in your development process?

“As much as we can. We are open to new ideas, changes and enhancements. Most of these discussions happen in our Discord and while we are testing the game regularly.”
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Recent updates View all (12)

March 22

Resurgence Update

Hey everyone!

I've been hard at work on this patch!
A lot of stuff has been re-balanced / fixed / destroyed / eaten.

First the juicy new stuff!

A new game-mode

Onslaught : Players have infinite lives, but each time they die their respawn timer increases. The match ends when 1 or no players are left alive at any point.

3 new hats!

A brand new feat system, unlock feats to cater game-play more to your play style!

Instead of having just the boring health, we've implemented a power up system.

New Maps!?

Grinder : Fight near a giant conveyor belt that will drag you to your death!

Grid Lock : Battle on top of a building top with a low hazard environment!

Cold Snap : Watch your step, because the ice cubes sink as you stand on them!

CTF Fixes!

We fixed up the effects for the flags along with making the flags server authenticated to ensure weird stuff happens less often. We also broke up the path to the flag so that it's not just a spam war anymore.

Tiki - Madness

Island Siege (probably going to get renamed soon)

Patriot Falls

Alright now lets get to the technical stuff!


C'thonic Horror
Primary - Increased damage, beam will bounce on second bounce towards nearby players.
Secondary - Longer beam.
Ability - reduced frequency of zapping but increased damage.

Primary - Damage reduced to 3 per shot.

Secondary - No longer insta-kills people.

Frying pan
Secondary - No Longer insta-kills people.

Energy blades
Primary - increased damage to 20
Secondary - increased damage to 30
Ability - Increased cooldown to 12 seconds

Movement - increased movement speed

Weapon Adjustments/Fixes
  • Fixed a bug that was causing the queen bee to hit the shooter on clients.
  • Fixed a bug where rocket launcher was colliding with the rockets it was firing on clients.
  • Fixed a bug that was causing the ray guns stun to not work properly.
  • Fixed a bug where the Magic Cookbook's biscuits would not damage players. (damn unionized baked goods)
  • Fixed a bug with the Fear Object was blocking projectiles.
  • Added a visual indicator of range for Timed Explosives.
  • Increased the aim assist volume size for ranged weapons (RBW, Rocket
  • Launcher and Full Hog do not use aim assist(who wants aim assist on a shotgun anyways?!?!))
  • Fixed a bug where the queen bee was being killed by stingers

Gameplay Adjustments/Fixes
  • Cleaned up clutter by reducing time most particles stay on screen.
  • Players gib when they die, the blood they leave behind is their player color.
  • Added a slight slowdown and color desaturation when a player dies.
  • Removed a bunch of host options the adjust gameplay (Some of these were creating undesirable results and I would rather create custom gamemodes from them)
  • Added a brand spanken new in-game hud, where the players take up the corners of the screen.
  • Adjusted the visuals in the rest of the hud to have a more uniform design.
  • Adjusted ailment system so things like bleeding / stunning can be displayed better.
  • You can no longer join a game in progress ( once they've returned to lobby you're more than welcome to join them)
  • Increased the amount you get from tournaments to 7300-9000 from 4000 (make that money!)
  • Chat messages have a sexy fade in and out now.
  • Apparently local multiplayer was broken, fixed that, invite some friends over now.
  • Added a press "a" to join while in local multiplayer.
  • Adjusted player name sizes in game.
  • Added banter to lobby screen while waiting after a while.
  • Removed Ballhalla (its been a love hate relationship, and i finally said enough was enough)
  • Added audio ducking when the announcer talks

  • Completely streamlined customization to get rid of hiccups in both gameplay and lobby. (seeing an average of 30 fps gain)(really its a big deal)
  • Reduced texture sizes in a lot of areas to decrease texture memory usage.
  • Rewrote chat system so that lag doesn't delete your messages.
  • Changed when players saved so swapping stuff in lobby should feel smoother than a wet turtle.

I fixed a bunch of other stuff but i forgot to write it down because i'm more disorganized than a cat in a box factory.

Per usual, if you like our game or have a bug / complaint/ compliment/ clairvoyant moment join our discord at ask for Aaron he's a swell guy.

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January 29

Galactic Feud Survey

Hey everyone,

We've been discussing things we can do to make the game much more enjoyable. If you have played the game please take this survey

It will help us greatly as we decided where we should take the game from here!
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Report bugs and leave feedback for this game on the discussion boards

About This Game


Play WITH YOUR FRIENDS locally or online in this fast-paced party brawler. Compete against each other in this fun filled, hilarity ensuing, adrenaline pumping, caffeine consuming, all out chaotic brawl fest.

Current features
  • 9 Exciting Maps
  • 4 Chaotic Game-Modes
  • 80+ unlock-able cosmetics
  • Over a dozen unlock-able weapons
  • Local or Online Multiplayer with your friends!
  • Partial controller support (Handles everything except kicking players and inviting/joining through Steam)

"Growth is never by mere chance; it is the result of forces working together" - J.C.P

Our development team knows that in order to provide the best we have to look to our community for not only help in finding and fixing issues, but also in helping us to make this the best possible game it can be. Early Access gives us the opportunity to expand our community and create a forum for the establishment and growth of ideas.

In Development
  • More Maniacal Maps
  • Even More Wild Game-Modes
  • More cosmetics
  • Ditto^ except with more weapons
  • Community Driven Ideas

Everything was going well for The Host and Galactic Feud. So well, that the executives had approved the use of the Grab-a-Tron to get more contestants for future seasons. Only problem was, the increase in new roommates caused conditions to become disgusting and difficult. The Originals (the first contestants grabbed) had had enough. They were promised freedom for fighting and it didn't look like they were going to be sent home any time soon. Zork rallied his new friends and began their final fight.

The Contestant Rebellion of 2078xi ended almost as quickly as it started. The contestants had made easy work of all the untrained over-paid executives. That was until they stepped into the Host's office. Standing on top of his enourmous desk, The Host smiled as he held up a small remote device. His finger danced over the bright blinking red button. He taunted the angry rebels, trying to convince them he held their lives in his hands.

All the contestants looked to Zork for their next move. He knew they were tired and worn out; it was time to make a deal. Aiming high, he tried to gain everyone's release. By the end of negotiations he had garaunteed their freedom but only after the new season ended. It wasn't perfect, but it was something and the contestants knew if The Host didn't hold up his end of the deal they could just fight their way out.

They all started heading back to their chambers when The Host suddenly slipped trying to get off his desk. Everything happened in slow motion; he fumbled with the device, tossing and turning, falling through the air. It all ended abruptly with the sound of a button clicking. That's when the rhythmic beeping began. He looked over at his contestants, each one now had a green blinking light in their chest. Seconds later they all exploded into bits and parts.

At first, The Host was frantic trying to put all the pieces back together. It was impossible, nothing matched anymore and he just sat in silence thinking about all the money he lost. It took sometime for him to realize the potential of this ... opportunity, but once he did It didn't take long for The Host to pull the plug, or in this case push the button, on the rest of his staff. Now he could make his contestants look any way he wanted and the best part was the exploding microchip had fried everyone's hypothalamus, making them addicted to combat and competitions.


We would never have made it to this point with out the help provided by these wonderful people. Thank you so much for testing with us, telling us our ideas are terrible and being all around great people!

[TCI] Pillow - TheLoneK - Chaos4000 - KillerHippie - Wolfieboy21 - Apollyoned - Meximus -JosephSolar - FaceTheSound - Porty - ZhrChaos - The_Cliffy - Stumpt Games - ChaoticHD - Trinax - KIT - AKillerDogV100 - Dardanos_of_fate - MonkeyMan1520 - Wacky - Gornall27 - Gear - Nate -

The minimum requirements represent the absolute minimum specifications required to run the game, however they will not result in a perfect experience and you will have minor visual issues.

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 7 (64-bit)
    • Processor: Intel(R) Core(TM) i7-2670QM CPU @ 2.20gHz
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 560M
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Additional Notes: The minimum requirements represent the absolute minimum specifications required to run the game, however they will not result in a perfect experience and you will have minor visual issues.
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 (64-bit)
    • Processor: Intel(R) Core(TM) i7-875K CPU @ 2.93gHz
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 660
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 3 GB available space

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